#version 450 | |
#extension GL_ARB_fragment_shader_interlock : enable | |
layout(set = 0, binding = 0) coherent buffer B1 { | |
layout(offset = 0) int x; | |
} b1; | |
layout(set = 0, binding = 1, rgba32f) coherent uniform image2D im; | |
layout(sample_interlock_ordered) in; | |
void main() { | |
beginInvocationInterlockARB(); | |
b1.x = 1; | |
imageStore(im, ivec2(0,0), vec4(0)); | |
endInvocationInterlockARB(); | |
} |