| hlsl.load.array.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:52 textureFetch (global 4-component vector of float) |
| 0:52 'g_tTex1df4a' (uniform texture1DArray) |
| 0:52 vector swizzle (temp 2-component vector of int) |
| 0:52 'c3' (uniform 3-component vector of int) |
| 0:52 Sequence |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 direct index (temp int) |
| 0:52 'c3' (uniform 3-component vector of int) |
| 0:52 Constant: |
| 0:52 2 (const int) |
| 0:53 textureFetch (global 4-component vector of int) |
| 0:53 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:53 vector swizzle (temp 2-component vector of int) |
| 0:53 'c3' (uniform 3-component vector of int) |
| 0:53 Sequence |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 Constant: |
| 0:53 1 (const int) |
| 0:53 direct index (temp int) |
| 0:53 'c3' (uniform 3-component vector of int) |
| 0:53 Constant: |
| 0:53 2 (const int) |
| 0:54 textureFetch (global 4-component vector of uint) |
| 0:54 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:54 vector swizzle (temp 2-component vector of int) |
| 0:54 'c3' (uniform 3-component vector of int) |
| 0:54 Sequence |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 direct index (temp int) |
| 0:54 'c3' (uniform 3-component vector of int) |
| 0:54 Constant: |
| 0:54 2 (const int) |
| 0:57 textureFetch (global 4-component vector of float) |
| 0:57 'g_tTex2df4a' (uniform texture2DArray) |
| 0:57 vector swizzle (temp 3-component vector of int) |
| 0:57 'c4' (uniform 4-component vector of int) |
| 0:57 Sequence |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 Constant: |
| 0:57 2 (const int) |
| 0:57 direct index (temp int) |
| 0:57 'c4' (uniform 4-component vector of int) |
| 0:57 Constant: |
| 0:57 3 (const int) |
| 0:58 textureFetch (global 4-component vector of int) |
| 0:58 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:58 vector swizzle (temp 3-component vector of int) |
| 0:58 'c4' (uniform 4-component vector of int) |
| 0:58 Sequence |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 Constant: |
| 0:58 2 (const int) |
| 0:58 direct index (temp int) |
| 0:58 'c4' (uniform 4-component vector of int) |
| 0:58 Constant: |
| 0:58 3 (const int) |
| 0:59 textureFetch (global 4-component vector of uint) |
| 0:59 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:59 vector swizzle (temp 3-component vector of int) |
| 0:59 'c4' (uniform 4-component vector of int) |
| 0:59 Sequence |
| 0:59 Constant: |
| 0:59 0 (const int) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:59 direct index (temp int) |
| 0:59 'c4' (uniform 4-component vector of int) |
| 0:59 Constant: |
| 0:59 3 (const int) |
| 0:67 move second child to first child (temp 4-component vector of float) |
| 0:67 Color: direct index for structure (temp 4-component vector of float) |
| 0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:67 Constant: |
| 0:67 0 (const int) |
| 0:67 Constant: |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:68 move second child to first child (temp float) |
| 0:68 Depth: direct index for structure (temp float FragDepth) |
| 0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:68 Constant: |
