blob: 03bf38f3e281a0abd668189cf17bf1c06254e577 [file] [log] [blame]
struct STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO
{
float m0_array[2];
int m1;
};
struct PS_IN
{
float4 pos : SV_Position;
float2 tc : TEXCOORD0;
// float c : SV_ClipDistance0;
};
struct GS_OUT
{
PS_IN psIn;
STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO contains_no_builtin_io;
};
[maxvertexcount(3)]
void main(triangle PS_IN tin[3], inout TriangleStream <GS_OUT> ts )
{
GS_OUT o;
o.psIn.pos = float4(1,2,3,4);
o.psIn.tc = float2(5,6);
ts.Append(o);
}