| hlsl.samplecmplevelzero.offsetarray.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child (temp float) |
| 0:42 'r11' (temp float) |
| 0:42 textureLodOffset (temp float) |
| 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) |
| 0:42 'g_tTex1df4a' (uniform texture1DArray) |
| 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:42 Construct vec3 (temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 0.000000 |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child (temp float) |
| 0:43 'r13' (temp float) |
| 0:43 textureLodOffset (temp float) |
| 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) |
| 0:43 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:43 Construct vec3 (temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 0.000000 |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child (temp float) |
| 0:44 'r15' (temp float) |
| 0:44 textureLodOffset (temp float) |
| 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) |
| 0:44 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:44 Construct vec3 (temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 0.000000 |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child (temp float) |
| 0:47 'r31' (temp float) |
| 0:47 textureLodOffset (temp float) |
| 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) |
| 0:47 'g_tTex2df4a' (uniform texture2DArray) |
| 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:47 Construct vec4 (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child (temp float) |
| 0:48 'r33' (temp float) |
| 0:48 textureLodOffset (temp float) |
| 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) |
| 0:48 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:48 Construct vec4 (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:48 Constant: |
| 0:48 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child (temp float) |
| 0:49 'r35' (temp float) |
| 0:49 textureLodOffset (temp float) |
| 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) |
| 0:49 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:49 Construct vec4 (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:63 move second child to first child (temp 4-component vector of float) |
| 0:63 Color: direct index for structure (temp 4-component vector of float) |
| 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:64 move second child to first child (temp float) |
| 0:64 Depth: direct index for structure (temp float) |
| 0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Constant: |
| 0:64 1.000000 |
| 0:66 Sequence |
| 0:66 Sequence |
| 0:66 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:66 Color: direct index for structure (temp 4-component vector of float) |
| 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:66 Constant: |
| 0:66 0 (const int) |
| 0:66 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:66 Depth: direct index for structure (temp float) |
| 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:66 Constant: |
| 0:66 1 (const int) |
| 0:66 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'g_tTex1df4a' (uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child (temp float) |
| 0:42 'r11' (temp float) |
| 0:42 textureLodOffset (temp float) |
| 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) |
| 0:42 'g_tTex1df4a' (uniform texture1DArray) |
| 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:42 Construct vec3 (temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 0.000000 |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child (temp float) |
| 0:43 'r13' (temp float) |
| 0:43 textureLodOffset (temp float) |
| 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) |
| 0:43 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:43 Construct vec3 (temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 0.000000 |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child (temp float) |
| 0:44 'r15' (temp float) |
| 0:44 textureLodOffset (temp float) |
| 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) |
