#version 120 | |
uniform vec4 bigColor; | |
varying vec4 BaseColor; | |
uniform float d; | |
float bar = 2.0; | |
void foo() | |
{ | |
bar++; | |
return; | |
} | |
void foo2() | |
{ | |
bar++; | |
} | |
void main() | |
{ | |
vec4 outColor = bigColor; | |
foo(); | |
foo2(); | |
outColor.x += bar; | |
gl_FragColor = outColor; | |
return; | |
} |