| hlsl.charLit.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:2 Function Definition: @main( ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child ( temp uint) |
| 0:3 'a1' ( temp uint) |
| 0:3 Constant: |
| 0:3 65 (const uint) |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp int) |
| 0:4 'a2' ( temp int) |
| 0:4 Constant: |
| 0:4 48 (const int) |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp int) |
| 0:6 'a3' ( temp int) |
| 0:6 Constant: |
| 0:6 7 (const int) |
| 0:7 add second child into first child ( temp int) |
| 0:7 'a3' ( temp int) |
| 0:7 Constant: |
| 0:7 8 (const int) |
| 0:8 add second child into first child ( temp int) |
| 0:8 'a3' ( temp int) |
| 0:8 Constant: |
| 0:8 9 (const int) |
| 0:9 add second child into first child ( temp int) |
| 0:9 'a3' ( temp int) |
| 0:9 Constant: |
| 0:9 10 (const int) |
| 0:10 add second child into first child ( temp int) |
| 0:10 'a3' ( temp int) |
| 0:10 Constant: |
| 0:10 11 (const int) |
| 0:11 add second child into first child ( temp int) |
| 0:11 'a3' ( temp int) |
| 0:11 Constant: |
| 0:11 12 (const int) |
| 0:12 add second child into first child ( temp int) |
| 0:12 'a3' ( temp int) |
| 0:12 Constant: |
| 0:12 13 (const int) |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp int) |
| 0:14 'a10' ( temp int) |
| 0:14 Constant: |
| 0:14 99 (const int) |
| 0:16 Branch: Return with expression |
| 0:16 Construct vec4 ( temp 4-component vector of float) |
| 0:16 Convert uint to float ( temp float) |
| 0:16 add ( temp uint) |
| 0:16 add ( temp uint) |
| 0:16 add ( temp uint) |
| 0:16 'a1' ( temp uint) |
| 0:16 Convert int to uint ( temp uint) |
| 0:16 'a2' ( temp int) |
| 0:16 Convert int to uint ( temp uint) |
| 0:16 'a3' ( temp int) |
| 0:16 Convert int to uint ( temp uint) |
| 0:16 'a10' ( temp int) |
| 0:2 Function Definition: main( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| 0:2 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:2 Function Definition: @main( ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child ( temp uint) |
| 0:3 'a1' ( temp uint) |
| 0:3 Constant: |
| 0:3 65 (const uint) |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp int) |
| 0:4 'a2' ( temp int) |
| 0:4 Constant: |
| 0:4 48 (const int) |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp int) |
| 0:6 'a3' ( temp int) |
| 0:6 Constant: |
| 0:6 7 (const int) |
| 0:7 add second child into first child ( temp int) |
| 0:7 'a3' ( temp int) |
| 0:7 Constant: |
| 0:7 8 (const int) |
| 0:8 add second child into first child ( temp int) |
| 0:8 'a3' ( temp int) |
| 0:8 Constant: |
| 0:8 9 (const int) |
| 0:9 add second child into first child ( temp int) |
| 0:9 'a3' ( temp int) |
| 0:9 Constant: |
| 0:9 10 (const int) |
| 0:10 add second child into first child ( temp int) |
| 0:10 'a3' ( temp int) |
| 0:10 Constant: |
| 0:10 11 (const int) |
| 0:11 add second child into first child ( temp int) |
| 0:11 'a3' ( temp int) |
| 0:11 Constant: |
| 0:11 12 (const int) |
| 0:12 add second child into first child ( temp int) |
| 0:12 'a3' ( temp int) |
| 0:12 Constant: |
| 0:12 13 (const int) |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp int) |
| 0:14 'a10' ( temp int) |
| 0:14 Constant: |
| 0:14 99 (const int) |
| 0:16 Branch: Return with expression |
| 0:16 Construct vec4 ( temp 4-component vector of float) |
| 0:16 Convert uint to float ( temp float) |
| 0:16 add ( temp uint) |
| 0:16 add ( temp uint) |
| 0:16 add ( temp uint) |
| 0:16 'a1' ( temp uint) |
| 0:16 Convert int to uint ( temp uint) |
| 0:16 'a2' ( temp int) |
| 0:16 Convert int to uint ( temp uint) |
| 0:16 'a3' ( temp int) |
| 0:16 Convert int to uint ( temp uint) |
| 0:16 'a10' ( temp int) |
| 0:2 Function Definition: main( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| 0:2 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' ( out 4-component vector of float Position) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 58 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 56 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 13 "a1" |
| Name 17 "a2" |
| Name 19 "a3" |
| Name 39 "a10" |
| Name 56 "@entryPointOutput" |
| Decorate 56(@entryPointOutput) BuiltIn Position |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypeInt 32 0 |
| 12: TypePointer Function 11(int) |
| 14: 11(int) Constant 65 |
| 15: TypeInt 32 1 |
| 16: TypePointer Function 15(int) |
| 18: 15(int) Constant 48 |
| 20: 15(int) Constant 7 |
| 21: 15(int) Constant 8 |
| 24: 15(int) Constant 9 |
| 27: 15(int) Constant 10 |
| 30: 15(int) Constant 11 |
| 33: 15(int) Constant 12 |
| 36: 15(int) Constant 13 |
| 40: 15(int) Constant 99 |
| 55: TypePointer Output 7(fvec4) |
| 56(@entryPointOutput): 55(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 57: 7(fvec4) FunctionCall 9(@main() |
| Store 56(@entryPointOutput) 57 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 13(a1): 12(ptr) Variable Function |
| 17(a2): 16(ptr) Variable Function |
| 19(a3): 16(ptr) Variable Function |
| 39(a10): 16(ptr) Variable Function |
| Store 13(a1) 14 |
| Store 17(a2) 18 |
| Store 19(a3) 20 |
| 22: 15(int) Load 19(a3) |
| 23: 15(int) IAdd 22 21 |
| Store 19(a3) 23 |
| 25: 15(int) Load 19(a3) |
| 26: 15(int) IAdd 25 24 |
| Store 19(a3) 26 |
| 28: 15(int) Load 19(a3) |
| 29: 15(int) IAdd 28 27 |
| Store 19(a3) 29 |
| 31: 15(int) Load 19(a3) |
| 32: 15(int) IAdd 31 30 |
| Store 19(a3) 32 |
| 34: 15(int) Load 19(a3) |
| 35: 15(int) IAdd 34 33 |
| Store 19(a3) 35 |
| 37: 15(int) Load 19(a3) |
| 38: 15(int) IAdd 37 36 |
| Store 19(a3) 38 |
| Store 39(a10) 40 |
| 41: 11(int) Load 13(a1) |
| 42: 15(int) Load 17(a2) |
| 43: 11(int) Bitcast 42 |
| 44: 11(int) IAdd 41 43 |
| 45: 15(int) Load 19(a3) |
| 46: 11(int) Bitcast 45 |
| 47: 11(int) IAdd 44 46 |
| 48: 15(int) Load 39(a10) |
| 49: 11(int) Bitcast 48 |
| 50: 11(int) IAdd 47 49 |
| 51: 6(float) ConvertUToF 50 |
| 52: 7(fvec4) CompositeConstruct 51 51 51 51 |
| ReturnValue 52 |
| FunctionEnd |