| hlsl.intrinsics.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) |
| 0:2 Function Parameters: |
| 0:2 'inF0' ( in float) |
| 0:2 'inF1' ( in float) |
| 0:2 'inF2' ( in float) |
| 0:2 'inU0' ( in uint) |
| 0:2 'inU1' ( in uint) |
| 0:? Sequence |
| 0:3 all ( temp bool) |
| 0:3 Convert float to bool ( temp bool) |
| 0:3 'inF0' ( in float) |
| 0:4 Absolute value ( temp float) |
| 0:4 'inF0' ( in float) |
| 0:5 arc cosine ( temp float) |
| 0:5 'inF0' ( in float) |
| 0:6 any ( temp bool) |
| 0:6 Convert float to bool ( temp bool) |
| 0:6 'inF0' ( in float) |
| 0:7 arc sine ( temp float) |
| 0:7 'inF0' ( in float) |
| 0:8 floatBitsToInt ( temp int) |
| 0:8 'inF0' ( in float) |
| 0:9 floatBitsToUint ( temp uint) |
| 0:9 'inF0' ( in float) |
| 0:10 intBitsToFloat ( temp float) |
| 0:10 'inU0' ( in uint) |
| 0:12 arc tangent ( temp float) |
| 0:12 'inF0' ( in float) |
| 0:13 arc tangent ( temp float) |
| 0:13 'inF0' ( in float) |
| 0:13 'inF1' ( in float) |
| 0:14 Ceiling ( temp float) |
| 0:14 'inF0' ( in float) |
| 0:15 clamp ( temp float) |
| 0:15 'inF0' ( in float) |
| 0:15 'inF1' ( in float) |
| 0:15 'inF2' ( in float) |
| 0:16 cosine ( temp float) |
| 0:16 'inF0' ( in float) |
| 0:17 hyp. cosine ( temp float) |
| 0:17 'inF0' ( in float) |
| 0:18 bitCount ( temp int) |
| 0:18 Constant: |
| 0:18 7 (const int) |
| 0:19 degrees ( temp float) |
| 0:19 'inF0' ( in float) |
| 0:23 exp ( temp float) |
| 0:23 'inF0' ( in float) |
| 0:24 exp2 ( temp float) |
| 0:24 'inF0' ( in float) |
| 0:25 findMSB ( temp int) |
| 0:25 Constant: |
| 0:25 7 (const int) |
| 0:26 findLSB ( temp int) |
| 0:26 Constant: |
| 0:26 7 (const int) |
| 0:27 Floor ( temp float) |
| 0:27 'inF0' ( in float) |
| 0:29 mod ( temp float) |
| 0:29 'inF0' ( in float) |
| 0:29 'inF1' ( in float) |
| 0:30 Fraction ( temp float) |
| 0:30 'inF0' ( in float) |
| 0:31 isinf ( temp bool) |
| 0:31 'inF0' ( in float) |
| 0:32 isnan ( temp bool) |
| 0:32 'inF0' ( in float) |
| 0:33 ldexp ( temp float) |
| 0:33 'inF0' ( in float) |
| 0:33 'inF1' ( in float) |
| 0:34 mix ( temp float) |
| 0:34 'inF0' ( in float) |
| 0:34 'inF1' ( in float) |
| 0:34 'inF2' ( in float) |
| 0:35 log ( temp float) |
| 0:35 'inF0' ( in float) |
| 0:36 component-wise multiply ( temp float) |
| 0:36 log2 ( temp float) |
| 0:36 'inF0' ( in float) |
| 0:36 Constant: |
| 0:36 0.301030 |
| 0:37 log2 ( temp float) |
| 0:37 'inF0' ( in float) |
| 0:38 max ( temp float) |
| 0:38 'inF0' ( in float) |
| 0:38 'inF1' ( in float) |
| 0:39 min ( temp float) |
| 0:39 'inF0' ( in float) |
| 0:39 'inF1' ( in float) |
| 0:41 pow ( temp float) |
| 0:41 'inF0' ( in float) |
| 0:41 'inF1' ( in float) |
| 0:42 radians ( temp float) |
| 0:42 'inF0' ( in float) |
| 0:43 bitFieldReverse ( temp int) |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:44 roundEven ( temp float) |
| 0:44 'inF0' ( in float) |
| 0:45 inverse sqrt ( temp float) |
| 0:45 'inF0' ( in float) |
| 0:46 clamp ( temp float) |
| 0:46 'inF0' ( in float) |
| 0:46 Constant: |
| 0:46 0.000000 |
| 0:46 Constant: |
| 0:46 1.000000 |
| 0:47 Sign ( temp float) |
| 0:47 'inF0' ( in float) |
| 0:48 sine ( temp float) |
| 0:48 'inF0' ( in float) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'inF1' ( in float) |
| 0:49 sine ( temp float) |
| 0:49 'inF0' ( in float) |
| 0:49 move second child to first child ( temp float) |
| 0:49 'inF2' ( in float) |
| 0:49 cosine ( temp float) |
| 0:49 'inF0' ( in float) |
| 0:50 hyp. sine ( temp float) |
| 0:50 'inF0' ( in float) |
| 0:51 smoothstep ( temp float) |
| 0:51 'inF0' ( in float) |
| 0:51 'inF1' ( in float) |
| 0:51 'inF2' ( in float) |
| 0:52 sqrt ( temp float) |
| 0:52 'inF0' ( in float) |
| 0:53 step ( temp float) |
| 0:53 'inF0' ( in float) |
| 0:53 'inF1' ( in float) |
| 0:54 tangent ( temp float) |
| 0:54 'inF0' ( in float) |
| 0:55 hyp. tangent ( temp float) |
| 0:55 'inF0' ( in float) |
| 0:57 trunc ( temp float) |
| 0:57 'inF0' ( in float) |
| 0:59 Branch: Return with expression |
| 0:59 Constant: |
| 0:59 0.000000 |
| 0:63 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) |
| 0:63 Function Parameters: |
| 0:63 'inF0' ( in 1-component vector of float) |
| 0:63 'inF1' ( in 1-component vector of float) |
| 0:63 'inF2' ( in 1-component vector of float) |
| 0:? Sequence |
| 0:65 Branch: Return with expression |
| 0:65 Constant: |
| 0:65 0.000000 |
| 0:69 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) |
| 0:69 Function Parameters: |
| 0:69 'inF0' ( in 2-component vector of float) |
| 0:69 'inF1' ( in 2-component vector of float) |
| 0:69 'inF2' ( in 2-component vector of float) |
| 0:69 'inU0' ( in 2-component vector of uint) |
| 0:69 'inU1' ( in 2-component vector of uint) |
| 0:? Sequence |
| 0:70 all ( temp bool) |
| 0:70 Convert float to bool ( temp 2-component vector of bool) |
| 0:70 'inF0' ( in 2-component vector of float) |
| 0:71 Absolute value ( temp 2-component vector of float) |
| 0:71 'inF0' ( in 2-component vector of float) |
| 0:72 arc cosine ( temp 2-component vector of float) |
| 0:72 'inF0' ( in 2-component vector of float) |
| 0:73 any ( temp bool) |
| 0:73 Convert float to bool ( temp 2-component vector of bool) |
| 0:73 'inF0' ( in 2-component vector of float) |
| 0:74 arc sine ( temp 2-component vector of float) |
| 0:74 'inF0' ( in 2-component vector of float) |
| 0:75 floatBitsToInt ( temp 2-component vector of int) |
| 0:75 'inF0' ( in 2-component vector of float) |
| 0:76 floatBitsToUint ( temp 2-component vector of uint) |
| 0:76 'inF0' ( in 2-component vector of float) |
| 0:77 intBitsToFloat ( temp 2-component vector of float) |
| 0:77 'inU0' ( in 2-component vector of uint) |
| 0:79 arc tangent ( temp 2-component vector of float) |
| 0:79 'inF0' ( in 2-component vector of float) |
| 0:80 arc tangent ( temp 2-component vector of float) |
| 0:80 'inF0' ( in 2-component vector of float) |
| 0:80 'inF1' ( in 2-component vector of float) |
| 0:81 Ceiling ( temp 2-component vector of float) |
| 0:81 'inF0' ( in 2-component vector of float) |
| 0:82 clamp ( temp 2-component vector of float) |
| 0:82 'inF0' ( in 2-component vector of float) |
| 0:82 'inF1' ( in 2-component vector of float) |
| 0:82 'inF2' ( in 2-component vector of float) |
| 0:83 cosine ( temp 2-component vector of float) |
| 0:83 'inF0' ( in 2-component vector of float) |
| 0:84 hyp. cosine ( temp 2-component vector of float) |
| 0:84 'inF0' ( in 2-component vector of float) |
| 0:? bitCount ( temp 2-component vector of int) |
| 0:? Constant: |
| 0:? 7 (const int) |
| 0:? 3 (const int) |
| 0:86 degrees ( temp 2-component vector of float) |
| 0:86 'inF0' ( in 2-component vector of float) |
| 0:87 distance ( temp float) |
| 0:87 'inF0' ( in 2-component vector of float) |
| 0:87 'inF1' ( in 2-component vector of float) |
| 0:88 dot-product ( temp float) |
| 0:88 'inF0' ( in 2-component vector of float) |
| 0:88 'inF1' ( in 2-component vector of float) |
| 0:92 exp ( temp 2-component vector of float) |
| 0:92 'inF0' ( in 2-component vector of float) |
| 0:93 exp2 ( temp 2-component vector of float) |
| 0:93 'inF0' ( in 2-component vector of float) |
| 0:94 face-forward ( temp 2-component vector of float) |
| 0:94 'inF0' ( in 2-component vector of float) |
| 0:94 'inF1' ( in 2-component vector of float) |
| 0:94 'inF2' ( in 2-component vector of float) |
| 0:95 findMSB ( temp int) |
| 0:95 Constant: |
| 0:95 7 (const int) |
| 0:96 findLSB ( temp int) |
| 0:96 Constant: |
| 0:96 7 (const int) |
| 0:97 Floor ( temp 2-component vector of float) |
| 0:97 'inF0' ( in 2-component vector of float) |
| 0:99 mod ( temp 2-component vector of float) |
| 0:99 'inF0' ( in 2-component vector of float) |
| 0:99 'inF1' ( in 2-component vector of float) |
| 0:100 Fraction ( temp 2-component vector of float) |
| 0:100 'inF0' ( in 2-component vector of float) |
| 0:101 isinf ( temp 2-component vector of bool) |
| 0:101 'inF0' ( in 2-component vector of float) |
| 0:102 isnan ( temp 2-component vector of bool) |
| 0:102 'inF0' ( in 2-component vector of float) |
| 0:103 ldexp ( temp 2-component vector of float) |
| 0:103 'inF0' ( in 2-component vector of float) |
| 0:103 'inF1' ( in 2-component vector of float) |
| 0:104 mix ( temp 2-component vector of float) |
| 0:104 'inF0' ( in 2-component vector of float) |
| 0:104 'inF1' ( in 2-component vector of float) |
| 0:104 'inF2' ( in 2-component vector of float) |
| 0:105 length ( temp float) |
| 0:105 'inF0' ( in 2-component vector of float) |
| 0:106 log ( temp 2-component vector of float) |
| 0:106 'inF0' ( in 2-component vector of float) |
| 0:107 vector-scale ( temp 2-component vector of float) |
| 0:107 log2 ( temp 2-component vector of float) |
| 0:107 'inF0' ( in 2-component vector of float) |
| 0:107 Constant: |
| 0:107 0.301030 |
| 0:108 log2 ( temp 2-component vector of float) |
| 0:108 'inF0' ( in 2-component vector of float) |
| 0:109 max ( temp 2-component vector of float) |
| 0:109 'inF0' ( in 2-component vector of float) |
| 0:109 'inF1' ( in 2-component vector of float) |
| 0:110 min ( temp 2-component vector of float) |
| 0:110 'inF0' ( in 2-component vector of float) |
| 0:110 'inF1' ( in 2-component vector of float) |
| 0:112 normalize ( temp 2-component vector of float) |
| 0:112 'inF0' ( in 2-component vector of float) |
| 0:113 pow ( temp 2-component vector of float) |
| 0:113 'inF0' ( in 2-component vector of float) |
| 0:113 'inF1' ( in 2-component vector of float) |
| 0:114 radians ( temp 2-component vector of float) |
| 0:114 'inF0' ( in 2-component vector of float) |
| 0:115 reflect ( temp 2-component vector of float) |
| 0:115 'inF0' ( in 2-component vector of float) |
| 0:115 'inF1' ( in 2-component vector of float) |
| 0:116 refract ( temp 2-component vector of float) |
| 0:116 'inF0' ( in 2-component vector of float) |
| 0:116 'inF1' ( in 2-component vector of float) |
| 0:116 Constant: |
| 0:116 2.000000 |
| 0:? bitFieldReverse ( temp 2-component vector of int) |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 2 (const int) |
| 0:118 roundEven ( temp 2-component vector of float) |
| 0:118 'inF0' ( in 2-component vector of float) |
| 0:119 inverse sqrt ( temp 2-component vector of float) |
| 0:119 'inF0' ( in 2-component vector of float) |
| 0:120 clamp ( temp 2-component vector of float) |
| 0:120 'inF0' ( in 2-component vector of float) |
| 0:120 Constant: |
| 0:120 0.000000 |
| 0:120 Constant: |
| 0:120 1.000000 |
| 0:121 Sign ( temp 2-component vector of float) |
| 0:121 'inF0' ( in 2-component vector of float) |
| 0:122 sine ( temp 2-component vector of float) |
| 0:122 'inF0' ( in 2-component vector of float) |
| 0:123 Sequence |
| 0:123 move second child to first child ( temp 2-component vector of float) |
| 0:123 'inF1' ( in 2-component vector of float) |
| 0:123 sine ( temp 2-component vector of float) |
| 0:123 'inF0' ( in 2-component vector of float) |
| 0:123 move second child to first child ( temp 2-component vector of float) |
| 0:123 'inF2' ( in 2-component vector of float) |
| 0:123 cosine ( temp 2-component vector of float) |
| 0:123 'inF0' ( in 2-component vector of float) |
| 0:124 hyp. sine ( temp 2-component vector of float) |
| 0:124 'inF0' ( in 2-component vector of float) |
| 0:125 smoothstep ( temp 2-component vector of float) |
| 0:125 'inF0' ( in 2-component vector of float) |
| 0:125 'inF1' ( in 2-component vector of float) |
| 0:125 'inF2' ( in 2-component vector of float) |
| 0:126 sqrt ( temp 2-component vector of float) |
| 0:126 'inF0' ( in 2-component vector of float) |
| 0:127 step ( temp 2-component vector of float) |
| 0:127 'inF0' ( in 2-component vector of float) |
| 0:127 'inF1' ( in 2-component vector of float) |
| 0:128 tangent ( temp 2-component vector of float) |
| 0:128 'inF0' ( in 2-component vector of float) |
| 0:129 hyp. tangent ( temp 2-component vector of float) |
| 0:129 'inF0' ( in 2-component vector of float) |
| 0:131 trunc ( temp 2-component vector of float) |
| 0:131 'inF0' ( in 2-component vector of float) |
| 0:134 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:138 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) |
| 0:138 Function Parameters: |
| 0:138 'inF0' ( in 3-component vector of float) |
| 0:138 'inF1' ( in 3-component vector of float) |
| 0:138 'inF2' ( in 3-component vector of float) |
| 0:138 'inU0' ( in 3-component vector of uint) |
| 0:138 'inU1' ( in 3-component vector of uint) |
| 0:? Sequence |
| 0:139 all ( temp bool) |
| 0:139 Convert float to bool ( temp 3-component vector of bool) |
| 0:139 'inF0' ( in 3-component vector of float) |
| 0:140 Absolute value ( temp 3-component vector of float) |
| 0:140 'inF0' ( in 3-component vector of float) |
| 0:141 arc cosine ( temp 3-component vector of float) |
| 0:141 'inF0' ( in 3-component vector of float) |
| 0:142 any ( temp bool) |
| 0:142 Convert float to bool ( temp 3-component vector of bool) |
| 0:142 'inF0' ( in 3-component vector of float) |
| 0:143 arc sine ( temp 3-component vector of float) |
| 0:143 'inF0' ( in 3-component vector of float) |
| 0:144 floatBitsToInt ( temp 3-component vector of int) |
| 0:144 'inF0' ( in 3-component vector of float) |
| 0:145 floatBitsToUint ( temp 3-component vector of uint) |
| 0:145 'inF0' ( in 3-component vector of float) |
| 0:146 intBitsToFloat ( temp 3-component vector of float) |
| 0:146 'inU0' ( in 3-component vector of uint) |
| 0:148 arc tangent ( temp 3-component vector of float) |
| 0:148 'inF0' ( in 3-component vector of float) |
| 0:149 arc tangent ( temp 3-component vector of float) |
| 0:149 'inF0' ( in 3-component vector of float) |
| 0:149 'inF1' ( in 3-component vector of float) |
| 0:150 Ceiling ( temp 3-component vector of float) |
| 0:150 'inF0' ( in 3-component vector of float) |
| 0:151 clamp ( temp 3-component vector of float) |
| 0:151 'inF0' ( in 3-component vector of float) |
| 0:151 'inF1' ( in 3-component vector of float) |
| 0:151 'inF2' ( in 3-component vector of float) |
| 0:152 cosine ( temp 3-component vector of float) |
| 0:152 'inF0' ( in 3-component vector of float) |
| 0:153 hyp. cosine ( temp 3-component vector of float) |
| 0:153 'inF0' ( in 3-component vector of float) |
| 0:? bitCount ( temp 3-component vector of int) |
| 0:? Constant: |
| 0:? 7 (const int) |
| 0:? 3 (const int) |
| 0:? 5 (const int) |
| 0:155 cross-product ( temp 3-component vector of float) |
| 0:155 'inF0' ( in 3-component vector of float) |
| 0:155 'inF1' ( in 3-component vector of float) |
| 0:156 degrees ( temp 3-component vector of float) |
| 0:156 'inF0' ( in 3-component vector of float) |
| 0:157 distance ( temp float) |
| 0:157 'inF0' ( in 3-component vector of float) |
| 0:157 'inF1' ( in 3-component vector of float) |
| 0:158 dot-product ( temp float) |
| 0:158 'inF0' ( in 3-component vector of float) |
| 0:158 'inF1' ( in 3-component vector of float) |
| 0:162 exp ( temp 3-component vector of float) |
| 0:162 'inF0' ( in 3-component vector of float) |
| 0:163 exp2 ( temp 3-component vector of float) |
| 0:163 'inF0' ( in 3-component vector of float) |
| 0:164 face-forward ( temp 3-component vector of float) |
| 0:164 'inF0' ( in 3-component vector of float) |
| 0:164 'inF1' ( in 3-component vector of float) |
| 0:164 'inF2' ( in 3-component vector of float) |
| 0:165 findMSB ( temp int) |
| 0:165 Constant: |
| 0:165 7 (const int) |
| 0:166 findLSB ( temp int) |
| 0:166 Constant: |
| 0:166 7 (const int) |
| 0:167 Floor ( temp 3-component vector of float) |
| 0:167 'inF0' ( in 3-component vector of float) |
| 0:169 mod ( temp 3-component vector of float) |
| 0:169 'inF0' ( in 3-component vector of float) |
| 0:169 'inF1' ( in 3-component vector of float) |
| 0:170 Fraction ( temp 3-component vector of float) |
| 0:170 'inF0' ( in 3-component vector of float) |
| 0:171 isinf ( temp 3-component vector of bool) |
| 0:171 'inF0' ( in 3-component vector of float) |
| 0:172 isnan ( temp 3-component vector of bool) |
| 0:172 'inF0' ( in 3-component vector of float) |
| 0:173 ldexp ( temp 3-component vector of float) |
| 0:173 'inF0' ( in 3-component vector of float) |
| 0:173 'inF1' ( in 3-component vector of float) |
| 0:174 mix ( temp 3-component vector of float) |
| 0:174 'inF0' ( in 3-component vector of float) |
| 0:174 'inF1' ( in 3-component vector of float) |
| 0:174 'inF2' ( in 3-component vector of float) |
| 0:175 length ( temp float) |
| 0:175 'inF0' ( in 3-component vector of float) |
| 0:176 log ( temp 3-component vector of float) |
| 0:176 'inF0' ( in 3-component vector of float) |
| 0:177 vector-scale ( temp 3-component vector of float) |
| 0:177 log2 ( temp 3-component vector of float) |
| 0:177 'inF0' ( in 3-component vector of float) |
| 0:177 Constant: |
| 0:177 0.301030 |
| 0:178 log2 ( temp 3-component vector of float) |
| 0:178 'inF0' ( in 3-component vector of float) |
| 0:179 max ( temp 3-component vector of float) |
| 0:179 'inF0' ( in 3-component vector of float) |
| 0:179 'inF1' ( in 3-component vector of float) |
| 0:180 min ( temp 3-component vector of float) |
| 0:180 'inF0' ( in 3-component vector of float) |
| 0:180 'inF1' ( in 3-component vector of float) |
| 0:182 normalize ( temp 3-component vector of float) |
| 0:182 'inF0' ( in 3-component vector of float) |
| 0:183 pow ( temp 3-component vector of float) |
| 0:183 'inF0' ( in 3-component vector of float) |
| 0:183 'inF1' ( in 3-component vector of float) |
| 0:184 radians ( temp 3-component vector of float) |
| 0:184 'inF0' ( in 3-component vector of float) |
| 0:185 reflect ( temp 3-component vector of float) |
| 0:185 'inF0' ( in 3-component vector of float) |
| 0:185 'inF1' ( in 3-component vector of float) |
| 0:186 refract ( temp 3-component vector of float) |
| 0:186 'inF0' ( in 3-component vector of float) |
| 0:186 'inF1' ( in 3-component vector of float) |
| 0:186 Constant: |
| 0:186 2.000000 |
| 0:? bitFieldReverse ( temp 3-component vector of int) |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:188 roundEven ( temp 3-component vector of float) |
| 0:188 'inF0' ( in 3-component vector of float) |
| 0:189 inverse sqrt ( temp 3-component vector of float) |
| 0:189 'inF0' ( in 3-component vector of float) |
| 0:190 clamp ( temp 3-component vector of float) |
| 0:190 'inF0' ( in 3-component vector of float) |
| 0:190 Constant: |
| 0:190 0.000000 |
| 0:190 Constant: |
| 0:190 1.000000 |
| 0:191 Sign ( temp 3-component vector of float) |
| 0:191 'inF0' ( in 3-component vector of float) |
| 0:192 sine ( temp 3-component vector of float) |
| 0:192 'inF0' ( in 3-component vector of float) |
| 0:193 Sequence |
| 0:193 move second child to first child ( temp 3-component vector of float) |
| 0:193 'inF1' ( in 3-component vector of float) |
| 0:193 sine ( temp 3-component vector of float) |
| 0:193 'inF0' ( in 3-component vector of float) |
| 0:193 move second child to first child ( temp 3-component vector of float) |
| 0:193 'inF2' ( in 3-component vector of float) |
| 0:193 cosine ( temp 3-component vector of float) |
| 0:193 'inF0' ( in 3-component vector of float) |
| 0:194 hyp. sine ( temp 3-component vector of float) |
| 0:194 'inF0' ( in 3-component vector of float) |
| 0:195 smoothstep ( temp 3-component vector of float) |
| 0:195 'inF0' ( in 3-component vector of float) |
| 0:195 'inF1' ( in 3-component vector of float) |
| 0:195 'inF2' ( in 3-component vector of float) |
| 0:196 sqrt ( temp 3-component vector of float) |
| 0:196 'inF0' ( in 3-component vector of float) |
| 0:197 step ( temp 3-component vector of float) |
| 0:197 'inF0' ( in 3-component vector of float) |
| 0:197 'inF1' ( in 3-component vector of float) |
| 0:198 tangent ( temp 3-component vector of float) |
| 0:198 'inF0' ( in 3-component vector of float) |
| 0:199 hyp. tangent ( temp 3-component vector of float) |
| 0:199 'inF0' ( in 3-component vector of float) |
| 0:201 trunc ( temp 3-component vector of float) |
| 0:201 'inF0' ( in 3-component vector of float) |
| 0:204 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:208 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) |
| 0:208 Function Parameters: |
| 0:208 'inF0' ( in 4-component vector of float) |
| 0:208 'inF1' ( in 4-component vector of float) |
| 0:208 'inF2' ( in 4-component vector of float) |
