| hlsl.gatherRGBA.offset.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:39 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:39 Function Parameters: |
| 0:? Sequence |
| 0:46 Sequence |
| 0:46 move second child to first child (temp 4-component vector of float) |
| 0:46 'txval001' (temp 4-component vector of float) |
| 0:46 textureGatherOffset (temp 4-component vector of float) |
| 0:46 Construct combined texture-sampler (temp sampler2D) |
| 0:46 'g_tTex2df4' (uniform texture2D) |
| 0:46 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 1 (const uint) |
| 0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 Constant: |
| 0:46 0 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child (temp 4-component vector of int) |
| 0:47 'txval011' (temp 4-component vector of int) |
| 0:47 textureGatherOffset (temp 4-component vector of int) |
| 0:47 Construct combined texture-sampler (temp isampler2D) |
| 0:47 'g_tTex2di4' (uniform itexture2D) |
| 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:47 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:47 Constant: |
| 0:47 1 (const uint) |
| 0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:47 Constant: |
| 0:47 5 (const uint) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child (temp 4-component vector of uint) |
| 0:48 'txval021' (temp 4-component vector of uint) |
| 0:48 textureGatherOffset (temp 4-component vector of uint) |
| 0:48 Construct combined texture-sampler (temp usampler2D) |
| 0:48 'g_tTex2du4' (uniform utexture2D) |
| 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:48 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:48 Constant: |
| 0:48 1 (const uint) |
| 0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:48 Constant: |
| 0:48 5 (const uint) |
| 0:48 Constant: |
| 0:48 0 (const int) |
| 0:50 Sequence |
| 0:50 move second child to first child (temp 4-component vector of float) |
| 0:50 'txval004' (temp 4-component vector of float) |
| 0:50 textureGatherOffsets (temp 4-component vector of float) |
| 0:50 Construct combined texture-sampler (temp sampler2D) |
| 0:50 'g_tTex2df4' (uniform texture2D) |
| 0:50 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 1 (const uint) |
| 0:50 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 5 (const uint) |
| 0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 5 (const uint) |
| 0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 5 (const uint) |
| 0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 5 (const uint) |
| 0:50 Constant: |
| 0:50 0 (const int) |
| 0:51 Sequence |
| 0:51 move second child to first child (temp 4-component vector of int) |
| 0:51 'txval014' (temp 4-component vector of int) |
| 0:51 textureGatherOffsets (temp 4-component vector of int) |
| 0:51 Construct combined texture-sampler (temp isampler2D) |
| 0:51 'g_tTex2di4' (uniform itexture2D) |
| 0:51 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 1 (const uint) |
| 0:51 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 5 (const uint) |
| 0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 5 (const uint) |
| 0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 5 (const uint) |
| 0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 5 (const uint) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:52 Sequence |
| 0:52 move second child to first child (temp 4-component vector of uint) |
| 0:52 'txval024' (temp 4-component vector of uint) |
| 0:52 textureGatherOffsets (temp 4-component vector of uint) |
| 0:52 Construct combined texture-sampler (temp usampler2D) |
| 0:52 'g_tTex2du4' (uniform utexture2D) |
| 0:52 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 5 (const uint) |
| 0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 5 (const uint) |
| 0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 5 (const uint) |
| 0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 5 (const uint) |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:62 Sequence |
| 0:62 move second child to first child (temp 4-component vector of float) |
| 0:62 'txval101' (temp 4-component vector of float) |
| 0:62 textureGatherOffset (temp 4-component vector of float) |
| 0:62 Construct combined texture-sampler (temp sampler2D) |
| 0:62 'g_tTex2df4' (uniform texture2D) |
| 0:62 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:62 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 1 (const uint) |
| 0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:63 Sequence |
| 0:63 move second child to first child (temp 4-component vector of int) |
| 0:63 'txval111' (temp 4-component vector of int) |
| 0:63 textureGatherOffset (temp 4-component vector of int) |
| 0:63 Construct combined texture-sampler (temp isampler2D) |
| 0:63 'g_tTex2di4' (uniform itexture2D) |
| 0:63 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:63 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 1 (const uint) |
| 0:63 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 5 (const uint) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:64 Sequence |
| 0:64 move second child to first child (temp 4-component vector of uint) |
| 0:64 'txval121' (temp 4-component vector of uint) |
| 0:64 textureGatherOffset (temp 4-component vector of uint) |
| 0:64 Construct combined texture-sampler (temp usampler2D) |
| 0:64 'g_tTex2du4' (uniform utexture2D) |
| 0:64 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 1 (const uint) |
| 0:64 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 5 (const uint) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:66 Sequence |
| 0:66 move second child to first child (temp 4-component vector of float) |
| 0:66 'txval104' (temp 4-component vector of float) |
| 0:66 textureGatherOffsets (temp 4-component vector of float) |
| 0:66 Construct combined texture-sampler (temp sampler2D) |
| 0:66 'g_tTex2df4' (uniform texture2D) |
| 0:66 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 1 (const uint) |
| 0:66 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 5 (const uint) |
| 0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 5 (const uint) |
| 0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 5 (const uint) |
| 0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 5 (const uint) |
| 0:66 Constant: |
| 0:66 1 (const int) |
| 0:67 Sequence |
| 0:67 move second child to first child (temp 4-component vector of int) |
| 0:67 'txval114' (temp 4-component vector of int) |
| 0:67 textureGatherOffsets (temp 4-component vector of int) |
| 0:67 Construct combined texture-sampler (temp isampler2D) |
