Texture2D tex; | |
struct Packed { | |
Texture2D tex; | |
float3 pos[3]; | |
float2 uv[2]; | |
float x; | |
int n; | |
}; | |
float4 main(float4 pos : POSITION) : SV_POSITION | |
{ | |
Packed packed; | |
packed.tex = tex; | |
packed.pos[0] = float3(0, 0, 0); | |
packed.uv[0] = float2(0, 1); | |
packed.x = 1.0; | |
packed.n = 3; | |
for (int i = 0; i < 1; ++i) { | |
packed.pos[i].xy += packed.uv[i]; | |
} | |
Packed packed2 = packed; | |
return pos + float4(packed2.pos[0], 0); | |
} |