| 0:208 'inU0' ( in 4-component vector of uint) |
| 0:208 'inU1' ( in 4-component vector of uint) |
| 0:? Sequence |
| 0:209 all ( temp bool) |
| 0:209 Convert float to bool ( temp 4-component vector of bool) |
| 0:209 'inF0' ( in 4-component vector of float) |
| 0:210 Absolute value ( temp 4-component vector of float) |
| 0:210 'inF0' ( in 4-component vector of float) |
| 0:211 arc cosine ( temp 4-component vector of float) |
| 0:211 'inF0' ( in 4-component vector of float) |
| 0:212 any ( temp bool) |
| 0:212 Convert float to bool ( temp 4-component vector of bool) |
| 0:212 'inF0' ( in 4-component vector of float) |
| 0:213 arc sine ( temp 4-component vector of float) |
| 0:213 'inF0' ( in 4-component vector of float) |
| 0:214 floatBitsToInt ( temp 4-component vector of int) |
| 0:214 'inF0' ( in 4-component vector of float) |
| 0:215 floatBitsToUint ( temp 4-component vector of uint) |
| 0:215 'inF0' ( in 4-component vector of float) |
| 0:216 intBitsToFloat ( temp 4-component vector of float) |
| 0:216 'inU0' ( in 4-component vector of uint) |
| 0:218 arc tangent ( temp 4-component vector of float) |
| 0:218 'inF0' ( in 4-component vector of float) |
| 0:219 arc tangent ( temp 4-component vector of float) |
| 0:219 'inF0' ( in 4-component vector of float) |
| 0:219 'inF1' ( in 4-component vector of float) |
| 0:220 Ceiling ( temp 4-component vector of float) |
| 0:220 'inF0' ( in 4-component vector of float) |
| 0:221 clamp ( temp 4-component vector of float) |
| 0:221 'inF0' ( in 4-component vector of float) |
| 0:221 'inF1' ( in 4-component vector of float) |
| 0:221 'inF2' ( in 4-component vector of float) |
| 0:222 cosine ( temp 4-component vector of float) |
| 0:222 'inF0' ( in 4-component vector of float) |
| 0:223 hyp. cosine ( temp 4-component vector of float) |
| 0:223 'inF0' ( in 4-component vector of float) |
| 0:? bitCount ( temp 4-component vector of int) |
| 0:? Constant: |
| 0:? 7 (const int) |
| 0:? 3 (const int) |
| 0:? 5 (const int) |
| 0:? 2 (const int) |
| 0:225 degrees ( temp 4-component vector of float) |
| 0:225 'inF0' ( in 4-component vector of float) |
| 0:226 distance ( temp float) |
| 0:226 'inF0' ( in 4-component vector of float) |
| 0:226 'inF1' ( in 4-component vector of float) |
| 0:227 dot-product ( temp float) |
| 0:227 'inF0' ( in 4-component vector of float) |
| 0:227 'inF1' ( in 4-component vector of float) |
| 0:228 Construct vec4 ( temp 4-component vector of float) |
| 0:228 Constant: |
| 0:228 1.000000 |
| 0:228 component-wise multiply ( temp float) |
| 0:228 direct index ( temp float) |
| 0:228 'inF0' ( in 4-component vector of float) |
| 0:228 Constant: |
| 0:228 1 (const int) |
| 0:228 direct index ( temp float) |
| 0:228 'inF1' ( in 4-component vector of float) |
| 0:228 Constant: |
| 0:228 1 (const int) |
| 0:228 direct index ( temp float) |
| 0:228 'inF0' ( in 4-component vector of float) |
| 0:228 Constant: |
| 0:228 2 (const int) |
| 0:228 direct index ( temp float) |
| 0:228 'inF1' ( in 4-component vector of float) |
| 0:228 Constant: |
| 0:228 3 (const int) |
| 0:232 exp ( temp 4-component vector of float) |
| 0:232 'inF0' ( in 4-component vector of float) |
| 0:233 exp2 ( temp 4-component vector of float) |
| 0:233 'inF0' ( in 4-component vector of float) |
| 0:234 face-forward ( temp 4-component vector of float) |
| 0:234 'inF0' ( in 4-component vector of float) |
| 0:234 'inF1' ( in 4-component vector of float) |
| 0:234 'inF2' ( in 4-component vector of float) |
| 0:235 findMSB ( temp int) |
| 0:235 Constant: |
| 0:235 7 (const int) |
| 0:236 findLSB ( temp int) |
| 0:236 Constant: |
| 0:236 7 (const int) |
| 0:237 Floor ( temp 4-component vector of float) |
| 0:237 'inF0' ( in 4-component vector of float) |
| 0:239 mod ( temp 4-component vector of float) |
| 0:239 'inF0' ( in 4-component vector of float) |
| 0:239 'inF1' ( in 4-component vector of float) |
| 0:240 Fraction ( temp 4-component vector of float) |
| 0:240 'inF0' ( in 4-component vector of float) |
| 0:241 isinf ( temp 4-component vector of bool) |
| 0:241 'inF0' ( in 4-component vector of float) |
| 0:242 isnan ( temp 4-component vector of bool) |
| 0:242 'inF0' ( in 4-component vector of float) |
| 0:243 ldexp ( temp 4-component vector of float) |
| 0:243 'inF0' ( in 4-component vector of float) |
| 0:243 'inF1' ( in 4-component vector of float) |
| 0:244 mix ( temp 4-component vector of float) |
| 0:244 'inF0' ( in 4-component vector of float) |
| 0:244 'inF1' ( in 4-component vector of float) |
| 0:244 'inF2' ( in 4-component vector of float) |
| 0:245 length ( temp float) |
| 0:245 'inF0' ( in 4-component vector of float) |
| 0:246 log ( temp 4-component vector of float) |
| 0:246 'inF0' ( in 4-component vector of float) |
| 0:247 vector-scale ( temp 4-component vector of float) |
| 0:247 log2 ( temp 4-component vector of float) |
| 0:247 'inF0' ( in 4-component vector of float) |
| 0:247 Constant: |
| 0:247 0.301030 |
| 0:248 log2 ( temp 4-component vector of float) |
| 0:248 'inF0' ( in 4-component vector of float) |
| 0:249 max ( temp 4-component vector of float) |
| 0:249 'inF0' ( in 4-component vector of float) |
| 0:249 'inF1' ( in 4-component vector of float) |
| 0:250 min ( temp 4-component vector of float) |
| 0:250 'inF0' ( in 4-component vector of float) |
| 0:250 'inF1' ( in 4-component vector of float) |
| 0:252 normalize ( temp 4-component vector of float) |
| 0:252 'inF0' ( in 4-component vector of float) |
| 0:253 pow ( temp 4-component vector of float) |
| 0:253 'inF0' ( in 4-component vector of float) |
| 0:253 'inF1' ( in 4-component vector of float) |
| 0:254 radians ( temp 4-component vector of float) |
| 0:254 'inF0' ( in 4-component vector of float) |
| 0:255 reflect ( temp 4-component vector of float) |
| 0:255 'inF0' ( in 4-component vector of float) |
| 0:255 'inF1' ( in 4-component vector of float) |
| 0:256 refract ( temp 4-component vector of float) |
| 0:256 'inF0' ( in 4-component vector of float) |
| 0:256 'inF1' ( in 4-component vector of float) |
| 0:256 Constant: |
| 0:256 2.000000 |
| 0:? bitFieldReverse ( temp 4-component vector of int) |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:? 4 (const int) |
| 0:258 roundEven ( temp 4-component vector of float) |
| 0:258 'inF0' ( in 4-component vector of float) |
| 0:259 inverse sqrt ( temp 4-component vector of float) |
| 0:259 'inF0' ( in 4-component vector of float) |
| 0:260 clamp ( temp 4-component vector of float) |
| 0:260 'inF0' ( in 4-component vector of float) |
| 0:260 Constant: |
| 0:260 0.000000 |
| 0:260 Constant: |
| 0:260 1.000000 |
| 0:261 Sign ( temp 4-component vector of float) |
| 0:261 'inF0' ( in 4-component vector of float) |
| 0:262 sine ( temp 4-component vector of float) |
| 0:262 'inF0' ( in 4-component vector of float) |
| 0:263 Sequence |
| 0:263 move second child to first child ( temp 4-component vector of float) |
| 0:263 'inF1' ( in 4-component vector of float) |
| 0:263 sine ( temp 4-component vector of float) |
| 0:263 'inF0' ( in 4-component vector of float) |
| 0:263 move second child to first child ( temp 4-component vector of float) |
| 0:263 'inF2' ( in 4-component vector of float) |
| 0:263 cosine ( temp 4-component vector of float) |
| 0:263 'inF0' ( in 4-component vector of float) |
| 0:264 hyp. sine ( temp 4-component vector of float) |
| 0:264 'inF0' ( in 4-component vector of float) |
| 0:265 smoothstep ( temp 4-component vector of float) |
| 0:265 'inF0' ( in 4-component vector of float) |
| 0:265 'inF1' ( in 4-component vector of float) |
| 0:265 'inF2' ( in 4-component vector of float) |
| 0:266 sqrt ( temp 4-component vector of float) |
| 0:266 'inF0' ( in 4-component vector of float) |
| 0:267 step ( temp 4-component vector of float) |
| 0:267 'inF0' ( in 4-component vector of float) |
| 0:267 'inF1' ( in 4-component vector of float) |
| 0:268 tangent ( temp 4-component vector of float) |
| 0:268 'inF0' ( in 4-component vector of float) |
| 0:269 hyp. tangent ( temp 4-component vector of float) |
| 0:269 'inF0' ( in 4-component vector of float) |
| 0:271 trunc ( temp 4-component vector of float) |
| 0:271 'inF0' ( in 4-component vector of float) |
| 0:274 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:331 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) |
| 0:331 Function Parameters: |
| 0:331 'inF0' ( in 2X2 matrix of float) |
| 0:331 'inF1' ( in 2X2 matrix of float) |
| 0:331 'inF2' ( in 2X2 matrix of float) |
| 0:? Sequence |
| 0:333 all ( temp bool) |
| 0:333 Convert float to bool ( temp 2X2 matrix of bool) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 Absolute value ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 arc cosine ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 any ( temp bool) |
| 0:333 Convert float to bool ( temp 2X2 matrix of bool) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 arc sine ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 arc tangent ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 arc tangent ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 Ceiling ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 clamp ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 'inF2' ( in 2X2 matrix of float) |
| 0:333 cosine ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 hyp. cosine ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 degrees ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 determinant ( temp float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 exp ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 exp2 ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 findMSB ( temp int) |
| 0:333 Constant: |
| 0:333 7 (const int) |
| 0:333 findLSB ( temp int) |
| 0:333 Constant: |
| 0:333 7 (const int) |
| 0:333 Floor ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 mod ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 Fraction ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 ldexp ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 mix ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 'inF2' ( in 2X2 matrix of float) |
| 0:333 log ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 matrix-scale ( temp 2X2 matrix of float) |
| 0:333 log2 ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 Constant: |
| 0:333 0.301030 |
| 0:333 log2 ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 max ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 min ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 pow ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 radians ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 roundEven ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 inverse sqrt ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 clamp ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 Constant: |
| 0:333 0.000000 |
| 0:333 Constant: |
| 0:333 1.000000 |
| 0:333 Sign ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 sine ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 Sequence |
| 0:333 move second child to first child ( temp 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 sine ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 move second child to first child ( temp 2X2 matrix of float) |
| 0:333 'inF2' ( in 2X2 matrix of float) |
| 0:333 cosine ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 hyp. sine ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 smoothstep ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 'inF2' ( in 2X2 matrix of float) |
| 0:333 sqrt ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 step ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 tangent ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 hyp. tangent ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 transpose ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 trunc ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:336 Branch: Return with expression |
| 0:? Constant: |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:340 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) |
| 0:340 Function Parameters: |
| 0:340 'inF0' ( in 3X3 matrix of float) |
| 0:340 'inF1' ( in 3X3 matrix of float) |
| 0:340 'inF2' ( in 3X3 matrix of float) |
| 0:? Sequence |
| 0:342 all ( temp bool) |
| 0:342 Convert float to bool ( temp 3X3 matrix of bool) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 Absolute value ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 arc cosine ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 any ( temp bool) |
| 0:342 Convert float to bool ( temp 3X3 matrix of bool) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 arc sine ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 arc tangent ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 arc tangent ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 Ceiling ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 clamp ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 'inF2' ( in 3X3 matrix of float) |
| 0:342 cosine ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 hyp. cosine ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 degrees ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 determinant ( temp float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 exp ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 exp2 ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 findMSB ( temp int) |
| 0:342 Constant: |
| 0:342 7 (const int) |
| 0:342 findLSB ( temp int) |
| 0:342 Constant: |
| 0:342 7 (const int) |
| 0:342 Floor ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 mod ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 Fraction ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 ldexp ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 mix ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 'inF2' ( in 3X3 matrix of float) |
| 0:342 log ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 matrix-scale ( temp 3X3 matrix of float) |
| 0:342 log2 ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 Constant: |
| 0:342 0.301030 |
| 0:342 log2 ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 max ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 min ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 pow ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 radians ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 roundEven ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 inverse sqrt ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 clamp ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 Constant: |
| 0:342 0.000000 |
| 0:342 Constant: |
| 0:342 1.000000 |
| 0:342 Sign ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 sine ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 Sequence |
| 0:342 move second child to first child ( temp 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 sine ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 move second child to first child ( temp 3X3 matrix of float) |
| 0:342 'inF2' ( in 3X3 matrix of float) |
| 0:342 cosine ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 hyp. sine ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 smoothstep ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 'inF2' ( in 3X3 matrix of float) |
| 0:342 sqrt ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 step ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 tangent ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 hyp. tangent ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 transpose ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 trunc ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:345 Branch: Return with expression |
| 0:? Constant: |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:349 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) |
| 0:349 Function Parameters: |
| 0:349 'inF0' ( in 4X4 matrix of float) |
| 0:349 'inF1' ( in 4X4 matrix of float) |
| 0:349 'inF2' ( in 4X4 matrix of float) |
| 0:? Sequence |
| 0:351 all ( temp bool) |
| 0:351 Convert float to bool ( temp 4X4 matrix of bool) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 Absolute value ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 arc cosine ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 any ( temp bool) |
| 0:351 Convert float to bool ( temp 4X4 matrix of bool) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 arc sine ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 arc tangent ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 arc tangent ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 Ceiling ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 clamp ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 'inF2' ( in 4X4 matrix of float) |
| 0:351 cosine ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 hyp. cosine ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 degrees ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 determinant ( temp float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 exp ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 exp2 ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 findMSB ( temp int) |
| 0:351 Constant: |
| 0:351 7 (const int) |
| 0:351 findLSB ( temp int) |
| 0:351 Constant: |
| 0:351 7 (const int) |
| 0:351 Floor ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 mod ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 Fraction ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 ldexp ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 mix ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 'inF2' ( in 4X4 matrix of float) |
| 0:351 log ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 matrix-scale ( temp 4X4 matrix of float) |
| 0:351 log2 ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 Constant: |
| 0:351 0.301030 |
| 0:351 log2 ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 max ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 min ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 pow ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 radians ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 roundEven ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 inverse sqrt ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 clamp ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 Constant: |
| 0:351 0.000000 |
| 0:351 Constant: |
| 0:351 1.000000 |
| 0:351 Sign ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 sine ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 Sequence |
| 0:351 move second child to first child ( temp 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 sine ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 move second child to first child ( temp 4X4 matrix of float) |
| 0:351 'inF2' ( in 4X4 matrix of float) |
| 0:351 cosine ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 hyp. sine ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 smoothstep ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 'inF2' ( in 4X4 matrix of float) |
| 0:351 sqrt ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 step ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 tangent ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 hyp. tangent ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 transpose ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 trunc ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:354 Branch: Return with expression |
| 0:? Constant: |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:372 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) |
| 0:372 Function Parameters: |
| 0:372 'inF0' ( in float) |
| 0:372 'inF1' ( in float) |
| 0:372 'inFV0' ( in 2-component vector of float) |
| 0:372 'inFV1' ( in 2-component vector of float) |
| 0:372 'inFM0' ( in 2X2 matrix of float) |
| 0:372 'inFM1' ( in 2X2 matrix of float) |
| 0:? Sequence |
| 0:373 Sequence |
| 0:373 move second child to first child ( temp float) |
| 0:373 'r0' ( temp float) |
| 0:373 component-wise multiply ( temp float) |
| 0:373 'inF1' ( in float) |
| 0:373 'inF0' ( in float) |
| 0:373 Sequence |
| 0:373 move second child to first child ( temp 2-component vector of float) |
| 0:373 'r1' ( temp 2-component vector of float) |