| 0:67 'g_tTex2di4' (uniform itexture2D) |
| 0:67 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:67 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 1 (const uint) |
| 0:67 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 5 (const uint) |
| 0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 5 (const uint) |
| 0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 5 (const uint) |
| 0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 5 (const uint) |
| 0:67 Constant: |
| 0:67 1 (const int) |
| 0:68 Sequence |
| 0:68 move second child to first child (temp 4-component vector of uint) |
| 0:68 'txval124' (temp 4-component vector of uint) |
| 0:68 textureGatherOffsets (temp 4-component vector of uint) |
| 0:68 Construct combined texture-sampler (temp usampler2D) |
| 0:68 'g_tTex2du4' (uniform utexture2D) |
| 0:68 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:68 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 1 (const uint) |
| 0:68 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 5 (const uint) |
| 0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 5 (const uint) |
| 0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 5 (const uint) |
| 0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 5 (const uint) |
| 0:68 Constant: |
| 0:68 1 (const int) |
| 0:78 Sequence |
| 0:78 move second child to first child (temp 4-component vector of float) |
| 0:78 'txval201' (temp 4-component vector of float) |
| 0:78 textureGatherOffset (temp 4-component vector of float) |
| 0:78 Construct combined texture-sampler (temp sampler2D) |
| 0:78 'g_tTex2df4' (uniform texture2D) |
| 0:78 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:78 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 1 (const uint) |
| 0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 Constant: |
| 0:78 2 (const int) |
| 0:79 Sequence |
| 0:79 move second child to first child (temp 4-component vector of int) |
| 0:79 'txval211' (temp 4-component vector of int) |
| 0:79 textureGatherOffset (temp 4-component vector of int) |
| 0:79 Construct combined texture-sampler (temp isampler2D) |
| 0:79 'g_tTex2di4' (uniform itexture2D) |
| 0:79 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:79 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:79 Constant: |
| 0:79 1 (const uint) |
| 0:79 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:79 Constant: |
| 0:79 5 (const uint) |
| 0:79 Constant: |
| 0:79 2 (const int) |
| 0:80 Sequence |
| 0:80 move second child to first child (temp 4-component vector of uint) |
| 0:80 'txval221' (temp 4-component vector of uint) |
| 0:80 textureGatherOffset (temp 4-component vector of uint) |
| 0:80 Construct combined texture-sampler (temp usampler2D) |
| 0:80 'g_tTex2du4' (uniform utexture2D) |
| 0:80 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:80 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:80 Constant: |
| 0:80 1 (const uint) |
| 0:80 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:80 Constant: |
| 0:80 5 (const uint) |
| 0:80 Constant: |
| 0:80 2 (const int) |
| 0:82 Sequence |
| 0:82 move second child to first child (temp 4-component vector of float) |
| 0:82 'txval204' (temp 4-component vector of float) |
| 0:82 textureGatherOffsets (temp 4-component vector of float) |
| 0:82 Construct combined texture-sampler (temp sampler2D) |
| 0:82 'g_tTex2df4' (uniform texture2D) |
| 0:82 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:82 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 1 (const uint) |
| 0:82 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 5 (const uint) |
| 0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 5 (const uint) |
| 0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 5 (const uint) |
| 0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 5 (const uint) |
| 0:82 Constant: |
| 0:82 2 (const int) |
| 0:83 Sequence |
| 0:83 move second child to first child (temp 4-component vector of int) |
| 0:83 'txval214' (temp 4-component vector of int) |
| 0:83 textureGatherOffsets (temp 4-component vector of int) |
| 0:83 Construct combined texture-sampler (temp isampler2D) |
| 0:83 'g_tTex2di4' (uniform itexture2D) |
| 0:83 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:83 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 1 (const uint) |
| 0:83 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 5 (const uint) |
| 0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 5 (const uint) |
| 0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 5 (const uint) |
| 0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 5 (const uint) |
| 0:83 Constant: |
| 0:83 2 (const int) |
| 0:84 Sequence |
| 0:84 move second child to first child (temp 4-component vector of uint) |
| 0:84 'txval224' (temp 4-component vector of uint) |
| 0:84 textureGatherOffsets (temp 4-component vector of uint) |
| 0:84 Construct combined texture-sampler (temp usampler2D) |
| 0:84 'g_tTex2du4' (uniform utexture2D) |
| 0:84 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:84 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 1 (const uint) |
| 0:84 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 5 (const uint) |
| 0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 5 (const uint) |
| 0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 5 (const uint) |
| 0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 5 (const uint) |
| 0:84 Constant: |
| 0:84 2 (const int) |
| 0:94 Sequence |
| 0:94 move second child to first child (temp 4-component vector of float) |
| 0:94 'txval301' (temp 4-component vector of float) |
| 0:94 textureGatherOffset (temp 4-component vector of float) |
| 0:94 Construct combined texture-sampler (temp sampler2D) |
| 0:94 'g_tTex2df4' (uniform texture2D) |
| 0:94 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:94 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 1 (const uint) |
| 0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 Constant: |
| 0:94 3 (const int) |
| 0:95 Sequence |
| 0:95 move second child to first child (temp 4-component vector of int) |
| 0:95 'txval311' (temp 4-component vector of int) |
| 0:95 textureGatherOffset (temp 4-component vector of int) |
| 0:95 Construct combined texture-sampler (temp isampler2D) |
| 0:95 'g_tTex2di4' (uniform itexture2D) |
| 0:95 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:95 Constant: |
| 0:95 1 (const uint) |
| 0:95 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:95 Constant: |
| 0:95 5 (const uint) |
| 0:95 Constant: |
