| hlsl.clipdistance-9.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:7 Function Definition: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position}) |
| 0:7 Function Parameters: |
| 0:7 'clip0' ( out 3-component vector of float) |
| 0:7 'clip1' ( out float) |
| 0:? Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 Position: direct index for structure ( temp 4-component vector of float) |
| 0:9 'Output' ( temp structure{ temp 4-component vector of float Position}) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 Constant: |
| 0:9 0.000000 |
| 0:9 0.000000 |
| 0:9 0.000000 |
| 0:9 0.000000 |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( temp float) |
| 0:11 'clip0' ( out 3-component vector of float) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Constant: |
| 0:11 0.000000 |
| 0:12 move second child to first child ( temp float) |
| 0:12 direct index ( temp float) |
| 0:12 'clip0' ( out 3-component vector of float) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 Constant: |
| 0:12 1.000000 |
| 0:13 move second child to first child ( temp float) |
| 0:13 direct index ( temp float) |
| 0:13 'clip0' ( out 3-component vector of float) |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:13 Constant: |
| 0:13 2.000000 |
| 0:16 move second child to first child ( temp float) |
| 0:16 'clip1' ( out float) |
| 0:16 Constant: |
| 0:16 3.000000 |
| 0:18 Branch: Return with expression |
| 0:18 'Output' ( temp structure{ temp 4-component vector of float Position}) |
| 0:7 Function Definition: main( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:7 Position: direct index for structure ( temp 4-component vector of float) |
| 0:7 Function Call: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position}) |
| 0:? 'clip0' ( temp 3-component vector of float) |
| 0:? 'clip1' ( temp float) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:? Sequence |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:? 'clip0' ( out 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 direct index ( temp float) |
| 0:? 'clip0' ( temp 3-component vector of float) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:? 'clip0' ( out 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 direct index ( temp float) |
| 0:? 'clip0' ( temp 3-component vector of float) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:? 'clip0' ( out 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 direct index ( temp float) |
| 0:? 'clip0' ( temp 3-component vector of float) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:? Sequence |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:? 'clip0' ( out 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 3 (const int) |
| 0:? 'clip1' ( temp float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:? 'clip0' ( out 4-element array of float ClipDistance) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:7 Function Definition: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position}) |
| 0:7 Function Parameters: |
| 0:7 'clip0' ( out 3-component vector of float) |
| 0:7 'clip1' ( out float) |
| 0:? Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:9 Position: direct index for structure ( temp 4-component vector of float) |
| 0:9 'Output' ( temp structure{ temp 4-component vector of float Position}) |
| 0:9 Constant: |
| 0:9 0 (const int) |
| 0:9 Constant: |
| 0:9 0.000000 |
| 0:9 0.000000 |
| 0:9 0.000000 |
| 0:9 0.000000 |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( temp float) |
| 0:11 'clip0' ( out 3-component vector of float) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Constant: |
| 0:11 0.000000 |
| 0:12 move second child to first child ( temp float) |
| 0:12 direct index ( temp float) |
| 0:12 'clip0' ( out 3-component vector of float) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 Constant: |
| 0:12 1.000000 |
| 0:13 move second child to first child ( temp float) |
| 0:13 direct index ( temp float) |
| 0:13 'clip0' ( out 3-component vector of float) |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:13 Constant: |
| 0:13 2.000000 |
| 0:16 move second child to first child ( temp float) |
| 0:16 'clip1' ( out float) |
| 0:16 Constant: |
| 0:16 3.000000 |
| 0:18 Branch: Return with expression |
| 0:18 'Output' ( temp structure{ temp 4-component vector of float Position}) |
| 0:7 Function Definition: main( ( temp void) |
| 0:7 Function Parameters: |