| 0:373 vector-scale ( temp 2-component vector of float) |
| 0:373 'inF0' ( in float) |
| 0:373 'inFV0' ( in 2-component vector of float) |
| 0:373 Sequence |
| 0:373 move second child to first child ( temp 2-component vector of float) |
| 0:373 'r2' ( temp 2-component vector of float) |
| 0:373 vector-scale ( temp 2-component vector of float) |
| 0:373 'inFV0' ( in 2-component vector of float) |
| 0:373 'inF0' ( in float) |
| 0:373 Sequence |
| 0:373 move second child to first child ( temp float) |
| 0:373 'r3' ( temp float) |
| 0:373 dot-product ( temp float) |
| 0:373 'inFV0' ( in 2-component vector of float) |
| 0:373 'inFV1' ( in 2-component vector of float) |
| 0:373 Sequence |
| 0:373 move second child to first child ( temp 2-component vector of float) |
| 0:373 'r4' ( temp 2-component vector of float) |
| 0:373 vector-times-matrix ( temp 2-component vector of float) |
| 0:373 'inFV0' ( in 2-component vector of float) |
| 0:373 'inFM0' ( in 2X2 matrix of float) |
| 0:373 Sequence |
| 0:373 move second child to first child ( temp 2-component vector of float) |
| 0:373 'r5' ( temp 2-component vector of float) |
| 0:373 matrix-times-vector ( temp 2-component vector of float) |
| 0:373 'inFM0' ( in 2X2 matrix of float) |
| 0:373 'inFV0' ( in 2-component vector of float) |
| 0:373 Sequence |
| 0:373 move second child to first child ( temp 2X2 matrix of float) |
| 0:373 'r6' ( temp 2X2 matrix of float) |
| 0:373 matrix-scale ( temp 2X2 matrix of float) |
| 0:373 'inF0' ( in float) |
| 0:373 'inFM0' ( in 2X2 matrix of float) |
| 0:373 Sequence |
| 0:373 move second child to first child ( temp 2X2 matrix of float) |
| 0:373 'r7' ( temp 2X2 matrix of float) |
| 0:373 matrix-scale ( temp 2X2 matrix of float) |
| 0:373 'inFM0' ( in 2X2 matrix of float) |
| 0:373 'inF0' ( in float) |
| 0:373 Sequence |
| 0:373 move second child to first child ( temp 2X2 matrix of float) |
| 0:373 'r8' ( temp 2X2 matrix of float) |
| 0:373 matrix-multiply ( temp 2X2 matrix of float) |
| 0:373 'inFM1' ( in 2X2 matrix of float) |
| 0:373 'inFM0' ( in 2X2 matrix of float) |
| 0:379 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) |
| 0:379 Function Parameters: |
| 0:379 'inF0' ( in float) |
| 0:379 'inF1' ( in float) |
| 0:379 'inFV0' ( in 3-component vector of float) |
| 0:379 'inFV1' ( in 3-component vector of float) |
| 0:379 'inFM0' ( in 3X3 matrix of float) |
| 0:379 'inFM1' ( in 3X3 matrix of float) |
| 0:? Sequence |
| 0:380 Sequence |
| 0:380 move second child to first child ( temp float) |
| 0:380 'r0' ( temp float) |
| 0:380 component-wise multiply ( temp float) |
| 0:380 'inF1' ( in float) |
| 0:380 'inF0' ( in float) |
| 0:380 Sequence |
| 0:380 move second child to first child ( temp 3-component vector of float) |
| 0:380 'r1' ( temp 3-component vector of float) |
| 0:380 vector-scale ( temp 3-component vector of float) |
| 0:380 'inF0' ( in float) |
| 0:380 'inFV0' ( in 3-component vector of float) |
| 0:380 Sequence |
| 0:380 move second child to first child ( temp 3-component vector of float) |
| 0:380 'r2' ( temp 3-component vector of float) |
| 0:380 vector-scale ( temp 3-component vector of float) |
| 0:380 'inFV0' ( in 3-component vector of float) |
| 0:380 'inF0' ( in float) |
| 0:380 Sequence |
| 0:380 move second child to first child ( temp float) |
| 0:380 'r3' ( temp float) |
| 0:380 dot-product ( temp float) |
| 0:380 'inFV0' ( in 3-component vector of float) |
| 0:380 'inFV1' ( in 3-component vector of float) |
| 0:380 Sequence |
| 0:380 move second child to first child ( temp 3-component vector of float) |
| 0:380 'r4' ( temp 3-component vector of float) |
| 0:380 vector-times-matrix ( temp 3-component vector of float) |
| 0:380 'inFV0' ( in 3-component vector of float) |
| 0:380 'inFM0' ( in 3X3 matrix of float) |
| 0:380 Sequence |
| 0:380 move second child to first child ( temp 3-component vector of float) |
| 0:380 'r5' ( temp 3-component vector of float) |
| 0:380 matrix-times-vector ( temp 3-component vector of float) |
| 0:380 'inFM0' ( in 3X3 matrix of float) |
| 0:380 'inFV0' ( in 3-component vector of float) |
| 0:380 Sequence |
| 0:380 move second child to first child ( temp 3X3 matrix of float) |
| 0:380 'r6' ( temp 3X3 matrix of float) |
| 0:380 matrix-scale ( temp 3X3 matrix of float) |
| 0:380 'inF0' ( in float) |
| 0:380 'inFM0' ( in 3X3 matrix of float) |
| 0:380 Sequence |
| 0:380 move second child to first child ( temp 3X3 matrix of float) |
| 0:380 'r7' ( temp 3X3 matrix of float) |
| 0:380 matrix-scale ( temp 3X3 matrix of float) |
| 0:380 'inFM0' ( in 3X3 matrix of float) |
| 0:380 'inF0' ( in float) |
| 0:380 Sequence |
| 0:380 move second child to first child ( temp 3X3 matrix of float) |
| 0:380 'r8' ( temp 3X3 matrix of float) |
| 0:380 matrix-multiply ( temp 3X3 matrix of float) |
| 0:380 'inFM1' ( in 3X3 matrix of float) |
| 0:380 'inFM0' ( in 3X3 matrix of float) |
| 0:386 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) |
| 0:386 Function Parameters: |
| 0:386 'inF0' ( in float) |
| 0:386 'inF1' ( in float) |
| 0:386 'inFV0' ( in 4-component vector of float) |
| 0:386 'inFV1' ( in 4-component vector of float) |
| 0:386 'inFM0' ( in 4X4 matrix of float) |
| 0:386 'inFM1' ( in 4X4 matrix of float) |
| 0:? Sequence |
| 0:387 Sequence |
| 0:387 move second child to first child ( temp float) |
| 0:387 'r0' ( temp float) |
| 0:387 component-wise multiply ( temp float) |
| 0:387 'inF1' ( in float) |
| 0:387 'inF0' ( in float) |
| 0:387 Sequence |
| 0:387 move second child to first child ( temp 4-component vector of float) |
| 0:387 'r1' ( temp 4-component vector of float) |
| 0:387 vector-scale ( temp 4-component vector of float) |
| 0:387 'inF0' ( in float) |
| 0:387 'inFV0' ( in 4-component vector of float) |
| 0:387 Sequence |
| 0:387 move second child to first child ( temp 4-component vector of float) |
| 0:387 'r2' ( temp 4-component vector of float) |
| 0:387 vector-scale ( temp 4-component vector of float) |
| 0:387 'inFV0' ( in 4-component vector of float) |
| 0:387 'inF0' ( in float) |
| 0:387 Sequence |
| 0:387 move second child to first child ( temp float) |
| 0:387 'r3' ( temp float) |
| 0:387 dot-product ( temp float) |
| 0:387 'inFV0' ( in 4-component vector of float) |
| 0:387 'inFV1' ( in 4-component vector of float) |
| 0:387 Sequence |
| 0:387 move second child to first child ( temp 4-component vector of float) |
| 0:387 'r4' ( temp 4-component vector of float) |
| 0:387 vector-times-matrix ( temp 4-component vector of float) |
| 0:387 'inFV0' ( in 4-component vector of float) |
| 0:387 'inFM0' ( in 4X4 matrix of float) |
| 0:387 Sequence |
| 0:387 move second child to first child ( temp 4-component vector of float) |
| 0:387 'r5' ( temp 4-component vector of float) |
| 0:387 matrix-times-vector ( temp 4-component vector of float) |
| 0:387 'inFM0' ( in 4X4 matrix of float) |
| 0:387 'inFV0' ( in 4-component vector of float) |
| 0:387 Sequence |
| 0:387 move second child to first child ( temp 4X4 matrix of float) |
| 0:387 'r6' ( temp 4X4 matrix of float) |
| 0:387 matrix-scale ( temp 4X4 matrix of float) |
| 0:387 'inF0' ( in float) |
| 0:387 'inFM0' ( in 4X4 matrix of float) |
| 0:387 Sequence |
| 0:387 move second child to first child ( temp 4X4 matrix of float) |
| 0:387 'r7' ( temp 4X4 matrix of float) |
| 0:387 matrix-scale ( temp 4X4 matrix of float) |
| 0:387 'inFM0' ( in 4X4 matrix of float) |
| 0:387 'inF0' ( in float) |
| 0:387 Sequence |
| 0:387 move second child to first child ( temp 4X4 matrix of float) |
| 0:387 'r8' ( temp 4X4 matrix of float) |
| 0:387 matrix-multiply ( temp 4X4 matrix of float) |
| 0:387 'inFM1' ( in 4X4 matrix of float) |
| 0:387 'inFM0' ( in 4X4 matrix of float) |
| 0:396 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) |
| 0:396 Function Parameters: |
| 0:396 'inF0' ( in float) |
| 0:396 'inF1' ( in float) |
| 0:396 'inFV2' ( in 2-component vector of float) |
| 0:396 'inFV3' ( in 3-component vector of float) |
| 0:396 'inFM2x3' ( in 2X3 matrix of float) |
| 0:396 'inFM3x2' ( in 3X2 matrix of float) |
| 0:396 'inFM3x3' ( in 3X3 matrix of float) |
| 0:396 'inFM3x4' ( in 3X4 matrix of float) |
| 0:396 'inFM2x4' ( in 2X4 matrix of float) |
| 0:? Sequence |
| 0:397 Sequence |
| 0:397 move second child to first child ( temp float) |
| 0:397 'r00' ( temp float) |
| 0:397 component-wise multiply ( temp float) |
| 0:397 'inF1' ( in float) |
| 0:397 'inF0' ( in float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2-component vector of float) |
| 0:398 'r01' ( temp 2-component vector of float) |
| 0:398 vector-scale ( temp 2-component vector of float) |
| 0:398 'inF0' ( in float) |
| 0:398 'inFV2' ( in 2-component vector of float) |
| 0:399 Sequence |
| 0:399 move second child to first child ( temp 3-component vector of float) |
| 0:399 'r02' ( temp 3-component vector of float) |
| 0:399 vector-scale ( temp 3-component vector of float) |
| 0:399 'inF0' ( in float) |
| 0:399 'inFV3' ( in 3-component vector of float) |
| 0:400 Sequence |
| 0:400 move second child to first child ( temp 2-component vector of float) |
| 0:400 'r03' ( temp 2-component vector of float) |
| 0:400 vector-scale ( temp 2-component vector of float) |
| 0:400 'inFV2' ( in 2-component vector of float) |
| 0:400 'inF0' ( in float) |
| 0:401 Sequence |
| 0:401 move second child to first child ( temp 3-component vector of float) |
| 0:401 'r04' ( temp 3-component vector of float) |
| 0:401 vector-scale ( temp 3-component vector of float) |
| 0:401 'inFV3' ( in 3-component vector of float) |
| 0:401 'inF0' ( in float) |
| 0:402 Sequence |
| 0:402 move second child to first child ( temp float) |
| 0:402 'r05' ( temp float) |
| 0:402 dot-product ( temp float) |
| 0:402 'inFV2' ( in 2-component vector of float) |
| 0:402 'inFV2' ( in 2-component vector of float) |
| 0:403 Sequence |
| 0:403 move second child to first child ( temp float) |
| 0:403 'r06' ( temp float) |
| 0:403 dot-product ( temp float) |
| 0:403 'inFV3' ( in 3-component vector of float) |
| 0:403 'inFV3' ( in 3-component vector of float) |
| 0:404 Sequence |
| 0:404 move second child to first child ( temp 3-component vector of float) |
| 0:404 'r07' ( temp 3-component vector of float) |
| 0:404 matrix-times-vector ( temp 3-component vector of float) |
| 0:404 'inFM2x3' ( in 2X3 matrix of float) |
| 0:404 'inFV2' ( in 2-component vector of float) |
| 0:405 Sequence |
| 0:405 move second child to first child ( temp 2-component vector of float) |
| 0:405 'r08' ( temp 2-component vector of float) |
| 0:405 matrix-times-vector ( temp 2-component vector of float) |
| 0:405 'inFM3x2' ( in 3X2 matrix of float) |
| 0:405 'inFV3' ( in 3-component vector of float) |
| 0:406 Sequence |
| 0:406 move second child to first child ( temp 2-component vector of float) |
| 0:406 'r09' ( temp 2-component vector of float) |
| 0:406 vector-times-matrix ( temp 2-component vector of float) |
| 0:406 'inFV3' ( in 3-component vector of float) |
| 0:406 'inFM2x3' ( in 2X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3-component vector of float) |
| 0:407 'r10' ( temp 3-component vector of float) |
| 0:407 vector-times-matrix ( temp 3-component vector of float) |
| 0:407 'inFV2' ( in 2-component vector of float) |
| 0:407 'inFM3x2' ( in 3X2 matrix of float) |
| 0:408 Sequence |
| 0:408 move second child to first child ( temp 2X3 matrix of float) |
| 0:408 'r11' ( temp 2X3 matrix of float) |
| 0:408 matrix-scale ( temp 2X3 matrix of float) |
| 0:408 'inF0' ( in float) |
| 0:408 'inFM2x3' ( in 2X3 matrix of float) |
| 0:409 Sequence |
| 0:409 move second child to first child ( temp 3X2 matrix of float) |
| 0:409 'r12' ( temp 3X2 matrix of float) |
| 0:409 matrix-scale ( temp 3X2 matrix of float) |
| 0:409 'inF0' ( in float) |
| 0:409 'inFM3x2' ( in 3X2 matrix of float) |
| 0:410 Sequence |
| 0:410 move second child to first child ( temp 2X2 matrix of float) |
| 0:410 'r13' ( temp 2X2 matrix of float) |
| 0:410 matrix-multiply ( temp 2X2 matrix of float) |
| 0:410 'inFM3x2' ( in 3X2 matrix of float) |
| 0:410 'inFM2x3' ( in 2X3 matrix of float) |
| 0:411 Sequence |
| 0:411 move second child to first child ( temp 2X3 matrix of float) |
| 0:411 'r14' ( temp 2X3 matrix of float) |
| 0:411 matrix-multiply ( temp 2X3 matrix of float) |
| 0:411 'inFM3x3' ( in 3X3 matrix of float) |
| 0:411 'inFM2x3' ( in 2X3 matrix of float) |
| 0:412 Sequence |
| 0:412 move second child to first child ( temp 2X4 matrix of float) |
| 0:412 'r15' ( temp 2X4 matrix of float) |
| 0:412 matrix-multiply ( temp 2X4 matrix of float) |
| 0:412 'inFM3x4' ( in 3X4 matrix of float) |
| 0:412 'inFM2x3' ( in 2X3 matrix of float) |
| 0:413 Sequence |
| 0:413 move second child to first child ( temp 3X4 matrix of float) |
| 0:413 'r16' ( temp 3X4 matrix of float) |
| 0:413 matrix-multiply ( temp 3X4 matrix of float) |
| 0:413 'inFM2x4' ( in 2X4 matrix of float) |
| 0:413 'inFM3x2' ( in 3X2 matrix of float) |
| 0:? Linker Objects |
| |
| |
| Linked vertex stage: |
| |
| WARNING: Linking vertex stage: Entry point not found |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:2 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) |
| 0:2 Function Parameters: |
| 0:2 'inF0' ( in float) |
| 0:2 'inF1' ( in float) |
| 0:2 'inF2' ( in float) |
| 0:2 'inU0' ( in uint) |
| 0:2 'inU1' ( in uint) |
| 0:? Sequence |
| 0:3 all ( temp bool) |
| 0:3 Convert float to bool ( temp bool) |
| 0:3 'inF0' ( in float) |
| 0:4 Absolute value ( temp float) |
| 0:4 'inF0' ( in float) |
| 0:5 arc cosine ( temp float) |
| 0:5 'inF0' ( in float) |
| 0:6 any ( temp bool) |
| 0:6 Convert float to bool ( temp bool) |
| 0:6 'inF0' ( in float) |
| 0:7 arc sine ( temp float) |
| 0:7 'inF0' ( in float) |
| 0:8 floatBitsToInt ( temp int) |
| 0:8 'inF0' ( in float) |
| 0:9 floatBitsToUint ( temp uint) |
| 0:9 'inF0' ( in float) |
| 0:10 intBitsToFloat ( temp float) |
| 0:10 'inU0' ( in uint) |
| 0:12 arc tangent ( temp float) |
| 0:12 'inF0' ( in float) |
| 0:13 arc tangent ( temp float) |
| 0:13 'inF0' ( in float) |
| 0:13 'inF1' ( in float) |
| 0:14 Ceiling ( temp float) |
| 0:14 'inF0' ( in float) |
| 0:15 clamp ( temp float) |
| 0:15 'inF0' ( in float) |
| 0:15 'inF1' ( in float) |
| 0:15 'inF2' ( in float) |
| 0:16 cosine ( temp float) |
| 0:16 'inF0' ( in float) |
| 0:17 hyp. cosine ( temp float) |
| 0:17 'inF0' ( in float) |
| 0:18 bitCount ( temp int) |
| 0:18 Constant: |
| 0:18 7 (const int) |
| 0:19 degrees ( temp float) |
| 0:19 'inF0' ( in float) |
| 0:23 exp ( temp float) |
| 0:23 'inF0' ( in float) |
| 0:24 exp2 ( temp float) |
| 0:24 'inF0' ( in float) |
| 0:25 findMSB ( temp int) |
| 0:25 Constant: |
| 0:25 7 (const int) |
| 0:26 findLSB ( temp int) |
| 0:26 Constant: |
| 0:26 7 (const int) |
| 0:27 Floor ( temp float) |
| 0:27 'inF0' ( in float) |
| 0:29 mod ( temp float) |
| 0:29 'inF0' ( in float) |
| 0:29 'inF1' ( in float) |
| 0:30 Fraction ( temp float) |
| 0:30 'inF0' ( in float) |
| 0:31 isinf ( temp bool) |
| 0:31 'inF0' ( in float) |
| 0:32 isnan ( temp bool) |
| 0:32 'inF0' ( in float) |
| 0:33 ldexp ( temp float) |
| 0:33 'inF0' ( in float) |
| 0:33 'inF1' ( in float) |
| 0:34 mix ( temp float) |
| 0:34 'inF0' ( in float) |
| 0:34 'inF1' ( in float) |
| 0:34 'inF2' ( in float) |
| 0:35 log ( temp float) |
| 0:35 'inF0' ( in float) |
| 0:36 component-wise multiply ( temp float) |
| 0:36 log2 ( temp float) |
| 0:36 'inF0' ( in float) |
| 0:36 Constant: |
| 0:36 0.301030 |
| 0:37 log2 ( temp float) |
| 0:37 'inF0' ( in float) |
| 0:38 max ( temp float) |
| 0:38 'inF0' ( in float) |
| 0:38 'inF1' ( in float) |
| 0:39 min ( temp float) |
| 0:39 'inF0' ( in float) |
| 0:39 'inF1' ( in float) |
| 0:41 pow ( temp float) |
| 0:41 'inF0' ( in float) |
| 0:41 'inF1' ( in float) |
| 0:42 radians ( temp float) |
| 0:42 'inF0' ( in float) |
| 0:43 bitFieldReverse ( temp int) |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:44 roundEven ( temp float) |
| 0:44 'inF0' ( in float) |
| 0:45 inverse sqrt ( temp float) |
| 0:45 'inF0' ( in float) |
| 0:46 clamp ( temp float) |
| 0:46 'inF0' ( in float) |
| 0:46 Constant: |
| 0:46 0.000000 |
| 0:46 Constant: |
| 0:46 1.000000 |
| 0:47 Sign ( temp float) |
| 0:47 'inF0' ( in float) |
| 0:48 sine ( temp float) |
| 0:48 'inF0' ( in float) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'inF1' ( in float) |
| 0:49 sine ( temp float) |
| 0:49 'inF0' ( in float) |
| 0:49 move second child to first child ( temp float) |
| 0:49 'inF2' ( in float) |
| 0:49 cosine ( temp float) |
| 0:49 'inF0' ( in float) |
| 0:50 hyp. sine ( temp float) |
| 0:50 'inF0' ( in float) |
| 0:51 smoothstep ( temp float) |
| 0:51 'inF0' ( in float) |
| 0:51 'inF1' ( in float) |
| 0:51 'inF2' ( in float) |
| 0:52 sqrt ( temp float) |
| 0:52 'inF0' ( in float) |
| 0:53 step ( temp float) |
| 0:53 'inF0' ( in float) |
| 0:53 'inF1' ( in float) |
| 0:54 tangent ( temp float) |
| 0:54 'inF0' ( in float) |
| 0:55 hyp. tangent ( temp float) |
| 0:55 'inF0' ( in float) |
| 0:57 trunc ( temp float) |
| 0:57 'inF0' ( in float) |
| 0:59 Branch: Return with expression |
| 0:59 Constant: |
| 0:59 0.000000 |
| 0:63 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) |
| 0:63 Function Parameters: |
| 0:63 'inF0' ( in 1-component vector of float) |
| 0:63 'inF1' ( in 1-component vector of float) |
| 0:63 'inF2' ( in 1-component vector of float) |
| 0:? Sequence |
| 0:65 Branch: Return with expression |
| 0:65 Constant: |
| 0:65 0.000000 |
| 0:69 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) |
| 0:69 Function Parameters: |
| 0:69 'inF0' ( in 2-component vector of float) |
| 0:69 'inF1' ( in 2-component vector of float) |
| 0:69 'inF2' ( in 2-component vector of float) |
| 0:69 'inU0' ( in 2-component vector of uint) |
| 0:69 'inU1' ( in 2-component vector of uint) |
| 0:? Sequence |
| 0:70 all ( temp bool) |
| 0:70 Convert float to bool ( temp 2-component vector of bool) |
| 0:70 'inF0' ( in 2-component vector of float) |
| 0:71 Absolute value ( temp 2-component vector of float) |
| 0:71 'inF0' ( in 2-component vector of float) |
| 0:72 arc cosine ( temp 2-component vector of float) |
| 0:72 'inF0' ( in 2-component vector of float) |
| 0:73 any ( temp bool) |
| 0:73 Convert float to bool ( temp 2-component vector of bool) |
| 0:73 'inF0' ( in 2-component vector of float) |
| 0:74 arc sine ( temp 2-component vector of float) |
| 0:74 'inF0' ( in 2-component vector of float) |
| 0:75 floatBitsToInt ( temp 2-component vector of int) |
| 0:75 'inF0' ( in 2-component vector of float) |
| 0:76 floatBitsToUint ( temp 2-component vector of uint) |
| 0:76 'inF0' ( in 2-component vector of float) |
| 0:77 intBitsToFloat ( temp 2-component vector of float) |
| 0:77 'inU0' ( in 2-component vector of uint) |
| 0:79 arc tangent ( temp 2-component vector of float) |
| 0:79 'inF0' ( in 2-component vector of float) |
| 0:80 arc tangent ( temp 2-component vector of float) |
| 0:80 'inF0' ( in 2-component vector of float) |
| 0:80 'inF1' ( in 2-component vector of float) |
| 0:81 Ceiling ( temp 2-component vector of float) |
| 0:81 'inF0' ( in 2-component vector of float) |
| 0:82 clamp ( temp 2-component vector of float) |
| 0:82 'inF0' ( in 2-component vector of float) |
| 0:82 'inF1' ( in 2-component vector of float) |
| 0:82 'inF2' ( in 2-component vector of float) |
| 0:83 cosine ( temp 2-component vector of float) |
| 0:83 'inF0' ( in 2-component vector of float) |
| 0:84 hyp. cosine ( temp 2-component vector of float) |
| 0:84 'inF0' ( in 2-component vector of float) |
| 0:? bitCount ( temp 2-component vector of int) |
| 0:? Constant: |
| 0:? 7 (const int) |
| 0:? 3 (const int) |
| 0:86 degrees ( temp 2-component vector of float) |
| 0:86 'inF0' ( in 2-component vector of float) |
| 0:87 distance ( temp float) |
| 0:87 'inF0' ( in 2-component vector of float) |
| 0:87 'inF1' ( in 2-component vector of float) |
| 0:88 dot-product ( temp float) |
| 0:88 'inF0' ( in 2-component vector of float) |
| 0:88 'inF1' ( in 2-component vector of float) |
| 0:92 exp ( temp 2-component vector of float) |
| 0:92 'inF0' ( in 2-component vector of float) |
| 0:93 exp2 ( temp 2-component vector of float) |
| 0:93 'inF0' ( in 2-component vector of float) |
| 0:94 face-forward ( temp 2-component vector of float) |