| 0:95 3 (const int) |
| 0:96 Sequence |
| 0:96 move second child to first child (temp 4-component vector of uint) |
| 0:96 'txval321' (temp 4-component vector of uint) |
| 0:96 textureGatherOffset (temp 4-component vector of uint) |
| 0:96 Construct combined texture-sampler (temp usampler2D) |
| 0:96 'g_tTex2du4' (uniform utexture2D) |
| 0:96 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:96 Constant: |
| 0:96 1 (const uint) |
| 0:96 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:96 Constant: |
| 0:96 5 (const uint) |
| 0:96 Constant: |
| 0:96 3 (const int) |
| 0:98 Sequence |
| 0:98 move second child to first child (temp 4-component vector of float) |
| 0:98 'txval304' (temp 4-component vector of float) |
| 0:98 textureGatherOffsets (temp 4-component vector of float) |
| 0:98 Construct combined texture-sampler (temp sampler2D) |
| 0:98 'g_tTex2df4' (uniform texture2D) |
| 0:98 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 1 (const uint) |
| 0:98 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 5 (const uint) |
| 0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 5 (const uint) |
| 0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 5 (const uint) |
| 0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 5 (const uint) |
| 0:98 Constant: |
| 0:98 3 (const int) |
| 0:99 Sequence |
| 0:99 move second child to first child (temp 4-component vector of int) |
| 0:99 'txval314' (temp 4-component vector of int) |
| 0:99 textureGatherOffsets (temp 4-component vector of int) |
| 0:99 Construct combined texture-sampler (temp isampler2D) |
| 0:99 'g_tTex2di4' (uniform itexture2D) |
| 0:99 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:99 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 1 (const uint) |
| 0:99 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 5 (const uint) |
| 0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 5 (const uint) |
| 0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 5 (const uint) |
| 0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 5 (const uint) |
| 0:99 Constant: |
| 0:99 3 (const int) |
| 0:100 Sequence |
| 0:100 move second child to first child (temp 4-component vector of uint) |
| 0:100 'txval324' (temp 4-component vector of uint) |
| 0:100 textureGatherOffsets (temp 4-component vector of uint) |
| 0:100 Construct combined texture-sampler (temp usampler2D) |
| 0:100 'g_tTex2du4' (uniform utexture2D) |
| 0:100 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:100 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 1 (const uint) |
| 0:100 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 5 (const uint) |
| 0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 5 (const uint) |
| 0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 5 (const uint) |
| 0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 5 (const uint) |
| 0:100 Constant: |
| 0:100 3 (const int) |
| 0:112 move second child to first child (temp 4-component vector of float) |
| 0:112 Color: direct index for structure (temp 4-component vector of float) |
| 0:112 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:112 Constant: |
| 0:112 0 (const int) |
| 0:112 Constant: |
| 0:112 1.000000 |
| 0:112 1.000000 |
| 0:112 1.000000 |
| 0:112 1.000000 |
| 0:113 move second child to first child (temp float) |
| 0:113 Depth: direct index for structure (temp float) |
| 0:113 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:113 Constant: |
| 0:113 1 (const int) |
| 0:113 Constant: |
| 0:113 1.000000 |
| 0:115 Sequence |
| 0:115 Sequence |
| 0:115 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:115 Color: direct index for structure (temp 4-component vector of float) |
| 0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:115 Constant: |
| 0:115 0 (const int) |
| 0:115 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:115 Depth: direct index for structure (temp float) |
| 0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:115 Constant: |
| 0:115 1 (const int) |
| 0:115 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_sSamp2d' (uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:39 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:39 Function Parameters: |
| 0:? Sequence |
| 0:46 Sequence |
| 0:46 move second child to first child (temp 4-component vector of float) |
| 0:46 'txval001' (temp 4-component vector of float) |
| 0:46 textureGatherOffset (temp 4-component vector of float) |
| 0:46 Construct combined texture-sampler (temp sampler2D) |
| 0:46 'g_tTex2df4' (uniform texture2D) |
| 0:46 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 1 (const uint) |
| 0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 Constant: |
| 0:46 0 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child (temp 4-component vector of int) |
| 0:47 'txval011' (temp 4-component vector of int) |
| 0:47 textureGatherOffset (temp 4-component vector of int) |
| 0:47 Construct combined texture-sampler (temp isampler2D) |
| 0:47 'g_tTex2di4' (uniform itexture2D) |
| 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:47 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:47 Constant: |
| 0:47 1 (const uint) |
| 0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:47 Constant: |
| 0:47 5 (const uint) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child (temp 4-component vector of uint) |
| 0:48 'txval021' (temp 4-component vector of uint) |
| 0:48 textureGatherOffset (temp 4-component vector of uint) |
| 0:48 Construct combined texture-sampler (temp usampler2D) |
| 0:48 'g_tTex2du4' (uniform utexture2D) |
| 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:48 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:48 Constant: |
| 0:48 1 (const uint) |
| 0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:48 Constant: |
| 0:48 5 (const uint) |
| 0:48 Constant: |
| 0:48 0 (const int) |
| 0:50 Sequence |
| 0:50 move second child to first child (temp 4-component vector of float) |
| 0:50 'txval004' (temp 4-component vector of float) |
| 0:50 textureGatherOffsets (temp 4-component vector of float) |
| 0:50 Construct combined texture-sampler (temp sampler2D) |
| 0:50 'g_tTex2df4' (uniform texture2D) |
| 0:50 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 1 (const uint) |
| 0:50 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 5 (const uint) |
| 0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 5 (const uint) |
| 0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 5 (const uint) |
| 0:50 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 5 (const uint) |