| 0:68 1 (const int) |
| 0:68 Constant: |
| 0:68 1.000000 |
| 0:70 Sequence |
| 0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:70 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'g_tTex1df4a' (uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'c1' (uniform int) |
| 0:? 'c2' (uniform 2-component vector of int) |
| 0:? 'c3' (uniform 3-component vector of int) |
| 0:? 'c4' (uniform 4-component vector of int) |
| 0:? 'o1' (uniform int) |
| 0:? 'o2' (uniform 2-component vector of int) |
| 0:? 'o3' (uniform 3-component vector of int) |
| 0:? 'o4' (uniform 4-component vector of int) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:52 textureFetch (global 4-component vector of float) |
| 0:52 'g_tTex1df4a' (uniform texture1DArray) |
| 0:52 vector swizzle (temp 2-component vector of int) |
| 0:52 'c3' (uniform 3-component vector of int) |
| 0:52 Sequence |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 direct index (temp int) |
| 0:52 'c3' (uniform 3-component vector of int) |
| 0:52 Constant: |
| 0:52 2 (const int) |
| 0:53 textureFetch (global 4-component vector of int) |
| 0:53 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:53 vector swizzle (temp 2-component vector of int) |
| 0:53 'c3' (uniform 3-component vector of int) |
| 0:53 Sequence |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 Constant: |
| 0:53 1 (const int) |
| 0:53 direct index (temp int) |
| 0:53 'c3' (uniform 3-component vector of int) |
| 0:53 Constant: |
| 0:53 2 (const int) |
| 0:54 textureFetch (global 4-component vector of uint) |
| 0:54 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:54 vector swizzle (temp 2-component vector of int) |
| 0:54 'c3' (uniform 3-component vector of int) |
| 0:54 Sequence |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 direct index (temp int) |
| 0:54 'c3' (uniform 3-component vector of int) |
| 0:54 Constant: |
| 0:54 2 (const int) |
| 0:57 textureFetch (global 4-component vector of float) |
| 0:57 'g_tTex2df4a' (uniform texture2DArray) |
| 0:57 vector swizzle (temp 3-component vector of int) |
| 0:57 'c4' (uniform 4-component vector of int) |
| 0:57 Sequence |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 Constant: |
| 0:57 2 (const int) |
| 0:57 direct index (temp int) |
| 0:57 'c4' (uniform 4-component vector of int) |
| 0:57 Constant: |
| 0:57 3 (const int) |
| 0:58 textureFetch (global 4-component vector of int) |
| 0:58 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:58 vector swizzle (temp 3-component vector of int) |
| 0:58 'c4' (uniform 4-component vector of int) |
| 0:58 Sequence |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 Constant: |
| 0:58 2 (const int) |
| 0:58 direct index (temp int) |
| 0:58 'c4' (uniform 4-component vector of int) |
| 0:58 Constant: |
| 0:58 3 (const int) |
| 0:59 textureFetch (global 4-component vector of uint) |
| 0:59 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:59 vector swizzle (temp 3-component vector of int) |
| 0:59 'c4' (uniform 4-component vector of int) |
| 0:59 Sequence |
| 0:59 Constant: |
| 0:59 0 (const int) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:59 direct index (temp int) |
