WARNING: #version: statement missing; use #version on first line of shader | |
0:? Sequence | |
0:5 Function Definition: main( (void) | |
0:5 Function Parameters: | |
0:? Sequence | |
0:9 Test condition and select (void) | |
0:9 Condition | |
0:9 Compare Less Than (bool) | |
0:9 length (mediump float) | |
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float) | |
0:9 Constant: | |
0:9 0.300000 | |
0:9 true case | |
0:10 move second child to first child (highp 4-component vector of float) | |
0:10 'color' (highp 4-component vector of float) | |
0:10 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float) | |
0:10 'sampler' (uniform lowp sampler2D) | |
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float) | |
0:9 false case | |
0:12 move second child to first child (highp 4-component vector of float) | |
0:12 'color' (highp 4-component vector of float) | |
0:12 Constant: | |
0:12 0.000000 | |
0:12 0.000000 | |
0:12 0.000000 | |
0:12 0.000000 | |
0:14 move second child to first child (highp 4-component vector of float) | |
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float) | |
0:14 'color' (highp 4-component vector of float) | |
0:? Linker Objects | |
0:? 'sampler' (uniform lowp sampler2D) | |