| 0:94 'inF0' ( in 2-component vector of float) |
| 0:94 'inF1' ( in 2-component vector of float) |
| 0:94 'inF2' ( in 2-component vector of float) |
| 0:95 findMSB ( temp int) |
| 0:95 Constant: |
| 0:95 7 (const int) |
| 0:96 findLSB ( temp int) |
| 0:96 Constant: |
| 0:96 7 (const int) |
| 0:97 Floor ( temp 2-component vector of float) |
| 0:97 'inF0' ( in 2-component vector of float) |
| 0:99 mod ( temp 2-component vector of float) |
| 0:99 'inF0' ( in 2-component vector of float) |
| 0:99 'inF1' ( in 2-component vector of float) |
| 0:100 Fraction ( temp 2-component vector of float) |
| 0:100 'inF0' ( in 2-component vector of float) |
| 0:101 isinf ( temp 2-component vector of bool) |
| 0:101 'inF0' ( in 2-component vector of float) |
| 0:102 isnan ( temp 2-component vector of bool) |
| 0:102 'inF0' ( in 2-component vector of float) |
| 0:103 ldexp ( temp 2-component vector of float) |
| 0:103 'inF0' ( in 2-component vector of float) |
| 0:103 'inF1' ( in 2-component vector of float) |
| 0:104 mix ( temp 2-component vector of float) |
| 0:104 'inF0' ( in 2-component vector of float) |
| 0:104 'inF1' ( in 2-component vector of float) |
| 0:104 'inF2' ( in 2-component vector of float) |
| 0:105 length ( temp float) |
| 0:105 'inF0' ( in 2-component vector of float) |
| 0:106 log ( temp 2-component vector of float) |
| 0:106 'inF0' ( in 2-component vector of float) |
| 0:107 vector-scale ( temp 2-component vector of float) |
| 0:107 log2 ( temp 2-component vector of float) |
| 0:107 'inF0' ( in 2-component vector of float) |
| 0:107 Constant: |
| 0:107 0.301030 |
| 0:108 log2 ( temp 2-component vector of float) |
| 0:108 'inF0' ( in 2-component vector of float) |
| 0:109 max ( temp 2-component vector of float) |
| 0:109 'inF0' ( in 2-component vector of float) |
| 0:109 'inF1' ( in 2-component vector of float) |
| 0:110 min ( temp 2-component vector of float) |
| 0:110 'inF0' ( in 2-component vector of float) |
| 0:110 'inF1' ( in 2-component vector of float) |
| 0:112 normalize ( temp 2-component vector of float) |
| 0:112 'inF0' ( in 2-component vector of float) |
| 0:113 pow ( temp 2-component vector of float) |
| 0:113 'inF0' ( in 2-component vector of float) |
| 0:113 'inF1' ( in 2-component vector of float) |
| 0:114 radians ( temp 2-component vector of float) |
| 0:114 'inF0' ( in 2-component vector of float) |
| 0:115 reflect ( temp 2-component vector of float) |
| 0:115 'inF0' ( in 2-component vector of float) |
| 0:115 'inF1' ( in 2-component vector of float) |
| 0:116 refract ( temp 2-component vector of float) |
| 0:116 'inF0' ( in 2-component vector of float) |
| 0:116 'inF1' ( in 2-component vector of float) |
| 0:116 Constant: |
| 0:116 2.000000 |
| 0:? bitFieldReverse ( temp 2-component vector of int) |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 2 (const int) |
| 0:118 roundEven ( temp 2-component vector of float) |
| 0:118 'inF0' ( in 2-component vector of float) |
| 0:119 inverse sqrt ( temp 2-component vector of float) |
| 0:119 'inF0' ( in 2-component vector of float) |
| 0:120 clamp ( temp 2-component vector of float) |
| 0:120 'inF0' ( in 2-component vector of float) |
| 0:120 Constant: |
| 0:120 0.000000 |
| 0:120 Constant: |
| 0:120 1.000000 |
| 0:121 Sign ( temp 2-component vector of float) |
| 0:121 'inF0' ( in 2-component vector of float) |
| 0:122 sine ( temp 2-component vector of float) |
| 0:122 'inF0' ( in 2-component vector of float) |
| 0:123 Sequence |
| 0:123 move second child to first child ( temp 2-component vector of float) |
| 0:123 'inF1' ( in 2-component vector of float) |
| 0:123 sine ( temp 2-component vector of float) |
| 0:123 'inF0' ( in 2-component vector of float) |
| 0:123 move second child to first child ( temp 2-component vector of float) |
| 0:123 'inF2' ( in 2-component vector of float) |
| 0:123 cosine ( temp 2-component vector of float) |
| 0:123 'inF0' ( in 2-component vector of float) |
| 0:124 hyp. sine ( temp 2-component vector of float) |
| 0:124 'inF0' ( in 2-component vector of float) |
| 0:125 smoothstep ( temp 2-component vector of float) |
| 0:125 'inF0' ( in 2-component vector of float) |
| 0:125 'inF1' ( in 2-component vector of float) |
| 0:125 'inF2' ( in 2-component vector of float) |
| 0:126 sqrt ( temp 2-component vector of float) |
| 0:126 'inF0' ( in 2-component vector of float) |
| 0:127 step ( temp 2-component vector of float) |
| 0:127 'inF0' ( in 2-component vector of float) |
| 0:127 'inF1' ( in 2-component vector of float) |
| 0:128 tangent ( temp 2-component vector of float) |
| 0:128 'inF0' ( in 2-component vector of float) |
| 0:129 hyp. tangent ( temp 2-component vector of float) |
| 0:129 'inF0' ( in 2-component vector of float) |
| 0:131 trunc ( temp 2-component vector of float) |
| 0:131 'inF0' ( in 2-component vector of float) |
| 0:134 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:138 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) |
| 0:138 Function Parameters: |
| 0:138 'inF0' ( in 3-component vector of float) |
| 0:138 'inF1' ( in 3-component vector of float) |
| 0:138 'inF2' ( in 3-component vector of float) |
| 0:138 'inU0' ( in 3-component vector of uint) |
| 0:138 'inU1' ( in 3-component vector of uint) |
| 0:? Sequence |
| 0:139 all ( temp bool) |
| 0:139 Convert float to bool ( temp 3-component vector of bool) |
| 0:139 'inF0' ( in 3-component vector of float) |
| 0:140 Absolute value ( temp 3-component vector of float) |
| 0:140 'inF0' ( in 3-component vector of float) |
| 0:141 arc cosine ( temp 3-component vector of float) |
| 0:141 'inF0' ( in 3-component vector of float) |
| 0:142 any ( temp bool) |
| 0:142 Convert float to bool ( temp 3-component vector of bool) |
| 0:142 'inF0' ( in 3-component vector of float) |
| 0:143 arc sine ( temp 3-component vector of float) |
| 0:143 'inF0' ( in 3-component vector of float) |
| 0:144 floatBitsToInt ( temp 3-component vector of int) |
| 0:144 'inF0' ( in 3-component vector of float) |
| 0:145 floatBitsToUint ( temp 3-component vector of uint) |
| 0:145 'inF0' ( in 3-component vector of float) |
| 0:146 intBitsToFloat ( temp 3-component vector of float) |
| 0:146 'inU0' ( in 3-component vector of uint) |
| 0:148 arc tangent ( temp 3-component vector of float) |
| 0:148 'inF0' ( in 3-component vector of float) |
| 0:149 arc tangent ( temp 3-component vector of float) |
| 0:149 'inF0' ( in 3-component vector of float) |
| 0:149 'inF1' ( in 3-component vector of float) |
| 0:150 Ceiling ( temp 3-component vector of float) |
| 0:150 'inF0' ( in 3-component vector of float) |
| 0:151 clamp ( temp 3-component vector of float) |
| 0:151 'inF0' ( in 3-component vector of float) |
| 0:151 'inF1' ( in 3-component vector of float) |
| 0:151 'inF2' ( in 3-component vector of float) |
| 0:152 cosine ( temp 3-component vector of float) |
| 0:152 'inF0' ( in 3-component vector of float) |
| 0:153 hyp. cosine ( temp 3-component vector of float) |
| 0:153 'inF0' ( in 3-component vector of float) |
| 0:? bitCount ( temp 3-component vector of int) |
| 0:? Constant: |
| 0:? 7 (const int) |
| 0:? 3 (const int) |
| 0:? 5 (const int) |
| 0:155 cross-product ( temp 3-component vector of float) |
| 0:155 'inF0' ( in 3-component vector of float) |
| 0:155 'inF1' ( in 3-component vector of float) |
| 0:156 degrees ( temp 3-component vector of float) |
| 0:156 'inF0' ( in 3-component vector of float) |
| 0:157 distance ( temp float) |
| 0:157 'inF0' ( in 3-component vector of float) |
| 0:157 'inF1' ( in 3-component vector of float) |
| 0:158 dot-product ( temp float) |
| 0:158 'inF0' ( in 3-component vector of float) |
| 0:158 'inF1' ( in 3-component vector of float) |
| 0:162 exp ( temp 3-component vector of float) |
| 0:162 'inF0' ( in 3-component vector of float) |
| 0:163 exp2 ( temp 3-component vector of float) |
| 0:163 'inF0' ( in 3-component vector of float) |
| 0:164 face-forward ( temp 3-component vector of float) |
| 0:164 'inF0' ( in 3-component vector of float) |
| 0:164 'inF1' ( in 3-component vector of float) |
| 0:164 'inF2' ( in 3-component vector of float) |
| 0:165 findMSB ( temp int) |
| 0:165 Constant: |
| 0:165 7 (const int) |
| 0:166 findLSB ( temp int) |
| 0:166 Constant: |
| 0:166 7 (const int) |
| 0:167 Floor ( temp 3-component vector of float) |
| 0:167 'inF0' ( in 3-component vector of float) |
| 0:169 mod ( temp 3-component vector of float) |
| 0:169 'inF0' ( in 3-component vector of float) |
| 0:169 'inF1' ( in 3-component vector of float) |
| 0:170 Fraction ( temp 3-component vector of float) |
| 0:170 'inF0' ( in 3-component vector of float) |
| 0:171 isinf ( temp 3-component vector of bool) |
| 0:171 'inF0' ( in 3-component vector of float) |
| 0:172 isnan ( temp 3-component vector of bool) |
| 0:172 'inF0' ( in 3-component vector of float) |
| 0:173 ldexp ( temp 3-component vector of float) |
| 0:173 'inF0' ( in 3-component vector of float) |
| 0:173 'inF1' ( in 3-component vector of float) |
| 0:174 mix ( temp 3-component vector of float) |
| 0:174 'inF0' ( in 3-component vector of float) |
| 0:174 'inF1' ( in 3-component vector of float) |
| 0:174 'inF2' ( in 3-component vector of float) |
| 0:175 length ( temp float) |
| 0:175 'inF0' ( in 3-component vector of float) |
| 0:176 log ( temp 3-component vector of float) |
| 0:176 'inF0' ( in 3-component vector of float) |
| 0:177 vector-scale ( temp 3-component vector of float) |
| 0:177 log2 ( temp 3-component vector of float) |
| 0:177 'inF0' ( in 3-component vector of float) |
| 0:177 Constant: |
| 0:177 0.301030 |
| 0:178 log2 ( temp 3-component vector of float) |
| 0:178 'inF0' ( in 3-component vector of float) |
| 0:179 max ( temp 3-component vector of float) |
| 0:179 'inF0' ( in 3-component vector of float) |
| 0:179 'inF1' ( in 3-component vector of float) |
| 0:180 min ( temp 3-component vector of float) |
| 0:180 'inF0' ( in 3-component vector of float) |
| 0:180 'inF1' ( in 3-component vector of float) |
| 0:182 normalize ( temp 3-component vector of float) |
| 0:182 'inF0' ( in 3-component vector of float) |
| 0:183 pow ( temp 3-component vector of float) |
| 0:183 'inF0' ( in 3-component vector of float) |
| 0:183 'inF1' ( in 3-component vector of float) |
| 0:184 radians ( temp 3-component vector of float) |
| 0:184 'inF0' ( in 3-component vector of float) |
| 0:185 reflect ( temp 3-component vector of float) |
| 0:185 'inF0' ( in 3-component vector of float) |
| 0:185 'inF1' ( in 3-component vector of float) |
| 0:186 refract ( temp 3-component vector of float) |
| 0:186 'inF0' ( in 3-component vector of float) |
| 0:186 'inF1' ( in 3-component vector of float) |
| 0:186 Constant: |
| 0:186 2.000000 |
| 0:? bitFieldReverse ( temp 3-component vector of int) |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:188 roundEven ( temp 3-component vector of float) |
| 0:188 'inF0' ( in 3-component vector of float) |
| 0:189 inverse sqrt ( temp 3-component vector of float) |
| 0:189 'inF0' ( in 3-component vector of float) |
| 0:190 clamp ( temp 3-component vector of float) |
| 0:190 'inF0' ( in 3-component vector of float) |
| 0:190 Constant: |
| 0:190 0.000000 |
| 0:190 Constant: |
| 0:190 1.000000 |
| 0:191 Sign ( temp 3-component vector of float) |
| 0:191 'inF0' ( in 3-component vector of float) |
| 0:192 sine ( temp 3-component vector of float) |
| 0:192 'inF0' ( in 3-component vector of float) |
| 0:193 Sequence |
| 0:193 move second child to first child ( temp 3-component vector of float) |
| 0:193 'inF1' ( in 3-component vector of float) |
| 0:193 sine ( temp 3-component vector of float) |
| 0:193 'inF0' ( in 3-component vector of float) |
| 0:193 move second child to first child ( temp 3-component vector of float) |
| 0:193 'inF2' ( in 3-component vector of float) |
| 0:193 cosine ( temp 3-component vector of float) |
| 0:193 'inF0' ( in 3-component vector of float) |
| 0:194 hyp. sine ( temp 3-component vector of float) |
| 0:194 'inF0' ( in 3-component vector of float) |
| 0:195 smoothstep ( temp 3-component vector of float) |
| 0:195 'inF0' ( in 3-component vector of float) |
| 0:195 'inF1' ( in 3-component vector of float) |
| 0:195 'inF2' ( in 3-component vector of float) |
| 0:196 sqrt ( temp 3-component vector of float) |
| 0:196 'inF0' ( in 3-component vector of float) |
| 0:197 step ( temp 3-component vector of float) |
| 0:197 'inF0' ( in 3-component vector of float) |
| 0:197 'inF1' ( in 3-component vector of float) |
| 0:198 tangent ( temp 3-component vector of float) |
| 0:198 'inF0' ( in 3-component vector of float) |
| 0:199 hyp. tangent ( temp 3-component vector of float) |
| 0:199 'inF0' ( in 3-component vector of float) |
| 0:201 trunc ( temp 3-component vector of float) |
| 0:201 'inF0' ( in 3-component vector of float) |
| 0:204 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:208 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) |
| 0:208 Function Parameters: |
| 0:208 'inF0' ( in 4-component vector of float) |
| 0:208 'inF1' ( in 4-component vector of float) |
| 0:208 'inF2' ( in 4-component vector of float) |
| 0:208 'inU0' ( in 4-component vector of uint) |
| 0:208 'inU1' ( in 4-component vector of uint) |
| 0:? Sequence |
| 0:209 all ( temp bool) |
| 0:209 Convert float to bool ( temp 4-component vector of bool) |
| 0:209 'inF0' ( in 4-component vector of float) |
| 0:210 Absolute value ( temp 4-component vector of float) |
| 0:210 'inF0' ( in 4-component vector of float) |
| 0:211 arc cosine ( temp 4-component vector of float) |
| 0:211 'inF0' ( in 4-component vector of float) |
| 0:212 any ( temp bool) |
| 0:212 Convert float to bool ( temp 4-component vector of bool) |
| 0:212 'inF0' ( in 4-component vector of float) |
| 0:213 arc sine ( temp 4-component vector of float) |
| 0:213 'inF0' ( in 4-component vector of float) |
| 0:214 floatBitsToInt ( temp 4-component vector of int) |
| 0:214 'inF0' ( in 4-component vector of float) |
| 0:215 floatBitsToUint ( temp 4-component vector of uint) |
| 0:215 'inF0' ( in 4-component vector of float) |
| 0:216 intBitsToFloat ( temp 4-component vector of float) |
| 0:216 'inU0' ( in 4-component vector of uint) |
| 0:218 arc tangent ( temp 4-component vector of float) |
| 0:218 'inF0' ( in 4-component vector of float) |
| 0:219 arc tangent ( temp 4-component vector of float) |
| 0:219 'inF0' ( in 4-component vector of float) |
| 0:219 'inF1' ( in 4-component vector of float) |
| 0:220 Ceiling ( temp 4-component vector of float) |
| 0:220 'inF0' ( in 4-component vector of float) |
| 0:221 clamp ( temp 4-component vector of float) |
| 0:221 'inF0' ( in 4-component vector of float) |
| 0:221 'inF1' ( in 4-component vector of float) |
| 0:221 'inF2' ( in 4-component vector of float) |
| 0:222 cosine ( temp 4-component vector of float) |
| 0:222 'inF0' ( in 4-component vector of float) |
| 0:223 hyp. cosine ( temp 4-component vector of float) |
| 0:223 'inF0' ( in 4-component vector of float) |
| 0:? bitCount ( temp 4-component vector of int) |
| 0:? Constant: |
| 0:? 7 (const int) |
| 0:? 3 (const int) |
| 0:? 5 (const int) |
| 0:? 2 (const int) |
| 0:225 degrees ( temp 4-component vector of float) |
| 0:225 'inF0' ( in 4-component vector of float) |
| 0:226 distance ( temp float) |
| 0:226 'inF0' ( in 4-component vector of float) |
| 0:226 'inF1' ( in 4-component vector of float) |
| 0:227 dot-product ( temp float) |
| 0:227 'inF0' ( in 4-component vector of float) |
| 0:227 'inF1' ( in 4-component vector of float) |
| 0:228 Construct vec4 ( temp 4-component vector of float) |
| 0:228 Constant: |
| 0:228 1.000000 |
| 0:228 component-wise multiply ( temp float) |
| 0:228 direct index ( temp float) |
| 0:228 'inF0' ( in 4-component vector of float) |
| 0:228 Constant: |
| 0:228 1 (const int) |
| 0:228 direct index ( temp float) |
| 0:228 'inF1' ( in 4-component vector of float) |
| 0:228 Constant: |
| 0:228 1 (const int) |
| 0:228 direct index ( temp float) |
| 0:228 'inF0' ( in 4-component vector of float) |
| 0:228 Constant: |
| 0:228 2 (const int) |
| 0:228 direct index ( temp float) |
| 0:228 'inF1' ( in 4-component vector of float) |
| 0:228 Constant: |
| 0:228 3 (const int) |
| 0:232 exp ( temp 4-component vector of float) |
| 0:232 'inF0' ( in 4-component vector of float) |
| 0:233 exp2 ( temp 4-component vector of float) |
| 0:233 'inF0' ( in 4-component vector of float) |
| 0:234 face-forward ( temp 4-component vector of float) |
| 0:234 'inF0' ( in 4-component vector of float) |
| 0:234 'inF1' ( in 4-component vector of float) |
| 0:234 'inF2' ( in 4-component vector of float) |
| 0:235 findMSB ( temp int) |
| 0:235 Constant: |
| 0:235 7 (const int) |
| 0:236 findLSB ( temp int) |
| 0:236 Constant: |
| 0:236 7 (const int) |
| 0:237 Floor ( temp 4-component vector of float) |
| 0:237 'inF0' ( in 4-component vector of float) |
| 0:239 mod ( temp 4-component vector of float) |
| 0:239 'inF0' ( in 4-component vector of float) |
| 0:239 'inF1' ( in 4-component vector of float) |
| 0:240 Fraction ( temp 4-component vector of float) |
| 0:240 'inF0' ( in 4-component vector of float) |
| 0:241 isinf ( temp 4-component vector of bool) |
| 0:241 'inF0' ( in 4-component vector of float) |
| 0:242 isnan ( temp 4-component vector of bool) |
| 0:242 'inF0' ( in 4-component vector of float) |
| 0:243 ldexp ( temp 4-component vector of float) |
| 0:243 'inF0' ( in 4-component vector of float) |
| 0:243 'inF1' ( in 4-component vector of float) |
| 0:244 mix ( temp 4-component vector of float) |
| 0:244 'inF0' ( in 4-component vector of float) |
| 0:244 'inF1' ( in 4-component vector of float) |
| 0:244 'inF2' ( in 4-component vector of float) |
| 0:245 length ( temp float) |
| 0:245 'inF0' ( in 4-component vector of float) |
| 0:246 log ( temp 4-component vector of float) |
| 0:246 'inF0' ( in 4-component vector of float) |
| 0:247 vector-scale ( temp 4-component vector of float) |
| 0:247 log2 ( temp 4-component vector of float) |
| 0:247 'inF0' ( in 4-component vector of float) |
| 0:247 Constant: |
| 0:247 0.301030 |
| 0:248 log2 ( temp 4-component vector of float) |
| 0:248 'inF0' ( in 4-component vector of float) |
| 0:249 max ( temp 4-component vector of float) |
| 0:249 'inF0' ( in 4-component vector of float) |
| 0:249 'inF1' ( in 4-component vector of float) |
| 0:250 min ( temp 4-component vector of float) |
| 0:250 'inF0' ( in 4-component vector of float) |
| 0:250 'inF1' ( in 4-component vector of float) |
| 0:252 normalize ( temp 4-component vector of float) |
| 0:252 'inF0' ( in 4-component vector of float) |
| 0:253 pow ( temp 4-component vector of float) |
| 0:253 'inF0' ( in 4-component vector of float) |
| 0:253 'inF1' ( in 4-component vector of float) |
| 0:254 radians ( temp 4-component vector of float) |
| 0:254 'inF0' ( in 4-component vector of float) |
| 0:255 reflect ( temp 4-component vector of float) |
| 0:255 'inF0' ( in 4-component vector of float) |
| 0:255 'inF1' ( in 4-component vector of float) |
| 0:256 refract ( temp 4-component vector of float) |
| 0:256 'inF0' ( in 4-component vector of float) |
| 0:256 'inF1' ( in 4-component vector of float) |
| 0:256 Constant: |
| 0:256 2.000000 |
| 0:? bitFieldReverse ( temp 4-component vector of int) |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:? 4 (const int) |
| 0:258 roundEven ( temp 4-component vector of float) |
| 0:258 'inF0' ( in 4-component vector of float) |
| 0:259 inverse sqrt ( temp 4-component vector of float) |
| 0:259 'inF0' ( in 4-component vector of float) |
| 0:260 clamp ( temp 4-component vector of float) |
| 0:260 'inF0' ( in 4-component vector of float) |
| 0:260 Constant: |
| 0:260 0.000000 |
| 0:260 Constant: |
| 0:260 1.000000 |
| 0:261 Sign ( temp 4-component vector of float) |
| 0:261 'inF0' ( in 4-component vector of float) |
| 0:262 sine ( temp 4-component vector of float) |
| 0:262 'inF0' ( in 4-component vector of float) |
| 0:263 Sequence |
| 0:263 move second child to first child ( temp 4-component vector of float) |
| 0:263 'inF1' ( in 4-component vector of float) |
| 0:263 sine ( temp 4-component vector of float) |
| 0:263 'inF0' ( in 4-component vector of float) |
| 0:263 move second child to first child ( temp 4-component vector of float) |
| 0:263 'inF2' ( in 4-component vector of float) |
