blob: f6e59e15c5f7cb8e9074c79c738383432733ce87 [file] [log] [blame]
spv.whileLoop.frag
Linked fragment stage:
// Module Version 99
// Generated by (magic number): 51a00bb
// Id's are bound by 31
Source GLSL 110
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginLowerLeft
Name 4 "main"
Name 9 "color"
Name 11 "BaseColor"
Name 19 "d"
Name 24 "bigColor"
Name 29 "gl_FragColor"
Decorate 11(BaseColor) Smooth
Decorate 29(gl_FragColor) BuiltIn FragColor
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypePointer Input 7(fvec4)
11(BaseColor): 10(ptr) Variable Input
18: TypePointer UniformConstant 6(float)
19(d): 18(ptr) Variable UniformConstant
21: TypeBool
23: TypePointer UniformConstant 7(fvec4)
24(bigColor): 23(ptr) Variable UniformConstant
28: TypePointer Output 7(fvec4)
29(gl_FragColor): 28(ptr) Variable Output
4(main): 2 Function None 3
5: Label
9(color): 8(ptr) Variable Function
12: 7(fvec4) Load 11(BaseColor)
Store 9(color) 12
Branch 13
13: Label
16: 7(fvec4) Load 9(color)
17: 6(float) CompositeExtract 16 0
20: 6(float) Load 19(d)
22: 21(bool) FOrdLessThan 17 20
LoopMerge 14 None
BranchConditional 22 15 14
15: Label
25: 7(fvec4) Load 24(bigColor)
26: 7(fvec4) Load 9(color)
27: 7(fvec4) FAdd 26 25
Store 9(color) 27
Branch 13
14: Label
30: 7(fvec4) Load 9(color)
Store 29(gl_FragColor) 30
Return
FunctionEnd