| 0:50 Constant: |
| 0:50 0 (const int) |
| 0:51 Sequence |
| 0:51 move second child to first child (temp 4-component vector of int) |
| 0:51 'txval014' (temp 4-component vector of int) |
| 0:51 textureGatherOffsets (temp 4-component vector of int) |
| 0:51 Construct combined texture-sampler (temp isampler2D) |
| 0:51 'g_tTex2di4' (uniform itexture2D) |
| 0:51 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 1 (const uint) |
| 0:51 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 5 (const uint) |
| 0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 5 (const uint) |
| 0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 5 (const uint) |
| 0:51 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 5 (const uint) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:52 Sequence |
| 0:52 move second child to first child (temp 4-component vector of uint) |
| 0:52 'txval024' (temp 4-component vector of uint) |
| 0:52 textureGatherOffsets (temp 4-component vector of uint) |
| 0:52 Construct combined texture-sampler (temp usampler2D) |
| 0:52 'g_tTex2du4' (uniform utexture2D) |
| 0:52 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 5 (const uint) |
| 0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 5 (const uint) |
| 0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 5 (const uint) |
| 0:52 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 5 (const uint) |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:62 Sequence |
| 0:62 move second child to first child (temp 4-component vector of float) |
| 0:62 'txval101' (temp 4-component vector of float) |
| 0:62 textureGatherOffset (temp 4-component vector of float) |
| 0:62 Construct combined texture-sampler (temp sampler2D) |
| 0:62 'g_tTex2df4' (uniform texture2D) |
| 0:62 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:62 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 1 (const uint) |
| 0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:63 Sequence |
| 0:63 move second child to first child (temp 4-component vector of int) |
| 0:63 'txval111' (temp 4-component vector of int) |
| 0:63 textureGatherOffset (temp 4-component vector of int) |
| 0:63 Construct combined texture-sampler (temp isampler2D) |
| 0:63 'g_tTex2di4' (uniform itexture2D) |
| 0:63 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:63 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 1 (const uint) |
| 0:63 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 5 (const uint) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:64 Sequence |
| 0:64 move second child to first child (temp 4-component vector of uint) |
| 0:64 'txval121' (temp 4-component vector of uint) |
| 0:64 textureGatherOffset (temp 4-component vector of uint) |
| 0:64 Construct combined texture-sampler (temp usampler2D) |
| 0:64 'g_tTex2du4' (uniform utexture2D) |
| 0:64 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 1 (const uint) |
| 0:64 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 5 (const uint) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:66 Sequence |
| 0:66 move second child to first child (temp 4-component vector of float) |
| 0:66 'txval104' (temp 4-component vector of float) |
| 0:66 textureGatherOffsets (temp 4-component vector of float) |
| 0:66 Construct combined texture-sampler (temp sampler2D) |
| 0:66 'g_tTex2df4' (uniform texture2D) |
| 0:66 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 1 (const uint) |
| 0:66 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 5 (const uint) |
| 0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 5 (const uint) |
| 0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 5 (const uint) |
| 0:66 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 5 (const uint) |
| 0:66 Constant: |
| 0:66 1 (const int) |
| 0:67 Sequence |
| 0:67 move second child to first child (temp 4-component vector of int) |
| 0:67 'txval114' (temp 4-component vector of int) |
| 0:67 textureGatherOffsets (temp 4-component vector of int) |
| 0:67 Construct combined texture-sampler (temp isampler2D) |
| 0:67 'g_tTex2di4' (uniform itexture2D) |
| 0:67 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:67 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 1 (const uint) |
| 0:67 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 5 (const uint) |
| 0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 5 (const uint) |
| 0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 5 (const uint) |
| 0:67 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:67 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 5 (const uint) |
| 0:67 Constant: |
| 0:67 1 (const int) |
| 0:68 Sequence |
| 0:68 move second child to first child (temp 4-component vector of uint) |
| 0:68 'txval124' (temp 4-component vector of uint) |
| 0:68 textureGatherOffsets (temp 4-component vector of uint) |
| 0:68 Construct combined texture-sampler (temp usampler2D) |
| 0:68 'g_tTex2du4' (uniform utexture2D) |
| 0:68 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:68 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 1 (const uint) |
| 0:68 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 5 (const uint) |
| 0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 5 (const uint) |
| 0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 5 (const uint) |
| 0:68 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:68 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 5 (const uint) |
| 0:68 Constant: |
| 0:68 1 (const int) |
| 0:78 Sequence |
| 0:78 move second child to first child (temp 4-component vector of float) |
| 0:78 'txval201' (temp 4-component vector of float) |
| 0:78 textureGatherOffset (temp 4-component vector of float) |
| 0:78 Construct combined texture-sampler (temp sampler2D) |
| 0:78 'g_tTex2df4' (uniform texture2D) |
| 0:78 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:78 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 1 (const uint) |
| 0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 Constant: |
| 0:78 2 (const int) |
| 0:79 Sequence |
| 0:79 move second child to first child (temp 4-component vector of int) |
| 0:79 'txval211' (temp 4-component vector of int) |
| 0:79 textureGatherOffset (temp 4-component vector of int) |
| 0:79 Construct combined texture-sampler (temp isampler2D) |
| 0:79 'g_tTex2di4' (uniform itexture2D) |
| 0:79 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:79 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:79 Constant: |
| 0:79 1 (const uint) |