| 0:263 cosine ( temp 4-component vector of float) |
| 0:263 'inF0' ( in 4-component vector of float) |
| 0:264 hyp. sine ( temp 4-component vector of float) |
| 0:264 'inF0' ( in 4-component vector of float) |
| 0:265 smoothstep ( temp 4-component vector of float) |
| 0:265 'inF0' ( in 4-component vector of float) |
| 0:265 'inF1' ( in 4-component vector of float) |
| 0:265 'inF2' ( in 4-component vector of float) |
| 0:266 sqrt ( temp 4-component vector of float) |
| 0:266 'inF0' ( in 4-component vector of float) |
| 0:267 step ( temp 4-component vector of float) |
| 0:267 'inF0' ( in 4-component vector of float) |
| 0:267 'inF1' ( in 4-component vector of float) |
| 0:268 tangent ( temp 4-component vector of float) |
| 0:268 'inF0' ( in 4-component vector of float) |
| 0:269 hyp. tangent ( temp 4-component vector of float) |
| 0:269 'inF0' ( in 4-component vector of float) |
| 0:271 trunc ( temp 4-component vector of float) |
| 0:271 'inF0' ( in 4-component vector of float) |
| 0:274 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:331 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) |
| 0:331 Function Parameters: |
| 0:331 'inF0' ( in 2X2 matrix of float) |
| 0:331 'inF1' ( in 2X2 matrix of float) |
| 0:331 'inF2' ( in 2X2 matrix of float) |
| 0:? Sequence |
| 0:333 all ( temp bool) |
| 0:333 Convert float to bool ( temp 2X2 matrix of bool) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 Absolute value ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 arc cosine ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 any ( temp bool) |
| 0:333 Convert float to bool ( temp 2X2 matrix of bool) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 arc sine ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 arc tangent ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 arc tangent ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 Ceiling ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 clamp ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 'inF2' ( in 2X2 matrix of float) |
| 0:333 cosine ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 hyp. cosine ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 degrees ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 determinant ( temp float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 exp ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 exp2 ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 findMSB ( temp int) |
| 0:333 Constant: |
| 0:333 7 (const int) |
| 0:333 findLSB ( temp int) |
| 0:333 Constant: |
| 0:333 7 (const int) |
| 0:333 Floor ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 mod ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 Fraction ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 ldexp ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 mix ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 'inF2' ( in 2X2 matrix of float) |
| 0:333 log ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 matrix-scale ( temp 2X2 matrix of float) |
| 0:333 log2 ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 Constant: |
| 0:333 0.301030 |
| 0:333 log2 ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 max ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 min ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 pow ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 radians ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 roundEven ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 inverse sqrt ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 clamp ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 Constant: |
| 0:333 0.000000 |
| 0:333 Constant: |
| 0:333 1.000000 |
| 0:333 Sign ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 sine ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 Sequence |
| 0:333 move second child to first child ( temp 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 sine ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 move second child to first child ( temp 2X2 matrix of float) |
| 0:333 'inF2' ( in 2X2 matrix of float) |
| 0:333 cosine ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 hyp. sine ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 smoothstep ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 'inF2' ( in 2X2 matrix of float) |
| 0:333 sqrt ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 step ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 'inF1' ( in 2X2 matrix of float) |
| 0:333 tangent ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 hyp. tangent ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 transpose ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:333 trunc ( temp 2X2 matrix of float) |
| 0:333 'inF0' ( in 2X2 matrix of float) |
| 0:336 Branch: Return with expression |
| 0:? Constant: |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:340 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) |
| 0:340 Function Parameters: |
| 0:340 'inF0' ( in 3X3 matrix of float) |
| 0:340 'inF1' ( in 3X3 matrix of float) |
| 0:340 'inF2' ( in 3X3 matrix of float) |
| 0:? Sequence |
| 0:342 all ( temp bool) |
| 0:342 Convert float to bool ( temp 3X3 matrix of bool) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 Absolute value ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 arc cosine ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 any ( temp bool) |
| 0:342 Convert float to bool ( temp 3X3 matrix of bool) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 arc sine ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 arc tangent ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 arc tangent ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 Ceiling ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 clamp ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 'inF2' ( in 3X3 matrix of float) |
| 0:342 cosine ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 hyp. cosine ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 degrees ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 determinant ( temp float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 exp ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 exp2 ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 findMSB ( temp int) |
| 0:342 Constant: |
| 0:342 7 (const int) |
| 0:342 findLSB ( temp int) |
| 0:342 Constant: |
| 0:342 7 (const int) |
| 0:342 Floor ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 mod ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 Fraction ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 ldexp ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 mix ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 'inF2' ( in 3X3 matrix of float) |
| 0:342 log ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 matrix-scale ( temp 3X3 matrix of float) |
| 0:342 log2 ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 Constant: |
| 0:342 0.301030 |
| 0:342 log2 ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 max ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 min ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 pow ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 radians ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 roundEven ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 inverse sqrt ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 clamp ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 Constant: |
| 0:342 0.000000 |
| 0:342 Constant: |
| 0:342 1.000000 |
| 0:342 Sign ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 sine ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 Sequence |
| 0:342 move second child to first child ( temp 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 sine ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 move second child to first child ( temp 3X3 matrix of float) |
| 0:342 'inF2' ( in 3X3 matrix of float) |
| 0:342 cosine ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 hyp. sine ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 smoothstep ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 'inF2' ( in 3X3 matrix of float) |
| 0:342 sqrt ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 step ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 'inF1' ( in 3X3 matrix of float) |
| 0:342 tangent ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 hyp. tangent ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 transpose ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:342 trunc ( temp 3X3 matrix of float) |
| 0:342 'inF0' ( in 3X3 matrix of float) |
| 0:345 Branch: Return with expression |
| 0:? Constant: |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:349 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) |
| 0:349 Function Parameters: |
| 0:349 'inF0' ( in 4X4 matrix of float) |
| 0:349 'inF1' ( in 4X4 matrix of float) |
| 0:349 'inF2' ( in 4X4 matrix of float) |
| 0:? Sequence |
| 0:351 all ( temp bool) |
| 0:351 Convert float to bool ( temp 4X4 matrix of bool) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 Absolute value ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 arc cosine ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 any ( temp bool) |
| 0:351 Convert float to bool ( temp 4X4 matrix of bool) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 arc sine ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 arc tangent ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 arc tangent ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 Ceiling ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 clamp ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 'inF2' ( in 4X4 matrix of float) |
| 0:351 cosine ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 hyp. cosine ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 degrees ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 determinant ( temp float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 exp ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 exp2 ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 findMSB ( temp int) |
| 0:351 Constant: |
| 0:351 7 (const int) |
| 0:351 findLSB ( temp int) |
| 0:351 Constant: |
| 0:351 7 (const int) |
| 0:351 Floor ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 mod ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 Fraction ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 ldexp ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 mix ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 'inF2' ( in 4X4 matrix of float) |
| 0:351 log ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 matrix-scale ( temp 4X4 matrix of float) |
| 0:351 log2 ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 Constant: |
| 0:351 0.301030 |
| 0:351 log2 ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 max ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 min ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 pow ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 radians ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 roundEven ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 inverse sqrt ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 clamp ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 Constant: |
| 0:351 0.000000 |
| 0:351 Constant: |
| 0:351 1.000000 |
| 0:351 Sign ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 sine ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 Sequence |
| 0:351 move second child to first child ( temp 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 sine ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 move second child to first child ( temp 4X4 matrix of float) |
| 0:351 'inF2' ( in 4X4 matrix of float) |
| 0:351 cosine ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 hyp. sine ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 smoothstep ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 'inF2' ( in 4X4 matrix of float) |
| 0:351 sqrt ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 step ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 'inF1' ( in 4X4 matrix of float) |
| 0:351 tangent ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 hyp. tangent ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 transpose ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:351 trunc ( temp 4X4 matrix of float) |
| 0:351 'inF0' ( in 4X4 matrix of float) |
| 0:354 Branch: Return with expression |
| 0:? Constant: |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:372 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) |
| 0:372 Function Parameters: |
| 0:372 'inF0' ( in float) |
| 0:372 'inF1' ( in float) |
| 0:372 'inFV0' ( in 2-component vector of float) |
| 0:372 'inFV1' ( in 2-component vector of float) |
| 0:372 'inFM0' ( in 2X2 matrix of float) |
| 0:372 'inFM1' ( in 2X2 matrix of float) |
| 0:? Sequence |
| 0:373 Sequence |
| 0:373 move second child to first child ( temp float) |
| 0:373 'r0' ( temp float) |
| 0:373 component-wise multiply ( temp float) |
| 0:373 'inF1' ( in float) |
| 0:373 'inF0' ( in float) |
| 0:373 Sequence |
| 0:373 move second child to first child ( temp 2-component vector of float) |
| 0:373 'r1' ( temp 2-component vector of float) |
| 0:373 vector-scale ( temp 2-component vector of float) |
| 0:373 'inF0' ( in float) |
| 0:373 'inFV0' ( in 2-component vector of float) |
| 0:373 Sequence |
| 0:373 move second child to first child ( temp 2-component vector of float) |
| 0:373 'r2' ( temp 2-component vector of float) |
| 0:373 vector-scale ( temp 2-component vector of float) |
| 0:373 'inFV0' ( in 2-component vector of float) |
| 0:373 'inF0' ( in float) |
| 0:373 Sequence |
| 0:373 move second child to first child ( temp float) |
| 0:373 'r3' ( temp float) |
| 0:373 dot-product ( temp float) |
| 0:373 'inFV0' ( in 2-component vector of float) |
| 0:373 'inFV1' ( in 2-component vector of float) |
| 0:373 Sequence |
| 0:373 move second child to first child ( temp 2-component vector of float) |
| 0:373 'r4' ( temp 2-component vector of float) |
| 0:373 vector-times-matrix ( temp 2-component vector of float) |
| 0:373 'inFV0' ( in 2-component vector of float) |
| 0:373 'inFM0' ( in 2X2 matrix of float) |
| 0:373 Sequence |
| 0:373 move second child to first child ( temp 2-component vector of float) |
| 0:373 'r5' ( temp 2-component vector of float) |
| 0:373 matrix-times-vector ( temp 2-component vector of float) |
| 0:373 'inFM0' ( in 2X2 matrix of float) |
| 0:373 'inFV0' ( in 2-component vector of float) |
| 0:373 Sequence |
| 0:373 move second child to first child ( temp 2X2 matrix of float) |
| 0:373 'r6' ( temp 2X2 matrix of float) |
| 0:373 matrix-scale ( temp 2X2 matrix of float) |
| 0:373 'inF0' ( in float) |
| 0:373 'inFM0' ( in 2X2 matrix of float) |
| 0:373 Sequence |
| 0:373 move second child to first child ( temp 2X2 matrix of float) |
| 0:373 'r7' ( temp 2X2 matrix of float) |
| 0:373 matrix-scale ( temp 2X2 matrix of float) |
| 0:373 'inFM0' ( in 2X2 matrix of float) |
| 0:373 'inF0' ( in float) |
| 0:373 Sequence |
| 0:373 move second child to first child ( temp 2X2 matrix of float) |
| 0:373 'r8' ( temp 2X2 matrix of float) |
| 0:373 matrix-multiply ( temp 2X2 matrix of float) |
| 0:373 'inFM1' ( in 2X2 matrix of float) |
| 0:373 'inFM0' ( in 2X2 matrix of float) |
| 0:379 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) |
| 0:379 Function Parameters: |
| 0:379 'inF0' ( in float) |
| 0:379 'inF1' ( in float) |
| 0:379 'inFV0' ( in 3-component vector of float) |
| 0:379 'inFV1' ( in 3-component vector of float) |
| 0:379 'inFM0' ( in 3X3 matrix of float) |
| 0:379 'inFM1' ( in 3X3 matrix of float) |
| 0:? Sequence |
| 0:380 Sequence |
| 0:380 move second child to first child ( temp float) |
| 0:380 'r0' ( temp float) |
| 0:380 component-wise multiply ( temp float) |
| 0:380 'inF1' ( in float) |
| 0:380 'inF0' ( in float) |
| 0:380 Sequence |
| 0:380 move second child to first child ( temp 3-component vector of float) |
| 0:380 'r1' ( temp 3-component vector of float) |
| 0:380 vector-scale ( temp 3-component vector of float) |
| 0:380 'inF0' ( in float) |
| 0:380 'inFV0' ( in 3-component vector of float) |
| 0:380 Sequence |
| 0:380 move second child to first child ( temp 3-component vector of float) |
| 0:380 'r2' ( temp 3-component vector of float) |
| 0:380 vector-scale ( temp 3-component vector of float) |
| 0:380 'inFV0' ( in 3-component vector of float) |
| 0:380 'inF0' ( in float) |
| 0:380 Sequence |
| 0:380 move second child to first child ( temp float) |
| 0:380 'r3' ( temp float) |
| 0:380 dot-product ( temp float) |
| 0:380 'inFV0' ( in 3-component vector of float) |
| 0:380 'inFV1' ( in 3-component vector of float) |
| 0:380 Sequence |
| 0:380 move second child to first child ( temp 3-component vector of float) |
| 0:380 'r4' ( temp 3-component vector of float) |
| 0:380 vector-times-matrix ( temp 3-component vector of float) |
| 0:380 'inFV0' ( in 3-component vector of float) |
| 0:380 'inFM0' ( in 3X3 matrix of float) |
| 0:380 Sequence |
| 0:380 move second child to first child ( temp 3-component vector of float) |
| 0:380 'r5' ( temp 3-component vector of float) |
| 0:380 matrix-times-vector ( temp 3-component vector of float) |
| 0:380 'inFM0' ( in 3X3 matrix of float) |
| 0:380 'inFV0' ( in 3-component vector of float) |
| 0:380 Sequence |
| 0:380 move second child to first child ( temp 3X3 matrix of float) |
| 0:380 'r6' ( temp 3X3 matrix of float) |
| 0:380 matrix-scale ( temp 3X3 matrix of float) |
| 0:380 'inF0' ( in float) |
| 0:380 'inFM0' ( in 3X3 matrix of float) |
| 0:380 Sequence |
| 0:380 move second child to first child ( temp 3X3 matrix of float) |
| 0:380 'r7' ( temp 3X3 matrix of float) |
| 0:380 matrix-scale ( temp 3X3 matrix of float) |
| 0:380 'inFM0' ( in 3X3 matrix of float) |
| 0:380 'inF0' ( in float) |
| 0:380 Sequence |
| 0:380 move second child to first child ( temp 3X3 matrix of float) |
| 0:380 'r8' ( temp 3X3 matrix of float) |
| 0:380 matrix-multiply ( temp 3X3 matrix of float) |
| 0:380 'inFM1' ( in 3X3 matrix of float) |
| 0:380 'inFM0' ( in 3X3 matrix of float) |
| 0:386 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) |
| 0:386 Function Parameters: |
| 0:386 'inF0' ( in float) |
| 0:386 'inF1' ( in float) |
| 0:386 'inFV0' ( in 4-component vector of float) |
| 0:386 'inFV1' ( in 4-component vector of float) |
| 0:386 'inFM0' ( in 4X4 matrix of float) |
| 0:386 'inFM1' ( in 4X4 matrix of float) |
| 0:? Sequence |
| 0:387 Sequence |
| 0:387 move second child to first child ( temp float) |
| 0:387 'r0' ( temp float) |
| 0:387 component-wise multiply ( temp float) |
| 0:387 'inF1' ( in float) |
| 0:387 'inF0' ( in float) |
| 0:387 Sequence |
| 0:387 move second child to first child ( temp 4-component vector of float) |
| 0:387 'r1' ( temp 4-component vector of float) |
| 0:387 vector-scale ( temp 4-component vector of float) |
| 0:387 'inF0' ( in float) |
| 0:387 'inFV0' ( in 4-component vector of float) |
| 0:387 Sequence |
| 0:387 move second child to first child ( temp 4-component vector of float) |
| 0:387 'r2' ( temp 4-component vector of float) |
| 0:387 vector-scale ( temp 4-component vector of float) |
| 0:387 'inFV0' ( in 4-component vector of float) |
| 0:387 'inF0' ( in float) |
| 0:387 Sequence |
| 0:387 move second child to first child ( temp float) |
| 0:387 'r3' ( temp float) |
| 0:387 dot-product ( temp float) |
| 0:387 'inFV0' ( in 4-component vector of float) |
| 0:387 'inFV1' ( in 4-component vector of float) |
| 0:387 Sequence |
| 0:387 move second child to first child ( temp 4-component vector of float) |
| 0:387 'r4' ( temp 4-component vector of float) |
| 0:387 vector-times-matrix ( temp 4-component vector of float) |
| 0:387 'inFV0' ( in 4-component vector of float) |
| 0:387 'inFM0' ( in 4X4 matrix of float) |
| 0:387 Sequence |
| 0:387 move second child to first child ( temp 4-component vector of float) |
| 0:387 'r5' ( temp 4-component vector of float) |
| 0:387 matrix-times-vector ( temp 4-component vector of float) |
| 0:387 'inFM0' ( in 4X4 matrix of float) |
| 0:387 'inFV0' ( in 4-component vector of float) |
| 0:387 Sequence |
