| hlsl.mul-truncate.frag |
| WARNING: 0:24: '' : mul() matrix size mismatch |
| WARNING: 0:25: '' : mul() matrix size mismatch |
| WARNING: 0:28: '' : mul() matrix size mismatch |
| WARNING: 0:29: '' : mul() matrix size mismatch |
| WARNING: 0:32: '' : mul() matrix size mismatch |
| WARNING: 0:33: '' : mul() matrix size mismatch |
| WARNING: 0:34: '' : mul() matrix size mismatch |
| WARNING: 0:35: '' : mul() matrix size mismatch |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:18 Function Definition: @main( ( temp 4-component vector of float) |
| 0:18 Function Parameters: |
| 0:? Sequence |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp float) |
| 0:20 'r00' ( temp float) |
| 0:20 dot-product ( temp float) |
| 0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) |
| 0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:20 Constant: |
| 0:20 8 (const uint) |
| 0:20 Construct vec2 ( in 2-component vector of float) |
| 0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) |
| 0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:20 Constant: |
| 0:20 7 (const uint) |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp float) |
| 0:21 'r01' ( temp float) |
| 0:21 dot-product ( temp float) |
| 0:21 Construct vec2 ( in 2-component vector of float) |
| 0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:21 Constant: |
| 0:21 6 (const uint) |
| 0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) |
| 0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:21 Constant: |
| 0:21 8 (const uint) |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:24 'r10' ( temp 4-component vector of float) |
| 0:24 matrix-times-vector ( temp 4-component vector of float) |
| 0:24 Construct mat3x4 ( uniform 3X4 matrix of float) |
| 0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) |
| 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:24 Constant: |
| 0:24 0 (const uint) |
| 0:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) |
| 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:24 Constant: |
| 0:24 7 (const uint) |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp 4-component vector of float) |
| 0:25 'r11' ( temp 4-component vector of float) |
| 0:25 matrix-times-vector ( temp 4-component vector of float) |
| 0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float) |
| 0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:25 Constant: |
| 0:25 2 (const uint) |
| 0:25 Construct vec3 ( uniform 3-component vector of float) |
| 0:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:25 Constant: |
| 0:25 6 (const uint) |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:28 'r20' ( temp 4-component vector of float) |
| 0:28 vector-times-matrix ( temp 4-component vector of float) |
| 0:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) |
| 0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:28 Constant: |
| 0:28 7 (const uint) |
| 0:28 Construct mat4x3 ( uniform 4X3 matrix of float) |
| 0:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) |
| 0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:28 Constant: |
| 0:28 0 (const uint) |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp 4-component vector of float) |
| 0:29 'r21' ( temp 4-component vector of float) |
| 0:29 vector-times-matrix ( temp 4-component vector of float) |
| 0:29 Construct vec3 ( uniform 3-component vector of float) |
| 0:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:29 Constant: |
| 0:29 6 (const uint) |
| 0:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float) |
| 0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:29 Constant: |
| 0:29 1 (const uint) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 2X3 matrix of float) |
| 0:32 'r30' ( temp 2X3 matrix of float) |
| 0:32 matrix-multiply ( temp 2X3 matrix of float) |
| 0:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:32 Constant: |
| 0:32 3 (const uint) |
