| hlsl.sample.offsetarray.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:23 Sequence |
| 0:23 move second child to first child (temp 4-component vector of float) |
| 0:23 'txval10' (temp 4-component vector of float) |
| 0:23 textureOffset (temp 4-component vector of float) |
| 0:23 Construct combined texture-sampler (temp sampler1DArray) |
| 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) |
| 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:24 Sequence |
| 0:24 move second child to first child (temp 4-component vector of int) |
| 0:24 'txval11' (temp 4-component vector of int) |
| 0:24 textureOffset (temp 4-component vector of int) |
| 0:24 Construct combined texture-sampler (temp isampler1DArray) |
| 0:24 'g_tTex1di4' (uniform itexture1DArray) |
| 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:25 Sequence |
| 0:25 move second child to first child (temp 4-component vector of uint) |
| 0:25 'txval12' (temp 4-component vector of uint) |
| 0:25 textureOffset (temp 4-component vector of uint) |
| 0:25 Construct combined texture-sampler (temp usampler1DArray) |
| 0:25 'g_tTex1du4' (uniform utexture1DArray) |
| 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:25 Constant: |
| 0:25 2 (const int) |
| 0:27 Sequence |
| 0:27 move second child to first child (temp 4-component vector of float) |
| 0:27 'txval20' (temp 4-component vector of float) |
| 0:27 textureOffset (temp 4-component vector of float) |
| 0:27 Construct combined texture-sampler (temp sampler2DArray) |
| 0:27 'g_tTex2df4' (uniform texture2DArray) |
| 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 0 (const int) |
| 0:28 Sequence |
| 0:28 move second child to first child (temp 4-component vector of int) |
| 0:28 'txval21' (temp 4-component vector of int) |
| 0:28 textureOffset (temp 4-component vector of int) |
| 0:28 Construct combined texture-sampler (temp isampler2DArray) |
| 0:28 'g_tTex2di4' (uniform itexture2DArray) |
| 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 0 (const int) |
| 0:29 Sequence |
| 0:29 move second child to first child (temp 4-component vector of uint) |
| 0:29 'txval22' (temp 4-component vector of uint) |
| 0:29 textureOffset (temp 4-component vector of uint) |
| 0:29 Construct combined texture-sampler (temp usampler2DArray) |
| 0:29 'g_tTex2du4' (uniform utexture2DArray) |
| 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 1 (const int) |
| 0:33 move second child to first child (temp 4-component vector of float) |
| 0:33 Color: direct index for structure (temp 4-component vector of float) |
| 0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:33 Constant: |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:34 move second child to first child (temp float) |
| 0:34 Depth: direct index for structure (temp float) |
| 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 1 (const int) |
| 0:34 Constant: |
| 0:34 1.000000 |
| 0:36 Sequence |
| 0:36 Sequence |
| 0:36 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:36 Color: direct index for structure (temp 4-component vector of float) |
| 0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:36 Constant: |
| 0:36 0 (const int) |
| 0:36 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:36 Depth: direct index for structure (temp float) |
| 0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:36 Constant: |
| 0:36 1 (const int) |
| 0:36 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) |
| 0:? 'g_tTex1di4' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4' (uniform texture2DArray) |
| 0:? 'g_tTex2di4' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4' (uniform utexture2DArray) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:20 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:20 Function Parameters: |
| 0:? Sequence |
| 0:23 Sequence |
| 0:23 move second child to first child (temp 4-component vector of float) |
| 0:23 'txval10' (temp 4-component vector of float) |
| 0:23 textureOffset (temp 4-component vector of float) |
| 0:23 Construct combined texture-sampler (temp sampler1DArray) |
| 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) |
| 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:24 Sequence |
| 0:24 move second child to first child (temp 4-component vector of int) |
