blob: abe56f7509de6e9fd48d3419fd4670964cda14bf [file] [log] [blame]
precise.tesc
Shader version: 450
Requested GL_EXT_gpu_shader5
Requested GL_EXT_shader_io_blocks
Requested GL_EXT_tessellation_shader
vertices = -1
0:? Sequence
0:5 Function Definition: minimal( ( global float)
0:5 Function Parameters:
0:6 Sequence
0:6 Sequence
0:6 move second child to first child ( temp float)
0:6 'result' ( noContraction temp float)
0:6 Constant:
0:6 5.000000
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 'a' ( noContraction temp float)
0:7 Constant:
0:7 10.000000
0:8 Sequence
0:8 move second child to first child ( temp float)
0:8 'b' ( noContraction temp float)
0:8 Constant:
0:8 20.000000
0:9 Sequence
0:9 move second child to first child ( temp float)
0:9 'c' ( noContraction temp float)
0:9 Constant:
0:9 30.000000
0:10 Sequence
0:10 move second child to first child ( temp float)
0:10 'd' ( noContraction temp float)
0:10 Constant:
0:10 40.000000
0:11 move second child to first child ( temp float)
0:11 'result' ( noContraction temp float)
0:11 add ( noContraction temp float)
0:11 component-wise multiply ( noContraction temp float)
0:11 'a' ( noContraction temp float)
0:11 'b' ( noContraction temp float)
0:11 component-wise multiply ( noContraction temp float)
0:11 'c' ( noContraction temp float)
0:11 'd' ( noContraction temp float)
0:12 Branch: Return with expression
0:12 'result' ( noContraction temp float)
0:15 Function Definition: continuous_assignment( ( global void)
0:15 Function Parameters:
0:16 Sequence
0:16 Sequence
0:16 move second child to first child ( temp float)
0:16 'result' ( noContraction temp float)
0:16 Constant:
0:16 5.000000
0:17 Sequence
0:17 move second child to first child ( temp float)
0:17 'a' ( noContraction temp float)
0:17 Constant:
0:17 10.000000
0:18 Sequence
0:18 move second child to first child ( temp float)
0:18 'b' ( noContraction temp float)
0:18 Constant:
0:18 20.000000
0:19 move second child to first child ( temp float)
0:19 'result' ( noContraction temp float)
0:19 move second child to first child ( temp float)
0:19 'a' ( noContraction temp float)
0:19 add ( noContraction temp float)
0:19 'b' ( noContraction temp float)
0:19 Constant:
0:19 4.000000
0:22 Function Definition: convert( ( global void)
0:22 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp float)
0:24 'a' ( noContraction temp float)
0:24 Constant:
0:24 10.000000
0:25 Sequence
0:25 move second child to first child ( temp float)
0:25 'b' ( noContraction temp float)
0:25 Constant:
0:25 20.000000
0:26 move second child to first child ( temp float)
0:26 'b' ( noContraction temp float)
0:26 add ( noContraction temp float)
0:26 'a' ( noContraction temp float)
0:26 'b' ( noContraction temp float)
0:27 move second child to first child ( temp double)
0:27 'result' ( noContraction temp double)
0:27 Convert float to double ( temp double)
0:27 'b' ( noContraction temp float)
0:30 Function Definition: loop_for( ( global float)
0:30 Function Parameters:
0:31 Sequence
0:31 Sequence
0:31 move second child to first child ( temp float)
0:31 'r1' ( noContraction temp float)
0:31 Constant:
0:31 5.000000
0:32 Sequence
0:32 move second child to first child ( temp float)
0:32 'r2' ( noContraction temp float)
0:32 Constant:
0:32 10.000000
0:33 Sequence
0:33 move second child to first child ( temp int)
0:33 'a' ( temp int)
0:33 Constant:
0:33 10 (const int)
0:34 Sequence
0:34 move second child to first child ( temp int)
0:34 'b' ( noContraction temp int)
0:34 Constant:
0:34 20 (const int)
0:35 Sequence
0:35 move second child to first child ( temp int)
0:35 'c' ( noContraction temp int)
0:35 Constant:
0:35 30 (const int)
0:36 Sequence
0:36 Sequence
0:36 move second child to first child ( temp int)
0:36 'i' ( noContraction temp int)
0:36 Constant:
0:36 0 (const int)
0:36 Loop with condition tested first
0:36 Loop Condition
0:36 Compare Less Than ( temp bool)
0:36 'i' ( temp int)
0:36 'a' ( temp int)
0:36 Loop Body
0:37 Sequence
0:37 add second child into first child ( noContraction temp float)
0:37 'r1' ( noContraction temp float)