| 0:59 'c4' (uniform 4-component vector of int) |
| 0:59 Constant: |
| 0:59 3 (const int) |
| 0:67 move second child to first child (temp 4-component vector of float) |
| 0:67 Color: direct index for structure (temp 4-component vector of float) |
| 0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:67 Constant: |
| 0:67 0 (const int) |
| 0:67 Constant: |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:67 1.000000 |
| 0:68 move second child to first child (temp float) |
| 0:68 Depth: direct index for structure (temp float FragDepth) |
| 0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:68 Constant: |
| 0:68 1 (const int) |
| 0:68 Constant: |
| 0:68 1.000000 |
| 0:70 Sequence |
| 0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) |
| 0:70 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'g_tTex1df4a' (uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'c1' (uniform int) |
| 0:? 'c2' (uniform 2-component vector of int) |
| 0:? 'c3' (uniform 3-component vector of int) |
| 0:? 'c4' (uniform 4-component vector of int) |
| 0:? 'o1' (uniform int) |
| 0:? 'o2' (uniform 2-component vector of int) |
| 0:? 'o3' (uniform 3-component vector of int) |
| 0:? 'o4' (uniform 4-component vector of int) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 145 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 87 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "g_tTex1df4a" |
| Name 14 "c3" |
| Name 27 "g_tTex1di4a" |
| Name 37 "g_tTex1du4a" |
| Name 47 "g_tTex2df4a" |
| Name 50 "c4" |
| Name 59 "g_tTex2di4a" |
| Name 68 "g_tTex2du4a" |
| Name 75 "PS_OUTPUT" |
| MemberName 75(PS_OUTPUT) 0 "Color" |
| MemberName 75(PS_OUTPUT) 1 "Depth" |
| Name 77 "psout" |
| Name 87 "@entryPointOutput" |
| Name 92 "g_sSamp" |
| Name 95 "g_tTex1df4" |
| Name 98 "g_tTex1di4" |
| Name 101 "g_tTex1du4" |
| Name 104 "g_tTex2df4" |
| Name 107 "g_tTex2di4" |
| Name 110 "g_tTex2du4" |
| Name 113 "g_tTex3df4" |
| Name 116 "g_tTex3di4" |
| Name 119 "g_tTex3du4" |
| Name 122 "g_tTexcdf4" |
| Name 125 "g_tTexcdi4" |
| Name 128 "g_tTexcdu4" |
| Name 131 "g_tTexcdf4a" |
| Name 134 "g_tTexcdi4a" |
| Name 137 "g_tTexcdu4a" |
| Name 138 "c1" |
| Name 140 "c2" |
| Name 141 "o1" |
| Name 142 "o2" |
| Name 143 "o3" |
| Name 144 "o4" |
| Decorate 9(g_tTex1df4a) DescriptorSet 0 |
| Decorate 27(g_tTex1di4a) DescriptorSet 0 |
| Decorate 37(g_tTex1du4a) DescriptorSet 0 |
| Decorate 47(g_tTex2df4a) DescriptorSet 0 |
| Decorate 59(g_tTex2di4a) DescriptorSet 0 |
| Decorate 68(g_tTex2du4a) DescriptorSet 0 |
| MemberDecorate 75(PS_OUTPUT) 1 BuiltIn FragDepth |
| Decorate 87(@entryPointOutput) Location 0 |
| Decorate 92(g_sSamp) DescriptorSet 0 |
| Decorate 92(g_sSamp) Binding 0 |
| Decorate 95(g_tTex1df4) DescriptorSet 0 |
| Decorate 95(g_tTex1df4) Binding 0 |
| Decorate 98(g_tTex1di4) DescriptorSet 0 |
| Decorate 101(g_tTex1du4) DescriptorSet 0 |
| Decorate 104(g_tTex2df4) DescriptorSet 0 |
| Decorate 107(g_tTex2di4) DescriptorSet 0 |
| Decorate 110(g_tTex2du4) DescriptorSet 0 |
| Decorate 113(g_tTex3df4) DescriptorSet 0 |
| Decorate 116(g_tTex3di4) DescriptorSet 0 |
| Decorate 119(g_tTex3du4) DescriptorSet 0 |