| 0:79 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:79 Constant: |
| 0:79 5 (const uint) |
| 0:79 Constant: |
| 0:79 2 (const int) |
| 0:80 Sequence |
| 0:80 move second child to first child (temp 4-component vector of uint) |
| 0:80 'txval221' (temp 4-component vector of uint) |
| 0:80 textureGatherOffset (temp 4-component vector of uint) |
| 0:80 Construct combined texture-sampler (temp usampler2D) |
| 0:80 'g_tTex2du4' (uniform utexture2D) |
| 0:80 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:80 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:80 Constant: |
| 0:80 1 (const uint) |
| 0:80 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:80 Constant: |
| 0:80 5 (const uint) |
| 0:80 Constant: |
| 0:80 2 (const int) |
| 0:82 Sequence |
| 0:82 move second child to first child (temp 4-component vector of float) |
| 0:82 'txval204' (temp 4-component vector of float) |
| 0:82 textureGatherOffsets (temp 4-component vector of float) |
| 0:82 Construct combined texture-sampler (temp sampler2D) |
| 0:82 'g_tTex2df4' (uniform texture2D) |
| 0:82 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:82 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 1 (const uint) |
| 0:82 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 5 (const uint) |
| 0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 5 (const uint) |
| 0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 5 (const uint) |
| 0:82 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:82 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 5 (const uint) |
| 0:82 Constant: |
| 0:82 2 (const int) |
| 0:83 Sequence |
| 0:83 move second child to first child (temp 4-component vector of int) |
| 0:83 'txval214' (temp 4-component vector of int) |
| 0:83 textureGatherOffsets (temp 4-component vector of int) |
| 0:83 Construct combined texture-sampler (temp isampler2D) |
| 0:83 'g_tTex2di4' (uniform itexture2D) |
| 0:83 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:83 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 1 (const uint) |
| 0:83 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 5 (const uint) |
| 0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 5 (const uint) |
| 0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 5 (const uint) |
| 0:83 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 5 (const uint) |
| 0:83 Constant: |
| 0:83 2 (const int) |
| 0:84 Sequence |
| 0:84 move second child to first child (temp 4-component vector of uint) |
| 0:84 'txval224' (temp 4-component vector of uint) |
| 0:84 textureGatherOffsets (temp 4-component vector of uint) |
| 0:84 Construct combined texture-sampler (temp usampler2D) |
| 0:84 'g_tTex2du4' (uniform utexture2D) |
| 0:84 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:84 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 1 (const uint) |
| 0:84 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 5 (const uint) |
| 0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 5 (const uint) |
| 0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 5 (const uint) |
| 0:84 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 5 (const uint) |
| 0:84 Constant: |
| 0:84 2 (const int) |
| 0:94 Sequence |
| 0:94 move second child to first child (temp 4-component vector of float) |
| 0:94 'txval301' (temp 4-component vector of float) |
| 0:94 textureGatherOffset (temp 4-component vector of float) |
| 0:94 Construct combined texture-sampler (temp sampler2D) |
| 0:94 'g_tTex2df4' (uniform texture2D) |
| 0:94 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:94 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 1 (const uint) |
| 0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 Constant: |
| 0:94 3 (const int) |
| 0:95 Sequence |
| 0:95 move second child to first child (temp 4-component vector of int) |
| 0:95 'txval311' (temp 4-component vector of int) |
| 0:95 textureGatherOffset (temp 4-component vector of int) |
| 0:95 Construct combined texture-sampler (temp isampler2D) |
| 0:95 'g_tTex2di4' (uniform itexture2D) |
| 0:95 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:95 Constant: |
| 0:95 1 (const uint) |
| 0:95 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:95 Constant: |
| 0:95 5 (const uint) |
| 0:95 Constant: |
| 0:95 3 (const int) |
| 0:96 Sequence |
| 0:96 move second child to first child (temp 4-component vector of uint) |
| 0:96 'txval321' (temp 4-component vector of uint) |
| 0:96 textureGatherOffset (temp 4-component vector of uint) |
| 0:96 Construct combined texture-sampler (temp usampler2D) |
| 0:96 'g_tTex2du4' (uniform utexture2D) |
| 0:96 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:96 Constant: |
| 0:96 1 (const uint) |
| 0:96 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:96 Constant: |
| 0:96 5 (const uint) |
| 0:96 Constant: |
| 0:96 3 (const int) |
| 0:98 Sequence |
| 0:98 move second child to first child (temp 4-component vector of float) |
| 0:98 'txval304' (temp 4-component vector of float) |
| 0:98 textureGatherOffsets (temp 4-component vector of float) |
| 0:98 Construct combined texture-sampler (temp sampler2D) |
| 0:98 'g_tTex2df4' (uniform texture2D) |
| 0:98 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 1 (const uint) |
| 0:98 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 5 (const uint) |
| 0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 5 (const uint) |
| 0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 5 (const uint) |
| 0:98 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 5 (const uint) |
| 0:98 Constant: |
| 0:98 3 (const int) |
| 0:99 Sequence |
| 0:99 move second child to first child (temp 4-component vector of int) |
| 0:99 'txval314' (temp 4-component vector of int) |
| 0:99 textureGatherOffsets (temp 4-component vector of int) |
| 0:99 Construct combined texture-sampler (temp isampler2D) |
| 0:99 'g_tTex2di4' (uniform itexture2D) |
| 0:99 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:99 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 1 (const uint) |
| 0:99 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 5 (const uint) |
| 0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 5 (const uint) |
| 0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 5 (const uint) |
| 0:99 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:99 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 5 (const uint) |
| 0:99 Constant: |
| 0:99 3 (const int) |
| 0:100 Sequence |
| 0:100 move second child to first child (temp 4-component vector of uint) |
