| hlsl.scalar2matrix.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: Fn1(mf44; ( temp void) |
| 0:2 Function Parameters: |
| 0:2 'p' ( in 4X4 matrix of float) |
| 0:5 Function Definition: @main( ( temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp 4X4 matrix of float) |
| 0:10 'mat1' ( temp 4X4 matrix of float) |
| 0:10 Constant: |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4X4 matrix of float) |
| 0:11 'mat2' ( temp 4X4 matrix of float) |
| 0:11 Constant: |
| 0:11 3.000000 |
| 0:11 3.100000 |
| 0:11 3.200000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp 4X4 matrix of float) |
| 0:12 'mat3' ( temp 4X4 matrix of float) |
| 0:12 Constant: |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:16 move second child to first child ( temp 4X4 matrix of float) |
| 0:16 'mat4' ( temp 4X4 matrix of float) |
| 0:16 Constant: |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:17 move second child to first child ( temp 4X4 matrix of float) |
| 0:17 'mat4' ( temp 4X4 matrix of float) |
| 0:? Constant: |
| 0:? 4.000000 |
| 0:? 4.100000 |
| 0:? 4.200000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:18 move second child to first child ( temp 4X4 matrix of float) |
| 0:18 'mat4' ( temp 4X4 matrix of float) |
| 0:18 Constant: |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:20 matrix scale second child into first child ( temp 4X4 matrix of float) |
| 0:20 'mat4' ( temp 4X4 matrix of float) |
| 0:20 Constant: |
| 0:20 0.750000 |
| 0:21 add second child into first child ( temp 4X4 matrix of float) |
| 0:21 'mat4' ( temp 4X4 matrix of float) |
| 0:21 Constant: |
| 0:21 0.750000 |
| 0:22 subtract second child into first child ( temp 4X4 matrix of float) |
| 0:22 'mat4' ( temp 4X4 matrix of float) |
| 0:22 Constant: |
| 0:22 0.500000 |
| 0:23 divide second child into first child ( temp 4X4 matrix of float) |
| 0:23 'mat4' ( temp 4X4 matrix of float) |
| 0:23 Constant: |
| 0:23 2.000000 |
| 0:25 Function Call: Fn1(mf44; ( temp void) |
| 0:25 Constant: |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:27 Branch: Return with expression |
| 0:27 add ( temp 4-component vector of float) |
| 0:27 add ( temp 4-component vector of float) |
| 0:27 Constant: |
| 0:27 0.300000 |
| 0:27 0.300000 |
| 0:27 0.300000 |
| 0:27 0.300000 |
| 0:27 direct index ( temp 4-component vector of float) |
| 0:27 'mat1' ( temp 4X4 matrix of float) |
| 0:27 Constant: |
| 0:27 1 (const int) |
| 0:27 direct index ( temp 4-component vector of float) |
| 0:27 'mat4' ( temp 4X4 matrix of float) |
| 0:27 Constant: |
| 0:27 2 (const int) |
| 0:5 Function Definition: main( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:5 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: Fn1(mf44; ( temp void) |
| 0:2 Function Parameters: |
| 0:2 'p' ( in 4X4 matrix of float) |
| 0:5 Function Definition: @main( ( temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp 4X4 matrix of float) |
| 0:10 'mat1' ( temp 4X4 matrix of float) |
| 0:10 Constant: |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:10 0.250000 |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4X4 matrix of float) |
