../../LunarGLASS/test/test.frag | |
Shader version: 110 | |
0:? Sequence | |
0:13 Function Definition: main( (global void) | |
0:13 Function Parameters: | |
0:15 Sequence | |
0:15 Sequence | |
0:15 move second child to first child (temp float) | |
0:15 'blendscale' (temp float) | |
0:15 Constant: | |
0:15 1.789000 | |
0:17 Sequence | |
0:17 move second child to first child (temp 4-component vector of float) | |
0:17 'v' (temp 4-component vector of float) | |
0:17 vector swizzle (temp 4-component vector of float) | |
0:17 Function Call: texture2D(s21;vf2; (global 4-component vector of float) | |
0:17 'texSampler2D' (uniform sampler2D) | |
0:17 divide (temp 2-component vector of float) | |
0:17 add (temp 2-component vector of float) | |
0:17 't' (smooth in 2-component vector of float) | |
0:17 'scale' (uniform 2-component vector of float) | |
0:17 'scale' (uniform 2-component vector of float) | |
0:17 Sequence | |
0:17 Constant: | |
0:17 3 (const int) | |
0:17 Constant: | |
0:17 2 (const int) | |
0:17 Constant: | |
0:17 1 (const int) | |
0:17 Constant: | |
0:17 0 (const int) | |
0:19 Sequence | |
0:19 move second child to first child (temp 4-component vector of float) | |
0:19 'w' (temp 4-component vector of float) | |
0:19 add (temp 4-component vector of float) | |
0:19 Function Call: texture3D(s31;vf3; (global 4-component vector of float) | |
0:19 'texSampler3D' (uniform sampler3D) | |
0:19 'coords' (smooth in 3-component vector of float) | |
0:19 'v' (temp 4-component vector of float) | |
0:21 move second child to first child (temp 4-component vector of float) | |
0:21 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:21 mix (global 4-component vector of float) | |
0:21 'w' (temp 4-component vector of float) | |
0:21 'u' (uniform 4-component vector of float) | |
0:21 component-wise multiply (temp float) | |
0:21 'blend' (uniform float) | |
0:21 'blendscale' (temp float) | |
0:? Linker Objects | |
0:? 'texSampler2D' (uniform sampler2D) | |
0:? 'texSampler3D' (uniform sampler3D) | |
0:? 'blend' (uniform float) | |
0:? 'scale' (uniform 2-component vector of float) | |
0:? 'u' (uniform 4-component vector of float) | |
0:? 't' (smooth in 2-component vector of float) | |
0:? 'coords' (smooth in 3-component vector of float) | |
Linked fragment stage: | |
Shader version: 110 | |
0:? Sequence | |
0:13 Function Definition: main( (global void) | |
0:13 Function Parameters: | |
0:15 Sequence | |
0:15 Sequence | |
0:15 move second child to first child (temp float) | |
0:15 'blendscale' (temp float) | |
0:15 Constant: | |
0:15 1.789000 | |
0:17 Sequence | |
0:17 move second child to first child (temp 4-component vector of float) | |
0:17 'v' (temp 4-component vector of float) | |
0:17 vector swizzle (temp 4-component vector of float) | |
0:17 Function Call: texture2D(s21;vf2; (global 4-component vector of float) | |
0:17 'texSampler2D' (uniform sampler2D) | |
0:17 divide (temp 2-component vector of float) | |
0:17 add (temp 2-component vector of float) | |
0:17 't' (smooth in 2-component vector of float) | |
0:17 'scale' (uniform 2-component vector of float) | |
0:17 'scale' (uniform 2-component vector of float) | |
0:17 Sequence | |
0:17 Constant: | |
0:17 3 (const int) | |
0:17 Constant: | |
0:17 2 (const int) | |
0:17 Constant: | |
0:17 1 (const int) | |
0:17 Constant: | |
0:17 0 (const int) | |
0:19 Sequence | |
0:19 move second child to first child (temp 4-component vector of float) | |
0:19 'w' (temp 4-component vector of float) | |
0:19 add (temp 4-component vector of float) | |
0:19 Function Call: texture3D(s31;vf3; (global 4-component vector of float) | |
0:19 'texSampler3D' (uniform sampler3D) | |
0:19 'coords' (smooth in 3-component vector of float) | |
0:19 'v' (temp 4-component vector of float) | |
0:21 move second child to first child (temp 4-component vector of float) | |
0:21 'gl_FragColor' (fragColor 4-component vector of float FragColor) | |
0:21 mix (global 4-component vector of float) | |
0:21 'w' (temp 4-component vector of float) | |
0:21 'u' (uniform 4-component vector of float) | |
0:21 component-wise multiply (temp float) | |
0:21 'blend' (uniform float) | |
0:21 'blendscale' (temp float) | |
0:? Linker Objects | |
0:? 'texSampler2D' (uniform sampler2D) | |
0:? 'texSampler3D' (uniform sampler3D) | |
0:? 'blend' (uniform float) | |
0:? 'scale' (uniform 2-component vector of float) | |
0:? 'u' (uniform 4-component vector of float) | |
0:? 't' (smooth in 2-component vector of float) | |
0:? 'coords' (smooth in 3-component vector of float) | |