| 0:100 'txval324' (temp 4-component vector of uint) |
| 0:100 textureGatherOffsets (temp 4-component vector of uint) |
| 0:100 Construct combined texture-sampler (temp usampler2D) |
| 0:100 'g_tTex2du4' (uniform utexture2D) |
| 0:100 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:100 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of float) |
| 0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 1 (const uint) |
| 0:100 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 5 (const uint) |
| 0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 5 (const uint) |
| 0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 5 (const uint) |
| 0:100 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:100 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 5 (const uint) |
| 0:100 Constant: |
| 0:100 3 (const int) |
| 0:112 move second child to first child (temp 4-component vector of float) |
| 0:112 Color: direct index for structure (temp 4-component vector of float) |
| 0:112 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:112 Constant: |
| 0:112 0 (const int) |
| 0:112 Constant: |
| 0:112 1.000000 |
| 0:112 1.000000 |
| 0:112 1.000000 |
| 0:112 1.000000 |
| 0:113 move second child to first child (temp float) |
| 0:113 Depth: direct index for structure (temp float) |
| 0:113 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:113 Constant: |
| 0:113 1 (const int) |
| 0:113 Constant: |
| 0:113 1.000000 |
| 0:115 Sequence |
| 0:115 Sequence |
| 0:115 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:115 Color: direct index for structure (temp 4-component vector of float) |
| 0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:115 Constant: |
| 0:115 0 (const int) |
| 0:115 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:115 Depth: direct index for structure (temp float) |
| 0:115 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:115 Constant: |
| 0:115 1 (const int) |
| 0:115 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_sSamp2d' (uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 392 |
| |
| Capability Shader |
| Capability ImageGatherExtended |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 355 359 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "txval001" |
| Name 12 "g_tTex2df4" |
| Name 16 "g_sSamp" |
| Name 26 "$Global" |
| MemberName 26($Global) 0 "c1" |
| MemberName 26($Global) 1 "c2" |
| MemberName 26($Global) 2 "c3" |
| MemberName 26($Global) 3 "c4" |
| MemberName 26($Global) 4 "o1" |
| MemberName 26($Global) 5 "o2" |
| MemberName 26($Global) 6 "o3" |
| MemberName 26($Global) 7 "o4" |
| Name 28 "" |
| Name 40 "txval011" |
| Name 43 "g_tTex2di4" |
| Name 56 "txval021" |
| Name 59 "g_tTex2du4" |
| Name 69 "txval004" |
| Name 87 "txval014" |
| Name 103 "txval024" |
| Name 119 "txval101" |
| Name 128 "txval111" |
| Name 137 "txval121" |
| Name 146 "txval104" |
| Name 162 "txval114" |
| Name 178 "txval124" |
| Name 194 "txval201" |
| Name 204 "txval211" |
| Name 213 "txval221" |
| Name 222 "txval204" |
| Name 238 "txval214" |
| Name 254 "txval224" |
| Name 270 "txval301" |
| Name 280 "txval311" |
| Name 289 "txval321" |
| Name 298 "txval304" |
| Name 314 "txval314" |
| Name 330 "txval324" |
| Name 346 "PS_OUTPUT" |
| MemberName 346(PS_OUTPUT) 0 "Color" |
| MemberName 346(PS_OUTPUT) 1 "Depth" |
| Name 348 "psout" |
| Name 355 "Color" |
| Name 359 "Depth" |
| Name 363 "g_sSamp2d" |
| Name 366 "g_tTex1df4a" |
| Name 367 "g_tTex1df4" |
| Name 370 "g_tTex1di4" |
| Name 373 "g_tTex1du4" |
| Name 376 "g_tTex3df4" |
| Name 379 "g_tTex3di4" |
| Name 382 "g_tTex3du4" |
| Name 385 "g_tTexcdf4" |
| Name 388 "g_tTexcdi4" |
| Name 391 "g_tTexcdu4" |
| Decorate 12(g_tTex2df4) DescriptorSet 0 |
| Decorate 16(g_sSamp) DescriptorSet 0 |
| Decorate 16(g_sSamp) Binding 0 |
| MemberDecorate 26($Global) 0 Offset 0 |
| MemberDecorate 26($Global) 1 Offset 8 |
| MemberDecorate 26($Global) 2 Offset 16 |
| MemberDecorate 26($Global) 3 Offset 32 |
| MemberDecorate 26($Global) 4 Offset 48 |
| MemberDecorate 26($Global) 5 Offset 56 |
| MemberDecorate 26($Global) 6 Offset 64 |
| MemberDecorate 26($Global) 7 Offset 80 |
| Decorate 26($Global) Block |
| Decorate 28 DescriptorSet 0 |
| Decorate 43(g_tTex2di4) DescriptorSet 0 |
| Decorate 59(g_tTex2du4) DescriptorSet 0 |
| Decorate 355(Color) Location 0 |
| Decorate 359(Depth) BuiltIn FragDepth |
| Decorate 363(g_sSamp2d) DescriptorSet 0 |
| Decorate 366(g_tTex1df4a) DescriptorSet 0 |
| Decorate 366(g_tTex1df4a) Binding 1 |
| Decorate 367(g_tTex1df4) DescriptorSet 0 |
| Decorate 367(g_tTex1df4) Binding 0 |
| Decorate 370(g_tTex1di4) DescriptorSet 0 |
| Decorate 373(g_tTex1du4) DescriptorSet 0 |
| Decorate 376(g_tTex3df4) DescriptorSet 0 |
| Decorate 379(g_tTex3di4) DescriptorSet 0 |
| Decorate 382(g_tTex3du4) DescriptorSet 0 |
| Decorate 385(g_tTexcdf4) DescriptorSet 0 |
| Decorate 388(g_tTexcdi4) DescriptorSet 0 |
| Decorate 391(g_tTexcdu4) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 10: TypeImage 6(float) 2D sampled format:Unknown |
| 11: TypePointer UniformConstant 10 |
| 12(g_tTex2df4): 11(ptr) Variable UniformConstant |
| 14: TypeSampler |
| 15: TypePointer UniformConstant 14 |
| 16(g_sSamp): 15(ptr) Variable UniformConstant |
| 18: TypeSampledImage 10 |
| 20: TypeVector 6(float) 2 |
| 21: TypeVector 6(float) 3 |
| 22: TypeInt 32 1 |
| 23: TypeVector 22(int) 2 |
| 24: TypeVector 22(int) 3 |
| 25: TypeVector 22(int) 4 |
| 26($Global): TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4) 22(int) 23(ivec2) 24(ivec3) 25(ivec4) |
| 27: TypePointer Uniform 26($Global) |
| 28: 27(ptr) Variable Uniform |
| 29: 22(int) Constant 1 |
| 30: TypePointer Uniform 20(fvec2) |
| 33: 22(int) Constant 5 |
| 34: TypePointer Uniform 23(ivec2) |
| 37: 22(int) Constant 0 |
| 39: TypePointer Function 25(ivec4) |
| 41: TypeImage 22(int) 2D sampled format:Unknown |
| 42: TypePointer UniformConstant 41 |
| 43(g_tTex2di4): 42(ptr) Variable UniformConstant |
| 46: TypeSampledImage 41 |
| 53: TypeInt 32 0 |
| 54: TypeVector 53(int) 4 |
| 55: TypePointer Function 54(ivec4) |
| 57: TypeImage 53(int) 2D sampled format:Unknown |
| 58: TypePointer UniformConstant 57 |
| 59(g_tTex2du4): 58(ptr) Variable UniformConstant |
| 62: TypeSampledImage 57 |
| 83: 53(int) Constant 4 |
| 84: TypeArray 23(ivec2) 83 |
| 202: 22(int) Constant 2 |
| 278: 22(int) Constant 3 |
| 346(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 347: TypePointer Function 346(PS_OUTPUT) |
| 349: 6(float) Constant 1065353216 |
| 350: 7(fvec4) ConstantComposite 349 349 349 349 |
| 352: TypePointer Function 6(float) |
