| hlsl.attributeGlobalBuffer.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:6 Function Definition: @main( ( temp 4-component vector of float) |
| 0:6 Function Parameters: |
| 0:? Sequence |
| 0:7 Branch: Return with expression |
| 0:7 add ( temp 4-component vector of float) |
| 0:7 u1: direct index for structure ( uniform 4-component vector of float) |
| 0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2}) |
| 0:7 Constant: |
| 0:7 0 (const uint) |
| 0:7 u2: direct index for structure ( uniform 4-component vector of float) |
| 0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2}) |
| 0:7 Constant: |
| 0:7 1 (const uint) |
| 0:6 Function Definition: main( ( temp void) |
| 0:6 Function Parameters: |
| 0:? Sequence |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:6 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:6 Function Definition: @main( ( temp 4-component vector of float) |
| 0:6 Function Parameters: |
| 0:? Sequence |
| 0:7 Branch: Return with expression |
| 0:7 add ( temp 4-component vector of float) |
| 0:7 u1: direct index for structure ( uniform 4-component vector of float) |
| 0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2}) |
| 0:7 Constant: |
| 0:7 0 (const uint) |
| 0:7 u2: direct index for structure ( uniform 4-component vector of float) |
| 0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2}) |
| 0:7 Constant: |
| 0:7 1 (const uint) |
| 0:6 Function Definition: main( ( temp void) |
| 0:6 Function Parameters: |
| 0:? Sequence |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:6 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 28 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 26 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 11 "$Global" |
| MemberName 11($Global) 0 "u1" |
| MemberName 11($Global) 1 "u2" |
| Name 13 "" |
| Name 26 "@entryPointOutput" |
| MemberDecorate 11($Global) 0 Offset 0 |
| MemberDecorate 11($Global) 1 Offset 16 |
| Decorate 11($Global) Block |
| Decorate 13 DescriptorSet 2 |
| Decorate 13 Binding 5 |
| Decorate 26(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11($Global): TypeStruct 7(fvec4) 7(fvec4) |
| 12: TypePointer Uniform 11($Global) |
| 13: 12(ptr) Variable Uniform |
| 14: TypeInt 32 1 |
| 15: 14(int) Constant 0 |
| 16: TypePointer Uniform 7(fvec4) |
| 19: 14(int) Constant 1 |
| 25: TypePointer Output 7(fvec4) |
| 26(@entryPointOutput): 25(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 27: 7(fvec4) FunctionCall 9(@main() |
| Store 26(@entryPointOutput) 27 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 17: 16(ptr) AccessChain 13 15 |
| 18: 7(fvec4) Load 17 |
| 20: 16(ptr) AccessChain 13 19 |
| 21: 7(fvec4) Load 20 |
| 22: 7(fvec4) FAdd 18 21 |
| ReturnValue 22 |
| FunctionEnd |