#version 400 core | |
layout(vertices = 4) out; // ERROR | |
layout(quads, cw) in; | |
layout(triangles) in; // ERROR | |
layout(isolines) in; // ERROR | |
layout(ccw) in; // ERROR | |
layout(cw) in; | |
layout(fractional_odd_spacing) in; | |
layout(equal_spacing) in; // ERROR | |
layout(fractional_even_spacing) in; // ERROR | |
layout(point_mode) in; | |
patch in vec4 patchIn; | |
patch out vec4 patchOut; // ERROR | |
void main() | |
{ | |
barrier(); // ERROR | |
int a = gl_MaxTessEvaluationInputComponents + | |
gl_MaxTessEvaluationOutputComponents + | |
gl_MaxTessEvaluationTextureImageUnits + | |
gl_MaxTessEvaluationUniformComponents + | |
gl_MaxTessPatchComponents + | |
gl_MaxPatchVertices + | |
gl_MaxTessGenLevel; | |
vec4 p = gl_in[1].gl_Position; | |
float ps = gl_in[1].gl_PointSize; | |
float cd = gl_in[1].gl_ClipDistance[2]; | |
int pvi = gl_PatchVerticesIn; | |
int pid = gl_PrimitiveID; | |
vec3 tc = gl_TessCoord; | |
float tlo = gl_TessLevelOuter[3]; | |
float tli = gl_TessLevelInner[1]; | |
gl_Position = p; | |
gl_PointSize = ps; | |
gl_ClipDistance[2] = cd; | |
} | |
smooth patch in vec4 badp1; // ERROR | |
flat patch in vec4 badp2; // ERROR | |
noperspective patch in vec4 badp3; // ERROR | |
patch sample in vec3 badp4; // ERROR | |
#extension GL_ARB_separate_shader_objects : enable | |
in gl_PerVertex | |
{ | |
float gl_ClipDistance[1]; | |
} gl_in[]; // ERROR, no size | |
in gl_PerVertex | |
{ | |
float gl_ClipDistance[1]; | |
} gl_in[]; | |
layout(quads, cw) out; // ERROR | |
layout(triangles) out; // ERROR | |
layout(isolines) out; // ERROR | |
layout(cw) out; // ERROR | |
layout(fractional_odd_spacing) out; // ERROR | |
layout(equal_spacing) out; // ERROR | |
layout(fractional_even_spacing) out; // ERROR | |
layout(point_mode) out; // ERROR | |
in vec2 ina; // ERROR, not array | |
in vec2 inb[]; | |
in vec2 inc[18]; // ERROR, wrong size | |
in vec2 ind[gl_MaxPatchVertices]; | |
in testbla { | |
int f; | |
} bla; // ERROR, not array | |
in testblb { | |
int f; | |
} blb[]; | |
in testblc { | |
int f; | |
} blc[18]; // ERROR wrong size | |
in testbld { | |
int f; | |
} bld[gl_MaxPatchVertices]; | |
layout(location = 23) in vec4 ivla[]; | |
layout(location = 24) in vec4 ivlb[]; | |
layout(location = 24) in vec4 ivlc[]; // ERROR | |
layout(location = 23) out vec4 ovla[2]; | |
layout(location = 24) out vec4 ovlb[2]; // ERROR | |
in float gl_TessLevelOuter[4]; // ERROR | |
patch in pinbn { | |
int a; | |
} pinbi; |