| 354: TypePointer Output 7(fvec4) |
| 355(Color): 354(ptr) Variable Output |
| 358: TypePointer Output 6(float) |
| 359(Depth): 358(ptr) Variable Output |
| 363(g_sSamp2d): 15(ptr) Variable UniformConstant |
| 364: TypeImage 6(float) 1D sampled format:Unknown |
| 365: TypePointer UniformConstant 364 |
| 366(g_tTex1df4a): 365(ptr) Variable UniformConstant |
| 367(g_tTex1df4): 365(ptr) Variable UniformConstant |
| 368: TypeImage 22(int) 1D sampled format:Unknown |
| 369: TypePointer UniformConstant 368 |
| 370(g_tTex1di4): 369(ptr) Variable UniformConstant |
| 371: TypeImage 53(int) 1D sampled format:Unknown |
| 372: TypePointer UniformConstant 371 |
| 373(g_tTex1du4): 372(ptr) Variable UniformConstant |
| 374: TypeImage 6(float) 3D sampled format:Unknown |
| 375: TypePointer UniformConstant 374 |
| 376(g_tTex3df4): 375(ptr) Variable UniformConstant |
| 377: TypeImage 22(int) 3D sampled format:Unknown |
| 378: TypePointer UniformConstant 377 |
| 379(g_tTex3di4): 378(ptr) Variable UniformConstant |
| 380: TypeImage 53(int) 3D sampled format:Unknown |
| 381: TypePointer UniformConstant 380 |
| 382(g_tTex3du4): 381(ptr) Variable UniformConstant |
| 383: TypeImage 6(float) Cube sampled format:Unknown |
| 384: TypePointer UniformConstant 383 |
| 385(g_tTexcdf4): 384(ptr) Variable UniformConstant |
| 386: TypeImage 22(int) Cube sampled format:Unknown |
| 387: TypePointer UniformConstant 386 |
| 388(g_tTexcdi4): 387(ptr) Variable UniformConstant |
| 389: TypeImage 53(int) Cube sampled format:Unknown |
| 390: TypePointer UniformConstant 389 |
| 391(g_tTexcdu4): 390(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(txval001): 8(ptr) Variable Function |
| 40(txval011): 39(ptr) Variable Function |
| 56(txval021): 55(ptr) Variable Function |
| 69(txval004): 8(ptr) Variable Function |
| 87(txval014): 39(ptr) Variable Function |
| 103(txval024): 55(ptr) Variable Function |
| 119(txval101): 8(ptr) Variable Function |
| 128(txval111): 39(ptr) Variable Function |
| 137(txval121): 55(ptr) Variable Function |
| 146(txval104): 8(ptr) Variable Function |
| 162(txval114): 39(ptr) Variable Function |
| 178(txval124): 55(ptr) Variable Function |
| 194(txval201): 8(ptr) Variable Function |
| 204(txval211): 39(ptr) Variable Function |
| 213(txval221): 55(ptr) Variable Function |
| 222(txval204): 8(ptr) Variable Function |
| 238(txval214): 39(ptr) Variable Function |
| 254(txval224): 55(ptr) Variable Function |
| 270(txval301): 8(ptr) Variable Function |
| 280(txval311): 39(ptr) Variable Function |
| 289(txval321): 55(ptr) Variable Function |
| 298(txval304): 8(ptr) Variable Function |
| 314(txval314): 39(ptr) Variable Function |
| 330(txval324): 55(ptr) Variable Function |
| 348(psout): 347(ptr) Variable Function |
| 13: 10 Load 12(g_tTex2df4) |
| 17: 14 Load 16(g_sSamp) |
| 19: 18 SampledImage 13 17 |
| 31: 30(ptr) AccessChain 28 29 |
| 32: 20(fvec2) Load 31 |
| 35: 34(ptr) AccessChain 28 33 |
| 36: 23(ivec2) Load 35 |
| 38: 7(fvec4) ImageGather 19 32 37 Offset 36 |
| Store 9(txval001) 38 |
| 44: 41 Load 43(g_tTex2di4) |
| 45: 14 Load 16(g_sSamp) |
| 47: 46 SampledImage 44 45 |
| 48: 30(ptr) AccessChain 28 29 |
| 49: 20(fvec2) Load 48 |
| 50: 34(ptr) AccessChain 28 33 |
| 51: 23(ivec2) Load 50 |
| 52: 25(ivec4) ImageGather 47 49 37 Offset 51 |
| Store 40(txval011) 52 |
| 60: 57 Load 59(g_tTex2du4) |
| 61: 14 Load 16(g_sSamp) |
| 63: 62 SampledImage 60 61 |
| 64: 30(ptr) AccessChain 28 29 |
| 65: 20(fvec2) Load 64 |
| 66: 34(ptr) AccessChain 28 33 |
| 67: 23(ivec2) Load 66 |
| 68: 54(ivec4) ImageGather 63 65 37 Offset 67 |
| Store 56(txval021) 68 |
| 70: 10 Load 12(g_tTex2df4) |
| 71: 14 Load 16(g_sSamp) |
| 72: 18 SampledImage 70 71 |
| 73: 30(ptr) AccessChain 28 29 |
| 74: 20(fvec2) Load 73 |
| 75: 34(ptr) AccessChain 28 33 |
| 76: 23(ivec2) Load 75 |
| 77: 34(ptr) AccessChain 28 33 |
| 78: 23(ivec2) Load 77 |
| 79: 34(ptr) AccessChain 28 33 |
| 80: 23(ivec2) Load 79 |
| 81: 34(ptr) AccessChain 28 33 |
| 82: 23(ivec2) Load 81 |
| 85: 84 CompositeConstruct 76 78 80 82 |
| 86: 7(fvec4) ImageGather 72 74 37 ConstOffsets 85 |
| Store 69(txval004) 86 |
| 88: 41 Load 43(g_tTex2di4) |
| 89: 14 Load 16(g_sSamp) |
| 90: 46 SampledImage 88 89 |
| 91: 30(ptr) AccessChain 28 29 |
| 92: 20(fvec2) Load 91 |
| 93: 34(ptr) AccessChain 28 33 |
| 94: 23(ivec2) Load 93 |
| 95: 34(ptr) AccessChain 28 33 |
| 96: 23(ivec2) Load 95 |
| 97: 34(ptr) AccessChain 28 33 |
| 98: 23(ivec2) Load 97 |
| 99: 34(ptr) AccessChain 28 33 |
| 100: 23(ivec2) Load 99 |
| 101: 84 CompositeConstruct 94 96 98 100 |
| 102: 25(ivec4) ImageGather 90 92 37 ConstOffsets 101 |
| Store 87(txval014) 102 |
| 104: 57 Load 59(g_tTex2du4) |
| 105: 14 Load 16(g_sSamp) |
| 106: 62 SampledImage 104 105 |
| 107: 30(ptr) AccessChain 28 29 |
| 108: 20(fvec2) Load 107 |
| 109: 34(ptr) AccessChain 28 33 |
| 110: 23(ivec2) Load 109 |
| 111: 34(ptr) AccessChain 28 33 |
| 112: 23(ivec2) Load 111 |
| 113: 34(ptr) AccessChain 28 33 |
| 114: 23(ivec2) Load 113 |
| 115: 34(ptr) AccessChain 28 33 |
| 116: 23(ivec2) Load 115 |
| 117: 84 CompositeConstruct 110 112 114 116 |
| 118: 54(ivec4) ImageGather 106 108 37 ConstOffsets 117 |
| Store 103(txval024) 118 |
| 120: 10 Load 12(g_tTex2df4) |
| 121: 14 Load 16(g_sSamp) |
| 122: 18 SampledImage 120 121 |
| 123: 30(ptr) AccessChain 28 29 |
| 124: 20(fvec2) Load 123 |
| 125: 34(ptr) AccessChain 28 33 |
| 126: 23(ivec2) Load 125 |
| 127: 7(fvec4) ImageGather 122 124 29 Offset 126 |
| Store 119(txval101) 127 |
| 129: 41 Load 43(g_tTex2di4) |
| 130: 14 Load 16(g_sSamp) |
| 131: 46 SampledImage 129 130 |
| 132: 30(ptr) AccessChain 28 29 |
| 133: 20(fvec2) Load 132 |
| 134: 34(ptr) AccessChain 28 33 |
| 135: 23(ivec2) Load 134 |
| 136: 25(ivec4) ImageGather 131 133 29 Offset 135 |
| Store 128(txval111) 136 |
| 138: 57 Load 59(g_tTex2du4) |
| 139: 14 Load 16(g_sSamp) |
| 140: 62 SampledImage 138 139 |
| 141: 30(ptr) AccessChain 28 29 |
| 142: 20(fvec2) Load 141 |
| 143: 34(ptr) AccessChain 28 33 |
| 144: 23(ivec2) Load 143 |
| 145: 54(ivec4) ImageGather 140 142 29 Offset 144 |
| Store 137(txval121) 145 |
| 147: 10 Load 12(g_tTex2df4) |
| 148: 14 Load 16(g_sSamp) |
| 149: 18 SampledImage 147 148 |
| 150: 30(ptr) AccessChain 28 29 |
| 151: 20(fvec2) Load 150 |
| 152: 34(ptr) AccessChain 28 33 |
| 153: 23(ivec2) Load 152 |
| 154: 34(ptr) AccessChain 28 33 |
| 155: 23(ivec2) Load 154 |
| 156: 34(ptr) AccessChain 28 33 |
| 157: 23(ivec2) Load 156 |
| 158: 34(ptr) AccessChain 28 33 |
| 159: 23(ivec2) Load 158 |
| 160: 84 CompositeConstruct 153 155 157 159 |