| 0:44 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:44 Construct vec3 (temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 0.000000 |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child (temp float) |
| 0:47 'r31' (temp float) |
| 0:47 textureLodOffset (temp float) |
| 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) |
| 0:47 'g_tTex2df4a' (uniform texture2DArray) |
| 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:47 Construct vec4 (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child (temp float) |
| 0:48 'r33' (temp float) |
| 0:48 textureLodOffset (temp float) |
| 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) |
| 0:48 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:48 Construct vec4 (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:48 Constant: |
| 0:48 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child (temp float) |
| 0:49 'r35' (temp float) |
| 0:49 textureLodOffset (temp float) |
| 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) |
| 0:49 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:49 Construct vec4 (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:63 move second child to first child (temp 4-component vector of float) |
| 0:63 Color: direct index for structure (temp 4-component vector of float) |
| 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:64 move second child to first child (temp float) |
| 0:64 Depth: direct index for structure (temp float) |
| 0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Constant: |
| 0:64 1.000000 |
| 0:66 Sequence |
| 0:66 Sequence |
| 0:66 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:66 Color: direct index for structure (temp 4-component vector of float) |
| 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:66 Constant: |
| 0:66 0 (const int) |
| 0:66 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:66 Depth: direct index for structure (temp float) |
| 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:66 Constant: |
| 0:66 1 (const int) |
| 0:66 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'g_tTex1df4a' (uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 178 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 125 129 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 8 "r11" |
| Name 11 "g_tTex1df4a" |
| Name 15 "g_sSamp" |
| Name 34 "r13" |
| Name 37 "g_tTex1di4a" |
| Name 48 "r15" |
| Name 52 "g_tTex1du4a" |
| Name 63 "r31" |
| Name 66 "g_tTex2df4a" |
| Name 84 "r33" |
| Name 87 "g_tTex2di4a" |
| Name 99 "r35" |
| Name 102 "g_tTex2du4a" |
| Name 114 "PS_OUTPUT" |
| MemberName 114(PS_OUTPUT) 0 "Color" |
| MemberName 114(PS_OUTPUT) 1 "Depth" |
| Name 116 "psout" |
| Name 125 "Color" |
| Name 129 "Depth" |
| Name 135 "g_tTex1df4" |
| Name 138 "g_tTex1di4" |
| Name 141 "g_tTex1du4" |
| Name 144 "g_tTex2df4" |
| Name 147 "g_tTex2di4" |
| Name 150 "g_tTex2du4" |
| Name 153 "g_tTex3df4" |
| Name 156 "g_tTex3di4" |
| Name 159 "g_tTex3du4" |
| Name 162 "g_tTexcdf4" |
| Name 165 "g_tTexcdi4" |
| Name 168 "g_tTexcdu4" |
| Name 171 "g_tTexcdf4a" |
| Name 174 "g_tTexcdi4a" |
| Name 177 "g_tTexcdu4a" |
| Decorate 11(g_tTex1df4a) DescriptorSet 0 |
| Decorate 15(g_sSamp) DescriptorSet 0 |
| Decorate 15(g_sSamp) Binding 0 |
| Decorate 37(g_tTex1di4a) DescriptorSet 0 |
| Decorate 52(g_tTex1du4a) DescriptorSet 0 |
| Decorate 66(g_tTex2df4a) DescriptorSet 0 |
| Decorate 87(g_tTex2di4a) DescriptorSet 0 |
| Decorate 102(g_tTex2du4a) DescriptorSet 0 |
| Decorate 125(Color) Location 0 |
| Decorate 129(Depth) BuiltIn FragDepth |
| Decorate 135(g_tTex1df4) DescriptorSet 0 |
| Decorate 135(g_tTex1df4) Binding 0 |
| Decorate 138(g_tTex1di4) DescriptorSet 0 |
| Decorate 141(g_tTex1du4) DescriptorSet 0 |
| Decorate 144(g_tTex2df4) DescriptorSet 0 |
| Decorate 147(g_tTex2di4) DescriptorSet 0 |
| Decorate 150(g_tTex2du4) DescriptorSet 0 |
| Decorate 153(g_tTex3df4) DescriptorSet 0 |
| Decorate 156(g_tTex3di4) DescriptorSet 0 |
| Decorate 159(g_tTex3du4) DescriptorSet 0 |
