#version 430 | |
float[4][5][6] many[1][2][3]; | |
float gu[][7]; | |
float gimp[][]; // ERROR, implicit inner | |
float g4[4][7]; | |
float g5[5][7]; | |
float[4][7] foo(float a[5][7]) | |
{ | |
float r[7]; | |
r = a[2]; | |
float[](a[0], a[1], r, a[3]); // ERROR, too few dims | |
float[4][7][4](a[0], a[1], r, a[3]); // ERROR, too many dims | |
return float[4][7](a[0], a[1], r, a[3]); | |
return float[][](a[0], a[1], r, a[3]); | |
return float[][7](a[0], a[1], a[2], a[3]); | |
} | |
void bar(float[5][7]) {} | |
void main() | |
{ | |
{ | |
float gu[3][4][2]; | |
gu[2][4][1] = 4.0; // ERROR, overflow | |
} | |
vec4 ca4[3][2] = vec4[][](vec4[2](vec4(0.0), vec4(1.0)), | |
vec4[2](vec4(0.0), vec4(1.0)), | |
vec4[2](vec4(0.0), vec4(1.0))); | |
vec4 caim[][2] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)), | |
vec4[2](vec4(4.0), vec4(2.0)), | |
vec4[2](vec4(4.0), vec4(2.0))); | |
vec4 caim2[][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)), | |
vec4[2](vec4(4.0), vec4(2.0)), | |
vec4[2](vec4(4.0), vec4(2.0))); | |
vec4 caim3[3][] = vec4[][](vec4[2](vec4(4.0), vec4(2.0)), | |
vec4[2](vec4(4.0), vec4(2.0)), | |
vec4[2](vec4(4.0), vec4(2.0))); | |
vec4 a4[3][2] = {vec4[](vec4(0.0), vec4(1.0)), | |
vec4[2](vec4(0.0), vec4(1.0)), | |
vec4[2](vec4(0.0), vec4(1.0)) }; | |
vec4 aim[][2] = {vec4[2](vec4(4.0), vec4(2.0)), | |
vec4[](vec4(4.0), vec4(2.0)), | |
vec4[2](vec4(4.0), vec4(2.0)) }; | |
vec4 aim2[][] = {vec4[2](vec4(4.0), vec4(2.0)), | |
vec4[2](vec4(4.0), vec4(2.0)), | |
vec4[](vec4(4.0), vec4(2.0)) }; | |
vec4 aim3[3][] = {vec4[2](vec4(4.0), vec4(2.0)), | |
vec4[2](vec4(4.0), vec4(2.0)), | |
vec4[2](vec4(4.0), vec4(2.0)) }; | |
vec4 bad2[3][] = {vec4[2](vec4(4.0), vec4(2.0)), // ERROR | |
vec4[3](vec4(4.0), vec4(2.0), vec4(5.0)), | |
vec4[2](vec4(4.0), vec4(2.0)) }; | |
vec4 bad3[3][] = {vec4[3](vec4(4.0), vec4(2.0), vec4(5.0)), // ERROR | |
vec4[2](vec4(4.0), vec4(2.0)), | |
vec4[2](vec4(4.0), vec4(2.0)) }; | |
vec4 bad4[4][] = {vec4[2](vec4(4.0), vec4(2.0)), // ERROR | |
vec4[2](vec4(4.0), vec4(2.0)), | |
vec4[2](vec4(4.0), vec4(2.0)) }; | |
g4 = foo(g5); | |
g5 = g4; // ERROR, wrong types | |
gu = g4; // ERROR, not yet sized | |
foo(gu); // ERROR, not yet sized | |
bar(g5); | |
if (foo(g5) == g4) | |
; | |
if (foo(g5) == g5) // ERROR, different types | |
; | |
float u[][7]; | |
u[2][2] = 3.0; | |
float u[5][7]; | |
u[5][2] = 5.0; // ERROR | |
foo(u); | |
} | |
void foo3() | |
{ | |
float resize1[][5][7]; | |
resize1.length(); // ERROR | |
resize1[1][4][5] = 2.0; | |
resize1.length(); // ERROR | |
float resize1[3][5][7]; | |
resize1.length(); // 3 in AST | |
resize1[1].length(); // 5 in AST | |
resize1[1][1].length(); // 7 in AST | |
resize1[1][1][1].length(); // ERROR | |
float resize2[][5][7]; | |
float resize2[3][4][7]; // ERROR, inner dim change | |
float resize3[][5][7]; | |
float resize3[3][5][9]; // ERROR, inner dim changed | |
float resize4[][5][7]; | |
int resize4[3][5][7]; // ERROR, element type | |
} |