| 0:32 Construct mat2x3 ( uniform 2X3 matrix of float) |
| 0:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:32 Constant: |
| 0:32 4 (const uint) |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 3X4 matrix of float) |
| 0:33 'r31' ( temp 3X4 matrix of float) |
| 0:33 matrix-multiply ( temp 3X4 matrix of float) |
| 0:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float) |
| 0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:33 Constant: |
| 0:33 4 (const uint) |
| 0:33 Construct mat3x2 ( uniform 3X2 matrix of float) |
| 0:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) |
| 0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:33 Constant: |
| 0:33 3 (const uint) |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp 3X2 matrix of float) |
| 0:34 'r32' ( temp 3X2 matrix of float) |
| 0:34 matrix-multiply ( temp 3X2 matrix of float) |
| 0:34 Construct mat3x2 ( uniform 3X2 matrix of float) |
| 0:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float) |
| 0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:34 Constant: |
| 0:34 5 (const uint) |
| 0:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) |
| 0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:34 Constant: |
| 0:34 3 (const uint) |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4X3 matrix of float) |
| 0:35 'r33' ( temp 4X3 matrix of float) |
| 0:35 matrix-multiply ( temp 4X3 matrix of float) |
| 0:35 Construct mat2x3 ( uniform 2X3 matrix of float) |
| 0:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) |
| 0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:35 Constant: |
| 0:35 3 (const uint) |
| 0:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float) |
| 0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:35 Constant: |
| 0:35 5 (const uint) |
| 0:37 Branch: Return with expression |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 'r10' ( temp 4-component vector of float) |
| 0:37 'r11' ( temp 4-component vector of float) |
| 0:37 'r20' ( temp 4-component vector of float) |
| 0:37 'r21' ( temp 4-component vector of float) |
| 0:37 'r00' ( temp float) |
| 0:37 'r01' ( temp float) |
| 0:37 direct index ( temp float) |
| 0:37 direct index ( temp 3-component vector of float) |
| 0:37 'r30' ( temp 2X3 matrix of float) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 direct index ( temp 4-component vector of float) |
| 0:37 'r31' ( temp 3X4 matrix of float) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 direct index ( temp float) |
| 0:37 direct index ( temp 2-component vector of float) |
| 0:37 'r32' ( temp 3X2 matrix of float) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 direct index ( temp 4-component vector of float) |
| 0:37 transpose ( temp 3X4 matrix of float) |
| 0:37 'r33' ( temp 4X3 matrix of float) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:18 Function Definition: main( ( temp void) |
| 0:18 Function Parameters: |
| 0:? Sequence |
| 0:18 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:18 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:18 Function Definition: @main( ( temp 4-component vector of float) |
| 0:18 Function Parameters: |
| 0:? Sequence |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp float) |
| 0:20 'r00' ( temp float) |
| 0:20 dot-product ( temp float) |
| 0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) |
| 0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:20 Constant: |
| 0:20 8 (const uint) |
| 0:20 Construct vec2 ( in 2-component vector of float) |
| 0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) |
| 0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:20 Constant: |
| 0:20 7 (const uint) |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp float) |
| 0:21 'r01' ( temp float) |
| 0:21 dot-product ( temp float) |
| 0:21 Construct vec2 ( in 2-component vector of float) |
| 0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:21 Constant: |
| 0:21 6 (const uint) |
