blob: b6536097f2822c3299f8851dd5b1cde7723d815c [file] [log] [blame]
spv.uniformArray.frag
Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 52
Source GLSL 130
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "texColor"
Name 14 "color"
Name 25 "inColor"
Name 35 "alpha"
Name 46 "gl_FragColor"
Name 51 "texSampler2D"
Decorate 46(gl_FragColor) BuiltIn FragColor
Decorate 51(texSampler2D) NoStaticUse
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeInt 32 0
11: 10(int) Constant 6
12: TypeArray 7(fvec4) 11
13: TypePointer UniformConstant 12
14(color): 13(ptr) Variable UniformConstant
15: TypeInt 32 1
16: 15(int) Constant 1
17: TypePointer UniformConstant 7(fvec4)
23: TypeVector 6(float) 3
24: TypePointer UniformConstant 23(fvec3)
25(inColor): 24(ptr) Variable UniformConstant
32: 10(int) Constant 16
33: TypeArray 6(float) 32
34: TypePointer UniformConstant 33
35(alpha): 34(ptr) Variable UniformConstant
36: 15(int) Constant 12
37: TypePointer UniformConstant 6(float)
45: TypePointer Output 7(fvec4)
46(gl_FragColor): 45(ptr) Variable Output
48: TypeImage 6(float) 2D sampled format:Unknown
49: TypeSampledImage 48
50: TypePointer UniformConstant 49
51(texSampler2D): 50(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(texColor): 8(ptr) Variable Function
18: 17(ptr) AccessChain 14(color) 16
19: 7(fvec4) Load 18
20: 17(ptr) AccessChain 14(color) 16
21: 7(fvec4) Load 20
22: 7(fvec4) FAdd 19 21
Store 9(texColor) 22
26: 23(fvec3) Load 25(inColor)
27: 7(fvec4) Load 9(texColor)
28: 23(fvec3) VectorShuffle 27 27 0 1 2
29: 23(fvec3) FAdd 28 26
30: 7(fvec4) Load 9(texColor)
31: 7(fvec4) VectorShuffle 30 29 4 5 6 3
Store 9(texColor) 31
38: 37(ptr) AccessChain 35(alpha) 36
39: 6(float) Load 38
40: 7(fvec4) Load 9(texColor)
41: 6(float) CompositeExtract 40 3
42: 6(float) FAdd 41 39
43: 7(fvec4) Load 9(texColor)
44: 7(fvec4) CompositeInsert 42 43 3
Store 9(texColor) 44
47: 7(fvec4) Load 9(texColor)
Store 46(gl_FragColor) 47
Return
FunctionEnd