| hlsl.clipdistance-6.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:10 Position: direct index for structure ( temp 4-component vector of float) |
| 0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 Constant: |
| 0:10 0.000000 |
| 0:10 0.000000 |
| 0:10 0.000000 |
| 0:10 0.000000 |
| 0:12 move second child to first child ( temp float) |
| 0:12 direct index ( temp float) |
| 0:12 clip0: direct index for structure ( temp 4-component vector of float) |
| 0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:12 Constant: |
| 0:12 0.000000 |
| 0:13 move second child to first child ( temp float) |
| 0:13 direct index ( temp float) |
| 0:13 clip0: direct index for structure ( temp 4-component vector of float) |
| 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 1.000000 |
| 0:14 move second child to first child ( temp float) |
| 0:14 direct index ( temp float) |
| 0:14 clip0: direct index for structure ( temp 4-component vector of float) |
| 0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:14 Constant: |
| 0:14 2 (const int) |
| 0:14 Constant: |
| 0:14 2.000000 |
| 0:15 move second child to first child ( temp float) |
| 0:15 direct index ( temp float) |
| 0:15 clip0: direct index for structure ( temp 4-component vector of float) |
| 0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 Constant: |
| 0:15 3 (const int) |
| 0:15 Constant: |
| 0:15 3.000000 |
| 0:17 move second child to first child ( temp float) |
| 0:17 direct index ( temp float) |
| 0:17 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:17 Constant: |
| 0:17 2 (const int) |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:17 Constant: |
| 0:17 4.000000 |
| 0:18 move second child to first child ( temp float) |
| 0:18 direct index ( temp float) |
| 0:18 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:18 Constant: |
| 0:18 2 (const int) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 5.000000 |
| 0:19 move second child to first child ( temp float) |
| 0:19 direct index ( temp float) |
| 0:19 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:19 Constant: |
| 0:19 2 (const int) |
| 0:19 Constant: |
| 0:19 2 (const int) |
| 0:19 Constant: |
| 0:19 6.000000 |
| 0:20 move second child to first child ( temp float) |
| 0:20 direct index ( temp float) |
| 0:20 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:20 Constant: |
| 0:20 2 (const int) |
| 0:20 Constant: |
| 0:20 3 (const int) |
| 0:20 Constant: |
| 0:20 7.000000 |
| 0:22 Branch: Return with expression |
| 0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Function Definition: main( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:8 Position: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:? Sequence |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 3 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 3 (const int) |
| 0:? Sequence |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 4 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 5 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 6 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 7 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 Constant: |
| 0:8 3 (const int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:10 Position: direct index for structure ( temp 4-component vector of float) |
| 0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 Constant: |
| 0:10 0.000000 |
| 0:10 0.000000 |
| 0:10 0.000000 |
| 0:10 0.000000 |
| 0:12 move second child to first child ( temp float) |
| 0:12 direct index ( temp float) |
| 0:12 clip0: direct index for structure ( temp 4-component vector of float) |
| 0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:12 Constant: |
| 0:12 0.000000 |
| 0:13 move second child to first child ( temp float) |
| 0:13 direct index ( temp float) |
| 0:13 clip0: direct index for structure ( temp 4-component vector of float) |
| 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 1.000000 |
| 0:14 move second child to first child ( temp float) |
| 0:14 direct index ( temp float) |
| 0:14 clip0: direct index for structure ( temp 4-component vector of float) |
| 0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:14 Constant: |
| 0:14 1 (const int) |
| 0:14 Constant: |
| 0:14 2 (const int) |
| 0:14 Constant: |
| 0:14 2.000000 |
| 0:15 move second child to first child ( temp float) |
| 0:15 direct index ( temp float) |
| 0:15 clip0: direct index for structure ( temp 4-component vector of float) |
| 0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 Constant: |
| 0:15 3 (const int) |
| 0:15 Constant: |
| 0:15 3.000000 |
| 0:17 move second child to first child ( temp float) |
| 0:17 direct index ( temp float) |
| 0:17 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:17 Constant: |
| 0:17 2 (const int) |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:17 Constant: |
| 0:17 4.000000 |
| 0:18 move second child to first child ( temp float) |
| 0:18 direct index ( temp float) |
| 0:18 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:18 Constant: |
| 0:18 2 (const int) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 5.000000 |
| 0:19 move second child to first child ( temp float) |
| 0:19 direct index ( temp float) |
| 0:19 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:19 Constant: |
| 0:19 2 (const int) |
| 0:19 Constant: |
| 0:19 2 (const int) |
| 0:19 Constant: |
| 0:19 6.000000 |
| 0:20 move second child to first child ( temp float) |