| Decorate 162(g_tTexcdf4) DescriptorSet 0 |
| Decorate 165(g_tTexcdi4) DescriptorSet 0 |
| Decorate 168(g_tTexcdu4) DescriptorSet 0 |
| Decorate 171(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 174(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 177(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 9: TypeImage 6(float) 1D array sampled format:Unknown |
| 10: TypePointer UniformConstant 9 |
| 11(g_tTex1df4a): 10(ptr) Variable UniformConstant |
| 13: TypeSampler |
| 14: TypePointer UniformConstant 13 |
| 15(g_sSamp): 14(ptr) Variable UniformConstant |
| 17: TypeImage 6(float) 1D depth array sampled format:Unknown |
| 18: TypeSampledImage 17 |
| 20: TypeVector 6(float) 2 |
| 21: 6(float) Constant 1036831949 |
| 22: 6(float) Constant 1045220557 |
| 23: 20(fvec2) ConstantComposite 21 22 |
| 24: 6(float) Constant 1061158912 |
| 25: TypeVector 6(float) 3 |
| 29: 6(float) Constant 0 |
| 30: TypeInt 32 1 |
| 31: 30(int) Constant 2 |
| 35: TypeImage 30(int) 1D array sampled format:Unknown |
| 36: TypePointer UniformConstant 35 |
| 37(g_tTex1di4a): 36(ptr) Variable UniformConstant |
| 40: TypeImage 30(int) 1D depth array sampled format:Unknown |
| 41: TypeSampledImage 40 |
| 49: TypeInt 32 0 |
| 50: TypeImage 49(int) 1D array sampled format:Unknown |
| 51: TypePointer UniformConstant 50 |
| 52(g_tTex1du4a): 51(ptr) Variable UniformConstant |
| 55: TypeImage 49(int) 1D depth array sampled format:Unknown |
| 56: TypeSampledImage 55 |
| 64: TypeImage 6(float) 2D array sampled format:Unknown |
| 65: TypePointer UniformConstant 64 |
| 66(g_tTex2df4a): 65(ptr) Variable UniformConstant |
| 69: TypeImage 6(float) 2D depth array sampled format:Unknown |
| 70: TypeSampledImage 69 |
| 72: 6(float) Constant 1050253722 |
| 73: 25(fvec3) ConstantComposite 21 22 72 |
| 74: TypeVector 6(float) 4 |
| 79: TypeVector 30(int) 2 |
| 80: 30(int) Constant 3 |
| 81: 79(ivec2) ConstantComposite 31 80 |
| 85: TypeImage 30(int) 2D array sampled format:Unknown |
| 86: TypePointer UniformConstant 85 |
| 87(g_tTex2di4a): 86(ptr) Variable UniformConstant |
| 90: TypeImage 30(int) 2D depth array sampled format:Unknown |
| 91: TypeSampledImage 90 |
| 100: TypeImage 49(int) 2D array sampled format:Unknown |
| 101: TypePointer UniformConstant 100 |
| 102(g_tTex2du4a): 101(ptr) Variable UniformConstant |
| 105: TypeImage 49(int) 2D depth array sampled format:Unknown |
| 106: TypeSampledImage 105 |
| 114(PS_OUTPUT): TypeStruct 74(fvec4) 6(float) |
| 115: TypePointer Function 114(PS_OUTPUT) |
| 117: 30(int) Constant 0 |
| 118: 6(float) Constant 1065353216 |
| 119: 74(fvec4) ConstantComposite 118 118 118 118 |
| 120: TypePointer Function 74(fvec4) |
| 122: 30(int) Constant 1 |
| 124: TypePointer Output 74(fvec4) |
| 125(Color): 124(ptr) Variable Output |
| 128: TypePointer Output 6(float) |
| 129(Depth): 128(ptr) Variable Output |
| 133: TypeImage 6(float) 1D sampled format:Unknown |
| 134: TypePointer UniformConstant 133 |
| 135(g_tTex1df4): 134(ptr) Variable UniformConstant |
| 136: TypeImage 30(int) 1D sampled format:Unknown |
| 137: TypePointer UniformConstant 136 |
| 138(g_tTex1di4): 137(ptr) Variable UniformConstant |
| 139: TypeImage 49(int) 1D sampled format:Unknown |
| 140: TypePointer UniformConstant 139 |
| 141(g_tTex1du4): 140(ptr) Variable UniformConstant |
| 142: TypeImage 6(float) 2D sampled format:Unknown |
| 143: TypePointer UniformConstant 142 |
| 144(g_tTex2df4): 143(ptr) Variable UniformConstant |
| 145: TypeImage 30(int) 2D sampled format:Unknown |
| 146: TypePointer UniformConstant 145 |
| 147(g_tTex2di4): 146(ptr) Variable UniformConstant |
| 148: TypeImage 49(int) 2D sampled format:Unknown |
| 149: TypePointer UniformConstant 148 |
| 150(g_tTex2du4): 149(ptr) Variable UniformConstant |
| 151: TypeImage 6(float) 3D sampled format:Unknown |
| 152: TypePointer UniformConstant 151 |
| 153(g_tTex3df4): 152(ptr) Variable UniformConstant |
| 154: TypeImage 30(int) 3D sampled format:Unknown |
| 155: TypePointer UniformConstant 154 |