| 0:387 move second child to first child ( temp 4X4 matrix of float) |
| 0:387 'r6' ( temp 4X4 matrix of float) |
| 0:387 matrix-scale ( temp 4X4 matrix of float) |
| 0:387 'inF0' ( in float) |
| 0:387 'inFM0' ( in 4X4 matrix of float) |
| 0:387 Sequence |
| 0:387 move second child to first child ( temp 4X4 matrix of float) |
| 0:387 'r7' ( temp 4X4 matrix of float) |
| 0:387 matrix-scale ( temp 4X4 matrix of float) |
| 0:387 'inFM0' ( in 4X4 matrix of float) |
| 0:387 'inF0' ( in float) |
| 0:387 Sequence |
| 0:387 move second child to first child ( temp 4X4 matrix of float) |
| 0:387 'r8' ( temp 4X4 matrix of float) |
| 0:387 matrix-multiply ( temp 4X4 matrix of float) |
| 0:387 'inFM1' ( in 4X4 matrix of float) |
| 0:387 'inFM0' ( in 4X4 matrix of float) |
| 0:396 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) |
| 0:396 Function Parameters: |
| 0:396 'inF0' ( in float) |
| 0:396 'inF1' ( in float) |
| 0:396 'inFV2' ( in 2-component vector of float) |
| 0:396 'inFV3' ( in 3-component vector of float) |
| 0:396 'inFM2x3' ( in 2X3 matrix of float) |
| 0:396 'inFM3x2' ( in 3X2 matrix of float) |
| 0:396 'inFM3x3' ( in 3X3 matrix of float) |
| 0:396 'inFM3x4' ( in 3X4 matrix of float) |
| 0:396 'inFM2x4' ( in 2X4 matrix of float) |
| 0:? Sequence |
| 0:397 Sequence |
| 0:397 move second child to first child ( temp float) |
| 0:397 'r00' ( temp float) |
| 0:397 component-wise multiply ( temp float) |
| 0:397 'inF1' ( in float) |
| 0:397 'inF0' ( in float) |
| 0:398 Sequence |
| 0:398 move second child to first child ( temp 2-component vector of float) |
| 0:398 'r01' ( temp 2-component vector of float) |
| 0:398 vector-scale ( temp 2-component vector of float) |
| 0:398 'inF0' ( in float) |
| 0:398 'inFV2' ( in 2-component vector of float) |
| 0:399 Sequence |
| 0:399 move second child to first child ( temp 3-component vector of float) |
| 0:399 'r02' ( temp 3-component vector of float) |
| 0:399 vector-scale ( temp 3-component vector of float) |
| 0:399 'inF0' ( in float) |
| 0:399 'inFV3' ( in 3-component vector of float) |
| 0:400 Sequence |
| 0:400 move second child to first child ( temp 2-component vector of float) |
| 0:400 'r03' ( temp 2-component vector of float) |
| 0:400 vector-scale ( temp 2-component vector of float) |
| 0:400 'inFV2' ( in 2-component vector of float) |
| 0:400 'inF0' ( in float) |
| 0:401 Sequence |
| 0:401 move second child to first child ( temp 3-component vector of float) |
| 0:401 'r04' ( temp 3-component vector of float) |
| 0:401 vector-scale ( temp 3-component vector of float) |
| 0:401 'inFV3' ( in 3-component vector of float) |
| 0:401 'inF0' ( in float) |
| 0:402 Sequence |
| 0:402 move second child to first child ( temp float) |
| 0:402 'r05' ( temp float) |
| 0:402 dot-product ( temp float) |
| 0:402 'inFV2' ( in 2-component vector of float) |
| 0:402 'inFV2' ( in 2-component vector of float) |
| 0:403 Sequence |
| 0:403 move second child to first child ( temp float) |
| 0:403 'r06' ( temp float) |
| 0:403 dot-product ( temp float) |
| 0:403 'inFV3' ( in 3-component vector of float) |
| 0:403 'inFV3' ( in 3-component vector of float) |
| 0:404 Sequence |
| 0:404 move second child to first child ( temp 3-component vector of float) |
| 0:404 'r07' ( temp 3-component vector of float) |
| 0:404 matrix-times-vector ( temp 3-component vector of float) |
| 0:404 'inFM2x3' ( in 2X3 matrix of float) |
| 0:404 'inFV2' ( in 2-component vector of float) |
| 0:405 Sequence |
| 0:405 move second child to first child ( temp 2-component vector of float) |
| 0:405 'r08' ( temp 2-component vector of float) |
| 0:405 matrix-times-vector ( temp 2-component vector of float) |
| 0:405 'inFM3x2' ( in 3X2 matrix of float) |
| 0:405 'inFV3' ( in 3-component vector of float) |
| 0:406 Sequence |
| 0:406 move second child to first child ( temp 2-component vector of float) |
| 0:406 'r09' ( temp 2-component vector of float) |
| 0:406 vector-times-matrix ( temp 2-component vector of float) |
| 0:406 'inFV3' ( in 3-component vector of float) |
| 0:406 'inFM2x3' ( in 2X3 matrix of float) |
| 0:407 Sequence |
| 0:407 move second child to first child ( temp 3-component vector of float) |
| 0:407 'r10' ( temp 3-component vector of float) |
| 0:407 vector-times-matrix ( temp 3-component vector of float) |
| 0:407 'inFV2' ( in 2-component vector of float) |
| 0:407 'inFM3x2' ( in 3X2 matrix of float) |
| 0:408 Sequence |
| 0:408 move second child to first child ( temp 2X3 matrix of float) |
| 0:408 'r11' ( temp 2X3 matrix of float) |
| 0:408 matrix-scale ( temp 2X3 matrix of float) |
| 0:408 'inF0' ( in float) |
| 0:408 'inFM2x3' ( in 2X3 matrix of float) |
| 0:409 Sequence |
| 0:409 move second child to first child ( temp 3X2 matrix of float) |
| 0:409 'r12' ( temp 3X2 matrix of float) |
| 0:409 matrix-scale ( temp 3X2 matrix of float) |
| 0:409 'inF0' ( in float) |
| 0:409 'inFM3x2' ( in 3X2 matrix of float) |
| 0:410 Sequence |
| 0:410 move second child to first child ( temp 2X2 matrix of float) |
| 0:410 'r13' ( temp 2X2 matrix of float) |
| 0:410 matrix-multiply ( temp 2X2 matrix of float) |
| 0:410 'inFM3x2' ( in 3X2 matrix of float) |
| 0:410 'inFM2x3' ( in 2X3 matrix of float) |
| 0:411 Sequence |
| 0:411 move second child to first child ( temp 2X3 matrix of float) |
| 0:411 'r14' ( temp 2X3 matrix of float) |
| 0:411 matrix-multiply ( temp 2X3 matrix of float) |
| 0:411 'inFM3x3' ( in 3X3 matrix of float) |
| 0:411 'inFM2x3' ( in 2X3 matrix of float) |
| 0:412 Sequence |
| 0:412 move second child to first child ( temp 2X4 matrix of float) |
| 0:412 'r15' ( temp 2X4 matrix of float) |
| 0:412 matrix-multiply ( temp 2X4 matrix of float) |
| 0:412 'inFM3x4' ( in 3X4 matrix of float) |
| 0:412 'inFM2x3' ( in 2X3 matrix of float) |
| 0:413 Sequence |
| 0:413 move second child to first child ( temp 3X4 matrix of float) |
| 0:413 'r16' ( temp 3X4 matrix of float) |
| 0:413 matrix-multiply ( temp 3X4 matrix of float) |
| 0:413 'inFM2x4' ( in 2X4 matrix of float) |
| 0:413 'inFM3x2' ( in 3X2 matrix of float) |
| 0:? Linker Objects |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 1225 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "VertexShaderFunction" |
| Source HLSL 500 |
| Name 4 "VertexShaderFunction" |
| Name 16 "VertexShaderFunctionS(f1;f1;f1;u1;u1;" |
| Name 11 "inF0" |
| Name 12 "inF1" |
| Name 13 "inF2" |
| Name 14 "inU0" |
| Name 15 "inU1" |
| Name 22 "VertexShaderFunction1(vf1;vf1;vf1;" |
| Name 19 "inF0" |
| Name 20 "inF1" |
| Name 21 "inF2" |
| Name 34 "VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2;" |
| Name 29 "inF0" |
| Name 30 "inF1" |
| Name 31 "inF2" |
| Name 32 "inU0" |
| Name 33 "inU1" |
| Name 46 "VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3;" |
| Name 41 "inF0" |
| Name 42 "inF1" |
| Name 43 "inF2" |
| Name 44 "inU0" |
| Name 45 "inU1" |
| Name 58 "VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4;" |
| Name 53 "inF0" |
| Name 54 "inF1" |
| Name 55 "inF2" |
| Name 56 "inU0" |
| Name 57 "inU1" |
| Name 66 "VertexShaderFunction2x2(mf22;mf22;mf22;" |
| Name 63 "inF0" |
| Name 64 "inF1" |
| Name 65 "inF2" |
| Name 74 "VertexShaderFunction3x3(mf33;mf33;mf33;" |
| Name 71 "inF0" |
| Name 72 "inF1" |
| Name 73 "inF2" |
| Name 82 "VertexShaderFunction4x4(mf44;mf44;mf44;" |
| Name 79 "inF0" |
| Name 80 "inF1" |
| Name 81 "inF2" |
| Name 91 "TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;" |
| Name 85 "inF0" |
| Name 86 "inF1" |
| Name 87 "inFV0" |
| Name 88 "inFV1" |
| Name 89 "inFM0" |
| Name 90 "inFM1" |
| Name 100 "TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;" |
| Name 94 "inF0" |
| Name 95 "inF1" |
| Name 96 "inFV0" |
| Name 97 "inFV1" |
| Name 98 "inFM0" |
| Name 99 "inFM1" |
| Name 109 "TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;" |
| Name 103 "inF0" |
| Name 104 "inF1" |
| Name 105 "inFV0" |
| Name 106 "inFV1" |
| Name 107 "inFM0" |
| Name 108 "inFM1" |
| Name 129 "TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;" |
| Name 120 "inF0" |
| Name 121 "inF1" |
| Name 122 "inFV2" |
| Name 123 "inFV3" |
| Name 124 "inFM2x3" |
| Name 125 "inFM3x2" |
| Name 126 "inFM3x3" |
| Name 127 "inFM3x4" |
| Name 128 "inFM2x4" |
| Name 1049 "r0" |
| Name 1053 "r1" |
| Name 1057 "r2" |
| Name 1061 "r3" |
| Name 1065 "r4" |
| Name 1069 "r5" |
| Name 1073 "r6" |
| Name 1077 "r7" |
| Name 1081 "r8" |
| Name 1085 "r0" |
| Name 1089 "r1" |
| Name 1093 "r2" |
| Name 1097 "r3" |
| Name 1101 "r4" |
| Name 1105 "r5" |
| Name 1109 "r6" |
| Name 1113 "r7" |
| Name 1117 "r8" |
| Name 1121 "r0" |
| Name 1125 "r1" |
| Name 1129 "r2" |
| Name 1133 "r3" |
| Name 1137 "r4" |
| Name 1141 "r5" |
| Name 1145 "r6" |
| Name 1149 "r7" |
| Name 1153 "r8" |
| Name 1157 "r00" |
| Name 1161 "r01" |
| Name 1165 "r02" |
| Name 1169 "r03" |
| Name 1173 "r04" |
| Name 1177 "r05" |
| Name 1181 "r06" |
| Name 1185 "r07" |
| Name 1189 "r08" |
| Name 1193 "r09" |
| Name 1197 "r10" |
| Name 1201 "r11" |
| Name 1205 "r12" |
| Name 1209 "r13" |
| Name 1213 "r14" |
| Name 1217 "r15" |
| Name 1221 "r16" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeInt 32 0 |
| 9: TypePointer Function 8(int) |
| 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 9(ptr) |
| 18: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) |
| 24: TypeVector 6(float) 2 |
| 25: TypePointer Function 24(fvec2) |
| 26: TypeVector 8(int) 2 |
| 27: TypePointer Function 26(ivec2) |
| 28: TypeFunction 24(fvec2) 25(ptr) 25(ptr) 25(ptr) 27(ptr) 27(ptr) |
| 36: TypeVector 6(float) 3 |
| 37: TypePointer Function 36(fvec3) |
| 38: TypeVector 8(int) 3 |
| 39: TypePointer Function 38(ivec3) |
| 40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr) |
| 48: TypeVector 6(float) 4 |
| 49: TypePointer Function 48(fvec4) |
| 50: TypeVector 8(int) 4 |
| 51: TypePointer Function 50(ivec4) |
| 52: TypeFunction 48(fvec4) 49(ptr) 49(ptr) 49(ptr) 51(ptr) 51(ptr) |
| 60: TypeMatrix 24(fvec2) 2 |
| 61: TypePointer Function 60 |
| 62: TypeFunction 60 61(ptr) 61(ptr) 61(ptr) |
| 68: TypeMatrix 36(fvec3) 3 |
| 69: TypePointer Function 68 |
| 70: TypeFunction 68 69(ptr) 69(ptr) 69(ptr) |
| 76: TypeMatrix 48(fvec4) 4 |
| 77: TypePointer Function 76 |
| 78: TypeFunction 76 77(ptr) 77(ptr) 77(ptr) |
| 84: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 25(ptr) 61(ptr) 61(ptr) |
| 93: TypeFunction 2 7(ptr) 7(ptr) 37(ptr) 37(ptr) 69(ptr) 69(ptr) |
| 102: TypeFunction 2 7(ptr) 7(ptr) 49(ptr) 49(ptr) 77(ptr) 77(ptr) |
| 111: TypeMatrix 36(fvec3) 2 |
| 112: TypePointer Function 111 |
| 113: TypeMatrix 24(fvec2) 3 |
| 114: TypePointer Function 113 |
| 115: TypeMatrix 48(fvec4) 3 |
| 116: TypePointer Function 115 |
| 117: TypeMatrix 48(fvec4) 2 |
| 118: TypePointer Function 117 |
| 119: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 37(ptr) 112(ptr) 114(ptr) 69(ptr) 116(ptr) 118(ptr) |
| 132: TypeBool |
| 133: 6(float) Constant 0 |
| 146: TypeInt 32 1 |
| 167: 146(int) Constant 7 |
| 199: 6(float) Constant 1050288283 |
| 214: 146(int) Constant 2 |
| 221: 6(float) Constant 1065353216 |
| 253: TypeVector 132(bool) 2 |
| 254: 24(fvec2) ConstantComposite 133 133 |
| 267: TypeVector 146(int) 2 |
| 288: 146(int) Constant 3 |
| 289: 267(ivec2) ConstantComposite 167 288 |
| 354: 6(float) Constant 1073741824 |
| 356: 146(int) Constant 1 |
| 357: 267(ivec2) ConstantComposite 356 214 |
| 392: 24(fvec2) ConstantComposite 221 354 |
| 396: TypeVector 132(bool) 3 |
| 397: 36(fvec3) ConstantComposite 133 133 133 |
| 410: TypeVector 146(int) 3 |
| 431: 146(int) Constant 5 |
| 432: 410(ivec3) ConstantComposite 167 288 431 |
| 501: 410(ivec3) ConstantComposite 356 214 288 |
| 536: 6(float) Constant 1077936128 |
| 537: 36(fvec3) ConstantComposite 221 354 536 |
| 541: TypeVector 132(bool) 4 |
| 542: 48(fvec4) ConstantComposite 133 133 133 133 |
| 555: TypeVector 146(int) 4 |
| 576: 555(ivec4) ConstantComposite 167 288 431 214 |
| 586: 8(int) Constant 1 |
| 592: 8(int) Constant 2 |
| 595: 8(int) Constant 3 |
| 655: 146(int) Constant 4 |
| 656: 555(ivec4) ConstantComposite 356 214 288 655 |
| 691: 6(float) Constant 1082130432 |
| 692: 48(fvec4) ConstantComposite 221 354 536 691 |
| 696: TypeMatrix 253(bvec2) 2 |
| 806: 24(fvec2) ConstantComposite 354 354 |
| 807: 60 ConstantComposite 806 806 |
| 811: TypeMatrix 396(bvec3) 3 |
| 924: 36(fvec3) ConstantComposite 536 536 536 |
| 925: 68 ConstantComposite 924 924 924 |
| 929: TypeMatrix 541(bvec4) 4 |
| 1045: 48(fvec4) ConstantComposite 691 691 691 691 |
| 1046: 76 ConstantComposite 1045 1045 1045 1045 |
| 4(VertexShaderFunction): 2 Function None 3 |
| 5: Label |
| Return |
| FunctionEnd |
| 16(VertexShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10 |
| 11(inF0): 7(ptr) FunctionParameter |
| 12(inF1): 7(ptr) FunctionParameter |
| 13(inF2): 7(ptr) FunctionParameter |
| 14(inU0): 9(ptr) FunctionParameter |
| 15(inU1): 9(ptr) FunctionParameter |
| 17: Label |
| 131: 6(float) Load 11(inF0) |
| 134: 132(bool) FOrdNotEqual 131 133 |
| 135: 132(bool) All 134 |
| 136: 6(float) Load 11(inF0) |
| 137: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 136 |
| 138: 6(float) Load 11(inF0) |
| 139: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 138 |
| 140: 6(float) Load 11(inF0) |
| 141: 132(bool) FOrdNotEqual 140 133 |
| 142: 132(bool) Any 141 |
| 143: 6(float) Load 11(inF0) |
| 144: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 143 |
| 145: 6(float) Load 11(inF0) |
| 147: 146(int) Bitcast 145 |
| 148: 6(float) Load 11(inF0) |
| 149: 8(int) Bitcast 148 |
| 150: 8(int) Load 14(inU0) |
| 151: 6(float) Bitcast 150 |
| 152: 6(float) Load 11(inF0) |
| 153: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 152 |
| 154: 6(float) Load 11(inF0) |
| 155: 6(float) Load 12(inF1) |
| 156: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 154 155 |
| 157: 6(float) Load 11(inF0) |
| 158: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 157 |
| 159: 6(float) Load 11(inF0) |
| 160: 6(float) Load 12(inF1) |
| 161: 6(float) Load 13(inF2) |
| 162: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 159 160 161 |
| 163: 6(float) Load 11(inF0) |
| 164: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 163 |
| 165: 6(float) Load 11(inF0) |
| 166: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 165 |
| 168: 146(int) BitCount 167 |
| 169: 6(float) Load 11(inF0) |
| 170: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 169 |
| 171: 6(float) Load 11(inF0) |
| 172: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 171 |
| 173: 6(float) Load 11(inF0) |
| 174: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 173 |
| 175: 146(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 167 |
| 176: 146(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 167 |
| 177: 6(float) Load 11(inF0) |
| 178: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 177 |
| 179: 6(float) Load 11(inF0) |
| 180: 6(float) Load 12(inF1) |
| 181: 6(float) FMod 179 180 |
| 182: 6(float) Load 11(inF0) |
| 183: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 182 |
| 184: 6(float) Load 11(inF0) |
| 185: 132(bool) IsInf 184 |
| 186: 6(float) Load 11(inF0) |
| 187: 132(bool) IsNan 186 |
| 188: 6(float) Load 11(inF0) |
| 189: 6(float) Load 12(inF1) |
| 190: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 188 189 |
| 191: 6(float) Load 11(inF0) |
| 192: 6(float) Load 12(inF1) |
| 193: 6(float) Load 13(inF2) |
| 194: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 191 192 193 |
| 195: 6(float) Load 11(inF0) |
| 196: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 195 |
| 197: 6(float) Load 11(inF0) |
| 198: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 197 |
| 200: 6(float) FMul 198 199 |
| 201: 6(float) Load 11(inF0) |
| 202: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 201 |
| 203: 6(float) Load 11(inF0) |
| 204: 6(float) Load 12(inF1) |
| 205: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 203 204 |
| 206: 6(float) Load 11(inF0) |
| 207: 6(float) Load 12(inF1) |
| 208: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 206 207 |
| 209: 6(float) Load 11(inF0) |
| 210: 6(float) Load 12(inF1) |
| 211: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 209 210 |
| 212: 6(float) Load 11(inF0) |
| 213: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 212 |
| 215: 146(int) BitReverse 214 |
| 216: 6(float) Load 11(inF0) |
| 217: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 216 |
| 218: 6(float) Load 11(inF0) |
| 219: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 218 |
| 220: 6(float) Load 11(inF0) |
| 222: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 220 133 221 |
| 223: 6(float) Load 11(inF0) |
| 224: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 223 |
| 225: 6(float) Load 11(inF0) |
| 226: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 225 |
| 227: 6(float) Load 11(inF0) |
| 228: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 227 |
| Store 12(inF1) 228 |
| 229: 6(float) Load 11(inF0) |
| 230: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 229 |
| Store 13(inF2) 230 |
| 231: 6(float) Load 11(inF0) |
| 232: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 231 |
| 233: 6(float) Load 11(inF0) |
| 234: 6(float) Load 12(inF1) |
| 235: 6(float) Load 13(inF2) |
| 236: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 233 234 235 |
| 237: 6(float) Load 11(inF0) |
| 238: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 237 |
| 239: 6(float) Load 11(inF0) |
| 240: 6(float) Load 12(inF1) |
| 241: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 239 240 |
| 242: 6(float) Load 11(inF0) |
| 243: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 242 |
| 244: 6(float) Load 11(inF0) |
| 245: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 244 |
| 246: 6(float) Load 11(inF0) |
| 247: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 246 |
| ReturnValue 133 |
| FunctionEnd |
| 22(VertexShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18 |
| 19(inF0): 7(ptr) FunctionParameter |
| 20(inF1): 7(ptr) FunctionParameter |
| 21(inF2): 7(ptr) FunctionParameter |
| 23: Label |
| ReturnValue 133 |
| FunctionEnd |
| 34(VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28 |
| 29(inF0): 25(ptr) FunctionParameter |
| 30(inF1): 25(ptr) FunctionParameter |
| 31(inF2): 25(ptr) FunctionParameter |
| 32(inU0): 27(ptr) FunctionParameter |
| 33(inU1): 27(ptr) FunctionParameter |
| 35: Label |
| 252: 24(fvec2) Load 29(inF0) |
| 255: 253(bvec2) FOrdNotEqual 252 254 |
| 256: 132(bool) All 255 |
| 257: 24(fvec2) Load 29(inF0) |
| 258: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 257 |
| 259: 24(fvec2) Load 29(inF0) |
| 260: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 259 |
| 261: 24(fvec2) Load 29(inF0) |
| 262: 253(bvec2) FOrdNotEqual 261 254 |
| 263: 132(bool) Any 262 |
| 264: 24(fvec2) Load 29(inF0) |
| 265: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 264 |
| 266: 24(fvec2) Load 29(inF0) |
| 268: 267(ivec2) Bitcast 266 |
| 269: 24(fvec2) Load 29(inF0) |
| 270: 26(ivec2) Bitcast 269 |
| 271: 26(ivec2) Load 32(inU0) |
| 272: 24(fvec2) Bitcast 271 |
| 273: 24(fvec2) Load 29(inF0) |
| 274: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 273 |
| 275: 24(fvec2) Load 29(inF0) |
| 276: 24(fvec2) Load 30(inF1) |
| 277: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 275 276 |
| 278: 24(fvec2) Load 29(inF0) |
| 279: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 278 |
| 280: 24(fvec2) Load 29(inF0) |
| 281: 24(fvec2) Load 30(inF1) |
| 282: 24(fvec2) Load 31(inF2) |
| 283: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 280 281 282 |
| 284: 24(fvec2) Load 29(inF0) |
| 285: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 284 |
| 286: 24(fvec2) Load 29(inF0) |
| 287: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 286 |
| 290: 267(ivec2) BitCount 289 |
| 291: 24(fvec2) Load 29(inF0) |
| 292: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 291 |
| 293: 24(fvec2) Load 29(inF0) |
| 294: 24(fvec2) Load 30(inF1) |
| 295: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 293 294 |
| 296: 24(fvec2) Load 29(inF0) |
| 297: 24(fvec2) Load 30(inF1) |
| 298: 6(float) Dot 296 297 |
| 299: 24(fvec2) Load 29(inF0) |
| 300: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 299 |
| 301: 24(fvec2) Load 29(inF0) |
