struct STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO | |
{ | |
float m0_array[2]; | |
int m1; | |
}; | |
struct PS_IN | |
{ | |
float4 pos : SV_Position; | |
float2 tc : TEXCOORD0; | |
// float c : SV_ClipDistance0; | |
}; | |
struct GS_OUT | |
{ | |
PS_IN psIn; | |
STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO contains_no_builtin_io; | |
}; | |
[maxvertexcount(3)] | |
void main(triangle PS_IN tin[3], inout TriangleStream <GS_OUT> ts ) | |
{ | |
GS_OUT o; | |
o.psIn.pos = float4(1,2,3,4); | |
o.psIn.tc = float2(5,6); | |
ts.Append(o); | |
} |