| 156(g_tTex3di4): 155(ptr) Variable UniformConstant |
| 157: TypeImage 49(int) 3D sampled format:Unknown |
| 158: TypePointer UniformConstant 157 |
| 159(g_tTex3du4): 158(ptr) Variable UniformConstant |
| 160: TypeImage 6(float) Cube sampled format:Unknown |
| 161: TypePointer UniformConstant 160 |
| 162(g_tTexcdf4): 161(ptr) Variable UniformConstant |
| 163: TypeImage 30(int) Cube sampled format:Unknown |
| 164: TypePointer UniformConstant 163 |
| 165(g_tTexcdi4): 164(ptr) Variable UniformConstant |
| 166: TypeImage 49(int) Cube sampled format:Unknown |
| 167: TypePointer UniformConstant 166 |
| 168(g_tTexcdu4): 167(ptr) Variable UniformConstant |
| 169: TypeImage 6(float) Cube array sampled format:Unknown |
| 170: TypePointer UniformConstant 169 |
| 171(g_tTexcdf4a): 170(ptr) Variable UniformConstant |
| 172: TypeImage 30(int) Cube array sampled format:Unknown |
| 173: TypePointer UniformConstant 172 |
| 174(g_tTexcdi4a): 173(ptr) Variable UniformConstant |
| 175: TypeImage 49(int) Cube array sampled format:Unknown |
| 176: TypePointer UniformConstant 175 |
| 177(g_tTexcdu4a): 176(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 8(r11): 7(ptr) Variable Function |
| 34(r13): 7(ptr) Variable Function |
| 48(r15): 7(ptr) Variable Function |
| 63(r31): 7(ptr) Variable Function |
| 84(r33): 7(ptr) Variable Function |
| 99(r35): 7(ptr) Variable Function |
| 116(psout): 115(ptr) Variable Function |
| 12: 9 Load 11(g_tTex1df4a) |
| 16: 13 Load 15(g_sSamp) |
| 19: 18 SampledImage 12 16 |
| 26: 6(float) CompositeExtract 23 0 |
| 27: 6(float) CompositeExtract 23 1 |
| 28: 25(fvec3) CompositeConstruct 26 27 24 |
| 32: 6(float) CompositeExtract 28 2 |
| 33: 6(float) ImageSampleDrefExplicitLod 19 28 32 Lod ConstOffset 29 31 |
| Store 8(r11) 33 |
| 38: 35 Load 37(g_tTex1di4a) |
| 39: 13 Load 15(g_sSamp) |
| 42: 41 SampledImage 38 39 |
| 43: 6(float) CompositeExtract 23 0 |
| 44: 6(float) CompositeExtract 23 1 |
| 45: 25(fvec3) CompositeConstruct 43 44 24 |
| 46: 6(float) CompositeExtract 45 2 |
| 47: 6(float) ImageSampleDrefExplicitLod 42 45 46 Lod ConstOffset 29 31 |
| Store 34(r13) 47 |
| 53: 50 Load 52(g_tTex1du4a) |
| 54: 13 Load 15(g_sSamp) |
| 57: 56 SampledImage 53 54 |
| 58: 6(float) CompositeExtract 23 0 |
| 59: 6(float) CompositeExtract 23 1 |
| 60: 25(fvec3) CompositeConstruct 58 59 24 |
| 61: 6(float) CompositeExtract 60 2 |
| 62: 6(float) ImageSampleDrefExplicitLod 57 60 61 Lod ConstOffset 29 31 |
| Store 48(r15) 62 |
| 67: 64 Load 66(g_tTex2df4a) |
| 68: 13 Load 15(g_sSamp) |
| 71: 70 SampledImage 67 68 |
| 75: 6(float) CompositeExtract 73 0 |
| 76: 6(float) CompositeExtract 73 1 |
| 77: 6(float) CompositeExtract 73 2 |
| 78: 74(fvec4) CompositeConstruct 75 76 77 24 |
| 82: 6(float) CompositeExtract 78 3 |
| 83: 6(float) ImageSampleDrefExplicitLod 71 78 82 Lod ConstOffset 29 81 |
| Store 63(r31) 83 |
| 88: 85 Load 87(g_tTex2di4a) |
| 89: 13 Load 15(g_sSamp) |
| 92: 91 SampledImage 88 89 |
| 93: 6(float) CompositeExtract 73 0 |
| 94: 6(float) CompositeExtract 73 1 |
| 95: 6(float) CompositeExtract 73 2 |
| 96: 74(fvec4) CompositeConstruct 93 94 95 24 |
| 97: 6(float) CompositeExtract 96 3 |
| 98: 6(float) ImageSampleDrefExplicitLod 92 96 97 Lod ConstOffset 29 81 |
| Store 84(r33) 98 |
| 103: 100 Load 102(g_tTex2du4a) |
| 104: 13 Load 15(g_sSamp) |
| 107: 106 SampledImage 103 104 |
| 108: 6(float) CompositeExtract 73 0 |
| 109: 6(float) CompositeExtract 73 1 |
| 110: 6(float) CompositeExtract 73 2 |
| 111: 74(fvec4) CompositeConstruct 108 109 110 24 |
| 112: 6(float) CompositeExtract 111 3 |
| 113: 6(float) ImageSampleDrefExplicitLod 107 111 112 Lod ConstOffset 29 81 |
| Store 99(r35) 113 |
| 121: 120(ptr) AccessChain 116(psout) 117 |
| Store 121 119 |
| 123: 7(ptr) AccessChain 116(psout) 122 |
| Store 123 118 |
| 126: 120(ptr) AccessChain 116(psout) 117 |
| 127: 74(fvec4) Load 126 |
| Store 125(Color) 127 |
| 130: 7(ptr) AccessChain 116(psout) 122 |
| 131: 6(float) Load 130 |
| Store 129(Depth) 131 |
| Return |
| FunctionEnd |