| flowControl.frag |
| Shader version: 120 |
| 0:? Sequence |
| 0:10 Function Definition: main( (global void) |
| 0:10 Function Parameters: |
| 0:12 Sequence |
| 0:12 Sequence |
| 0:12 move second child to first child (temp 4-component vector of float) |
| 0:12 'color' (temp 4-component vector of float) |
| 0:12 'BaseColor' (smooth in 4-component vector of float) |
| 0:15 move second child to first child (temp 4-component vector of float) |
| 0:15 'color2' (temp 4-component vector of float) |
| 0:15 'otherColor' (uniform 4-component vector of float) |
| 0:17 Test condition and select (temp void) |
| 0:17 Condition |
| 0:17 Compare Greater Than (temp bool) |
| 0:17 'c' (smooth in float) |
| 0:17 'd' (uniform float) |
| 0:17 true case |
| 0:18 add second child into first child (temp 4-component vector of float) |
| 0:18 'color' (temp 4-component vector of float) |
| 0:18 'bigColor' (uniform 4-component vector of float) |
| 0:17 false case |
| 0:20 add second child into first child (temp 4-component vector of float) |
| 0:20 'color' (temp 4-component vector of float) |
| 0:20 'smallColor' (uniform 4-component vector of float) |
| 0:22 move second child to first child (temp 4-component vector of float) |
| 0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor) |
| 0:22 component-wise multiply (temp 4-component vector of float) |
| 0:22 'color' (temp 4-component vector of float) |
| 0:22 'color2' (temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'd' (uniform float) |
| 0:? 'bigColor' (uniform 4-component vector of float) |
| 0:? 'smallColor' (uniform 4-component vector of float) |
| 0:? 'otherColor' (uniform 4-component vector of float) |
| 0:? 'c' (smooth in float) |
| 0:? 'BaseColor' (smooth in 4-component vector of float) |
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| Linked fragment stage: |
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| Shader version: 120 |
| 0:? Sequence |
| 0:10 Function Definition: main( (global void) |
| 0:10 Function Parameters: |
| 0:12 Sequence |
| 0:12 Sequence |
| 0:12 move second child to first child (temp 4-component vector of float) |
| 0:12 'color' (temp 4-component vector of float) |
| 0:12 'BaseColor' (smooth in 4-component vector of float) |
| 0:15 move second child to first child (temp 4-component vector of float) |
| 0:15 'color2' (temp 4-component vector of float) |
| 0:15 'otherColor' (uniform 4-component vector of float) |
| 0:17 Test condition and select (temp void) |
| 0:17 Condition |
| 0:17 Compare Greater Than (temp bool) |
| 0:17 'c' (smooth in float) |
| 0:17 'd' (uniform float) |
| 0:17 true case |
| 0:18 add second child into first child (temp 4-component vector of float) |
| 0:18 'color' (temp 4-component vector of float) |
| 0:18 'bigColor' (uniform 4-component vector of float) |
| 0:17 false case |
| 0:20 add second child into first child (temp 4-component vector of float) |
| 0:20 'color' (temp 4-component vector of float) |
| 0:20 'smallColor' (uniform 4-component vector of float) |
| 0:22 move second child to first child (temp 4-component vector of float) |
| 0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor) |
| 0:22 component-wise multiply (temp 4-component vector of float) |
| 0:22 'color' (temp 4-component vector of float) |
| 0:22 'color2' (temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'd' (uniform float) |
| 0:? 'bigColor' (uniform 4-component vector of float) |
| 0:? 'smallColor' (uniform 4-component vector of float) |
| 0:? 'otherColor' (uniform 4-component vector of float) |
| 0:? 'c' (smooth in float) |
| 0:? 'BaseColor' (smooth in 4-component vector of float) |
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