| hlsl.load.buffer.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child (temp 4-component vector of float) |
| 0:28 'r00' (temp 4-component vector of float) |
| 0:28 textureFetch (temp 4-component vector of float) |
| 0:28 'g_tTexbf4' (layout(rgba32f ) uniform samplerBuffer) |
| 0:28 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:28 Constant: |
| 0:28 0 (const uint) |
| 0:29 Sequence |
| 0:29 move second child to first child (temp 4-component vector of int) |
| 0:29 'r01' (temp 4-component vector of int) |
| 0:29 textureFetch (temp 4-component vector of int) |
| 0:29 'g_tTexbi4' (layout(rgba32i ) uniform isamplerBuffer) |
| 0:29 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:29 Constant: |
| 0:29 0 (const uint) |
| 0:30 Sequence |
| 0:30 move second child to first child (temp 4-component vector of uint) |
| 0:30 'r02' (temp 4-component vector of uint) |
| 0:30 textureFetch (temp 4-component vector of uint) |
| 0:30 'g_tTexbu4' (layout(rgba32ui ) uniform usamplerBuffer) |
| 0:30 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:30 Constant: |
| 0:30 0 (const uint) |
| 0:34 move second child to first child (temp 4-component vector of float) |
| 0:34 Color: direct index for structure (temp 4-component vector of float) |
| 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:34 Constant: |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:35 move second child to first child (temp float) |
| 0:35 Depth: direct index for structure (temp float) |
| 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:35 Constant: |
| 0:35 1 (const int) |
| 0:35 Constant: |
| 0:35 1.000000 |
| 0:37 Sequence |
| 0:37 Sequence |
| 0:37 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:37 Color: direct index for structure (temp 4-component vector of float) |
| 0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:37 Depth: direct index for structure (temp float) |
| 0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:37 Constant: |
| 0:37 1 (const int) |
| 0:37 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_tTexbf4_test' (layout(binding=0 rgba32f ) uniform samplerBuffer) |
| 0:? 'g_tTexbf4' (layout(rgba32f ) uniform samplerBuffer) |
| 0:? 'g_tTexbi4' (layout(rgba32i ) uniform isamplerBuffer) |
| 0:? 'g_tTexbu4' (layout(rgba32ui ) uniform usamplerBuffer) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child (temp 4-component vector of float) |
| 0:28 'r00' (temp 4-component vector of float) |
| 0:28 textureFetch (temp 4-component vector of float) |
| 0:28 'g_tTexbf4' (layout(rgba32f ) uniform samplerBuffer) |
| 0:28 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:28 Constant: |
| 0:28 0 (const uint) |
| 0:29 Sequence |
| 0:29 move second child to first child (temp 4-component vector of int) |
| 0:29 'r01' (temp 4-component vector of int) |
| 0:29 textureFetch (temp 4-component vector of int) |
| 0:29 'g_tTexbi4' (layout(rgba32i ) uniform isamplerBuffer) |
| 0:29 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:29 Constant: |
| 0:29 0 (const uint) |
| 0:30 Sequence |
| 0:30 move second child to first child (temp 4-component vector of uint) |
| 0:30 'r02' (temp 4-component vector of uint) |
| 0:30 textureFetch (temp 4-component vector of uint) |
| 0:30 'g_tTexbu4' (layout(rgba32ui ) uniform usamplerBuffer) |
| 0:30 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:30 Constant: |
| 0:30 0 (const uint) |
| 0:34 move second child to first child (temp 4-component vector of float) |
| 0:34 Color: direct index for structure (temp 4-component vector of float) |
| 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:34 Constant: |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:35 move second child to first child (temp float) |
| 0:35 Depth: direct index for structure (temp float) |
| 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:35 Constant: |
| 0:35 1 (const int) |
| 0:35 Constant: |
| 0:35 1.000000 |
| 0:37 Sequence |
| 0:37 Sequence |
| 0:37 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:37 Color: direct index for structure (temp 4-component vector of float) |
| 0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:37 Depth: direct index for structure (temp float) |
| 0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:37 Constant: |
| 0:37 1 (const int) |
