versionsErrors.vert | |
Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. | |
WARNING: 0:38: attribute deprecated in version 130; may be removed in future release | |
ERROR: 0:38: 'attribute' : no longer supported in core profile; removed in version 420 | |
ERROR: 0:45: 'discard' : not supported in this stage: vertex | |
ERROR: 2 compilation errors. No code generated. | |
Shader version: 420 | |
Requested GL_ARB_texture_rectangle | |
ERROR: node is still EOpNull! | |
0:42 Function Definition: main( (global void) | |
0:42 Function Parameters: | |
0:44 Sequence | |
0:44 move second child to first child (temp 4-component vector of float) | |
0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) | |
0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) | |
0:44 Constant: | |
0:44 0 (const uint) | |
0:44 Construct vec4 (temp 4-component vector of float) | |
0:44 'color' (in 3-component vector of float) | |
0:44 Constant: | |
0:44 142.000000 | |
0:45 Branch: Kill | |
0:? Linker Objects | |
0:? 'color' (in 3-component vector of float) | |
0:? 'foo' (uniform sampler2DRect) | |
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) | |
0:? 'gl_VertexID' (gl_VertexId int VertexId) | |
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) | |
Linked vertex stage: | |
Shader version: 420 | |
Requested GL_ARB_texture_rectangle | |
ERROR: node is still EOpNull! | |
0:42 Function Definition: main( (global void) | |
0:42 Function Parameters: | |
0:44 Sequence | |
0:44 move second child to first child (temp 4-component vector of float) | |
0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) | |
0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) | |
0:44 Constant: | |
0:44 0 (const uint) | |
0:44 Construct vec4 (temp 4-component vector of float) | |
0:44 'color' (in 3-component vector of float) | |
0:44 Constant: | |
0:44 142.000000 | |
0:45 Branch: Kill | |
0:? Linker Objects | |
0:? 'color' (in 3-component vector of float) | |
0:? 'foo' (uniform sampler2DRect) | |
0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) | |
0:? 'gl_VertexID' (gl_VertexId int VertexId) | |
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) | |