| #version 400 core |
| |
| in vec2 c2D; |
| flat in int i; |
| out vec4 outp; |
| uniform sampler2D arrayedSampler[5]; |
| uniform usampler2DRect samp2dr; |
| uniform isampler2DArray isamp2DA; |
| |
| void main() |
| { |
| vec4 v; |
| v = texture(arrayedSampler[i], c2D); |
| outp.x = gl_ClipDistance[1]; |
| |
| ivec2 offsets[4]; |
| const ivec2 constOffsets[4] = ivec2[4](ivec2(1,2), ivec2(3,4), ivec2(15,16), ivec2(-2,0)); |
| uvec4 uv4 = textureGatherOffsets(samp2dr, c2D, offsets, 2); // ERROR, offsets not constant |
| uv4 = textureGatherOffsets(samp2dr, c2D, constOffsets, 2); |
| vec4 v4 = textureGather(arrayedSampler[0], c2D); |
| ivec4 iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 3); |
| iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), i); // ERROR, last argument not const |
| iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 4); // ERROR, last argument out of range |
| iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 1+2); |
| iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(i)); |
| |
| vec4 c = gl_FragCoord; |
| } |
| |
| layout(location = 4) in vec4 vl; // ERROR, not supported |
| |
| #ifdef GL_ARB_separate_shader_objects |
| #extension GL_ARB_separate_shader_objects : enable |
| #endif |
| |
| layout(location = 6) in vec4 vl2; |
| |
| layout(location = 3) uniform vec3 uv3; |
| |
| layout(location = 5) in vec4 gl_Color; // ERROR, layout |
| noperspective in float gl_ClipDistance[4]; // ERROR, can't change qualifier |
| |
| layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, declared after use |
| |
| uniform sampler2DRectShadow u2drs; |
| |
| void foo23() |
| { |
| const ivec2[3] offsets = ivec2[3](ivec2(1,2), ivec2(3,4), ivec2(15,16)); |
| |
| textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(c2D)); // ERROR, offset not constant |
| textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[1]); |
| textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[2]); // ERROR, offset out of range |
| textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(-10, 20)); // ERROR, offset out of range |
| } |
| |
| patch in vec4 patchIn; // ERROR |
| patch out vec4 patchOut; // ERROR |
| |
| void foo24() |
| { |
| dvec3 df, di; |
| df = modf(outp.xyz, di); |
| } |
| |
| in float in1; |
| in vec2 in2; |
| in vec3 in3; |
| in vec4 in4; |
| |
| void foodc1() |
| { |
| vec2 v2 = dFdxFine(in2); // ERROR |
| vec3 v3 = dFdyCoarse(in3); // ERROR |
| vec4 v4 = fwidthCoarse(in4) + fwidthFine(in4); // ERROR |
| } |
| |
| #extension GL_ARB_derivative_control : enable |
| |
| void foodc2() |
| { |
| vec2 v2 = dFdxFine(in2); |
| vec3 v3 = dFdyCoarse(in3); |
| vec4 v4 = fwidthCoarse(in4) + fwidthFine(in4); |
| |
| uint u1; |
| ivec3 i3; |
| ivec2 i2; |
| v2 = frexp(v2, i2); |
| v3 = ldexp(v3, i3); |
| |
| u1 = packUnorm4x8(v4); |
| u1 = packSnorm4x8(v4); |
| v4 = unpackUnorm4x8(u1); |
| v4 = unpackSnorm4x8(u1); |
| |
| double d; |
| uvec2 u2; |
| d = packDouble2x32(u2); |
| u2 = unpackDouble2x32(d); |
| } |