| 0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) |
| 0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:21 Constant: |
| 0:21 8 (const uint) |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:24 'r10' ( temp 4-component vector of float) |
| 0:24 matrix-times-vector ( temp 4-component vector of float) |
| 0:24 Construct mat3x4 ( uniform 3X4 matrix of float) |
| 0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) |
| 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:24 Constant: |
| 0:24 0 (const uint) |
| 0:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) |
| 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:24 Constant: |
| 0:24 7 (const uint) |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp 4-component vector of float) |
| 0:25 'r11' ( temp 4-component vector of float) |
| 0:25 matrix-times-vector ( temp 4-component vector of float) |
| 0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float) |
| 0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:25 Constant: |
| 0:25 2 (const uint) |
| 0:25 Construct vec3 ( uniform 3-component vector of float) |
| 0:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:25 Constant: |
| 0:25 6 (const uint) |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:28 'r20' ( temp 4-component vector of float) |
| 0:28 vector-times-matrix ( temp 4-component vector of float) |
| 0:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) |
| 0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:28 Constant: |
| 0:28 7 (const uint) |
| 0:28 Construct mat4x3 ( uniform 4X3 matrix of float) |
| 0:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) |
| 0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:28 Constant: |
| 0:28 0 (const uint) |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp 4-component vector of float) |
| 0:29 'r21' ( temp 4-component vector of float) |
| 0:29 vector-times-matrix ( temp 4-component vector of float) |
| 0:29 Construct vec3 ( uniform 3-component vector of float) |
| 0:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:29 Constant: |
| 0:29 6 (const uint) |
| 0:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float) |
| 0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:29 Constant: |
| 0:29 1 (const uint) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 2X3 matrix of float) |
| 0:32 'r30' ( temp 2X3 matrix of float) |
| 0:32 matrix-multiply ( temp 2X3 matrix of float) |
| 0:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:32 Constant: |
| 0:32 3 (const uint) |
| 0:32 Construct mat2x3 ( uniform 2X3 matrix of float) |
| 0:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:32 Constant: |
| 0:32 4 (const uint) |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 3X4 matrix of float) |
| 0:33 'r31' ( temp 3X4 matrix of float) |
| 0:33 matrix-multiply ( temp 3X4 matrix of float) |
| 0:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float) |
| 0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:33 Constant: |
| 0:33 4 (const uint) |
| 0:33 Construct mat3x2 ( uniform 3X2 matrix of float) |
| 0:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) |
| 0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:33 Constant: |
| 0:33 3 (const uint) |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp 3X2 matrix of float) |
| 0:34 'r32' ( temp 3X2 matrix of float) |
| 0:34 matrix-multiply ( temp 3X2 matrix of float) |
| 0:34 Construct mat3x2 ( uniform 3X2 matrix of float) |
| 0:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float) |
| 0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:34 Constant: |
| 0:34 5 (const uint) |
| 0:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) |
| 0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:34 Constant: |
| 0:34 3 (const uint) |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4X3 matrix of float) |
| 0:35 'r33' ( temp 4X3 matrix of float) |
| 0:35 matrix-multiply ( temp 4X3 matrix of float) |
