| hlsl.attributeC11.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:20 Function Definition: @main(vf4; ( temp 4-component vector of float) |
| 0:20 Function Parameters: |
| 0:20 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:21 Branch: Return with expression |
| 0:21 add ( temp 4-component vector of float) |
| 0:21 'input' ( in 4-component vector of float) |
| 0:21 textureFetch ( temp 4-component vector of float) |
| 0:21 'attach' ( uniform texture2D) |
| 0:21 vector swizzle ( temp int) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 0 (const int) |
| 0:21 Sequence |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 direct index ( temp int) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 0 (const int) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:20 Function Definition: main( ( temp void) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:20 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=8) in 4-component vector of float) |
| 0:20 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=7) out 4-component vector of float) |
| 0:20 Function Call: @main(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'buffer1' (layout( set=0 binding=1 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 2-component vector of float f} @data}) |
| 0:? 'buffer3' (layout( set=2 binding=3 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 2-component vector of float f} @data}) |
| 0:? 'attach' ( uniform texture2D) |
| 0:? 'ci' ( specialization-constant const int) |
| 0:? 11 (const int) |
| 0:? 'anon@0' (layout( row_major std430 push_constant) uniform block{layout( row_major std430 offset=0) uniform int a}) |
| 0:? '@entryPointOutput' (layout( location=7) out 4-component vector of float) |
| 0:? 'input' (layout( location=8) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:20 Function Definition: @main(vf4; ( temp 4-component vector of float) |
| 0:20 Function Parameters: |
| 0:20 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:21 Branch: Return with expression |
| 0:21 add ( temp 4-component vector of float) |
| 0:21 'input' ( in 4-component vector of float) |
| 0:21 textureFetch ( temp 4-component vector of float) |
| 0:21 'attach' ( uniform texture2D) |
| 0:21 vector swizzle ( temp int) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 0 (const int) |
| 0:21 Sequence |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 direct index ( temp int) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 0 (const int) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:20 Function Definition: main( ( temp void) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:20 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=8) in 4-component vector of float) |
| 0:20 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=7) out 4-component vector of float) |
| 0:20 Function Call: @main(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'buffer1' (layout( set=0 binding=1 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 2-component vector of float f} @data}) |
| 0:? 'buffer3' (layout( set=2 binding=3 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 2-component vector of float f} @data}) |
| 0:? 'attach' ( uniform texture2D) |
| 0:? 'ci' ( specialization-constant const int) |
| 0:? 11 (const int) |
| 0:? 'anon@0' (layout( row_major std430 push_constant) uniform block{layout( row_major std430 offset=0) uniform int a}) |
| 0:? '@entryPointOutput' (layout( location=7) out 4-component vector of float) |
| 0:? 'input' (layout( location=8) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 51 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 33 36 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "@main(vf4;" |
| Name 10 "input" |
| Name 16 "attach" |
| Name 31 "input" |
| Name 33 "input" |
| Name 36 "@entryPointOutput" |
| Name 37 "param" |
| Name 41 "S" |
| MemberName 41(S) 0 "f" |
| Name 43 "buffer1" |
| MemberName 43(buffer1) 0 "@data" |
| Name 45 "buffer1" |
| Name 46 "buffer3" |
| Name 47 "ci" |
| Name 48 "pcBuf" |
| MemberName 48(pcBuf) 0 "a" |
| Name 50 "" |
| Decorate 16(attach) DescriptorSet 0 |
| Decorate 16(attach) InputAttachmentIndex 4 |
| Decorate 33(input) Location 8 |
| Decorate 36(@entryPointOutput) Location 7 |
| MemberDecorate 41(S) 0 Offset 0 |
| Decorate 42 ArrayStride 8 |
| MemberDecorate 43(buffer1) 0 NonWritable |
| MemberDecorate 43(buffer1) 0 Offset 0 |
| Decorate 43(buffer1) BufferBlock |
| Decorate 45(buffer1) DescriptorSet 0 |
| Decorate 45(buffer1) Binding 1 |
| Decorate 46(buffer3) DescriptorSet 2 |
| Decorate 46(buffer3) Binding 3 |
| Decorate 47(ci) SpecId 13 |
| MemberDecorate 48(pcBuf) 0 Offset 0 |
| Decorate 48(pcBuf) Block |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 14: TypeImage 6(float) 2D sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(attach): 15(ptr) Variable UniformConstant |
| 18: TypeInt 32 1 |
| 19: TypeVector 18(int) 2 |
| 20: 18(int) Constant 0 |
| 21: 19(ivec2) ConstantComposite 20 20 |
| 22: TypeInt 32 0 |
| 23: 22(int) Constant 0 |
| 25: 22(int) Constant 1 |
| 32: TypePointer Input 7(fvec4) |
| 33(input): 32(ptr) Variable Input |
| 35: TypePointer Output 7(fvec4) |
| 36(@entryPointOutput): 35(ptr) Variable Output |
| 40: TypeVector 6(float) 2 |
| 41(S): TypeStruct 40(fvec2) |
| 42: TypeRuntimeArray 41(S) |
| 43(buffer1): TypeStruct 42 |
| 44: TypePointer Uniform 43(buffer1) |
| 45(buffer1): 44(ptr) Variable Uniform |
| 46(buffer3): 44(ptr) Variable Uniform |
| 47(ci): 18(int) SpecConstant 11 |
| 48(pcBuf): TypeStruct 18(int) |
| 49: TypePointer PushConstant 48(pcBuf) |
| 50: 49(ptr) Variable PushConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 31(input): 8(ptr) Variable Function |
| 37(param): 8(ptr) Variable Function |
| 34: 7(fvec4) Load 33(input) |
| Store 31(input) 34 |
| 38: 7(fvec4) Load 31(input) |
| Store 37(param) 38 |
| 39: 7(fvec4) FunctionCall 11(@main(vf4;) 37(param) |
| Store 36(@entryPointOutput) 39 |
| Return |
| FunctionEnd |
| 11(@main(vf4;): 7(fvec4) Function None 9 |
| 10(input): 8(ptr) FunctionParameter |
| 12: Label |
| 13: 7(fvec4) Load 10(input) |
| 17: 14 Load 16(attach) |
| 24: 18(int) CompositeExtract 21 0 |
| 26: 18(int) CompositeExtract 21 1 |
| 27: 7(fvec4) ImageFetch 17 24 Lod 26 |
| 28: 7(fvec4) FAdd 13 27 |
| ReturnValue 28 |
| FunctionEnd |