330comp.frag | |
Shader version: 330 | |
0:? Sequence | |
0:8 Function Definition: main( (global void) | |
0:8 Function Parameters: | |
0:10 Sequence | |
0:10 move second child to first child (temp 4-component vector of float) | |
0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:10 'varyingVar' (smooth in 4-component vector of float) | |
0:11 move second child to first child (temp 4-component vector of float) | |
0:11 direct index (temp 4-component vector of float) | |
0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float) | |
0:11 Constant: | |
0:11 1 (const int) | |
0:11 vector-times-matrix (temp 4-component vector of float) | |
0:11 'inVar' (smooth in 4-component vector of float) | |
0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float) | |
0:? Linker Objects | |
0:? 'inVar' (smooth in 4-component vector of float) | |
0:? 'outVar' (out 4-component vector of float) | |
0:? 'varyingVar' (smooth in 4-component vector of float) | |
Linked fragment stage: | |
ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData | |
Shader version: 330 | |
0:? Sequence | |
0:8 Function Definition: main( (global void) | |
0:8 Function Parameters: | |
0:10 Sequence | |
0:10 move second child to first child (temp 4-component vector of float) | |
0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:10 'varyingVar' (smooth in 4-component vector of float) | |
0:11 move second child to first child (temp 4-component vector of float) | |
0:11 direct index (temp 4-component vector of float) | |
0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float) | |
0:11 Constant: | |
0:11 1 (const int) | |
0:11 vector-times-matrix (temp 4-component vector of float) | |
0:11 'inVar' (smooth in 4-component vector of float) | |
0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float) | |
0:? Linker Objects | |
0:? 'inVar' (smooth in 4-component vector of float) | |
0:? 'outVar' (out 4-component vector of float) | |
0:? 'varyingVar' (smooth in 4-component vector of float) | |