| 0:35 Construct mat2x3 ( uniform 2X3 matrix of float) |
| 0:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) |
| 0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:35 Constant: |
| 0:35 3 (const uint) |
| 0:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float) |
| 0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:35 Constant: |
| 0:35 5 (const uint) |
| 0:37 Branch: Return with expression |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 'r10' ( temp 4-component vector of float) |
| 0:37 'r11' ( temp 4-component vector of float) |
| 0:37 'r20' ( temp 4-component vector of float) |
| 0:37 'r21' ( temp 4-component vector of float) |
| 0:37 'r00' ( temp float) |
| 0:37 'r01' ( temp float) |
| 0:37 direct index ( temp float) |
| 0:37 direct index ( temp 3-component vector of float) |
| 0:37 'r30' ( temp 2X3 matrix of float) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 direct index ( temp 4-component vector of float) |
| 0:37 'r31' ( temp 3X4 matrix of float) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 direct index ( temp float) |
| 0:37 direct index ( temp 2-component vector of float) |
| 0:37 'r32' ( temp 3X2 matrix of float) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 direct index ( temp 4-component vector of float) |
| 0:37 transpose ( temp 3X4 matrix of float) |
| 0:37 'r33' ( temp 4X3 matrix of float) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:18 Function Definition: main( ( temp void) |
| 0:18 Function Parameters: |
| 0:? Sequence |
| 0:18 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:18 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 231 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 229 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 12 "r00" |
| Name 21 "Matrix" |
| MemberName 21(Matrix) 0 "m44" |
| MemberName 21(Matrix) 1 "m43" |
| MemberName 21(Matrix) 2 "m34" |
| MemberName 21(Matrix) 3 "m33" |
| MemberName 21(Matrix) 4 "m24" |
| MemberName 21(Matrix) 5 "m42" |
| MemberName 21(Matrix) 6 "v4" |
| MemberName 21(Matrix) 7 "v3" |
| MemberName 21(Matrix) 8 "v2" |
| Name 23 "" |
| Name 37 "r01" |
| Name 49 "r10" |
| Name 75 "r11" |
| Name 87 "r20" |
| Name 110 "r21" |
| Name 124 "r30" |
| Name 144 "r31" |
| Name 162 "r32" |
| Name 181 "r33" |
| Name 229 "@entryPointOutput" |
| MemberDecorate 21(Matrix) 0 RowMajor |
| MemberDecorate 21(Matrix) 0 Offset 0 |
| MemberDecorate 21(Matrix) 0 MatrixStride 16 |
| MemberDecorate 21(Matrix) 1 RowMajor |
| MemberDecorate 21(Matrix) 1 Offset 64 |
| MemberDecorate 21(Matrix) 1 MatrixStride 16 |
| MemberDecorate 21(Matrix) 2 RowMajor |
| MemberDecorate 21(Matrix) 2 Offset 112 |
| MemberDecorate 21(Matrix) 2 MatrixStride 16 |
| MemberDecorate 21(Matrix) 3 RowMajor |
| MemberDecorate 21(Matrix) 3 Offset 176 |
| MemberDecorate 21(Matrix) 3 MatrixStride 16 |
| MemberDecorate 21(Matrix) 4 RowMajor |
| MemberDecorate 21(Matrix) 4 Offset 224 |
| MemberDecorate 21(Matrix) 4 MatrixStride 16 |
| MemberDecorate 21(Matrix) 5 RowMajor |
| MemberDecorate 21(Matrix) 5 Offset 288 |
| MemberDecorate 21(Matrix) 5 MatrixStride 16 |
| MemberDecorate 21(Matrix) 6 Offset 320 |
| MemberDecorate 21(Matrix) 7 Offset 336 |
| MemberDecorate 21(Matrix) 8 Offset 352 |
| Decorate 21(Matrix) Block |
| Decorate 23 DescriptorSet 0 |
| Decorate 229(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypePointer Function 6(float) |
| 13: TypeMatrix 7(fvec4) 4 |
| 14: TypeVector 6(float) 3 |
| 15: TypeMatrix 14(fvec3) 4 |
| 16: TypeMatrix 7(fvec4) 3 |
| 17: TypeMatrix 14(fvec3) 3 |
| 18: TypeMatrix 7(fvec4) 2 |
| 19: TypeVector 6(float) 2 |
| 20: TypeMatrix 19(fvec2) 4 |
| 21(Matrix): TypeStruct 13 15 16 17 18 20 7(fvec4) 14(fvec3) 19(fvec2) |
| 22: TypePointer Uniform 21(Matrix) |
| 23: 22(ptr) Variable Uniform |
| 24: TypeInt 32 1 |
| 25: 24(int) Constant 8 |
| 26: TypePointer Uniform 19(fvec2) |
| 29: 24(int) Constant 7 |
| 30: TypePointer Uniform 14(fvec3) |
