#version 140 | |
uniform isamplerBuffer sbuf; | |
layout(std140) uniform blockName { | |
int anonMem; | |
}; | |
void main() | |
{ | |
int id = gl_InstanceID; | |
id += anonMem; | |
id += texelFetch(sbuf, 8).w; | |
gl_ClipVertex; // could be ERROR, but compiling under compatibility profile | |
gl_Color; // could be ERROR, but compiling under compatibility profile | |
gl_LightSource[0]; // could be ERROR, but compiling under compatibility profile | |
gl_DepthRange.far; | |
gl_TexCoord; // could be ERROR, but compiling under compatibility profile | |
gl_FogFragCoord; // could be ERROR, but compiling under compatibility profile | |
gl_FrontColor; // could be ERROR, but compiling under compatibility profile | |
} | |
out vec4 gl_Position; // ERROR | |
layout(location = 9) in vec4 locBad; // ERROR | |
#extension GL_ARB_explicit_attrib_location : enable | |
layout(location = 9) in vec4 loc; | |
#extension GL_ARB_separate_shader_objects : enable | |
out vec4 gl_Position; | |
in vec4 gl_Position; // ERROR | |
out vec3 gl_Position; // ERROR | |
out float gl_PointSize; | |
out vec4 gl_ClipVertex; | |
out float gl_FogFragCoord; | |
uniform sampler2DRect s2dr; | |
uniform sampler2DRectShadow s2drs; | |
in ivec2 itloc2; | |
in vec2 tloc2; | |
in vec3 tloc3; | |
in vec4 tloc4; | |
void foo() | |
{ | |
vec4 v = texelFetch(s2dr, itloc2); | |
v += texelFetch(s2dr, itloc2, 0.2); // ERROR, no lod | |
v += texture(s2dr, tloc2); | |
v += texture(s2dr, tloc2, 0.3); // ERROR, no bias | |
v += texture(s2drs, tloc3); | |
v += textureProj(s2dr, tloc3); | |
v += textureProj(s2dr, tloc4); | |
v += textureProjGradOffset(s2dr, tloc4, ivec2(0.0), ivec2(0.0), ivec2(1,2)); | |
v += textureProjGradOffset(s2drs, tloc4, ivec2(0.0), ivec2(0.0), ivec2(1,2)); | |
} |