0:37 add ( noContraction temp float)
0:37 add ( noContraction temp float)
0:37 Constant:
0:37 3.120000
0:37 Convert int to float ( temp float)
0:37 'b' ( noContraction temp int)
0:37 Convert int to float ( temp float)
0:37 'i' ( noContraction temp int)
0:38 add second child into first child ( noContraction temp int)
0:38 'c' ( noContraction temp int)
0:38 Constant:
0:38 1 (const int)
0:36 Loop Terminal Expression
0:36 Post-Increment ( noContraction temp int)
0:36 'i' ( noContraction temp int)
0:40 add second child into first child ( temp int)
0:40 'a' ( temp int)
0:40 Constant:
0:40 1 (const int)
0:41 move second child to first child ( temp float)
0:41 'r2' ( noContraction temp float)
0:41 Convert int to float ( temp float)
0:41 'c' ( noContraction temp int)
0:42 Branch: Return with expression
0:42 Construct float ( temp float)
0:42 add ( temp float)
0:42 'r1' ( noContraction temp float)
0:42 'r2' ( noContraction temp float)
0:45 Function Definition: loop_array( ( global void)
0:45 Function Parameters:
0:? Sequence
0:48 Sequence
0:48 move second child to first child ( temp int)
0:48 'x' ( noContraction temp int)
0:48 Constant:
0:48 22 (const int)
0:49 Sequence
0:49 move second child to first child ( temp int)
0:49 'y' ( noContraction temp int)
0:49 Constant:
0:49 33 (const int)
0:52 add second child into first child ( noContraction temp float)
0:52 'result' ( noContraction temp float)
0:52 add ( noContraction temp float)
0:52 Convert int to float ( temp float)
0:52 'x' ( noContraction temp int)
0:52 Convert int to float ( temp float)
0:52 'y' ( noContraction temp int)
0:54 Sequence
0:54 Sequence
0:54 move second child to first child ( temp int)
0:54 'i' ( temp int)
0:54 Constant:
0:54 0 (const int)
0:54 Loop with condition tested first
0:54 Loop Condition
0:54 Compare Less Than ( temp bool)
0:54 'i' ( temp int)
0:54 Constant:
0:54 3 (const int)
0:54 Loop Body
0:56 Sequence
0:56 add second child into first child ( noContraction temp float)
0:56 'result' ( noContraction temp float)
0:56 add ( noContraction temp float)
0:56 indirect index ( noContraction temp float)
0:56 'a0' ( temp 3-element array of float)
0:56 'i' ( temp int)
0:56 Constant:
0:56 2.000000
0:58 move second child to first child ( temp float)
0:58 indirect index ( noContraction temp float)
0:58 'a0' ( noContraction temp 3-element array of float)
0:58 'i' ( temp int)
0:58 subtract ( noContraction temp float)
0:58 Constant:
0:58 3.000000
0:58 Post-Increment ( noContraction temp float)
0:58 'result' ( noContraction temp float)
0:54 Loop Terminal Expression
0:54 Pre-Increment ( temp int)
0:54 'i' ( temp int)
0:62 Function Definition: loop_while( ( global void)
0:62 Function Parameters:
0:63 Sequence
0:63 Sequence
0:63 move second child to first child ( temp float)
0:63 'result' ( noContraction temp float)
0:63 Constant:
0:63 5.000000
0:64 Sequence
0:64 move second child to first child ( temp int)
0:64 'a' ( noContraction temp int)
0:64 Constant:
0:64 10 (const int)
0:65 Sequence
0:65 move second child to first child ( temp int)
0:65 'b' ( noContraction temp int)
0:65 Constant:
0:65 20 (const int)
0:66 Loop with condition tested first
0:66 Loop Condition
0:66 Compare Less Than ( temp bool)
0:66 'result' ( noContraction temp float)
0:66 Constant:
0:66 10.000000
0:66 Loop Body
0:67 Sequence
0:67 add second child into first child ( noContraction temp float)
0:67 'result' ( noContraction temp float)
0:67 add ( noContraction temp float)
0:67 Constant:
0:67 3.120000
0:67 Convert int to float ( temp float)
0:67 'b' ( noContraction temp int)
0:69 move second child to first child ( temp float)
0:69 'result' ( noContraction temp float)
0:69 Convert int to float ( temp float)
0:69 add ( temp int)
0:69 add ( temp int)
0:69 'a' ( noContraction temp int)
0:69 'b' ( noContraction temp int)
0:69 Constant:
0:69 5 (const int)
0:70 move second child to first child ( temp float)
0:70 'result' ( noContraction temp float)
0:70 Constant:
0:70 11.100000
0:73 Function Definition: fma_not_decorated( ( global float)
0:73 Function Parameters:
0:? Sequence