| 0:24 'txval11' (temp 4-component vector of int) |
| 0:24 textureOffset (temp 4-component vector of int) |
| 0:24 Construct combined texture-sampler (temp isampler1DArray) |
| 0:24 'g_tTex1di4' (uniform itexture1DArray) |
| 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:25 Sequence |
| 0:25 move second child to first child (temp 4-component vector of uint) |
| 0:25 'txval12' (temp 4-component vector of uint) |
| 0:25 textureOffset (temp 4-component vector of uint) |
| 0:25 Construct combined texture-sampler (temp usampler1DArray) |
| 0:25 'g_tTex1du4' (uniform utexture1DArray) |
| 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:25 Constant: |
| 0:25 2 (const int) |
| 0:27 Sequence |
| 0:27 move second child to first child (temp 4-component vector of float) |
| 0:27 'txval20' (temp 4-component vector of float) |
| 0:27 textureOffset (temp 4-component vector of float) |
| 0:27 Construct combined texture-sampler (temp sampler2DArray) |
| 0:27 'g_tTex2df4' (uniform texture2DArray) |
| 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 0 (const int) |
| 0:28 Sequence |
| 0:28 move second child to first child (temp 4-component vector of int) |
| 0:28 'txval21' (temp 4-component vector of int) |
| 0:28 textureOffset (temp 4-component vector of int) |
| 0:28 Construct combined texture-sampler (temp isampler2DArray) |
| 0:28 'g_tTex2di4' (uniform itexture2DArray) |
| 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 0 (const int) |
| 0:29 Sequence |
| 0:29 move second child to first child (temp 4-component vector of uint) |
| 0:29 'txval22' (temp 4-component vector of uint) |
| 0:29 textureOffset (temp 4-component vector of uint) |
| 0:29 Construct combined texture-sampler (temp usampler2DArray) |
| 0:29 'g_tTex2du4' (uniform utexture2DArray) |
| 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? 1 (const int) |
| 0:33 move second child to first child (temp 4-component vector of float) |
| 0:33 Color: direct index for structure (temp 4-component vector of float) |
| 0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:33 Constant: |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:34 move second child to first child (temp float) |
| 0:34 Depth: direct index for structure (temp float) |
| 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 1 (const int) |
| 0:34 Constant: |
| 0:34 1.000000 |
| 0:36 Sequence |
| 0:36 Sequence |
| 0:36 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:36 Color: direct index for structure (temp 4-component vector of float) |
| 0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:36 Constant: |
| 0:36 0 (const int) |
| 0:36 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:36 Depth: direct index for structure (temp float) |
| 0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:36 Constant: |
| 0:36 1 (const int) |
| 0:36 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) |
| 0:? 'g_tTex1di4' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4' (uniform texture2DArray) |
| 0:? 'g_tTex2di4' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4' (uniform utexture2DArray) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 111 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 102 106 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "txval10" |
| Name 12 "g_tTex1df4" |
| Name 16 "g_sSamp" |
| Name 29 "txval11" |
| Name 32 "g_tTex1di4" |
| Name 44 "txval12" |
| Name 47 "g_tTex1du4" |
| Name 56 "txval20" |
| Name 59 "g_tTex2df4" |
| Name 69 "txval21" |
| Name 72 "g_tTex2di4" |
| Name 80 "txval22" |
| Name 83 "g_tTex2du4" |
| Name 93 "PS_OUTPUT" |
| MemberName 93(PS_OUTPUT) 0 "Color" |
| MemberName 93(PS_OUTPUT) 1 "Depth" |
| Name 95 "psout" |
| Name 102 "Color" |
| Name 106 "Depth" |
| Name 110 "g_tTex1df4a" |
| Decorate 12(g_tTex1df4) DescriptorSet 0 |
| Decorate 12(g_tTex1df4) Binding 0 |
| Decorate 16(g_sSamp) DescriptorSet 0 |
| Decorate 16(g_sSamp) Binding 0 |
| Decorate 32(g_tTex1di4) DescriptorSet 0 |
| Decorate 47(g_tTex1du4) DescriptorSet 0 |
| Decorate 59(g_tTex2df4) DescriptorSet 0 |
| Decorate 72(g_tTex2di4) DescriptorSet 0 |
| Decorate 83(g_tTex2du4) DescriptorSet 0 |
| Decorate 102(Color) Location 0 |
| Decorate 106(Depth) BuiltIn FragDepth |
| Decorate 110(g_tTex1df4a) DescriptorSet 0 |