| 0:11 'mat2' ( temp 4X4 matrix of float) |
| 0:11 Constant: |
| 0:11 3.000000 |
| 0:11 3.100000 |
| 0:11 3.200000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp 4X4 matrix of float) |
| 0:12 'mat3' ( temp 4X4 matrix of float) |
| 0:12 Constant: |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:12 0.375000 |
| 0:16 move second child to first child ( temp 4X4 matrix of float) |
| 0:16 'mat4' ( temp 4X4 matrix of float) |
| 0:16 Constant: |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:16 0.750000 |
| 0:17 move second child to first child ( temp 4X4 matrix of float) |
| 0:17 'mat4' ( temp 4X4 matrix of float) |
| 0:? Constant: |
| 0:? 4.000000 |
| 0:? 4.100000 |
| 0:? 4.200000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:18 move second child to first child ( temp 4X4 matrix of float) |
| 0:18 'mat4' ( temp 4X4 matrix of float) |
| 0:18 Constant: |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:18 0.500000 |
| 0:20 matrix scale second child into first child ( temp 4X4 matrix of float) |
| 0:20 'mat4' ( temp 4X4 matrix of float) |
| 0:20 Constant: |
| 0:20 0.750000 |
| 0:21 add second child into first child ( temp 4X4 matrix of float) |
| 0:21 'mat4' ( temp 4X4 matrix of float) |
| 0:21 Constant: |
| 0:21 0.750000 |
| 0:22 subtract second child into first child ( temp 4X4 matrix of float) |
| 0:22 'mat4' ( temp 4X4 matrix of float) |
| 0:22 Constant: |
| 0:22 0.500000 |
| 0:23 divide second child into first child ( temp 4X4 matrix of float) |
| 0:23 'mat4' ( temp 4X4 matrix of float) |
| 0:23 Constant: |
| 0:23 2.000000 |
| 0:25 Function Call: Fn1(mf44; ( temp void) |
| 0:25 Constant: |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:25 5.000000 |
| 0:27 Branch: Return with expression |
| 0:27 add ( temp 4-component vector of float) |
| 0:27 add ( temp 4-component vector of float) |
| 0:27 Constant: |
| 0:27 0.300000 |
| 0:27 0.300000 |
| 0:27 0.300000 |
| 0:27 0.300000 |
| 0:27 direct index ( temp 4-component vector of float) |
| 0:27 'mat1' ( temp 4X4 matrix of float) |
| 0:27 Constant: |
| 0:27 1 (const int) |
| 0:27 direct index ( temp 4-component vector of float) |
| 0:27 'mat4' ( temp 4X4 matrix of float) |
| 0:27 Constant: |
| 0:27 2 (const int) |
| 0:5 Function Definition: main( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:5 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80002 |
| // Id's are bound by 96 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 94 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 12 "Fn1(mf44;" |
| Name 11 "p" |
| Name 15 "@main(" |
| Name 17 "mat1" |
| Name 21 "mat2" |
| Name 29 "mat3" |
| Name 33 "mat4" |
| Name 77 "param" |
| Name 94 "@entryPointOutput" |
| Decorate 94(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeMatrix 7(fvec4) 4 |
| 9: TypePointer Function 8 |
| 10: TypeFunction 2 9(ptr) |
| 14: TypeFunction 7(fvec4) |
| 18: 6(float) Constant 1048576000 |
| 19: 7(fvec4) ConstantComposite 18 18 18 18 |
| 20: 8 ConstantComposite 19 19 19 19 |
| 22: 6(float) Constant 1077936128 |
| 23: 6(float) Constant 1078355558 |
| 24: 6(float) Constant 1078774989 |
