#version 450 | |
layout(binding=1) uniform sampler2D s2D; | |
int a1[]; // max size from link1 | |
int a2[]; // max size from link2 | |
int b[]; | |
int c[7]; | |
int i; | |
layout (binding = 0) buffer bnameRuntime { float r[]; }; | |
layout (binding = 1) buffer bnameImplicit { float m[4]; }; | |
vec4 getColor() | |
{ | |
a1[2] = 1; | |
a2[9] = 1; | |
b[2] = 1; | |
c[3] = 1; | |
c[i] = 1; | |
return texture(s2D, vec2(0.5)); | |
} |