| 0:37 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_tTexbf4_test' (layout(binding=0 rgba32f ) uniform samplerBuffer) |
| 0:? 'g_tTexbf4' (layout(rgba32f ) uniform samplerBuffer) |
| 0:? 'g_tTexbi4' (layout(rgba32i ) uniform isamplerBuffer) |
| 0:? 'g_tTexbu4' (layout(rgba32ui ) uniform usamplerBuffer) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 71 |
| |
| Capability Shader |
| Capability SampledBuffer |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 62 66 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "r00" |
| Name 13 "g_tTexbf4" |
| Name 19 "$Global" |
| MemberName 19($Global) 0 "c1" |
| MemberName 19($Global) 1 "c2" |
| MemberName 19($Global) 2 "c3" |
| MemberName 19($Global) 3 "c4" |
| MemberName 19($Global) 4 "o1" |
| MemberName 19($Global) 5 "o2" |
| MemberName 19($Global) 6 "o3" |
| MemberName 19($Global) 7 "o4" |
| Name 21 "" |
| Name 29 "r01" |
| Name 33 "g_tTexbi4" |
| Name 42 "r02" |
| Name 46 "g_tTexbu4" |
| Name 52 "PS_OUTPUT" |
| MemberName 52(PS_OUTPUT) 0 "Color" |
| MemberName 52(PS_OUTPUT) 1 "Depth" |
| Name 54 "psout" |
| Name 62 "Color" |
| Name 66 "Depth" |
| Name 70 "g_tTexbf4_test" |
| Decorate 13(g_tTexbf4) DescriptorSet 0 |
| MemberDecorate 19($Global) 0 Offset 0 |
| MemberDecorate 19($Global) 1 Offset 8 |
| MemberDecorate 19($Global) 2 Offset 16 |
| MemberDecorate 19($Global) 3 Offset 32 |
| MemberDecorate 19($Global) 4 Offset 48 |
| MemberDecorate 19($Global) 5 Offset 56 |
| MemberDecorate 19($Global) 6 Offset 64 |
| MemberDecorate 19($Global) 7 Offset 80 |
| Decorate 19($Global) Block |
| Decorate 21 DescriptorSet 0 |
| Decorate 33(g_tTexbi4) DescriptorSet 0 |
| Decorate 46(g_tTexbu4) DescriptorSet 0 |
| Decorate 62(Color) Location 0 |
| Decorate 66(Depth) BuiltIn FragDepth |
| Decorate 70(g_tTexbf4_test) DescriptorSet 0 |
| Decorate 70(g_tTexbf4_test) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 10: TypeImage 6(float) Buffer sampled format:Rgba32f |
| 11: TypeSampledImage 10 |
| 12: TypePointer UniformConstant 11 |
| 13(g_tTexbf4): 12(ptr) Variable UniformConstant |
| 15: TypeInt 32 1 |
| 16: TypeVector 15(int) 2 |
| 17: TypeVector 15(int) 3 |
| 18: TypeVector 15(int) 4 |
| 19($Global): TypeStruct 15(int) 16(ivec2) 17(ivec3) 18(ivec4) 15(int) 16(ivec2) 17(ivec3) 18(ivec4) |
| 20: TypePointer Uniform 19($Global) |
| 21: 20(ptr) Variable Uniform |
| 22: 15(int) Constant 0 |
| 23: TypePointer Uniform 15(int) |
| 28: TypePointer Function 18(ivec4) |
| 30: TypeImage 15(int) Buffer sampled format:Rgba32i |
| 31: TypeSampledImage 30 |
| 32: TypePointer UniformConstant 31 |
| 33(g_tTexbi4): 32(ptr) Variable UniformConstant |
| 39: TypeInt 32 0 |
| 40: TypeVector 39(int) 4 |
| 41: TypePointer Function 40(ivec4) |
| 43: TypeImage 39(int) Buffer sampled format:Rgba32ui |
| 44: TypeSampledImage 43 |
| 45: TypePointer UniformConstant 44 |
| 46(g_tTexbu4): 45(ptr) Variable UniformConstant |
| 52(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 53: TypePointer Function 52(PS_OUTPUT) |
| 55: 6(float) Constant 1065353216 |
| 56: 7(fvec4) ConstantComposite 55 55 55 55 |
| 58: 15(int) Constant 1 |
| 59: TypePointer Function 6(float) |
| 61: TypePointer Output 7(fvec4) |
| 62(Color): 61(ptr) Variable Output |
| 65: TypePointer Output 6(float) |
| 66(Depth): 65(ptr) Variable Output |
| 70(g_tTexbf4_test): 12(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(r00): 8(ptr) Variable Function |
| 29(r01): 28(ptr) Variable Function |
| 42(r02): 41(ptr) Variable Function |
| 54(psout): 53(ptr) Variable Function |
| 14: 11 Load 13(g_tTexbf4) |
| 24: 23(ptr) AccessChain 21 22 |
| 25: 15(int) Load 24 |
| 26: 10 Image 14 |
| 27: 7(fvec4) ImageFetch 26 25 |
| Store 9(r00) 27 |
| 34: 31 Load 33(g_tTexbi4) |
| 35: 23(ptr) AccessChain 21 22 |
| 36: 15(int) Load 35 |
| 37: 30 Image 34 |
| 38: 18(ivec4) ImageFetch 37 36 |
| Store 29(r01) 38 |
| 47: 44 Load 46(g_tTexbu4) |
| 48: 23(ptr) AccessChain 21 22 |
| 49: 15(int) Load 48 |
| 50: 43 Image 47 |
| 51: 40(ivec4) ImageFetch 50 49 |
| Store 42(r02) 51 |
| 57: 8(ptr) AccessChain 54(psout) 22 |
| Store 57 56 |
| 60: 59(ptr) AccessChain 54(psout) 58 |
| Store 60 55 |
| 63: 8(ptr) AccessChain 54(psout) 22 |
| 64: 7(fvec4) Load 63 |
| Store 62(Color) 64 |
| 67: 59(ptr) AccessChain 54(psout) 58 |
| 68: 6(float) Load 67 |
| Store 66(Depth) 68 |
| Return |
| FunctionEnd |