#version 110 | |
varying vec2 tex_coord; | |
void main (void) | |
{ | |
vec4 white = vec4(1.0); | |
vec4 black = vec4(0.2); | |
vec4 color = white; | |
// First, cut out our circle | |
float x = tex_coord.x*2.0 - 1.0; | |
float y = tex_coord.y*2.0 - 1.0; | |
discard; | |
gl_FragColor = color; | |
} |