| Decorate 122(g_tTexcdf4) DescriptorSet 0 |
| Decorate 125(g_tTexcdi4) DescriptorSet 0 |
| Decorate 128(g_tTexcdu4) DescriptorSet 0 |
| Decorate 131(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 134(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 137(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeImage 6(float) 1D array sampled format:Unknown |
| 8: TypePointer UniformConstant 7 |
| 9(g_tTex1df4a): 8(ptr) Variable UniformConstant |
| 11: TypeInt 32 1 |
| 12: TypeVector 11(int) 3 |
| 13: TypePointer UniformConstant 12(ivec3) |
| 14(c3): 13(ptr) Variable UniformConstant |
| 15: TypeVector 11(int) 2 |
| 18: TypeInt 32 0 |
| 19: 18(int) Constant 2 |
| 20: TypePointer UniformConstant 11(int) |
| 23: TypeVector 6(float) 4 |
| 25: TypeImage 11(int) 1D array sampled format:Unknown |
| 26: TypePointer UniformConstant 25 |
| 27(g_tTex1di4a): 26(ptr) Variable UniformConstant |
| 33: TypeVector 11(int) 4 |
| 35: TypeImage 18(int) 1D array sampled format:Unknown |
| 36: TypePointer UniformConstant 35 |
| 37(g_tTex1du4a): 36(ptr) Variable UniformConstant |
| 43: TypeVector 18(int) 4 |
| 45: TypeImage 6(float) 2D array sampled format:Unknown |
| 46: TypePointer UniformConstant 45 |
| 47(g_tTex2df4a): 46(ptr) Variable UniformConstant |
| 49: TypePointer UniformConstant 33(ivec4) |
| 50(c4): 49(ptr) Variable UniformConstant |
| 53: 18(int) Constant 3 |
| 57: TypeImage 11(int) 2D array sampled format:Unknown |
| 58: TypePointer UniformConstant 57 |
| 59(g_tTex2di4a): 58(ptr) Variable UniformConstant |
| 66: TypeImage 18(int) 2D array sampled format:Unknown |
| 67: TypePointer UniformConstant 66 |
| 68(g_tTex2du4a): 67(ptr) Variable UniformConstant |
| 75(PS_OUTPUT): TypeStruct 23(fvec4) 6(float) |
| 76: TypePointer Function 75(PS_OUTPUT) |
| 78: 11(int) Constant 0 |
| 79: 6(float) Constant 1065353216 |
| 80: 23(fvec4) ConstantComposite 79 79 79 79 |
| 81: TypePointer Function 23(fvec4) |
| 83: 11(int) Constant 1 |
| 84: TypePointer Function 6(float) |
| 86: TypePointer Output 75(PS_OUTPUT) |
| 87(@entryPointOutput): 86(ptr) Variable Output |
| 90: TypeSampler |
| 91: TypePointer UniformConstant 90 |
| 92(g_sSamp): 91(ptr) Variable UniformConstant |
| 93: TypeImage 6(float) 1D sampled format:Unknown |
| 94: TypePointer UniformConstant 93 |
| 95(g_tTex1df4): 94(ptr) Variable UniformConstant |
| 96: TypeImage 11(int) 1D sampled format:Unknown |
| 97: TypePointer UniformConstant 96 |
| 98(g_tTex1di4): 97(ptr) Variable UniformConstant |
| 99: TypeImage 18(int) 1D sampled format:Unknown |
| 100: TypePointer UniformConstant 99 |
| 101(g_tTex1du4): 100(ptr) Variable UniformConstant |
| 102: TypeImage 6(float) 2D sampled format:Unknown |
| 103: TypePointer UniformConstant 102 |
| 104(g_tTex2df4): 103(ptr) Variable UniformConstant |
| 105: TypeImage 11(int) 2D sampled format:Unknown |
| 106: TypePointer UniformConstant 105 |
| 107(g_tTex2di4): 106(ptr) Variable UniformConstant |
| 108: TypeImage 18(int) 2D sampled format:Unknown |
| 109: TypePointer UniformConstant 108 |
| 110(g_tTex2du4): 109(ptr) Variable UniformConstant |
| 111: TypeImage 6(float) 3D sampled format:Unknown |