| 302: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 301 |
| 303: 24(fvec2) Load 29(inF0) |
| 304: 24(fvec2) Load 30(inF1) |
| 305: 24(fvec2) Load 31(inF2) |
| 306: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 303 304 305 |
| 307: 146(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 167 |
| 308: 146(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 167 |
| 309: 24(fvec2) Load 29(inF0) |
| 310: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 309 |
| 311: 24(fvec2) Load 29(inF0) |
| 312: 24(fvec2) Load 30(inF1) |
| 313: 24(fvec2) FMod 311 312 |
| 314: 24(fvec2) Load 29(inF0) |
| 315: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 314 |
| 316: 24(fvec2) Load 29(inF0) |
| 317: 253(bvec2) IsInf 316 |
| 318: 24(fvec2) Load 29(inF0) |
| 319: 253(bvec2) IsNan 318 |
| 320: 24(fvec2) Load 29(inF0) |
| 321: 24(fvec2) Load 30(inF1) |
| 322: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 320 321 |
| 323: 24(fvec2) Load 29(inF0) |
| 324: 24(fvec2) Load 30(inF1) |
| 325: 24(fvec2) Load 31(inF2) |
| 326: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 323 324 325 |
| 327: 24(fvec2) Load 29(inF0) |
| 328: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 327 |
| 329: 24(fvec2) Load 29(inF0) |
| 330: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 329 |
| 331: 24(fvec2) Load 29(inF0) |
| 332: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 331 |
| 333: 24(fvec2) VectorTimesScalar 332 199 |
| 334: 24(fvec2) Load 29(inF0) |
| 335: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 334 |
| 336: 24(fvec2) Load 29(inF0) |
| 337: 24(fvec2) Load 30(inF1) |
| 338: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 336 337 |
| 339: 24(fvec2) Load 29(inF0) |
| 340: 24(fvec2) Load 30(inF1) |
| 341: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 339 340 |
| 342: 24(fvec2) Load 29(inF0) |
| 343: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 342 |
| 344: 24(fvec2) Load 29(inF0) |
| 345: 24(fvec2) Load 30(inF1) |
| 346: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 344 345 |
| 347: 24(fvec2) Load 29(inF0) |
| 348: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 347 |
| 349: 24(fvec2) Load 29(inF0) |
| 350: 24(fvec2) Load 30(inF1) |
| 351: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 349 350 |
| 352: 24(fvec2) Load 29(inF0) |
| 353: 24(fvec2) Load 30(inF1) |
| 355: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 352 353 354 |
| 358: 267(ivec2) BitReverse 357 |
| 359: 24(fvec2) Load 29(inF0) |
| 360: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 359 |
| 361: 24(fvec2) Load 29(inF0) |
| 362: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 361 |
| 363: 24(fvec2) Load 29(inF0) |
| 364: 24(fvec2) CompositeConstruct 133 133 |
| 365: 24(fvec2) CompositeConstruct 221 221 |
| 366: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 363 364 365 |
| 367: 24(fvec2) Load 29(inF0) |
| 368: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 367 |
| 369: 24(fvec2) Load 29(inF0) |
| 370: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 369 |
| 371: 24(fvec2) Load 29(inF0) |
| 372: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 371 |
| Store 30(inF1) 372 |
| 373: 24(fvec2) Load 29(inF0) |
| 374: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 373 |
| Store 31(inF2) 374 |
| 375: 24(fvec2) Load 29(inF0) |
| 376: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 375 |
| 377: 24(fvec2) Load 29(inF0) |
| 378: 24(fvec2) Load 30(inF1) |
| 379: 24(fvec2) Load 31(inF2) |
| 380: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 377 378 379 |
| 381: 24(fvec2) Load 29(inF0) |
| 382: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 381 |
| 383: 24(fvec2) Load 29(inF0) |
| 384: 24(fvec2) Load 30(inF1) |
| 385: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 383 384 |
| 386: 24(fvec2) Load 29(inF0) |
| 387: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 386 |
| 388: 24(fvec2) Load 29(inF0) |
| 389: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 388 |
| 390: 24(fvec2) Load 29(inF0) |
| 391: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 390 |
| ReturnValue 392 |
| FunctionEnd |
| 46(VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40 |
| 41(inF0): 37(ptr) FunctionParameter |
| 42(inF1): 37(ptr) FunctionParameter |
| 43(inF2): 37(ptr) FunctionParameter |
| 44(inU0): 39(ptr) FunctionParameter |
| 45(inU1): 39(ptr) FunctionParameter |
| 47: Label |
| 395: 36(fvec3) Load 41(inF0) |
| 398: 396(bvec3) FOrdNotEqual 395 397 |
| 399: 132(bool) All 398 |
| 400: 36(fvec3) Load 41(inF0) |
| 401: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 400 |
| 402: 36(fvec3) Load 41(inF0) |
| 403: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 402 |
| 404: 36(fvec3) Load 41(inF0) |
| 405: 396(bvec3) FOrdNotEqual 404 397 |
| 406: 132(bool) Any 405 |
| 407: 36(fvec3) Load 41(inF0) |
| 408: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 407 |
| 409: 36(fvec3) Load 41(inF0) |
| 411: 410(ivec3) Bitcast 409 |
| 412: 36(fvec3) Load 41(inF0) |
| 413: 38(ivec3) Bitcast 412 |
| 414: 38(ivec3) Load 44(inU0) |
| 415: 36(fvec3) Bitcast 414 |
| 416: 36(fvec3) Load 41(inF0) |
| 417: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 416 |
| 418: 36(fvec3) Load 41(inF0) |
| 419: 36(fvec3) Load 42(inF1) |
| 420: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 418 419 |
| 421: 36(fvec3) Load 41(inF0) |
| 422: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 421 |
| 423: 36(fvec3) Load 41(inF0) |
| 424: 36(fvec3) Load 42(inF1) |
| 425: 36(fvec3) Load 43(inF2) |
| 426: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 423 424 425 |
| 427: 36(fvec3) Load 41(inF0) |
| 428: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 427 |
| 429: 36(fvec3) Load 41(inF0) |
| 430: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 429 |
| 433: 410(ivec3) BitCount 432 |
| 434: 36(fvec3) Load 41(inF0) |
| 435: 36(fvec3) Load 42(inF1) |
| 436: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 434 435 |
| 437: 36(fvec3) Load 41(inF0) |
| 438: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 437 |
| 439: 36(fvec3) Load 41(inF0) |
| 440: 36(fvec3) Load 42(inF1) |
| 441: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 439 440 |
| 442: 36(fvec3) Load 41(inF0) |
| 443: 36(fvec3) Load 42(inF1) |
| 444: 6(float) Dot 442 443 |
| 445: 36(fvec3) Load 41(inF0) |
| 446: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 445 |
| 447: 36(fvec3) Load 41(inF0) |
| 448: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 447 |
| 449: 36(fvec3) Load 41(inF0) |
| 450: 36(fvec3) Load 42(inF1) |
| 451: 36(fvec3) Load 43(inF2) |
| 452: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 449 450 451 |
| 453: 146(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 167 |
| 454: 146(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 167 |
| 455: 36(fvec3) Load 41(inF0) |
| 456: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 455 |
| 457: 36(fvec3) Load 41(inF0) |
| 458: 36(fvec3) Load 42(inF1) |
| 459: 36(fvec3) FMod 457 458 |
| 460: 36(fvec3) Load 41(inF0) |
| 461: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 460 |
| 462: 36(fvec3) Load 41(inF0) |
| 463: 396(bvec3) IsInf 462 |
| 464: 36(fvec3) Load 41(inF0) |
| 465: 396(bvec3) IsNan 464 |
| 466: 36(fvec3) Load 41(inF0) |
| 467: 36(fvec3) Load 42(inF1) |
| 468: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 466 467 |
| 469: 36(fvec3) Load 41(inF0) |
| 470: 36(fvec3) Load 42(inF1) |
| 471: 36(fvec3) Load 43(inF2) |
| 472: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 469 470 471 |
| 473: 36(fvec3) Load 41(inF0) |
| 474: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 473 |
| 475: 36(fvec3) Load 41(inF0) |
| 476: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 475 |
| 477: 36(fvec3) Load 41(inF0) |
| 478: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 477 |
| 479: 36(fvec3) VectorTimesScalar 478 199 |
| 480: 36(fvec3) Load 41(inF0) |
| 481: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 480 |
| 482: 36(fvec3) Load 41(inF0) |
| 483: 36(fvec3) Load 42(inF1) |
| 484: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 482 483 |
| 485: 36(fvec3) Load 41(inF0) |
| 486: 36(fvec3) Load 42(inF1) |
| 487: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 485 486 |
| 488: 36(fvec3) Load 41(inF0) |
| 489: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 488 |
| 490: 36(fvec3) Load 41(inF0) |
| 491: 36(fvec3) Load 42(inF1) |
| 492: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 490 491 |
| 493: 36(fvec3) Load 41(inF0) |
| 494: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 493 |
| 495: 36(fvec3) Load 41(inF0) |
| 496: 36(fvec3) Load 42(inF1) |
| 497: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 495 496 |
| 498: 36(fvec3) Load 41(inF0) |
| 499: 36(fvec3) Load 42(inF1) |
| 500: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 498 499 354 |
| 502: 410(ivec3) BitReverse 501 |
| 503: 36(fvec3) Load 41(inF0) |
| 504: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 503 |
| 505: 36(fvec3) Load 41(inF0) |
| 506: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 505 |
| 507: 36(fvec3) Load 41(inF0) |
| 508: 36(fvec3) CompositeConstruct 133 133 133 |
| 509: 36(fvec3) CompositeConstruct 221 221 221 |
| 510: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 507 508 509 |
| 511: 36(fvec3) Load 41(inF0) |
| 512: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 511 |
| 513: 36(fvec3) Load 41(inF0) |
| 514: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 513 |
| 515: 36(fvec3) Load 41(inF0) |
| 516: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 515 |
| Store 42(inF1) 516 |
| 517: 36(fvec3) Load 41(inF0) |
| 518: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 517 |
| Store 43(inF2) 518 |
| 519: 36(fvec3) Load 41(inF0) |
| 520: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 519 |
| 521: 36(fvec3) Load 41(inF0) |
| 522: 36(fvec3) Load 42(inF1) |
| 523: 36(fvec3) Load 43(inF2) |
| 524: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 521 522 523 |
| 525: 36(fvec3) Load 41(inF0) |
| 526: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 525 |
| 527: 36(fvec3) Load 41(inF0) |
| 528: 36(fvec3) Load 42(inF1) |
| 529: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 527 528 |
| 530: 36(fvec3) Load 41(inF0) |
| 531: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 530 |
| 532: 36(fvec3) Load 41(inF0) |
| 533: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 532 |
| 534: 36(fvec3) Load 41(inF0) |
| 535: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 534 |
| ReturnValue 537 |
| FunctionEnd |
| 58(VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52 |
| 53(inF0): 49(ptr) FunctionParameter |
| 54(inF1): 49(ptr) FunctionParameter |
| 55(inF2): 49(ptr) FunctionParameter |
| 56(inU0): 51(ptr) FunctionParameter |
| 57(inU1): 51(ptr) FunctionParameter |
| 59: Label |
| 540: 48(fvec4) Load 53(inF0) |
| 543: 541(bvec4) FOrdNotEqual 540 542 |
| 544: 132(bool) All 543 |
| 545: 48(fvec4) Load 53(inF0) |
| 546: 48(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 545 |
| 547: 48(fvec4) Load 53(inF0) |
| 548: 48(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 547 |
| 549: 48(fvec4) Load 53(inF0) |
| 550: 541(bvec4) FOrdNotEqual 549 542 |
| 551: 132(bool) Any 550 |
| 552: 48(fvec4) Load 53(inF0) |
| 553: 48(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 552 |
| 554: 48(fvec4) Load 53(inF0) |
| 556: 555(ivec4) Bitcast 554 |
| 557: 48(fvec4) Load 53(inF0) |
| 558: 50(ivec4) Bitcast 557 |
| 559: 50(ivec4) Load 56(inU0) |
| 560: 48(fvec4) Bitcast 559 |
| 561: 48(fvec4) Load 53(inF0) |
| 562: 48(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 561 |
| 563: 48(fvec4) Load 53(inF0) |
| 564: 48(fvec4) Load 54(inF1) |
| 565: 48(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 563 564 |
| 566: 48(fvec4) Load 53(inF0) |
| 567: 48(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 566 |
| 568: 48(fvec4) Load 53(inF0) |
| 569: 48(fvec4) Load 54(inF1) |
| 570: 48(fvec4) Load 55(inF2) |
| 571: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 568 569 570 |
| 572: 48(fvec4) Load 53(inF0) |
| 573: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 572 |
| 574: 48(fvec4) Load 53(inF0) |
| 575: 48(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 574 |
| 577: 555(ivec4) BitCount 576 |
| 578: 48(fvec4) Load 53(inF0) |
| 579: 48(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 578 |
| 580: 48(fvec4) Load 53(inF0) |
| 581: 48(fvec4) Load 54(inF1) |
| 582: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 580 581 |
| 583: 48(fvec4) Load 53(inF0) |
| 584: 48(fvec4) Load 54(inF1) |
| 585: 6(float) Dot 583 584 |
| 587: 7(ptr) AccessChain 53(inF0) 586 |
| 588: 6(float) Load 587 |
| 589: 7(ptr) AccessChain 54(inF1) 586 |
| 590: 6(float) Load 589 |
| 591: 6(float) FMul 588 590 |
| 593: 7(ptr) AccessChain 53(inF0) 592 |
| 594: 6(float) Load 593 |
| 596: 7(ptr) AccessChain 54(inF1) 595 |
| 597: 6(float) Load 596 |
| 598: 48(fvec4) CompositeConstruct 221 591 594 597 |
| 599: 48(fvec4) Load 53(inF0) |
| 600: 48(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 599 |
| 601: 48(fvec4) Load 53(inF0) |
| 602: 48(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 601 |
| 603: 48(fvec4) Load 53(inF0) |
| 604: 48(fvec4) Load 54(inF1) |
| 605: 48(fvec4) Load 55(inF2) |
| 606: 48(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 603 604 605 |
| 607: 146(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 167 |
| 608: 146(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 167 |
| 609: 48(fvec4) Load 53(inF0) |
| 610: 48(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 609 |
| 611: 48(fvec4) Load 53(inF0) |
| 612: 48(fvec4) Load 54(inF1) |
| 613: 48(fvec4) FMod 611 612 |
| 614: 48(fvec4) Load 53(inF0) |
| 615: 48(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 614 |
| 616: 48(fvec4) Load 53(inF0) |
| 617: 541(bvec4) IsInf 616 |
| 618: 48(fvec4) Load 53(inF0) |
| 619: 541(bvec4) IsNan 618 |
| 620: 48(fvec4) Load 53(inF0) |
| 621: 48(fvec4) Load 54(inF1) |
| 622: 48(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 620 621 |
| 623: 48(fvec4) Load 53(inF0) |
| 624: 48(fvec4) Load 54(inF1) |
| 625: 48(fvec4) Load 55(inF2) |
| 626: 48(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 623 624 625 |
| 627: 48(fvec4) Load 53(inF0) |
| 628: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 627 |
| 629: 48(fvec4) Load 53(inF0) |
| 630: 48(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 629 |
| 631: 48(fvec4) Load 53(inF0) |
| 632: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 631 |
| 633: 48(fvec4) VectorTimesScalar 632 199 |
| 634: 48(fvec4) Load 53(inF0) |
| 635: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 634 |
| 636: 48(fvec4) Load 53(inF0) |
| 637: 48(fvec4) Load 54(inF1) |
| 638: 48(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 636 637 |
| 639: 48(fvec4) Load 53(inF0) |
| 640: 48(fvec4) Load 54(inF1) |
| 641: 48(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 639 640 |
| 642: 48(fvec4) Load 53(inF0) |
| 643: 48(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 642 |
| 644: 48(fvec4) Load 53(inF0) |
| 645: 48(fvec4) Load 54(inF1) |
| 646: 48(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 644 645 |
| 647: 48(fvec4) Load 53(inF0) |
| 648: 48(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 647 |
| 649: 48(fvec4) Load 53(inF0) |
| 650: 48(fvec4) Load 54(inF1) |
| 651: 48(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 649 650 |
| 652: 48(fvec4) Load 53(inF0) |
| 653: 48(fvec4) Load 54(inF1) |
| 654: 48(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 652 653 354 |
| 657: 555(ivec4) BitReverse 656 |
| 658: 48(fvec4) Load 53(inF0) |
| 659: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 658 |
| 660: 48(fvec4) Load 53(inF0) |
| 661: 48(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 660 |
| 662: 48(fvec4) Load 53(inF0) |
| 663: 48(fvec4) CompositeConstruct 133 133 133 133 |
| 664: 48(fvec4) CompositeConstruct 221 221 221 221 |
| 665: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 662 663 664 |
| 666: 48(fvec4) Load 53(inF0) |
| 667: 48(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 666 |
| 668: 48(fvec4) Load 53(inF0) |
| 669: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 668 |
| 670: 48(fvec4) Load 53(inF0) |
| 671: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 670 |
| Store 54(inF1) 671 |
| 672: 48(fvec4) Load 53(inF0) |
| 673: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 672 |
| Store 55(inF2) 673 |
| 674: 48(fvec4) Load 53(inF0) |
| 675: 48(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 674 |
| 676: 48(fvec4) Load 53(inF0) |
| 677: 48(fvec4) Load 54(inF1) |
| 678: 48(fvec4) Load 55(inF2) |
| 679: 48(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 676 677 678 |
| 680: 48(fvec4) Load 53(inF0) |
| 681: 48(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 680 |
| 682: 48(fvec4) Load 53(inF0) |
| 683: 48(fvec4) Load 54(inF1) |
| 684: 48(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 682 683 |
| 685: 48(fvec4) Load 53(inF0) |
| 686: 48(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 685 |
| 687: 48(fvec4) Load 53(inF0) |
| 688: 48(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 687 |
| 689: 48(fvec4) Load 53(inF0) |
| 690: 48(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 689 |
| ReturnValue 692 |
| FunctionEnd |
| 66(VertexShaderFunction2x2(mf22;mf22;mf22;): 60 Function None 62 |
| 63(inF0): 61(ptr) FunctionParameter |
| 64(inF1): 61(ptr) FunctionParameter |
| 65(inF2): 61(ptr) FunctionParameter |
| 67: Label |
| 695: 60 Load 63(inF0) |
| 697: 696 FOrdNotEqual 695 133 |
| 698: 132(bool) All 697 |
| 699: 60 Load 63(inF0) |
| 700: 60 ExtInst 1(GLSL.std.450) 4(FAbs) 699 |
| 701: 60 Load 63(inF0) |
| 702: 60 ExtInst 1(GLSL.std.450) 17(Acos) 701 |
| 703: 60 Load 63(inF0) |
| 704: 696 FOrdNotEqual 703 133 |
| 705: 132(bool) Any 704 |
| 706: 60 Load 63(inF0) |
| 707: 60 ExtInst 1(GLSL.std.450) 16(Asin) 706 |
| 708: 60 Load 63(inF0) |
| 709: 60 ExtInst 1(GLSL.std.450) 18(Atan) 708 |
| 710: 60 Load 63(inF0) |
| 711: 60 Load 64(inF1) |
| 712: 60 ExtInst 1(GLSL.std.450) 25(Atan2) 710 711 |
| 713: 60 Load 63(inF0) |
| 714: 60 ExtInst 1(GLSL.std.450) 9(Ceil) 713 |
| 715: 60 Load 63(inF0) |
| 716: 60 Load 64(inF1) |
| 717: 60 Load 65(inF2) |
| 718: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 715 716 717 |
| 719: 60 Load 63(inF0) |
| 720: 60 ExtInst 1(GLSL.std.450) 14(Cos) 719 |
| 721: 60 Load 63(inF0) |
| 722: 60 ExtInst 1(GLSL.std.450) 20(Cosh) 721 |
| 723: 60 Load 63(inF0) |
| 724: 60 ExtInst 1(GLSL.std.450) 12(Degrees) 723 |
| 725: 60 Load 63(inF0) |
| 726: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 725 |
| 727: 60 Load 63(inF0) |
| 728: 60 ExtInst 1(GLSL.std.450) 27(Exp) 727 |
| 729: 60 Load 63(inF0) |
| 730: 60 ExtInst 1(GLSL.std.450) 29(Exp2) 729 |
| 731: 146(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 167 |
| 732: 146(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 167 |
| 733: 60 Load 63(inF0) |
| 734: 60 ExtInst 1(GLSL.std.450) 8(Floor) 733 |
| 735: 60 Load 63(inF0) |
| 736: 60 Load 64(inF1) |
| 737: 24(fvec2) CompositeExtract 735 0 |
| 738: 24(fvec2) CompositeExtract 736 0 |
| 739: 24(fvec2) FMod 737 738 |
| 740: 24(fvec2) CompositeExtract 735 1 |
| 741: 24(fvec2) CompositeExtract 736 1 |
| 742: 24(fvec2) FMod 740 741 |
| 743: 60 CompositeConstruct 739 742 |
| 744: 60 Load 63(inF0) |
| 745: 60 ExtInst 1(GLSL.std.450) 10(Fract) 744 |
| 746: 60 Load 63(inF0) |
| 747: 60 Load 64(inF1) |
| 748: 60 ExtInst 1(GLSL.std.450) 53(Ldexp) 746 747 |
| 749: 60 Load 63(inF0) |
| 750: 60 Load 64(inF1) |
| 751: 60 Load 65(inF2) |
| 752: 60 ExtInst 1(GLSL.std.450) 46(FMix) 749 750 751 |
| 753: 60 Load 63(inF0) |
| 754: 60 ExtInst 1(GLSL.std.450) 28(Log) 753 |
| 755: 60 Load 63(inF0) |
| 756: 60 ExtInst 1(GLSL.std.450) 30(Log2) 755 |
| 757: 60 MatrixTimesScalar 756 199 |
| 758: 60 Load 63(inF0) |
| 759: 60 ExtInst 1(GLSL.std.450) 30(Log2) 758 |
| 760: 60 Load 63(inF0) |
| 761: 60 Load 64(inF1) |
| 762: 60 ExtInst 1(GLSL.std.450) 40(FMax) 760 761 |
| 763: 60 Load 63(inF0) |
| 764: 60 Load 64(inF1) |