| 161: 7(fvec4) ImageGather 149 151 29 ConstOffsets 160 |
| Store 146(txval104) 161 |
| 163: 41 Load 43(g_tTex2di4) |
| 164: 14 Load 16(g_sSamp) |
| 165: 46 SampledImage 163 164 |
| 166: 30(ptr) AccessChain 28 29 |
| 167: 20(fvec2) Load 166 |
| 168: 34(ptr) AccessChain 28 33 |
| 169: 23(ivec2) Load 168 |
| 170: 34(ptr) AccessChain 28 33 |
| 171: 23(ivec2) Load 170 |
| 172: 34(ptr) AccessChain 28 33 |
| 173: 23(ivec2) Load 172 |
| 174: 34(ptr) AccessChain 28 33 |
| 175: 23(ivec2) Load 174 |
| 176: 84 CompositeConstruct 169 171 173 175 |
| 177: 25(ivec4) ImageGather 165 167 29 ConstOffsets 176 |
| Store 162(txval114) 177 |
| 179: 57 Load 59(g_tTex2du4) |
| 180: 14 Load 16(g_sSamp) |
| 181: 62 SampledImage 179 180 |
| 182: 30(ptr) AccessChain 28 29 |
| 183: 20(fvec2) Load 182 |
| 184: 34(ptr) AccessChain 28 33 |
| 185: 23(ivec2) Load 184 |
| 186: 34(ptr) AccessChain 28 33 |
| 187: 23(ivec2) Load 186 |
| 188: 34(ptr) AccessChain 28 33 |
| 189: 23(ivec2) Load 188 |
| 190: 34(ptr) AccessChain 28 33 |
| 191: 23(ivec2) Load 190 |
| 192: 84 CompositeConstruct 185 187 189 191 |
| 193: 54(ivec4) ImageGather 181 183 29 ConstOffsets 192 |
| Store 178(txval124) 193 |
| 195: 10 Load 12(g_tTex2df4) |
| 196: 14 Load 16(g_sSamp) |
| 197: 18 SampledImage 195 196 |
| 198: 30(ptr) AccessChain 28 29 |
| 199: 20(fvec2) Load 198 |
| 200: 34(ptr) AccessChain 28 33 |
| 201: 23(ivec2) Load 200 |
| 203: 7(fvec4) ImageGather 197 199 202 Offset 201 |
| Store 194(txval201) 203 |
| 205: 41 Load 43(g_tTex2di4) |
| 206: 14 Load 16(g_sSamp) |
| 207: 46 SampledImage 205 206 |
| 208: 30(ptr) AccessChain 28 29 |
| 209: 20(fvec2) Load 208 |
| 210: 34(ptr) AccessChain 28 33 |
| 211: 23(ivec2) Load 210 |
| 212: 25(ivec4) ImageGather 207 209 202 Offset 211 |
| Store 204(txval211) 212 |
| 214: 57 Load 59(g_tTex2du4) |
| 215: 14 Load 16(g_sSamp) |
| 216: 62 SampledImage 214 215 |
| 217: 30(ptr) AccessChain 28 29 |
| 218: 20(fvec2) Load 217 |
| 219: 34(ptr) AccessChain 28 33 |
| 220: 23(ivec2) Load 219 |
| 221: 54(ivec4) ImageGather 216 218 202 Offset 220 |
| Store 213(txval221) 221 |
| 223: 10 Load 12(g_tTex2df4) |
| 224: 14 Load 16(g_sSamp) |
| 225: 18 SampledImage 223 224 |
| 226: 30(ptr) AccessChain 28 29 |
| 227: 20(fvec2) Load 226 |
| 228: 34(ptr) AccessChain 28 33 |
| 229: 23(ivec2) Load 228 |
| 230: 34(ptr) AccessChain 28 33 |
| 231: 23(ivec2) Load 230 |
| 232: 34(ptr) AccessChain 28 33 |
| 233: 23(ivec2) Load 232 |
| 234: 34(ptr) AccessChain 28 33 |
| 235: 23(ivec2) Load 234 |
| 236: 84 CompositeConstruct 229 231 233 235 |
| 237: 7(fvec4) ImageGather 225 227 202 ConstOffsets 236 |
| Store 222(txval204) 237 |
| 239: 41 Load 43(g_tTex2di4) |
| 240: 14 Load 16(g_sSamp) |
| 241: 46 SampledImage 239 240 |
| 242: 30(ptr) AccessChain 28 29 |
| 243: 20(fvec2) Load 242 |
| 244: 34(ptr) AccessChain 28 33 |
| 245: 23(ivec2) Load 244 |
| 246: 34(ptr) AccessChain 28 33 |
| 247: 23(ivec2) Load 246 |
| 248: 34(ptr) AccessChain 28 33 |
| 249: 23(ivec2) Load 248 |
| 250: 34(ptr) AccessChain 28 33 |
| 251: 23(ivec2) Load 250 |
| 252: 84 CompositeConstruct 245 247 249 251 |
| 253: 25(ivec4) ImageGather 241 243 202 ConstOffsets 252 |
| Store 238(txval214) 253 |
| 255: 57 Load 59(g_tTex2du4) |
| 256: 14 Load 16(g_sSamp) |
| 257: 62 SampledImage 255 256 |
| 258: 30(ptr) AccessChain 28 29 |
| 259: 20(fvec2) Load 258 |
| 260: 34(ptr) AccessChain 28 33 |
| 261: 23(ivec2) Load 260 |
| 262: 34(ptr) AccessChain 28 33 |
| 263: 23(ivec2) Load 262 |
| 264: 34(ptr) AccessChain 28 33 |
| 265: 23(ivec2) Load 264 |
| 266: 34(ptr) AccessChain 28 33 |
| 267: 23(ivec2) Load 266 |
| 268: 84 CompositeConstruct 261 263 265 267 |
| 269: 54(ivec4) ImageGather 257 259 202 ConstOffsets 268 |
| Store 254(txval224) 269 |
| 271: 10 Load 12(g_tTex2df4) |
| 272: 14 Load 16(g_sSamp) |
| 273: 18 SampledImage 271 272 |
| 274: 30(ptr) AccessChain 28 29 |
| 275: 20(fvec2) Load 274 |
| 276: 34(ptr) AccessChain 28 33 |
| 277: 23(ivec2) Load 276 |
| 279: 7(fvec4) ImageGather 273 275 278 Offset 277 |
| Store 270(txval301) 279 |
| 281: 41 Load 43(g_tTex2di4) |
| 282: 14 Load 16(g_sSamp) |
| 283: 46 SampledImage 281 282 |
| 284: 30(ptr) AccessChain 28 29 |
| 285: 20(fvec2) Load 284 |
| 286: 34(ptr) AccessChain 28 33 |
| 287: 23(ivec2) Load 286 |
| 288: 25(ivec4) ImageGather 283 285 278 Offset 287 |
| Store 280(txval311) 288 |
| 290: 57 Load 59(g_tTex2du4) |
| 291: 14 Load 16(g_sSamp) |
| 292: 62 SampledImage 290 291 |
| 293: 30(ptr) AccessChain 28 29 |
| 294: 20(fvec2) Load 293 |
| 295: 34(ptr) AccessChain 28 33 |
| 296: 23(ivec2) Load 295 |
| 297: 54(ivec4) ImageGather 292 294 278 Offset 296 |
| Store 289(txval321) 297 |
| 299: 10 Load 12(g_tTex2df4) |
| 300: 14 Load 16(g_sSamp) |
| 301: 18 SampledImage 299 300 |
| 302: 30(ptr) AccessChain 28 29 |
| 303: 20(fvec2) Load 302 |
| 304: 34(ptr) AccessChain 28 33 |
| 305: 23(ivec2) Load 304 |
| 306: 34(ptr) AccessChain 28 33 |
| 307: 23(ivec2) Load 306 |
| 308: 34(ptr) AccessChain 28 33 |
| 309: 23(ivec2) Load 308 |
| 310: 34(ptr) AccessChain 28 33 |
| 311: 23(ivec2) Load 310 |
| 312: 84 CompositeConstruct 305 307 309 311 |
| 313: 7(fvec4) ImageGather 301 303 278 ConstOffsets 312 |
| Store 298(txval304) 313 |
| 315: 41 Load 43(g_tTex2di4) |
| 316: 14 Load 16(g_sSamp) |
| 317: 46 SampledImage 315 316 |
| 318: 30(ptr) AccessChain 28 29 |
| 319: 20(fvec2) Load 318 |
| 320: 34(ptr) AccessChain 28 33 |
| 321: 23(ivec2) Load 320 |
| 322: 34(ptr) AccessChain 28 33 |
| 323: 23(ivec2) Load 322 |
| 324: 34(ptr) AccessChain 28 33 |
| 325: 23(ivec2) Load 324 |
| 326: 34(ptr) AccessChain 28 33 |
| 327: 23(ivec2) Load 326 |
| 328: 84 CompositeConstruct 321 323 325 327 |
| 329: 25(ivec4) ImageGather 317 319 278 ConstOffsets 328 |
| Store 314(txval314) 329 |
| 331: 57 Load 59(g_tTex2du4) |
| 332: 14 Load 16(g_sSamp) |
| 333: 62 SampledImage 331 332 |
| 334: 30(ptr) AccessChain 28 29 |
| 335: 20(fvec2) Load 334 |
| 336: 34(ptr) AccessChain 28 33 |
| 337: 23(ivec2) Load 336 |
| 338: 34(ptr) AccessChain 28 33 |
| 339: 23(ivec2) Load 338 |
| 340: 34(ptr) AccessChain 28 33 |
| 341: 23(ivec2) Load 340 |
| 342: 34(ptr) AccessChain 28 33 |
| 343: 23(ivec2) Load 342 |
| 344: 84 CompositeConstruct 337 339 341 343 |
| 345: 54(ivec4) ImageGather 333 335 278 ConstOffsets 344 |
| Store 330(txval324) 345 |
| 351: 8(ptr) AccessChain 348(psout) 37 |
| Store 351 350 |
| 353: 352(ptr) AccessChain 348(psout) 29 |
| Store 353 349 |
| 356: 8(ptr) AccessChain 348(psout) 37 |
| 357: 7(fvec4) Load 356 |
| Store 355(Color) 357 |
| 360: 352(ptr) AccessChain 348(psout) 29 |
| 361: 6(float) Load 360 |
| Store 359(Depth) 361 |
| Return |
| FunctionEnd |