| #version 300 es |
| |
| int f(int a, int b, int c) |
| { |
| int a = b; // ERROR, redefinition |
| |
| { |
| float a = float(a) + 1.0; |
| } |
| |
| return a; |
| } |
| |
| int f(int a, int b, int c); // okay to redeclare |
| |
| bool b; |
| float b(int a); // ERROR: redefinition |
| |
| float c(int a); |
| bool c; // ERROR: redefinition |
| |
| float f; // ERROR: redefinition |
| float tan; // ERROR: redefines built-in function |
| float sin(float x); // ERROR: can't redefine built-in functions |
| float cos(float x) // ERROR: can't redefine built-in functions |
| { |
| return 1.0; |
| } |
| bool radians(bool x) // ERROR: can't overload built-in functions |
| { |
| return true; |
| } |
| |
| invariant gl_Position; |
| |
| void main() |
| { |
| int g(); // ERROR: no local function declarations |
| g(); |
| |
| float sin; // okay |
| sin; |
| sin(0.7); // ERROR, use of hidden function |
| f(1,2,3); |
| |
| float f; // hides f() |
| f = 3.0; |
| |
| gl_Position = vec4(f); |
| |
| for (int f = 0; f < 10; ++f) |
| ++f; |
| |
| int x = 1; |
| { |
| float x = 2.0, /* 2nd x visible here */ y = x; // y is initialized to 2 |
| int z = z; // ERROR: z not previously defined. |
| } |
| { |
| int x = x; // x is initialized to '1' |
| } |
| |
| struct S |
| { |
| int x; |
| }; |
| { |
| S S = S(0); // 'S' is only visible as a struct and constructor |
| S.x; // 'S' is now visible as a variable |
| } |
| |
| int degrees; |
| degrees(3.2); // ERROR, use of hidden built-in function |
| } |