0:75 Sequence
0:75 move second child to first child ( temp float)
0:75 'a' ( noContraction temp float)
0:75 Constant:
0:75 1.000000
0:76 Sequence
0:76 move second child to first child ( temp float)
0:76 'b' ( noContraction temp float)
0:76 Constant:
0:76 2.000000
0:77 Sequence
0:77 move second child to first child ( temp float)
0:77 'c' ( noContraction temp float)
0:77 Constant:
0:77 3.000000
0:78 move second child to first child ( temp float)
0:78 'b' ( noContraction temp float)
0:78 add ( noContraction temp float)
0:78 'b' ( noContraction temp float)
0:78 'c' ( noContraction temp float)
0:79 move second child to first child ( temp float)
0:79 'result' ( noContraction temp float)
0:79 fma ( global float)
0:79 'a' ( noContraction temp float)
0:79 'b' ( noContraction temp float)
0:79 'c' ( noContraction temp float)
0:80 Branch: Return with expression
0:80 'result' ( noContraction temp float)
0:83 Function Definition: precise_return_exp_func( ( noContraction temp float)
0:83 Function Parameters:
0:84 Sequence
0:84 Sequence
0:84 move second child to first child ( temp float)
0:84 'a' ( noContraction temp float)
0:84 Constant:
0:84 1.000000
0:85 Sequence
0:85 move second child to first child ( temp float)
0:85 'b' ( noContraction temp float)
0:85 Constant:
0:85 2.000000
0:86 Branch: Return with expression
0:86 add ( noContraction temp float)
0:86 'a' ( noContraction temp float)
0:86 'b' ( noContraction temp float)
0:89 Function Definition: precise_return_val_func( ( noContraction temp float)
0:89 Function Parameters:
0:90 Sequence
0:90 Sequence
0:90 move second child to first child ( temp float)
0:90 'a' ( noContraction temp float)
0:90 Constant:
0:90 1.000000
0:91 Sequence
0:91 move second child to first child ( temp float)
0:91 'b' ( noContraction temp float)
0:91 Constant:
0:91 2.000000
0:92 Sequence
0:92 move second child to first child ( temp float)
0:92 'result' ( noContraction temp float)
0:92 add ( noContraction temp float)
0:92 'a' ( noContraction temp float)
0:92 'b' ( noContraction temp float)
0:93 Branch: Return with expression
0:93 'result' ( noContraction temp float)
0:96 Function Definition: precise_func_parameter(f1;f1; ( global float)
0:96 Function Parameters:
0:96 'b' ( in float)
0:96 'c' ( noContraction out float)
0:97 Sequence
0:97 Sequence
0:97 move second child to first child ( temp float)
0:97 'a' ( noContraction temp float)
0:97 Constant:
0:97 0.500000
0:98 move second child to first child ( temp float)
0:98 'c' ( noContraction out float)
0:98 add ( noContraction temp float)
0:98 'a' ( noContraction temp float)
0:98 'b' ( noContraction in float)
0:99 Branch: Return with expression
0:99 subtract ( temp float)
0:99 'a' ( temp float)
0:99 'b' ( in float)
0:102 Function Definition: matrix(mf23;mf32; ( global 3X3 matrix of float)
0:102 Function Parameters:
0:102 'a' ( in 2X3 matrix of float)
0:102 'b' ( in 3X2 matrix of float)
0:103 Sequence
0:103 Sequence
0:103 move second child to first child ( temp 2X3 matrix of float)
0:103 'c' ( noContraction temp 2X3 matrix of float)
0:103 Constant:
0:103 1.000000
0:103 2.000000
0:103 3.000000
0:103 4.000000
0:103 5.000000
0:103 6.000000
0:105 move second child to first child ( temp 3X3 matrix of float)
0:105 'result' ( noContraction temp 3X3 matrix of float)
0:105 matrix-multiply ( noContraction temp 3X3 matrix of float)
0:105 add ( noContraction temp 2X3 matrix of float)
0:105 'a' ( noContraction in 2X3 matrix of float)
0:105 'c' ( noContraction temp 2X3 matrix of float)
0:105 'b' ( noContraction in 3X2 matrix of float)
0:106 Branch: Return with expression
0:106 'result' ( noContraction temp 3X3 matrix of float)
0:109 Function Definition: main( ( global void)
0:109 Function Parameters:
0:? Linker Objects
Linked tessellation control stage:
ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...)
Shader version: 450
Requested GL_EXT_gpu_shader5
Requested GL_EXT_shader_io_blocks
Requested GL_EXT_tessellation_shader
vertices = -1
0:? Sequence
0:109 Function Definition: main( ( global void)
0:109 Function Parameters:
0:? Linker Objects