| 765: 60 ExtInst 1(GLSL.std.450) 37(FMin) 763 764 |
| 766: 60 Load 63(inF0) |
| 767: 60 Load 64(inF1) |
| 768: 60 ExtInst 1(GLSL.std.450) 26(Pow) 766 767 |
| 769: 60 Load 63(inF0) |
| 770: 60 ExtInst 1(GLSL.std.450) 11(Radians) 769 |
| 771: 60 Load 63(inF0) |
| 772: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 771 |
| 773: 60 Load 63(inF0) |
| 774: 60 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 773 |
| 775: 60 Load 63(inF0) |
| 776: 24(fvec2) CompositeConstruct 133 133 |
| 777: 24(fvec2) CompositeConstruct 221 221 |
| 778: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 775 776 777 |
| 779: 60 Load 63(inF0) |
| 780: 60 ExtInst 1(GLSL.std.450) 6(FSign) 779 |
| 781: 60 Load 63(inF0) |
| 782: 60 ExtInst 1(GLSL.std.450) 13(Sin) 781 |
| 783: 60 Load 63(inF0) |
| 784: 60 ExtInst 1(GLSL.std.450) 13(Sin) 783 |
| Store 64(inF1) 784 |
| 785: 60 Load 63(inF0) |
| 786: 60 ExtInst 1(GLSL.std.450) 14(Cos) 785 |
| Store 65(inF2) 786 |
| 787: 60 Load 63(inF0) |
| 788: 60 ExtInst 1(GLSL.std.450) 19(Sinh) 787 |
| 789: 60 Load 63(inF0) |
| 790: 60 Load 64(inF1) |
| 791: 60 Load 65(inF2) |
| 792: 60 ExtInst 1(GLSL.std.450) 49(SmoothStep) 789 790 791 |
| 793: 60 Load 63(inF0) |
| 794: 60 ExtInst 1(GLSL.std.450) 31(Sqrt) 793 |
| 795: 60 Load 63(inF0) |
| 796: 60 Load 64(inF1) |
| 797: 60 ExtInst 1(GLSL.std.450) 48(Step) 795 796 |
| 798: 60 Load 63(inF0) |
| 799: 60 ExtInst 1(GLSL.std.450) 15(Tan) 798 |
| 800: 60 Load 63(inF0) |
| 801: 60 ExtInst 1(GLSL.std.450) 21(Tanh) 800 |
| 802: 60 Load 63(inF0) |
| 803: 60 Transpose 802 |
| 804: 60 Load 63(inF0) |
| 805: 60 ExtInst 1(GLSL.std.450) 3(Trunc) 804 |
| ReturnValue 807 |
| FunctionEnd |
| 74(VertexShaderFunction3x3(mf33;mf33;mf33;): 68 Function None 70 |
| 71(inF0): 69(ptr) FunctionParameter |
| 72(inF1): 69(ptr) FunctionParameter |
| 73(inF2): 69(ptr) FunctionParameter |
| 75: Label |
| 810: 68 Load 71(inF0) |
| 812: 811 FOrdNotEqual 810 133 |
| 813: 132(bool) All 812 |
| 814: 68 Load 71(inF0) |
| 815: 68 ExtInst 1(GLSL.std.450) 4(FAbs) 814 |
| 816: 68 Load 71(inF0) |
| 817: 68 ExtInst 1(GLSL.std.450) 17(Acos) 816 |
| 818: 68 Load 71(inF0) |
| 819: 811 FOrdNotEqual 818 133 |
| 820: 132(bool) Any 819 |
| 821: 68 Load 71(inF0) |
| 822: 68 ExtInst 1(GLSL.std.450) 16(Asin) 821 |
| 823: 68 Load 71(inF0) |
| 824: 68 ExtInst 1(GLSL.std.450) 18(Atan) 823 |
| 825: 68 Load 71(inF0) |
| 826: 68 Load 72(inF1) |
| 827: 68 ExtInst 1(GLSL.std.450) 25(Atan2) 825 826 |
| 828: 68 Load 71(inF0) |
| 829: 68 ExtInst 1(GLSL.std.450) 9(Ceil) 828 |
| 830: 68 Load 71(inF0) |
| 831: 68 Load 72(inF1) |
| 832: 68 Load 73(inF2) |
| 833: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 830 831 832 |
| 834: 68 Load 71(inF0) |
| 835: 68 ExtInst 1(GLSL.std.450) 14(Cos) 834 |
| 836: 68 Load 71(inF0) |
| 837: 68 ExtInst 1(GLSL.std.450) 20(Cosh) 836 |
| 838: 68 Load 71(inF0) |
| 839: 68 ExtInst 1(GLSL.std.450) 12(Degrees) 838 |
| 840: 68 Load 71(inF0) |
| 841: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 840 |
| 842: 68 Load 71(inF0) |
| 843: 68 ExtInst 1(GLSL.std.450) 27(Exp) 842 |
| 844: 68 Load 71(inF0) |
| 845: 68 ExtInst 1(GLSL.std.450) 29(Exp2) 844 |
| 846: 146(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 167 |
| 847: 146(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 167 |
| 848: 68 Load 71(inF0) |
| 849: 68 ExtInst 1(GLSL.std.450) 8(Floor) 848 |
| 850: 68 Load 71(inF0) |
| 851: 68 Load 72(inF1) |
| 852: 36(fvec3) CompositeExtract 850 0 |
| 853: 36(fvec3) CompositeExtract 851 0 |
| 854: 36(fvec3) FMod 852 853 |
| 855: 36(fvec3) CompositeExtract 850 1 |
| 856: 36(fvec3) CompositeExtract 851 1 |
| 857: 36(fvec3) FMod 855 856 |
| 858: 36(fvec3) CompositeExtract 850 2 |
| 859: 36(fvec3) CompositeExtract 851 2 |
| 860: 36(fvec3) FMod 858 859 |
| 861: 68 CompositeConstruct 854 857 860 |
| 862: 68 Load 71(inF0) |
| 863: 68 ExtInst 1(GLSL.std.450) 10(Fract) 862 |
| 864: 68 Load 71(inF0) |
| 865: 68 Load 72(inF1) |
| 866: 68 ExtInst 1(GLSL.std.450) 53(Ldexp) 864 865 |
| 867: 68 Load 71(inF0) |
| 868: 68 Load 72(inF1) |
| 869: 68 Load 73(inF2) |
| 870: 68 ExtInst 1(GLSL.std.450) 46(FMix) 867 868 869 |
| 871: 68 Load 71(inF0) |
| 872: 68 ExtInst 1(GLSL.std.450) 28(Log) 871 |
| 873: 68 Load 71(inF0) |
| 874: 68 ExtInst 1(GLSL.std.450) 30(Log2) 873 |
| 875: 68 MatrixTimesScalar 874 199 |
| 876: 68 Load 71(inF0) |
| 877: 68 ExtInst 1(GLSL.std.450) 30(Log2) 876 |
| 878: 68 Load 71(inF0) |
| 879: 68 Load 72(inF1) |
| 880: 68 ExtInst 1(GLSL.std.450) 40(FMax) 878 879 |
| 881: 68 Load 71(inF0) |
| 882: 68 Load 72(inF1) |
| 883: 68 ExtInst 1(GLSL.std.450) 37(FMin) 881 882 |
| 884: 68 Load 71(inF0) |
| 885: 68 Load 72(inF1) |
| 886: 68 ExtInst 1(GLSL.std.450) 26(Pow) 884 885 |
| 887: 68 Load 71(inF0) |
| 888: 68 ExtInst 1(GLSL.std.450) 11(Radians) 887 |
| 889: 68 Load 71(inF0) |
| 890: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 889 |
| 891: 68 Load 71(inF0) |
| 892: 68 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 891 |
| 893: 68 Load 71(inF0) |
| 894: 36(fvec3) CompositeConstruct 133 133 133 |
| 895: 36(fvec3) CompositeConstruct 221 221 221 |
| 896: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 893 894 895 |
| 897: 68 Load 71(inF0) |
| 898: 68 ExtInst 1(GLSL.std.450) 6(FSign) 897 |
| 899: 68 Load 71(inF0) |
| 900: 68 ExtInst 1(GLSL.std.450) 13(Sin) 899 |
| 901: 68 Load 71(inF0) |
| 902: 68 ExtInst 1(GLSL.std.450) 13(Sin) 901 |
| Store 72(inF1) 902 |
| 903: 68 Load 71(inF0) |
| 904: 68 ExtInst 1(GLSL.std.450) 14(Cos) 903 |
| Store 73(inF2) 904 |
| 905: 68 Load 71(inF0) |
| 906: 68 ExtInst 1(GLSL.std.450) 19(Sinh) 905 |
| 907: 68 Load 71(inF0) |
| 908: 68 Load 72(inF1) |
| 909: 68 Load 73(inF2) |
| 910: 68 ExtInst 1(GLSL.std.450) 49(SmoothStep) 907 908 909 |
| 911: 68 Load 71(inF0) |
| 912: 68 ExtInst 1(GLSL.std.450) 31(Sqrt) 911 |
| 913: 68 Load 71(inF0) |
| 914: 68 Load 72(inF1) |
| 915: 68 ExtInst 1(GLSL.std.450) 48(Step) 913 914 |
| 916: 68 Load 71(inF0) |
| 917: 68 ExtInst 1(GLSL.std.450) 15(Tan) 916 |
| 918: 68 Load 71(inF0) |
| 919: 68 ExtInst 1(GLSL.std.450) 21(Tanh) 918 |
| 920: 68 Load 71(inF0) |
| 921: 68 Transpose 920 |
| 922: 68 Load 71(inF0) |
| 923: 68 ExtInst 1(GLSL.std.450) 3(Trunc) 922 |
| ReturnValue 925 |
| FunctionEnd |
| 82(VertexShaderFunction4x4(mf44;mf44;mf44;): 76 Function None 78 |
| 79(inF0): 77(ptr) FunctionParameter |
| 80(inF1): 77(ptr) FunctionParameter |
| 81(inF2): 77(ptr) FunctionParameter |
| 83: Label |
| 928: 76 Load 79(inF0) |
| 930: 929 FOrdNotEqual 928 133 |
| 931: 132(bool) All 930 |
| 932: 76 Load 79(inF0) |
| 933: 76 ExtInst 1(GLSL.std.450) 4(FAbs) 932 |
| 934: 76 Load 79(inF0) |
| 935: 76 ExtInst 1(GLSL.std.450) 17(Acos) 934 |
| 936: 76 Load 79(inF0) |
| 937: 929 FOrdNotEqual 936 133 |
| 938: 132(bool) Any 937 |
| 939: 76 Load 79(inF0) |
| 940: 76 ExtInst 1(GLSL.std.450) 16(Asin) 939 |
| 941: 76 Load 79(inF0) |
| 942: 76 ExtInst 1(GLSL.std.450) 18(Atan) 941 |
| 943: 76 Load 79(inF0) |
| 944: 76 Load 80(inF1) |
| 945: 76 ExtInst 1(GLSL.std.450) 25(Atan2) 943 944 |
| 946: 76 Load 79(inF0) |
| 947: 76 ExtInst 1(GLSL.std.450) 9(Ceil) 946 |
| 948: 76 Load 79(inF0) |
| 949: 76 Load 80(inF1) |
| 950: 76 Load 81(inF2) |
| 951: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 948 949 950 |
| 952: 76 Load 79(inF0) |
| 953: 76 ExtInst 1(GLSL.std.450) 14(Cos) 952 |
| 954: 76 Load 79(inF0) |
| 955: 76 ExtInst 1(GLSL.std.450) 20(Cosh) 954 |
| 956: 76 Load 79(inF0) |
| 957: 76 ExtInst 1(GLSL.std.450) 12(Degrees) 956 |
| 958: 76 Load 79(inF0) |
| 959: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 958 |
| 960: 76 Load 79(inF0) |
| 961: 76 ExtInst 1(GLSL.std.450) 27(Exp) 960 |
| 962: 76 Load 79(inF0) |
| 963: 76 ExtInst 1(GLSL.std.450) 29(Exp2) 962 |
| 964: 146(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 167 |
| 965: 146(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 167 |
| 966: 76 Load 79(inF0) |
| 967: 76 ExtInst 1(GLSL.std.450) 8(Floor) 966 |
| 968: 76 Load 79(inF0) |
| 969: 76 Load 80(inF1) |
| 970: 48(fvec4) CompositeExtract 968 0 |
| 971: 48(fvec4) CompositeExtract 969 0 |
| 972: 48(fvec4) FMod 970 971 |
| 973: 48(fvec4) CompositeExtract 968 1 |
| 974: 48(fvec4) CompositeExtract 969 1 |
| 975: 48(fvec4) FMod 973 974 |
| 976: 48(fvec4) CompositeExtract 968 2 |
| 977: 48(fvec4) CompositeExtract 969 2 |
| 978: 48(fvec4) FMod 976 977 |
| 979: 48(fvec4) CompositeExtract 968 3 |
| 980: 48(fvec4) CompositeExtract 969 3 |
| 981: 48(fvec4) FMod 979 980 |
| 982: 76 CompositeConstruct 972 975 978 981 |
| 983: 76 Load 79(inF0) |
| 984: 76 ExtInst 1(GLSL.std.450) 10(Fract) 983 |
| 985: 76 Load 79(inF0) |
| 986: 76 Load 80(inF1) |
| 987: 76 ExtInst 1(GLSL.std.450) 53(Ldexp) 985 986 |
| 988: 76 Load 79(inF0) |
| 989: 76 Load 80(inF1) |
| 990: 76 Load 81(inF2) |
| 991: 76 ExtInst 1(GLSL.std.450) 46(FMix) 988 989 990 |
| 992: 76 Load 79(inF0) |
| 993: 76 ExtInst 1(GLSL.std.450) 28(Log) 992 |
| 994: 76 Load 79(inF0) |
| 995: 76 ExtInst 1(GLSL.std.450) 30(Log2) 994 |
| 996: 76 MatrixTimesScalar 995 199 |
| 997: 76 Load 79(inF0) |
| 998: 76 ExtInst 1(GLSL.std.450) 30(Log2) 997 |
| 999: 76 Load 79(inF0) |
| 1000: 76 Load 80(inF1) |
| 1001: 76 ExtInst 1(GLSL.std.450) 40(FMax) 999 1000 |
| 1002: 76 Load 79(inF0) |
| 1003: 76 Load 80(inF1) |
| 1004: 76 ExtInst 1(GLSL.std.450) 37(FMin) 1002 1003 |
| 1005: 76 Load 79(inF0) |
| 1006: 76 Load 80(inF1) |
| 1007: 76 ExtInst 1(GLSL.std.450) 26(Pow) 1005 1006 |
| 1008: 76 Load 79(inF0) |
| 1009: 76 ExtInst 1(GLSL.std.450) 11(Radians) 1008 |
| 1010: 76 Load 79(inF0) |
| 1011: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 1010 |
| 1012: 76 Load 79(inF0) |
| 1013: 76 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1012 |
| 1014: 76 Load 79(inF0) |
| 1015: 48(fvec4) CompositeConstruct 133 133 133 133 |
| 1016: 48(fvec4) CompositeConstruct 221 221 221 221 |
| 1017: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1014 1015 1016 |
| 1018: 76 Load 79(inF0) |
| 1019: 76 ExtInst 1(GLSL.std.450) 6(FSign) 1018 |
| 1020: 76 Load 79(inF0) |
| 1021: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1020 |
| 1022: 76 Load 79(inF0) |
| 1023: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1022 |
| Store 80(inF1) 1023 |
| 1024: 76 Load 79(inF0) |
| 1025: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1024 |
| Store 81(inF2) 1025 |
| 1026: 76 Load 79(inF0) |
| 1027: 76 ExtInst 1(GLSL.std.450) 19(Sinh) 1026 |
| 1028: 76 Load 79(inF0) |
| 1029: 76 Load 80(inF1) |
| 1030: 76 Load 81(inF2) |
| 1031: 76 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1028 1029 1030 |
| 1032: 76 Load 79(inF0) |
| 1033: 76 ExtInst 1(GLSL.std.450) 31(Sqrt) 1032 |
| 1034: 76 Load 79(inF0) |
| 1035: 76 Load 80(inF1) |
| 1036: 76 ExtInst 1(GLSL.std.450) 48(Step) 1034 1035 |
| 1037: 76 Load 79(inF0) |
| 1038: 76 ExtInst 1(GLSL.std.450) 15(Tan) 1037 |
| 1039: 76 Load 79(inF0) |
| 1040: 76 ExtInst 1(GLSL.std.450) 21(Tanh) 1039 |
| 1041: 76 Load 79(inF0) |
| 1042: 76 Transpose 1041 |
| 1043: 76 Load 79(inF0) |
| 1044: 76 ExtInst 1(GLSL.std.450) 3(Trunc) 1043 |
| ReturnValue 1046 |
| FunctionEnd |
| 91(TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 84 |
| 85(inF0): 7(ptr) FunctionParameter |
| 86(inF1): 7(ptr) FunctionParameter |
| 87(inFV0): 25(ptr) FunctionParameter |
| 88(inFV1): 25(ptr) FunctionParameter |
| 89(inFM0): 61(ptr) FunctionParameter |
| 90(inFM1): 61(ptr) FunctionParameter |
| 92: Label |
| 1049(r0): 7(ptr) Variable Function |
| 1053(r1): 25(ptr) Variable Function |
| 1057(r2): 25(ptr) Variable Function |
| 1061(r3): 7(ptr) Variable Function |
| 1065(r4): 25(ptr) Variable Function |
| 1069(r5): 25(ptr) Variable Function |
| 1073(r6): 61(ptr) Variable Function |
| 1077(r7): 61(ptr) Variable Function |
| 1081(r8): 61(ptr) Variable Function |
| 1050: 6(float) Load 86(inF1) |
| 1051: 6(float) Load 85(inF0) |
| 1052: 6(float) FMul 1050 1051 |
| Store 1049(r0) 1052 |
| 1054: 6(float) Load 85(inF0) |
| 1055: 24(fvec2) Load 87(inFV0) |
| 1056: 24(fvec2) VectorTimesScalar 1055 1054 |
| Store 1053(r1) 1056 |
| 1058: 24(fvec2) Load 87(inFV0) |
| 1059: 6(float) Load 85(inF0) |
| 1060: 24(fvec2) VectorTimesScalar 1058 1059 |
| Store 1057(r2) 1060 |
| 1062: 24(fvec2) Load 87(inFV0) |
| 1063: 24(fvec2) Load 88(inFV1) |
| 1064: 6(float) Dot 1062 1063 |
| Store 1061(r3) 1064 |
| 1066: 24(fvec2) Load 87(inFV0) |
| 1067: 60 Load 89(inFM0) |
| 1068: 24(fvec2) VectorTimesMatrix 1066 1067 |
| Store 1065(r4) 1068 |
| 1070: 60 Load 89(inFM0) |
| 1071: 24(fvec2) Load 87(inFV0) |
| 1072: 24(fvec2) MatrixTimesVector 1070 1071 |
| Store 1069(r5) 1072 |
| 1074: 6(float) Load 85(inF0) |
| 1075: 60 Load 89(inFM0) |
| 1076: 60 MatrixTimesScalar 1075 1074 |
| Store 1073(r6) 1076 |
| 1078: 60 Load 89(inFM0) |
| 1079: 6(float) Load 85(inF0) |
| 1080: 60 MatrixTimesScalar 1078 1079 |
| Store 1077(r7) 1080 |
| 1082: 60 Load 90(inFM1) |
| 1083: 60 Load 89(inFM0) |
| 1084: 60 MatrixTimesMatrix 1082 1083 |
| Store 1081(r8) 1084 |
| Return |
| FunctionEnd |
| 100(TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 93 |
| 94(inF0): 7(ptr) FunctionParameter |
| 95(inF1): 7(ptr) FunctionParameter |
| 96(inFV0): 37(ptr) FunctionParameter |
| 97(inFV1): 37(ptr) FunctionParameter |
| 98(inFM0): 69(ptr) FunctionParameter |
| 99(inFM1): 69(ptr) FunctionParameter |
| 101: Label |
| 1085(r0): 7(ptr) Variable Function |
| 1089(r1): 37(ptr) Variable Function |
| 1093(r2): 37(ptr) Variable Function |
| 1097(r3): 7(ptr) Variable Function |
| 1101(r4): 37(ptr) Variable Function |
| 1105(r5): 37(ptr) Variable Function |
| 1109(r6): 69(ptr) Variable Function |
| 1113(r7): 69(ptr) Variable Function |
| 1117(r8): 69(ptr) Variable Function |
| 1086: 6(float) Load 95(inF1) |
| 1087: 6(float) Load 94(inF0) |
| 1088: 6(float) FMul 1086 1087 |
| Store 1085(r0) 1088 |
| 1090: 6(float) Load 94(inF0) |
| 1091: 36(fvec3) Load 96(inFV0) |
| 1092: 36(fvec3) VectorTimesScalar 1091 1090 |
| Store 1089(r1) 1092 |
| 1094: 36(fvec3) Load 96(inFV0) |
| 1095: 6(float) Load 94(inF0) |
| 1096: 36(fvec3) VectorTimesScalar 1094 1095 |
| Store 1093(r2) 1096 |
| 1098: 36(fvec3) Load 96(inFV0) |
| 1099: 36(fvec3) Load 97(inFV1) |
| 1100: 6(float) Dot 1098 1099 |
| Store 1097(r3) 1100 |
| 1102: 36(fvec3) Load 96(inFV0) |
| 1103: 68 Load 98(inFM0) |
| 1104: 36(fvec3) VectorTimesMatrix 1102 1103 |
| Store 1101(r4) 1104 |
| 1106: 68 Load 98(inFM0) |
| 1107: 36(fvec3) Load 96(inFV0) |
| 1108: 36(fvec3) MatrixTimesVector 1106 1107 |
| Store 1105(r5) 1108 |
| 1110: 6(float) Load 94(inF0) |
| 1111: 68 Load 98(inFM0) |
| 1112: 68 MatrixTimesScalar 1111 1110 |
| Store 1109(r6) 1112 |
| 1114: 68 Load 98(inFM0) |
| 1115: 6(float) Load 94(inF0) |
| 1116: 68 MatrixTimesScalar 1114 1115 |
| Store 1113(r7) 1116 |
| 1118: 68 Load 99(inFM1) |
| 1119: 68 Load 98(inFM0) |
| 1120: 68 MatrixTimesMatrix 1118 1119 |
| Store 1117(r8) 1120 |
| Return |
| FunctionEnd |
| 109(TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 102 |
| 103(inF0): 7(ptr) FunctionParameter |
| 104(inF1): 7(ptr) FunctionParameter |
| 105(inFV0): 49(ptr) FunctionParameter |
| 106(inFV1): 49(ptr) FunctionParameter |
| 107(inFM0): 77(ptr) FunctionParameter |
| 108(inFM1): 77(ptr) FunctionParameter |
| 110: Label |
| 1121(r0): 7(ptr) Variable Function |
| 1125(r1): 49(ptr) Variable Function |
| 1129(r2): 49(ptr) Variable Function |
| 1133(r3): 7(ptr) Variable Function |
| 1137(r4): 49(ptr) Variable Function |
| 1141(r5): 49(ptr) Variable Function |
| 1145(r6): 77(ptr) Variable Function |
| 1149(r7): 77(ptr) Variable Function |
| 1153(r8): 77(ptr) Variable Function |
| 1122: 6(float) Load 104(inF1) |
| 1123: 6(float) Load 103(inF0) |
| 1124: 6(float) FMul 1122 1123 |
| Store 1121(r0) 1124 |
| 1126: 6(float) Load 103(inF0) |
| 1127: 48(fvec4) Load 105(inFV0) |
| 1128: 48(fvec4) VectorTimesScalar 1127 1126 |
| Store 1125(r1) 1128 |
| 1130: 48(fvec4) Load 105(inFV0) |
| 1131: 6(float) Load 103(inF0) |
| 1132: 48(fvec4) VectorTimesScalar 1130 1131 |
| Store 1129(r2) 1132 |
| 1134: 48(fvec4) Load 105(inFV0) |
| 1135: 48(fvec4) Load 106(inFV1) |
| 1136: 6(float) Dot 1134 1135 |
| Store 1133(r3) 1136 |
| 1138: 48(fvec4) Load 105(inFV0) |
| 1139: 76 Load 107(inFM0) |
| 1140: 48(fvec4) VectorTimesMatrix 1138 1139 |
| Store 1137(r4) 1140 |
| 1142: 76 Load 107(inFM0) |
| 1143: 48(fvec4) Load 105(inFV0) |
| 1144: 48(fvec4) MatrixTimesVector 1142 1143 |
| Store 1141(r5) 1144 |
| 1146: 6(float) Load 103(inF0) |
| 1147: 76 Load 107(inFM0) |
| 1148: 76 MatrixTimesScalar 1147 1146 |
| Store 1145(r6) 1148 |
| 1150: 76 Load 107(inFM0) |
| 1151: 6(float) Load 103(inF0) |
| 1152: 76 MatrixTimesScalar 1150 1151 |
| Store 1149(r7) 1152 |
| 1154: 76 Load 108(inFM1) |
| 1155: 76 Load 107(inFM0) |
| 1156: 76 MatrixTimesMatrix 1154 1155 |
| Store 1153(r8) 1156 |
| Return |
| FunctionEnd |
| 129(TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;): 2 Function None 119 |
| 120(inF0): 7(ptr) FunctionParameter |
| 121(inF1): 7(ptr) FunctionParameter |
| 122(inFV2): 25(ptr) FunctionParameter |
| 123(inFV3): 37(ptr) FunctionParameter |
| 124(inFM2x3): 112(ptr) FunctionParameter |
| 125(inFM3x2): 114(ptr) FunctionParameter |
| 126(inFM3x3): 69(ptr) FunctionParameter |
| 127(inFM3x4): 116(ptr) FunctionParameter |
| 128(inFM2x4): 118(ptr) FunctionParameter |
| 130: Label |
| 1157(r00): 7(ptr) Variable Function |
| 1161(r01): 25(ptr) Variable Function |
| 1165(r02): 37(ptr) Variable Function |
| 1169(r03): 25(ptr) Variable Function |
| 1173(r04): 37(ptr) Variable Function |
| 1177(r05): 7(ptr) Variable Function |
| 1181(r06): 7(ptr) Variable Function |
| 1185(r07): 37(ptr) Variable Function |
| 1189(r08): 25(ptr) Variable Function |
| 1193(r09): 25(ptr) Variable Function |
| 1197(r10): 37(ptr) Variable Function |
| 1201(r11): 112(ptr) Variable Function |
| 1205(r12): 114(ptr) Variable Function |
| 1209(r13): 61(ptr) Variable Function |
| 1213(r14): 112(ptr) Variable Function |
| 1217(r15): 118(ptr) Variable Function |
| 1221(r16): 116(ptr) Variable Function |
| 1158: 6(float) Load 121(inF1) |
| 1159: 6(float) Load 120(inF0) |
| 1160: 6(float) FMul 1158 1159 |
| Store 1157(r00) 1160 |
| 1162: 6(float) Load 120(inF0) |
| 1163: 24(fvec2) Load 122(inFV2) |
| 1164: 24(fvec2) VectorTimesScalar 1163 1162 |
| Store 1161(r01) 1164 |
| 1166: 6(float) Load 120(inF0) |
| 1167: 36(fvec3) Load 123(inFV3) |
| 1168: 36(fvec3) VectorTimesScalar 1167 1166 |
| Store 1165(r02) 1168 |
| 1170: 24(fvec2) Load 122(inFV2) |
| 1171: 6(float) Load 120(inF0) |
| 1172: 24(fvec2) VectorTimesScalar 1170 1171 |
| Store 1169(r03) 1172 |
| 1174: 36(fvec3) Load 123(inFV3) |
| 1175: 6(float) Load 120(inF0) |
| 1176: 36(fvec3) VectorTimesScalar 1174 1175 |
| Store 1173(r04) 1176 |
| 1178: 24(fvec2) Load 122(inFV2) |
| 1179: 24(fvec2) Load 122(inFV2) |
| 1180: 6(float) Dot 1178 1179 |
| Store 1177(r05) 1180 |
| 1182: 36(fvec3) Load 123(inFV3) |
| 1183: 36(fvec3) Load 123(inFV3) |
| 1184: 6(float) Dot 1182 1183 |
| Store 1181(r06) 1184 |
| 1186: 111 Load 124(inFM2x3) |
| 1187: 24(fvec2) Load 122(inFV2) |
| 1188: 36(fvec3) MatrixTimesVector 1186 1187 |
| Store 1185(r07) 1188 |
| 1190: 113 Load 125(inFM3x2) |
| 1191: 36(fvec3) Load 123(inFV3) |
| 1192: 24(fvec2) MatrixTimesVector 1190 1191 |
| Store 1189(r08) 1192 |
| 1194: 36(fvec3) Load 123(inFV3) |
| 1195: 111 Load 124(inFM2x3) |
| 1196: 24(fvec2) VectorTimesMatrix 1194 1195 |
| Store 1193(r09) 1196 |
| 1198: 24(fvec2) Load 122(inFV2) |
| 1199: 113 Load 125(inFM3x2) |
| 1200: 36(fvec3) VectorTimesMatrix 1198 1199 |
| Store 1197(r10) 1200 |
| 1202: 6(float) Load 120(inF0) |
| 1203: 111 Load 124(inFM2x3) |
| 1204: 111 MatrixTimesScalar 1203 1202 |
| Store 1201(r11) 1204 |
| 1206: 6(float) Load 120(inF0) |
| 1207: 113 Load 125(inFM3x2) |
| 1208: 113 MatrixTimesScalar 1207 1206 |
| Store 1205(r12) 1208 |
| 1210: 113 Load 125(inFM3x2) |
| 1211: 111 Load 124(inFM2x3) |
| 1212: 60 MatrixTimesMatrix 1210 1211 |
| Store 1209(r13) 1212 |
| 1214: 68 Load 126(inFM3x3) |
| 1215: 111 Load 124(inFM2x3) |
| 1216: 111 MatrixTimesMatrix 1214 1215 |
| Store 1213(r14) 1216 |
| 1218: 115 Load 127(inFM3x4) |
| 1219: 111 Load 124(inFM2x3) |
| 1220: 117 MatrixTimesMatrix 1218 1219 |
| Store 1217(r15) 1220 |
| 1222: 117 Load 128(inFM2x4) |
| 1223: 113 Load 125(inFM3x2) |
| 1224: 115 MatrixTimesMatrix 1222 1223 |
| Store 1221(r16) 1224 |
| Return |
| FunctionEnd |