blob: c6e97b8d4ed76cfa7e66679975af6b120bbece34 [file] [log] [blame]
450.tese
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Shader version: 450
input primitive = none
vertex spacing = none
triangle order = none
0:? Sequence
0:11 Function Definition: main( (global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (temp float)
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float CullDistance)
0:13 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float CullDistance)
0:13 direct index (temp block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
0:? 'anon@0' (out block{out implicitly-sized array of float CullDistance gl_CullDistance})
Linked tessellation evaluation stage:
ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive
Shader version: 450
input primitive = none
vertex spacing = equal_spacing
triangle order = ccw
0:? Sequence
0:11 Function Definition: main( (global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (temp float)
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
0:13 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (temp float CullDistance)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance)
0:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
0:? 'anon@0' (out block{out 3-element array of float CullDistance gl_CullDistance})