#version 450 core | |
out gl_PerVertex { | |
float gl_CullDistance[3]; | |
}; | |
void main() | |
{ | |
gl_CullDistance[2] = 4.5; | |
} | |
out bool outb; // ERROR | |
out sampler2D outo; // ERROR | |
out float outa[4]; | |
out float outaa[4][2]; | |
struct S { float f; }; | |
out S outs; | |
out S[4] outasa; | |
out S outsa[4]; | |
struct SA { float f[4]; }; | |
out SA outSA; | |
struct SS { float f; S s; }; | |
out SS outSS; |