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gerrit-public.fairphone.software
/
platform
/
external
/
deqp-deps
/
glslang
/
f050209ce1349ce76b83d226e3861bda9d927009
/
.
/
Test
/
spv.always-discard2.frag
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#version 140
in
vec2 tex_coord
;
void
main
(
void
)
{
vec4 white
=
vec4
(
1.0
);
vec4 black
=
vec4
(
0.2
);
vec4 color
=
white
;
// First, cut out our circle
float
x
=
tex_coord
.
x
*
2.0
-
1.0
;
float
y
=
tex_coord
.
y
*
2.0
-
1.0
;
discard
;
gl_FragColor
=
color
;
}