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gerrit-public.fairphone.software
/
platform
/
external
/
deqp-deps
/
glslang
/
f333272eb504735a78f91c76acd814c38ed0c142
/
.
/
Test
/
hlsl.clipdistance-4.frag
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struct
VS_OUTPUT
{
float4
Position
:
SV_Position
;
float4
ClipRect
:
SV_ClipDistance0
;
// vector in split struct
};
float4 main
(
const
VS_OUTPUT v
)
:
SV_Target0
{
return
v
.
Position
+
v
.
ClipRect
;
}