| Decorate 110(g_tTex1df4a) Binding 1 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 10: TypeImage 6(float) 1D array sampled format:Unknown |
| 11: TypePointer UniformConstant 10 |
| 12(g_tTex1df4): 11(ptr) Variable UniformConstant |
| 14: TypeSampler |
| 15: TypePointer UniformConstant 14 |
| 16(g_sSamp): 15(ptr) Variable UniformConstant |
| 18: TypeSampledImage 10 |
| 20: TypeVector 6(float) 2 |
| 21: 6(float) Constant 1036831949 |
| 22: 6(float) Constant 1045220557 |
| 23: 20(fvec2) ConstantComposite 21 22 |
| 24: TypeInt 32 1 |
| 25: 24(int) Constant 0 |
| 27: TypeVector 24(int) 4 |
| 28: TypePointer Function 27(ivec4) |
| 30: TypeImage 24(int) 1D array sampled format:Unknown |
| 31: TypePointer UniformConstant 30 |
| 32(g_tTex1di4): 31(ptr) Variable UniformConstant |
| 35: TypeSampledImage 30 |
| 37: 6(float) Constant 1050253722 |
| 38: 20(fvec2) ConstantComposite 22 37 |
| 39: 24(int) Constant 1 |
| 41: TypeInt 32 0 |
| 42: TypeVector 41(int) 4 |
| 43: TypePointer Function 42(ivec4) |
| 45: TypeImage 41(int) 1D array sampled format:Unknown |
| 46: TypePointer UniformConstant 45 |
| 47(g_tTex1du4): 46(ptr) Variable UniformConstant |
| 50: TypeSampledImage 45 |
| 52: 6(float) Constant 1053609165 |
| 53: 20(fvec2) ConstantComposite 37 52 |
| 54: 24(int) Constant 2 |
| 57: TypeImage 6(float) 2D array sampled format:Unknown |
| 58: TypePointer UniformConstant 57 |
| 59(g_tTex2df4): 58(ptr) Variable UniformConstant |
| 62: TypeSampledImage 57 |
| 64: TypeVector 6(float) 3 |
| 65: 64(fvec3) ConstantComposite 21 22 37 |
| 66: TypeVector 24(int) 2 |
| 67: 66(ivec2) ConstantComposite 25 25 |
| 70: TypeImage 24(int) 2D array sampled format:Unknown |
| 71: TypePointer UniformConstant 70 |
| 72(g_tTex2di4): 71(ptr) Variable UniformConstant |
| 75: TypeSampledImage 70 |
| 77: 6(float) Constant 1056964608 |
| 78: 64(fvec3) ConstantComposite 37 52 77 |
| 81: TypeImage 41(int) 2D array sampled format:Unknown |
| 82: TypePointer UniformConstant 81 |
| 83(g_tTex2du4): 82(ptr) Variable UniformConstant |
| 86: TypeSampledImage 81 |
| 88: 6(float) Constant 1058642330 |
| 89: 6(float) Constant 1060320051 |
| 90: 64(fvec3) ConstantComposite 77 88 89 |
| 91: 66(ivec2) ConstantComposite 25 39 |
| 93(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 94: TypePointer Function 93(PS_OUTPUT) |
| 96: 6(float) Constant 1065353216 |
| 97: 7(fvec4) ConstantComposite 96 96 96 96 |
| 99: TypePointer Function 6(float) |
| 101: TypePointer Output 7(fvec4) |
| 102(Color): 101(ptr) Variable Output |
| 105: TypePointer Output 6(float) |
| 106(Depth): 105(ptr) Variable Output |
| 110(g_tTex1df4a): 11(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(txval10): 8(ptr) Variable Function |
| 29(txval11): 28(ptr) Variable Function |
| 44(txval12): 43(ptr) Variable Function |
| 56(txval20): 8(ptr) Variable Function |
| 69(txval21): 28(ptr) Variable Function |
| 80(txval22): 43(ptr) Variable Function |
| 95(psout): 94(ptr) Variable Function |
| 13: 10 Load 12(g_tTex1df4) |
| 17: 14 Load 16(g_sSamp) |
| 19: 18 SampledImage 13 17 |
| 26: 7(fvec4) ImageSampleImplicitLod 19 23 ConstOffset 25 |
| Store 9(txval10) 26 |
| 33: 30 Load 32(g_tTex1di4) |
| 34: 14 Load 16(g_sSamp) |
| 36: 35 SampledImage 33 34 |
| 40: 27(ivec4) ImageSampleImplicitLod 36 38 ConstOffset 39 |
| Store 29(txval11) 40 |
| 48: 45 Load 47(g_tTex1du4) |
| 49: 14 Load 16(g_sSamp) |
| 51: 50 SampledImage 48 49 |
| 55: 42(ivec4) ImageSampleImplicitLod 51 53 ConstOffset 54 |
| Store 44(txval12) 55 |
| 60: 57 Load 59(g_tTex2df4) |
| 61: 14 Load 16(g_sSamp) |
| 63: 62 SampledImage 60 61 |
| 68: 7(fvec4) ImageSampleImplicitLod 63 65 ConstOffset 67 |
| Store 56(txval20) 68 |
| 73: 70 Load 72(g_tTex2di4) |
| 74: 14 Load 16(g_sSamp) |
| 76: 75 SampledImage 73 74 |
| 79: 27(ivec4) ImageSampleImplicitLod 76 78 ConstOffset 67 |
| Store 69(txval21) 79 |
| 84: 81 Load 83(g_tTex2du4) |
| 85: 14 Load 16(g_sSamp) |
| 87: 86 SampledImage 84 85 |
| 92: 42(ivec4) ImageSampleImplicitLod 87 90 ConstOffset 91 |
| Store 80(txval22) 92 |
| 98: 8(ptr) AccessChain 95(psout) 25 |
| Store 98 97 |
| 100: 99(ptr) AccessChain 95(psout) 39 |
| Store 100 96 |
| 103: 8(ptr) AccessChain 95(psout) 25 |
| 104: 7(fvec4) Load 103 |
| Store 102(Color) 104 |
| 107: 99(ptr) AccessChain 95(psout) 39 |
| 108: 6(float) Load 107 |
| Store 106(Depth) 108 |
| Return |
| FunctionEnd |