| 38: 24(int) Constant 6 |
| 39: TypePointer Uniform 7(fvec4) |
| 48: TypePointer Function 7(fvec4) |
| 50: 24(int) Constant 0 |
| 51: TypePointer Uniform 13 |
| 54: 6(float) Constant 1065353216 |
| 55: 6(float) Constant 0 |
| 76: 24(int) Constant 2 |
| 77: TypePointer Uniform 16 |
| 117: 24(int) Constant 1 |
| 118: TypePointer Uniform 15 |
| 122: TypeMatrix 14(fvec3) 2 |
| 123: TypePointer Function 122 |
| 125: 24(int) Constant 3 |
| 126: TypePointer Uniform 17 |
| 129: 24(int) Constant 4 |
| 130: TypePointer Uniform 18 |
| 143: TypePointer Function 16 |
| 149: TypeMatrix 19(fvec2) 3 |
| 161: TypePointer Function 149 |
| 163: 24(int) Constant 5 |
| 164: TypePointer Uniform 20 |
| 180: TypePointer Function 15 |
| 209: TypeInt 32 0 |
| 210: 209(int) Constant 0 |
| 228: TypePointer Output 7(fvec4) |
| 229(@entryPointOutput): 228(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 230: 7(fvec4) FunctionCall 9(@main() |
| Store 229(@entryPointOutput) 230 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 12(r00): 11(ptr) Variable Function |
| 37(r01): 11(ptr) Variable Function |
| 49(r10): 48(ptr) Variable Function |
| 75(r11): 48(ptr) Variable Function |
| 87(r20): 48(ptr) Variable Function |
| 110(r21): 48(ptr) Variable Function |
| 124(r30): 123(ptr) Variable Function |
| 144(r31): 143(ptr) Variable Function |
| 162(r32): 161(ptr) Variable Function |
| 181(r33): 180(ptr) Variable Function |
| 27: 26(ptr) AccessChain 23 25 |
| 28: 19(fvec2) Load 27 |
| 31: 30(ptr) AccessChain 23 29 |
| 32: 14(fvec3) Load 31 |
| 33: 6(float) CompositeExtract 32 0 |
| 34: 6(float) CompositeExtract 32 1 |
| 35: 19(fvec2) CompositeConstruct 33 34 |
| 36: 6(float) Dot 28 35 |
| Store 12(r00) 36 |
| 40: 39(ptr) AccessChain 23 38 |
| 41: 7(fvec4) Load 40 |
| 42: 6(float) CompositeExtract 41 0 |
| 43: 6(float) CompositeExtract 41 1 |
| 44: 19(fvec2) CompositeConstruct 42 43 |
| 45: 26(ptr) AccessChain 23 25 |
| 46: 19(fvec2) Load 45 |
| 47: 6(float) Dot 44 46 |
| Store 37(r01) 47 |
| 52: 51(ptr) AccessChain 23 50 |
| 53: 13 Load 52 |
| 56: 6(float) CompositeExtract 53 0 0 |
| 57: 6(float) CompositeExtract 53 0 1 |
| 58: 6(float) CompositeExtract 53 0 2 |
| 59: 6(float) CompositeExtract 53 0 3 |
| 60: 6(float) CompositeExtract 53 1 0 |
| 61: 6(float) CompositeExtract 53 1 1 |
| 62: 6(float) CompositeExtract 53 1 2 |
| 63: 6(float) CompositeExtract 53 1 3 |
| 64: 6(float) CompositeExtract 53 2 0 |
| 65: 6(float) CompositeExtract 53 2 1 |
| 66: 6(float) CompositeExtract 53 2 2 |
| 67: 6(float) CompositeExtract 53 2 3 |
| 68: 7(fvec4) CompositeConstruct 56 57 58 59 |
| 69: 7(fvec4) CompositeConstruct 60 61 62 63 |
| 70: 7(fvec4) CompositeConstruct 64 65 66 67 |
| 71: 16 CompositeConstruct 68 69 70 |
| 72: 30(ptr) AccessChain 23 29 |
| 73: 14(fvec3) Load 72 |
| 74: 7(fvec4) MatrixTimesVector 71 73 |
| Store 49(r10) 74 |
| 78: 77(ptr) AccessChain 23 76 |
| 79: 16 Load 78 |
| 80: 39(ptr) AccessChain 23 38 |
| 81: 7(fvec4) Load 80 |
| 82: 6(float) CompositeExtract 81 0 |
| 83: 6(float) CompositeExtract 81 1 |
| 84: 6(float) CompositeExtract 81 2 |
| 85: 14(fvec3) CompositeConstruct 82 83 84 |
| 86: 7(fvec4) MatrixTimesVector 79 85 |
| Store 75(r11) 86 |
| 88: 30(ptr) AccessChain 23 29 |
| 89: 14(fvec3) Load 88 |
| 90: 51(ptr) AccessChain 23 50 |
| 91: 13 Load 90 |
| 92: 6(float) CompositeExtract 91 0 0 |
| 93: 6(float) CompositeExtract 91 0 1 |
| 94: 6(float) CompositeExtract 91 0 2 |
| 95: 6(float) CompositeExtract 91 1 0 |
| 96: 6(float) CompositeExtract 91 1 1 |
| 97: 6(float) CompositeExtract 91 1 2 |
| 98: 6(float) CompositeExtract 91 2 0 |
| 99: 6(float) CompositeExtract 91 2 1 |
| 100: 6(float) CompositeExtract 91 2 2 |
| 101: 6(float) CompositeExtract 91 3 0 |
| 102: 6(float) CompositeExtract 91 3 1 |
| 103: 6(float) CompositeExtract 91 3 2 |
| 104: 14(fvec3) CompositeConstruct 92 93 94 |
| 105: 14(fvec3) CompositeConstruct 95 96 97 |
| 106: 14(fvec3) CompositeConstruct 98 99 100 |