| 112: TypePointer UniformConstant 111 |
| 113(g_tTex3df4): 112(ptr) Variable UniformConstant |
| 114: TypeImage 11(int) 3D sampled format:Unknown |
| 115: TypePointer UniformConstant 114 |
| 116(g_tTex3di4): 115(ptr) Variable UniformConstant |
| 117: TypeImage 18(int) 3D sampled format:Unknown |
| 118: TypePointer UniformConstant 117 |
| 119(g_tTex3du4): 118(ptr) Variable UniformConstant |
| 120: TypeImage 6(float) Cube sampled format:Unknown |
| 121: TypePointer UniformConstant 120 |
| 122(g_tTexcdf4): 121(ptr) Variable UniformConstant |
| 123: TypeImage 11(int) Cube sampled format:Unknown |
| 124: TypePointer UniformConstant 123 |
| 125(g_tTexcdi4): 124(ptr) Variable UniformConstant |
| 126: TypeImage 18(int) Cube sampled format:Unknown |
| 127: TypePointer UniformConstant 126 |
| 128(g_tTexcdu4): 127(ptr) Variable UniformConstant |
| 129: TypeImage 6(float) Cube array sampled format:Unknown |
| 130: TypePointer UniformConstant 129 |
| 131(g_tTexcdf4a): 130(ptr) Variable UniformConstant |
| 132: TypeImage 11(int) Cube array sampled format:Unknown |
| 133: TypePointer UniformConstant 132 |
| 134(g_tTexcdi4a): 133(ptr) Variable UniformConstant |
| 135: TypeImage 18(int) Cube array sampled format:Unknown |
| 136: TypePointer UniformConstant 135 |
| 137(g_tTexcdu4a): 136(ptr) Variable UniformConstant |
| 138(c1): 20(ptr) Variable UniformConstant |
| 139: TypePointer UniformConstant 15(ivec2) |
| 140(c2): 139(ptr) Variable UniformConstant |
| 141(o1): 20(ptr) Variable UniformConstant |
| 142(o2): 139(ptr) Variable UniformConstant |
| 143(o3): 13(ptr) Variable UniformConstant |
| 144(o4): 49(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 77(psout): 76(ptr) Variable Function |
| 10: 7 Load 9(g_tTex1df4a) |
| 16: 12(ivec3) Load 14(c3) |
| 17: 15(ivec2) VectorShuffle 16 16 0 1 |
| 21: 20(ptr) AccessChain 14(c3) 19 |
| 22: 11(int) Load 21 |
| 24: 23(fvec4) ImageFetch 10 17 Lod 22 |
| 28: 25 Load 27(g_tTex1di4a) |
| 29: 12(ivec3) Load 14(c3) |
| 30: 15(ivec2) VectorShuffle 29 29 0 1 |
| 31: 20(ptr) AccessChain 14(c3) 19 |
| 32: 11(int) Load 31 |
| 34: 33(ivec4) ImageFetch 28 30 Lod 32 |
| 38: 35 Load 37(g_tTex1du4a) |
| 39: 12(ivec3) Load 14(c3) |
| 40: 15(ivec2) VectorShuffle 39 39 0 1 |
| 41: 20(ptr) AccessChain 14(c3) 19 |
| 42: 11(int) Load 41 |
| 44: 43(ivec4) ImageFetch 38 40 Lod 42 |
| 48: 45 Load 47(g_tTex2df4a) |
| 51: 33(ivec4) Load 50(c4) |
| 52: 12(ivec3) VectorShuffle 51 51 0 1 2 |
| 54: 20(ptr) AccessChain 50(c4) 53 |
| 55: 11(int) Load 54 |
| 56: 23(fvec4) ImageFetch 48 52 Lod 55 |
| 60: 57 Load 59(g_tTex2di4a) |
| 61: 33(ivec4) Load 50(c4) |
| 62: 12(ivec3) VectorShuffle 61 61 0 1 2 |
| 63: 20(ptr) AccessChain 50(c4) 53 |
| 64: 11(int) Load 63 |
| 65: 33(ivec4) ImageFetch 60 62 Lod 64 |
| 69: 66 Load 68(g_tTex2du4a) |
| 70: 33(ivec4) Load 50(c4) |
| 71: 12(ivec3) VectorShuffle 70 70 0 1 2 |
| 72: 20(ptr) AccessChain 50(c4) 53 |
| 73: 11(int) Load 72 |
| 74: 43(ivec4) ImageFetch 69 71 Lod 73 |
| 82: 81(ptr) AccessChain 77(psout) 78 |
| Store 82 80 |
| 85: 84(ptr) AccessChain 77(psout) 83 |
| Store 85 79 |
| 88:75(PS_OUTPUT) Load 77(psout) |
| Store 87(@entryPointOutput) 88 |
| Return |
| FunctionEnd |