| 0:? Sequence |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:7 Position: direct index for structure ( temp 4-component vector of float) |
| 0:7 Function Call: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position}) |
| 0:? 'clip0' ( temp 3-component vector of float) |
| 0:? 'clip1' ( temp float) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:? Sequence |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:? 'clip0' ( out 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 direct index ( temp float) |
| 0:? 'clip0' ( temp 3-component vector of float) |
| 0:7 Constant: |
| 0:7 0 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:? 'clip0' ( out 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 direct index ( temp float) |
| 0:? 'clip0' ( temp 3-component vector of float) |
| 0:7 Constant: |
| 0:7 1 (const int) |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:? 'clip0' ( out 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:7 direct index ( temp float) |
| 0:? 'clip0' ( temp 3-component vector of float) |
| 0:7 Constant: |
| 0:7 2 (const int) |
| 0:? Sequence |
| 0:7 move second child to first child ( temp float) |
| 0:7 direct index ( temp float) |
| 0:? 'clip0' ( out 4-element array of float ClipDistance) |
| 0:7 Constant: |
| 0:7 3 (const int) |
| 0:? 'clip1' ( temp float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:? 'clip0' ( out 4-element array of float ClipDistance) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 67 |
| |
| Capability Shader |
| Capability ClipDistance |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 39 51 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "VS_OUTPUT" |
| MemberName 11(VS_OUTPUT) 0 "Position" |
| Name 15 "@main(vf3;f1;" |
| Name 13 "clip0" |
| Name 14 "clip1" |
| Name 18 "Output" |
| Name 39 "@entryPointOutput.Position" |
| Name 40 "clip0" |
| Name 41 "clip1" |
| Name 42 "param" |
| Name 43 "param" |
| Name 51 "clip0" |
| Decorate 39(@entryPointOutput.Position) BuiltIn Position |
| Decorate 51(clip0) BuiltIn ClipDistance |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 3 |
| 8: TypePointer Function 7(fvec3) |
| 9: TypePointer Function 6(float) |
| 10: TypeVector 6(float) 4 |
| 11(VS_OUTPUT): TypeStruct 10(fvec4) |
| 12: TypeFunction 11(VS_OUTPUT) 8(ptr) 9(ptr) |
| 17: TypePointer Function 11(VS_OUTPUT) |
| 19: TypeInt 32 1 |
| 20: 19(int) Constant 0 |
| 21: 6(float) Constant 0 |
| 22: 10(fvec4) ConstantComposite 21 21 21 21 |
| 23: TypePointer Function 10(fvec4) |
| 25: TypeInt 32 0 |
| 26: 25(int) Constant 0 |
| 28: 6(float) Constant 1065353216 |
| 29: 25(int) Constant 1 |
| 31: 6(float) Constant 1073741824 |
| 32: 25(int) Constant 2 |
| 34: 6(float) Constant 1077936128 |
| 38: TypePointer Output 10(fvec4) |
| 39(@entryPointOutput.Position): 38(ptr) Variable Output |
| 48: 25(int) Constant 4 |
| 49: TypeArray 6(float) 48 |
| 50: TypePointer Output 49 |
| 51(clip0): 50(ptr) Variable Output |
| 54: TypePointer Output 6(float) |
| 56: 19(int) Constant 1 |
| 60: 19(int) Constant 2 |
| 64: 19(int) Constant 3 |
| 4(main): 2 Function None 3 |
| 5: Label |
| 40(clip0): 8(ptr) Variable Function |
| 41(clip1): 9(ptr) Variable Function |
| 42(param): 8(ptr) Variable Function |
| 43(param): 9(ptr) Variable Function |
| 44:11(VS_OUTPUT) FunctionCall 15(@main(vf3;f1;) 42(param) 43(param) |
| 45: 7(fvec3) Load 42(param) |
| Store 40(clip0) 45 |
| 46: 6(float) Load 43(param) |
| Store 41(clip1) 46 |
| 47: 10(fvec4) CompositeExtract 44 0 |
| Store 39(@entryPointOutput.Position) 47 |
| 52: 9(ptr) AccessChain 40(clip0) 26 |
| 53: 6(float) Load 52 |
| 55: 54(ptr) AccessChain 51(clip0) 20 |
| Store 55 53 |
| 57: 9(ptr) AccessChain 40(clip0) 29 |
| 58: 6(float) Load 57 |
| 59: 54(ptr) AccessChain 51(clip0) 56 |
| Store 59 58 |
| 61: 9(ptr) AccessChain 40(clip0) 32 |
| 62: 6(float) Load 61 |
| 63: 54(ptr) AccessChain 51(clip0) 60 |
| Store 63 62 |
| 65: 6(float) Load 41(clip1) |
| 66: 54(ptr) AccessChain 51(clip0) 64 |
| Store 66 65 |
| Return |
| FunctionEnd |
| 15(@main(vf3;f1;):11(VS_OUTPUT) Function None 12 |
| 13(clip0): 8(ptr) FunctionParameter |
| 14(clip1): 9(ptr) FunctionParameter |
| 16: Label |
| 18(Output): 17(ptr) Variable Function |
| 24: 23(ptr) AccessChain 18(Output) 20 |
| Store 24 22 |
| 27: 9(ptr) AccessChain 13(clip0) 26 |
| Store 27 21 |
| 30: 9(ptr) AccessChain 13(clip0) 29 |
| Store 30 28 |
| 33: 9(ptr) AccessChain 13(clip0) 32 |
| Store 33 31 |
| Store 14(clip1) 34 |
| 35:11(VS_OUTPUT) Load 18(Output) |
| ReturnValue 35 |
| FunctionEnd |