| hlsl.function.frag |
| ERROR: 0:24: 'fun1' : unknown variable |
| ERROR: 0:24: 'return' : type does not match, or is not convertible to, the function's return type |
| ERROR: 2 compilation errors. No code generated. |
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| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:2 Function Definition: fun0( ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:3 Branch: Return with expression |
| 0:3 Constant: |
| 0:3 1.000000 |
| 0:3 1.000000 |
| 0:3 1.000000 |
| 0:3 1.000000 |
| 0:7 Function Definition: fun2(vf4; ( temp uint) |
| 0:7 Function Parameters: |
| 0:7 'col' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:8 Branch: Return with expression |
| 0:8 Constant: |
| 0:8 7 (const uint) |
| 0:12 Function Definition: fun4(u1;u1; ( temp 4-component vector of float) |
| 0:12 Function Parameters: |
| 0:12 'id1' ( in uint) |
| 0:12 'id2' ( in uint) |
| 0:? Sequence |
| 0:13 Branch: Return with expression |
| 0:13 Construct vec4 ( temp 4-component vector of float) |
| 0:13 Convert uint to float ( temp float) |
| 0:13 component-wise multiply ( temp uint) |
| 0:13 'id1' ( in uint) |
| 0:13 'id2' ( in uint) |
| 0:17 Function Definition: fun1(i1; ( temp 4-component vector of float) |
| 0:17 Function Parameters: |
| 0:17 'index' ( in int) |
| 0:? Sequence |
| 0:18 Sequence |
| 0:18 move second child to first child ( temp uint) |
| 0:18 'entityId' ( temp uint) |
| 0:18 Function Call: fun2(vf4; ( temp uint) |
| 0:18 Function Call: fun0( ( temp 4-component vector of float) |
| 0:19 Branch: Return with expression |
| 0:19 Function Call: fun4(u1;u1; ( temp 4-component vector of float) |
| 0:19 'entityId' ( temp uint) |
| 0:19 'entityId' ( temp uint) |
| 0:23 Function Definition: @main( ( temp int) |
| 0:23 Function Parameters: |
| 0:23 Function Definition: main( ( temp void) |
| 0:23 Function Parameters: |
| 0:? Sequence |
| 0:23 move second child to first child ( temp int) |
| 0:? '@entryPointOutput' (layout( location=0) out int) |
| 0:23 Function Call: @main( ( temp int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out int) |
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| |
| Linked fragment stage: |
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| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:2 Function Definition: fun0( ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:3 Branch: Return with expression |
| 0:3 Constant: |
| 0:3 1.000000 |
| 0:3 1.000000 |
| 0:3 1.000000 |
| 0:3 1.000000 |
| 0:7 Function Definition: fun2(vf4; ( temp uint) |
| 0:7 Function Parameters: |
| 0:7 'col' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:8 Branch: Return with expression |
| 0:8 Constant: |
| 0:8 7 (const uint) |
| 0:12 Function Definition: fun4(u1;u1; ( temp 4-component vector of float) |
| 0:12 Function Parameters: |
| 0:12 'id1' ( in uint) |
| 0:12 'id2' ( in uint) |
| 0:? Sequence |
| 0:13 Branch: Return with expression |
| 0:13 Construct vec4 ( temp 4-component vector of float) |
| 0:13 Convert uint to float ( temp float) |
| 0:13 component-wise multiply ( temp uint) |
| 0:13 'id1' ( in uint) |
| 0:13 'id2' ( in uint) |
| 0:17 Function Definition: fun1(i1; ( temp 4-component vector of float) |
| 0:17 Function Parameters: |
| 0:17 'index' ( in int) |
| 0:? Sequence |
| 0:18 Sequence |
| 0:18 move second child to first child ( temp uint) |
| 0:18 'entityId' ( temp uint) |
| 0:18 Function Call: fun2(vf4; ( temp uint) |
| 0:18 Function Call: fun0( ( temp 4-component vector of float) |
| 0:19 Branch: Return with expression |
| 0:19 Function Call: fun4(u1;u1; ( temp 4-component vector of float) |
| 0:19 'entityId' ( temp uint) |
| 0:19 'entityId' ( temp uint) |
| 0:23 Function Definition: @main( ( temp int) |
| 0:23 Function Parameters: |
| 0:23 Function Definition: main( ( temp void) |
| 0:23 Function Parameters: |
| 0:? Sequence |
| 0:23 move second child to first child ( temp int) |
| 0:? '@entryPointOutput' (layout( location=0) out int) |
| 0:23 Function Call: @main( ( temp int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out int) |
| |
| SPIR-V is not generated for failed compile or link |