float PixelShaderFunctionS(float inF0) | |
{ | |
f32tof16(inF0); | |
return 0.0; | |
} | |
float1 PixelShaderFunction1(float1 inF0) | |
{ | |
// TODO: ... add when float1 prototypes are generated | |
return 0.0; | |
} | |
float2 PixelShaderFunction2(float2 inF0) | |
{ | |
f32tof16(inF0); | |
return float2(1,2); | |
} | |
float3 PixelShaderFunction3(float3 inF0) | |
{ | |
f32tof16(inF0); | |
return float3(1,2,3); | |
} | |
float4 PixelShaderFunction(float4 inF0) | |
{ | |
f32tof16(inF0); | |
return float4(1,2,3,4); | |
} | |