| 0:20 direct index ( temp float) |
| 0:20 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:20 Constant: |
| 0:20 2 (const int) |
| 0:20 Constant: |
| 0:20 3 (const int) |
| 0:20 Constant: |
| 0:20 7.000000 |
| 0:22 Branch: Return with expression |
| 0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Function Definition: main( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:8 Position: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:? Sequence |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 3 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip0: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 Constant: |
| 0:8 3 (const int) |
| 0:? Sequence |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 4 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 5 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 Constant: |
| 0:8 1 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 6 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 move second child to first child ( temp float) |
| 0:8 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| 0:8 Constant: |
| 0:8 7 (const int) |
| 0:8 direct index ( temp float) |
| 0:8 clip1: direct index for structure ( temp 4-component vector of float) |
| 0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1}) |
| 0:8 Constant: |
| 0:8 2 (const int) |
| 0:8 Constant: |
| 0:8 3 (const int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 86 |
| |
| Capability Shader |
| Capability ClipDistance |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 49 55 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "VS_OUTPUT" |
| MemberName 8(VS_OUTPUT) 0 "Position" |
| MemberName 8(VS_OUTPUT) 1 "clip0" |
| MemberName 8(VS_OUTPUT) 2 "clip1" |
| Name 10 "@main(" |
| Name 13 "Output" |
| Name 46 "flattenTemp" |
| Name 49 "@entryPointOutput.Position" |
| Name 55 "@entryPointOutput.clip1" |
| Decorate 49(@entryPointOutput.Position) BuiltIn Position |
| Decorate 55(@entryPointOutput.clip1) BuiltIn ClipDistance |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) |
| 9: TypeFunction 8(VS_OUTPUT) |
| 12: TypePointer Function 8(VS_OUTPUT) |
| 14: TypeInt 32 1 |
| 15: 14(int) Constant 0 |
| 16: 6(float) Constant 0 |
| 17: 7(fvec4) ConstantComposite 16 16 16 16 |
| 18: TypePointer Function 7(fvec4) |
| 20: 14(int) Constant 1 |
| 21: TypeInt 32 0 |
| 22: 21(int) Constant 0 |
| 23: TypePointer Function 6(float) |
| 25: 6(float) Constant 1065353216 |
| 26: 21(int) Constant 1 |
| 28: 6(float) Constant 1073741824 |
| 29: 21(int) Constant 2 |
| 31: 6(float) Constant 1077936128 |
| 32: 21(int) Constant 3 |
| 34: 14(int) Constant 2 |
| 35: 6(float) Constant 1082130432 |
| 37: 6(float) Constant 1084227584 |
| 39: 6(float) Constant 1086324736 |
| 41: 6(float) Constant 1088421888 |
| 48: TypePointer Output 7(fvec4) |
| 49(@entryPointOutput.Position): 48(ptr) Variable Output |
| 52: 21(int) Constant 8 |
| 53: TypeArray 6(float) 52 |
| 54: TypePointer Output 53 |
| 55(@entryPointOutput.clip1): 54(ptr) Variable Output |
| 58: TypePointer Output 6(float) |
| 66: 14(int) Constant 3 |
| 70: 14(int) Constant 4 |
| 74: 14(int) Constant 5 |
| 78: 14(int) Constant 6 |
| 82: 14(int) Constant 7 |
| 4(main): 2 Function None 3 |
| 5: Label |
| 46(flattenTemp): 12(ptr) Variable Function |
| 47:8(VS_OUTPUT) FunctionCall 10(@main() |
| Store 46(flattenTemp) 47 |
| 50: 18(ptr) AccessChain 46(flattenTemp) 15 |
| 51: 7(fvec4) Load 50 |
| Store 49(@entryPointOutput.Position) 51 |
| 56: 23(ptr) AccessChain 46(flattenTemp) 20 22 |
| 57: 6(float) Load 56 |
| 59: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 15 |
| Store 59 57 |
| 60: 23(ptr) AccessChain 46(flattenTemp) 20 26 |
| 61: 6(float) Load 60 |
| 62: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 20 |
| Store 62 61 |
| 63: 23(ptr) AccessChain 46(flattenTemp) 20 29 |
| 64: 6(float) Load 63 |
| 65: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 34 |
| Store 65 64 |
| 67: 23(ptr) AccessChain 46(flattenTemp) 20 32 |
| 68: 6(float) Load 67 |
| 69: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 66 |
| Store 69 68 |
| 71: 23(ptr) AccessChain 46(flattenTemp) 34 22 |
| 72: 6(float) Load 71 |
| 73: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 70 |
| Store 73 72 |
| 75: 23(ptr) AccessChain 46(flattenTemp) 34 26 |
| 76: 6(float) Load 75 |
| 77: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 74 |
| Store 77 76 |
| 79: 23(ptr) AccessChain 46(flattenTemp) 34 29 |
| 80: 6(float) Load 79 |
| 81: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 78 |
| Store 81 80 |
| 83: 23(ptr) AccessChain 46(flattenTemp) 34 32 |
| 84: 6(float) Load 83 |
| 85: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 82 |
| Store 85 84 |
| Return |
| FunctionEnd |
| 10(@main():8(VS_OUTPUT) Function None 9 |
| 11: Label |
| 13(Output): 12(ptr) Variable Function |
| 19: 18(ptr) AccessChain 13(Output) 15 |
| Store 19 17 |
| 24: 23(ptr) AccessChain 13(Output) 20 22 |
| Store 24 16 |
| 27: 23(ptr) AccessChain 13(Output) 20 26 |
| Store 27 25 |
| 30: 23(ptr) AccessChain 13(Output) 20 29 |
| Store 30 28 |
| 33: 23(ptr) AccessChain 13(Output) 20 32 |
| Store 33 31 |
| 36: 23(ptr) AccessChain 13(Output) 34 22 |
| Store 36 35 |
| 38: 23(ptr) AccessChain 13(Output) 34 26 |
| Store 38 37 |
| 40: 23(ptr) AccessChain 13(Output) 34 29 |
| Store 40 39 |
| 42: 23(ptr) AccessChain 13(Output) 34 32 |
| Store 42 41 |
| 43:8(VS_OUTPUT) Load 13(Output) |
| ReturnValue 43 |
| FunctionEnd |