blob: dcee3cadf214e8af8acdae2779638f7dfaa895a6 [file] [log] [blame]
#version 400 core
#extension GL_ARB_separate_shader_objects : enable
layout(vertices = 4) out;
out gl_PerVertex {
vec4 gl_Position;
} gl_out[3]; // ERROR, wrong size
out int a[gl_out.length()];
out int outb[5]; // ERROR, wrong size
out int outc[];
void main()
{
vec4 p = gl_in[1].gl_Position;
float ps = gl_in[1].gl_PointSize;
float cd = gl_in[1].gl_ClipDistance[2];
int pvi = gl_PatchVerticesIn;
int pid = gl_PrimitiveID;
int iid = gl_InvocationID;
gl_out[1].gl_Position = p;
gl_out[1].gl_PointSize = ps; // ERROR
}
out float outf; // ERROR, no array