| #version 140 |
| |
| varying vec4 v; |
| |
| in vec4 i; |
| out vec4 o; |
| |
| in float gl_ClipDistance[5]; |
| |
| void main() |
| { |
| float clip = gl_ClipDistance[2]; |
| } |
| #ifdef GL_ES |
| #error GL_ES is set |
| #else |
| #error GL_ES is not set |
| #endif |
| |
| |
| in struct S { float f; } s; // ERROR |
| |
| float patch = 3.1; |
| |
| layout(location=3) in vec4 vl; // ERROR |
| |
| layout(location = 3) out vec4 factorBad; // ERROR |
| |
| #extension GL_ARB_explicit_attrib_location : enable |
| |
| layout(location = 5) out vec4 factor; |
| |
| #extension GL_ARB_separate_shader_objects : enable |
| |
| layout(location=4) in vec4 vl2; |
| |
| float fooi(); |
| |
| void foo() |
| { |
| vec2 r1 = modf(v.xy, v.zw); // ERROR, v.zw not l-value |
| vec2 r2 = modf(o.xy, o.zw); |
| o.z = fooi(); |
| } |
| |
| // Test extra-function initializers |
| |
| float i1 = gl_FrontFacing ? -2.0 : 2.0; |
| float i2 = 102; |
| |
| float fooi() |
| { |
| return i1 + i2; |
| } |
| |
| uniform sampler2DMS aaa1; // ERROR |
| |
| #extension GL_ARB_texture_multisample : enable |
| |
| uniform sampler2DMS aaa2; |