../../LunarGLASS/test/flowControl.frag | |
Shader version: 120 | |
0:? Sequence | |
0:10 Function Definition: main( (global void) | |
0:10 Function Parameters: | |
0:12 Sequence | |
0:12 Sequence | |
0:12 move second child to first child (temp 4-component vector of float) | |
0:12 'color' (temp 4-component vector of float) | |
0:12 'BaseColor' (smooth in 4-component vector of float) | |
0:15 move second child to first child (temp 4-component vector of float) | |
0:15 'color2' (temp 4-component vector of float) | |
0:15 'otherColor' (uniform 4-component vector of float) | |
0:17 Test condition and select (temp void) | |
0:17 Condition | |
0:17 Compare Greater Than (temp bool) | |
0:17 'c' (smooth in float) | |
0:17 'd' (uniform float) | |
0:17 true case | |
0:18 add second child into first child (temp 4-component vector of float) | |
0:18 'color' (temp 4-component vector of float) | |
0:18 'bigColor' (uniform 4-component vector of float) | |
0:17 false case | |
0:20 add second child into first child (temp 4-component vector of float) | |
0:20 'color' (temp 4-component vector of float) | |
0:20 'smallColor' (uniform 4-component vector of float) | |
0:22 move second child to first child (temp 4-component vector of float) | |
0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:22 component-wise multiply (temp 4-component vector of float) | |
0:22 'color' (temp 4-component vector of float) | |
0:22 'color2' (temp 4-component vector of float) | |
0:? Linker Objects | |
0:? 'd' (uniform float) | |
0:? 'bigColor' (uniform 4-component vector of float) | |
0:? 'smallColor' (uniform 4-component vector of float) | |
0:? 'otherColor' (uniform 4-component vector of float) | |
0:? 'c' (smooth in float) | |
0:? 'BaseColor' (smooth in 4-component vector of float) | |
Linked fragment stage: | |
Shader version: 120 | |
0:? Sequence | |
0:10 Function Definition: main( (global void) | |
0:10 Function Parameters: | |
0:12 Sequence | |
0:12 Sequence | |
0:12 move second child to first child (temp 4-component vector of float) | |
0:12 'color' (temp 4-component vector of float) | |
0:12 'BaseColor' (smooth in 4-component vector of float) | |
0:15 move second child to first child (temp 4-component vector of float) | |
0:15 'color2' (temp 4-component vector of float) | |
0:15 'otherColor' (uniform 4-component vector of float) | |
0:17 Test condition and select (temp void) | |
0:17 Condition | |
0:17 Compare Greater Than (temp bool) | |
0:17 'c' (smooth in float) | |
0:17 'd' (uniform float) | |
0:17 true case | |
0:18 add second child into first child (temp 4-component vector of float) | |
0:18 'color' (temp 4-component vector of float) | |
0:18 'bigColor' (uniform 4-component vector of float) | |
0:17 false case | |
0:20 add second child into first child (temp 4-component vector of float) | |
0:20 'color' (temp 4-component vector of float) | |
0:20 'smallColor' (uniform 4-component vector of float) | |
0:22 move second child to first child (temp 4-component vector of float) | |
0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:22 component-wise multiply (temp 4-component vector of float) | |
0:22 'color' (temp 4-component vector of float) | |
0:22 'color2' (temp 4-component vector of float) | |
0:? Linker Objects | |
0:? 'd' (uniform float) | |
0:? 'bigColor' (uniform 4-component vector of float) | |
0:? 'smallColor' (uniform 4-component vector of float) | |
0:? 'otherColor' (uniform 4-component vector of float) | |
0:? 'c' (smooth in float) | |
0:? 'BaseColor' (smooth in 4-component vector of float) | |