| 25: 6(float) Constant 0 |
| 26: 7(fvec4) ConstantComposite 22 23 24 25 |
| 27: 7(fvec4) ConstantComposite 25 25 25 25 |
| 28: 8 ConstantComposite 26 27 27 27 |
| 30: 6(float) Constant 1052770304 |
| 31: 7(fvec4) ConstantComposite 30 30 30 30 |
| 32: 8 ConstantComposite 31 31 31 31 |
| 34: 6(float) Constant 1061158912 |
| 35: 7(fvec4) ConstantComposite 34 34 34 34 |
| 36: 8 ConstantComposite 35 35 35 35 |
| 37: 6(float) Constant 1082130432 |
| 38: 6(float) Constant 1082340147 |
| 39: 6(float) Constant 1082549862 |
| 40: 7(fvec4) ConstantComposite 37 38 39 25 |
| 41: 8 ConstantComposite 40 27 27 27 |
| 42: 6(float) Constant 1056964608 |
| 43: 7(fvec4) ConstantComposite 42 42 42 42 |
| 44: 8 ConstantComposite 43 43 43 43 |
| 69: 6(float) Constant 1073741824 |
| 71: 6(float) Constant 1065353216 |
| 74: 6(float) Constant 1084227584 |
| 75: 7(fvec4) ConstantComposite 74 74 74 74 |
| 76: 8 ConstantComposite 75 75 75 75 |
| 79: 6(float) Constant 1050253722 |
| 80: 7(fvec4) ConstantComposite 79 79 79 79 |
| 81: TypeInt 32 1 |
| 82: 81(int) Constant 1 |
| 83: TypePointer Function 7(fvec4) |
| 87: 81(int) Constant 2 |
| 93: TypePointer Output 7(fvec4) |
| 94(@entryPointOutput): 93(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 95: 7(fvec4) FunctionCall 15(@main() |
| Store 94(@entryPointOutput) 95 |
| Return |
| FunctionEnd |
| 12(Fn1(mf44;): 2 Function None 10 |
| 11(p): 9(ptr) FunctionParameter |
| 13: Label |
| Return |
| FunctionEnd |
| 15(@main(): 7(fvec4) Function None 14 |
| 16: Label |
| 17(mat1): 9(ptr) Variable Function |
| 21(mat2): 9(ptr) Variable Function |
| 29(mat3): 9(ptr) Variable Function |
| 33(mat4): 9(ptr) Variable Function |
| 77(param): 9(ptr) Variable Function |
| Store 17(mat1) 20 |
| Store 21(mat2) 28 |
| Store 29(mat3) 32 |
| Store 33(mat4) 36 |
| Store 33(mat4) 41 |
| Store 33(mat4) 44 |
| 45: 8 Load 33(mat4) |
| 46: 8 MatrixTimesScalar 45 34 |
| Store 33(mat4) 46 |
| 47: 8 Load 33(mat4) |
| 48: 7(fvec4) CompositeConstruct 34 34 34 34 |
| 49: 7(fvec4) CompositeExtract 47 0 |
| 50: 7(fvec4) FAdd 49 48 |
| 51: 7(fvec4) CompositeExtract 47 1 |
| 52: 7(fvec4) FAdd 51 48 |
| 53: 7(fvec4) CompositeExtract 47 2 |
| 54: 7(fvec4) FAdd 53 48 |
| 55: 7(fvec4) CompositeExtract 47 3 |
| 56: 7(fvec4) FAdd 55 48 |
| 57: 8 CompositeConstruct 50 52 54 56 |
| Store 33(mat4) 57 |
| 58: 8 Load 33(mat4) |
| 59: 7(fvec4) CompositeConstruct 42 42 42 42 |
| 60: 7(fvec4) CompositeExtract 58 0 |
| 61: 7(fvec4) FSub 60 59 |
| 62: 7(fvec4) CompositeExtract 58 1 |
| 63: 7(fvec4) FSub 62 59 |
| 64: 7(fvec4) CompositeExtract 58 2 |
| 65: 7(fvec4) FSub 64 59 |
| 66: 7(fvec4) CompositeExtract 58 3 |
| 67: 7(fvec4) FSub 66 59 |
| 68: 8 CompositeConstruct 61 63 65 67 |
| Store 33(mat4) 68 |
| 70: 8 Load 33(mat4) |
| 72: 6(float) FDiv 71 69 |
| 73: 8 MatrixTimesScalar 70 72 |
| Store 33(mat4) 73 |
| Store 77(param) 76 |
| 78: 2 FunctionCall 12(Fn1(mf44;) 77(param) |
| 84: 83(ptr) AccessChain 17(mat1) 82 |
| 85: 7(fvec4) Load 84 |
| 86: 7(fvec4) FAdd 80 85 |
| 88: 83(ptr) AccessChain 33(mat4) 87 |
| 89: 7(fvec4) Load 88 |
| 90: 7(fvec4) FAdd 86 89 |
| ReturnValue 90 |
| FunctionEnd |