| cbuffer buf1 { |
| float4 v1; |
| }; // extraneous ; |
| |
| tbuffer buf2 { |
| float4 v2; |
| }; // extraneous ; |
| |
| cbuffer cbufName { |
| float4 v3 : packoffset(c0); |
| int i3 : packoffset(c1.y); |
| } |
| |
| tbuffer tbufName : register(t8) { |
| float4 v4 : packoffset(c1); |
| int i4 : packoffset(c3); |
| float f1 : packoffset(c3.w); |
| float f3 : packoffset(c4.x); |
| float f4 : packoffset(c4.y); |
| float f5 : packoffset(c4.z); |
| float f6 : packoffset(c); |
| float f7 : packoffset(c8); |
| float3x4 m1 : packoffset(c7); |
| row_major float3x4 m2 : packoffset(c11); |
| column_major float3x4 m3 : packoffset(c15); |
| float3x4 m4 : packoffset(c19); |
| } |
| |
| float foo() // float looks like identifier, but can't be part of tbuffer |
| { |
| return 1.0; |
| } |
| |
| struct id { |
| float4 a; |
| }; |
| |
| cbuffer cbufName2 { |
| float4 v24; |
| } |
| |
| id PixelShaderFunction(float4 input : SV_POSITION) : SV_TARGET0 // id looks like id for cbuffer name, but can't be |
| { |
| id ret; |
| ret.a = v24 + (input + v1 + v2 + v3 + v4) * foo(); |
| return ret; |
| } |