| hlsl.stringtoken.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:16 Function Parameters: |
| 0:? Sequence |
| 0:18 move second child to first child ( temp 4-component vector of float) |
| 0:18 Color: direct index for structure ( temp 4-component vector of float) |
| 0:18 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:19 Branch: Return with expression |
| 0:19 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:16 Function Definition: main( ( temp void) |
| 0:16 Function Parameters: |
| 0:? Sequence |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:16 Color: direct index for structure ( temp 4-component vector of float) |
| 0:16 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:? Linker Objects |
| 0:? 'TestTexture' ( uniform texture2D) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float TestUF}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:16 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:16 Function Parameters: |
| 0:? Sequence |
| 0:18 move second child to first child ( temp 4-component vector of float) |
| 0:18 Color: direct index for structure ( temp 4-component vector of float) |
| 0:18 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:19 Branch: Return with expression |
| 0:19 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:16 Function Definition: main( ( temp void) |
| 0:16 Function Parameters: |
| 0:? Sequence |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:16 Color: direct index for structure ( temp 4-component vector of float) |
| 0:16 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:? Linker Objects |
| 0:? 'TestTexture' ( uniform texture2D) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float TestUF}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80002 |
| // Id's are bound by 34 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 25 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| Name 10 "@main(" |
| Name 13 "psout" |
| Name 25 "@entryPointOutput.Color" |
| Name 30 "TestTexture" |
| Name 31 "$Global" |
| MemberName 31($Global) 0 "TestUF" |
| Name 33 "" |
| Decorate 25(@entryPointOutput.Color) Location 0 |
| Decorate 30(TestTexture) DescriptorSet 0 |
| MemberDecorate 31($Global) 0 Offset 0 |
| Decorate 31($Global) Block |
| Decorate 33 DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 8(PS_OUTPUT) |
| 14: TypeInt 32 1 |
| 15: 14(int) Constant 0 |
| 16: 6(float) Constant 0 |
| 17: 6(float) Constant 1065353216 |
| 18: 7(fvec4) ConstantComposite 16 16 16 17 |
| 19: TypePointer Function 7(fvec4) |
| 24: TypePointer Output 7(fvec4) |
| 25(@entryPointOutput.Color): 24(ptr) Variable Output |
| 28: TypeImage 6(float) 2D sampled format:Unknown |
| 29: TypePointer UniformConstant 28 |
| 30(TestTexture): 29(ptr) Variable UniformConstant |
| 31($Global): TypeStruct 7(fvec4) |
| 32: TypePointer Uniform 31($Global) |
| 33: 32(ptr) Variable Uniform |
| 4(main): 2 Function None 3 |
| 5: Label |
| 26:8(PS_OUTPUT) FunctionCall 10(@main() |
| 27: 7(fvec4) CompositeExtract 26 0 |
| Store 25(@entryPointOutput.Color) 27 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(psout): 12(ptr) Variable Function |
| 20: 19(ptr) AccessChain 13(psout) 15 |
| Store 20 18 |
| 21:8(PS_OUTPUT) Load 13(psout) |
| ReturnValue 21 |
| FunctionEnd |