struct PS_OUTPUT | |
{ | |
float4 Color : SV_Target0; | |
float Depth : SV_Depth; | |
}; | |
void MyFunc(in float x, out float y, inout float z) | |
{ | |
y = x; | |
z = y; | |
x = -1; // no effect since x = in param | |
} | |
PS_OUTPUT main(noperspective in float4 inpos : SV_Position, out int sampleMask : SV_Coverage) | |
{ | |
PS_OUTPUT psout; | |
float x = 7, y, z = 3; | |
MyFunc(x, y, z); | |
psout.Color = float4(x, y, z, 1); | |
psout.Depth = inpos.w; | |
return psout; | |
} |