#version 460 | |
out vec4 o; | |
// default uniforms will be gathered into a uniform block | |
// final global block will merge uniforms from all linked files | |
uniform vec4 a; // declared in both stages | |
uniform vec2 b1; // declaration order swapped in other stage | |
uniform vec2 b2; | |
uniform vec4 c1; // not delcared in other file | |
uniform vec4 d; | |
// final global buffer will berge buffers from all linked files | |
layout (binding = 0) uniform atomic_uint counter1; | |
layout (binding = 0) uniform atomic_uint counter2; | |
vec4 foo(); | |
vec4 bar() { | |
uint j = atomicCounterIncrement(counter1) + atomicCounterDecrement(counter2); | |
vec4 v = a + vec4(b1.x, b1.y, b2.x, b2.y) + c1 + d; | |
return float(j) * v; | |
} | |
void main() { | |
o = foo() + bar(); | |
} |