blob: e58fb043c80065213248dcf23b0ba2b080602763 [file] [log] [blame]
spv.whileLoop.frag
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 35
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 11 24 28 33
ExecutionMode 4 OriginUpperLeft
Source GLSL 140
Name 4 "main"
Name 9 "color"
Name 11 "BaseColor"
Name 24 "d"
Name 28 "bigColor"
Name 33 "gl_FragColor"
Decorate 33(gl_FragColor) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypePointer Input 7(fvec4)
11(BaseColor): 10(ptr) Variable Input
18: TypeInt 32 0
19: 18(int) Constant 0
20: TypePointer Function 6(float)
23: TypePointer Input 6(float)
24(d): 23(ptr) Variable Input
26: TypeBool
28(bigColor): 10(ptr) Variable Input
32: TypePointer Output 7(fvec4)
33(gl_FragColor): 32(ptr) Variable Output
4(main): 2 Function None 3
5: Label
9(color): 8(ptr) Variable Function
12: 7(fvec4) Load 11(BaseColor)
Store 9(color) 12
Branch 13
13: Label
LoopMerge 15 16 None
Branch 17
17: Label
21: 20(ptr) AccessChain 9(color) 19
22: 6(float) Load 21
25: 6(float) Load 24(d)
27: 26(bool) FOrdLessThan 22 25
BranchConditional 27 14 15
14: Label
29: 7(fvec4) Load 28(bigColor)
30: 7(fvec4) Load 9(color)
31: 7(fvec4) FAdd 30 29
Store 9(color) 31
Branch 16
16: Label
Branch 13
15: Label
34: 7(fvec4) Load 9(color)
Store 33(gl_FragColor) 34
Return
FunctionEnd