| 107: 14(fvec3) CompositeConstruct 101 102 103 |
| 108: 15 CompositeConstruct 104 105 106 107 |
| 109: 7(fvec4) VectorTimesMatrix 89 108 |
| Store 87(r20) 109 |
| 111: 39(ptr) AccessChain 23 38 |
| 112: 7(fvec4) Load 111 |
| 113: 6(float) CompositeExtract 112 0 |
| 114: 6(float) CompositeExtract 112 1 |
| 115: 6(float) CompositeExtract 112 2 |
| 116: 14(fvec3) CompositeConstruct 113 114 115 |
| 119: 118(ptr) AccessChain 23 117 |
| 120: 15 Load 119 |
| 121: 7(fvec4) VectorTimesMatrix 116 120 |
| Store 110(r21) 121 |
| 127: 126(ptr) AccessChain 23 125 |
| 128: 17 Load 127 |
| 131: 130(ptr) AccessChain 23 129 |
| 132: 18 Load 131 |
| 133: 6(float) CompositeExtract 132 0 0 |
| 134: 6(float) CompositeExtract 132 0 1 |
| 135: 6(float) CompositeExtract 132 0 2 |
| 136: 6(float) CompositeExtract 132 1 0 |
| 137: 6(float) CompositeExtract 132 1 1 |
| 138: 6(float) CompositeExtract 132 1 2 |
| 139: 14(fvec3) CompositeConstruct 133 134 135 |
| 140: 14(fvec3) CompositeConstruct 136 137 138 |
| 141: 122 CompositeConstruct 139 140 |
| 142: 122 MatrixTimesMatrix 128 141 |
| Store 124(r30) 142 |
| 145: 130(ptr) AccessChain 23 129 |
| 146: 18 Load 145 |
| 147: 126(ptr) AccessChain 23 125 |
| 148: 17 Load 147 |
| 150: 6(float) CompositeExtract 148 0 0 |
| 151: 6(float) CompositeExtract 148 0 1 |
| 152: 6(float) CompositeExtract 148 1 0 |
| 153: 6(float) CompositeExtract 148 1 1 |
| 154: 6(float) CompositeExtract 148 2 0 |
| 155: 6(float) CompositeExtract 148 2 1 |
| 156: 19(fvec2) CompositeConstruct 150 151 |
| 157: 19(fvec2) CompositeConstruct 152 153 |
| 158: 19(fvec2) CompositeConstruct 154 155 |
| 159: 149 CompositeConstruct 156 157 158 |
| 160: 16 MatrixTimesMatrix 146 159 |
| Store 144(r31) 160 |
| 165: 164(ptr) AccessChain 23 163 |
| 166: 20 Load 165 |
| 167: 6(float) CompositeExtract 166 0 0 |
| 168: 6(float) CompositeExtract 166 0 1 |
| 169: 6(float) CompositeExtract 166 1 0 |
| 170: 6(float) CompositeExtract 166 1 1 |
| 171: 6(float) CompositeExtract 166 2 0 |
| 172: 6(float) CompositeExtract 166 2 1 |
| 173: 19(fvec2) CompositeConstruct 167 168 |
| 174: 19(fvec2) CompositeConstruct 169 170 |
| 175: 19(fvec2) CompositeConstruct 171 172 |
| 176: 149 CompositeConstruct 173 174 175 |
| 177: 126(ptr) AccessChain 23 125 |
| 178: 17 Load 177 |
| 179: 149 MatrixTimesMatrix 176 178 |
| Store 162(r32) 179 |
| 182: 126(ptr) AccessChain 23 125 |
| 183: 17 Load 182 |
| 184: 6(float) CompositeExtract 183 0 0 |
| 185: 6(float) CompositeExtract 183 0 1 |
| 186: 6(float) CompositeExtract 183 0 2 |
| 187: 6(float) CompositeExtract 183 1 0 |
| 188: 6(float) CompositeExtract 183 1 1 |
| 189: 6(float) CompositeExtract 183 1 2 |
| 190: 14(fvec3) CompositeConstruct 184 185 186 |
| 191: 14(fvec3) CompositeConstruct 187 188 189 |
| 192: 122 CompositeConstruct 190 191 |
| 193: 164(ptr) AccessChain 23 163 |
| 194: 20 Load 193 |
| 195: 15 MatrixTimesMatrix 192 194 |
| Store 181(r33) 195 |
| 196: 7(fvec4) Load 49(r10) |
| 197: 7(fvec4) Load 75(r11) |
| 198: 7(fvec4) FAdd 196 197 |
| 199: 7(fvec4) Load 87(r20) |
| 200: 7(fvec4) FAdd 198 199 |
| 201: 7(fvec4) Load 110(r21) |
| 202: 7(fvec4) FAdd 200 201 |
| 203: 6(float) Load 12(r00) |
| 204: 7(fvec4) CompositeConstruct 203 203 203 203 |
| 205: 7(fvec4) FAdd 202 204 |
| 206: 6(float) Load 37(r01) |
| 207: 7(fvec4) CompositeConstruct 206 206 206 206 |
| 208: 7(fvec4) FAdd 205 207 |
| 211: 11(ptr) AccessChain 124(r30) 50 210 |
| 212: 6(float) Load 211 |
| 213: 7(fvec4) CompositeConstruct 212 212 212 212 |
| 214: 7(fvec4) FAdd 208 213 |
| 215: 48(ptr) AccessChain 144(r31) 50 |
| 216: 7(fvec4) Load 215 |
| 217: 7(fvec4) FAdd 214 216 |
| 218: 11(ptr) AccessChain 162(r32) 50 210 |
| 219: 6(float) Load 218 |
| 220: 7(fvec4) CompositeConstruct 219 219 219 219 |
| 221: 7(fvec4) FAdd 217 220 |
| 222: 15 Load 181(r33) |
| 223: 16 Transpose 222 |
| 224: 7(fvec4) CompositeExtract 223 0 |
| 225: 7(fvec4) FAdd 221 224 |
| ReturnValue 225 |
| FunctionEnd |