| #version 310 es |
| |
| precision highp sampler; |
| precision highp samplerShadow; |
| precision highp texture2DArray; |
| precision highp itexture2D; |
| precision highp itexture3D; |
| precision highp itextureCube; |
| precision highp itexture2DArray; |
| precision highp utexture2D; |
| precision highp utexture3D; |
| precision highp utextureCube; |
| precision highp utexture2DArray; |
| precision highp texture3D; |
| precision highp float; |
| |
| layout(binding = 0) uniform sampler s; |
| layout(binding = 1) uniform samplerShadow sShadow; |
| layout(binding = 2) uniform sampler sA[4]; |
| layout(binding = 3) uniform texture2D t2d; |
| layout(binding = 4) uniform texture3D t3d[4]; |
| layout(location = 0) flat in int i; |
| |
| layout(location = 0) out vec4 color; |
| |
| void main() |
| { |
| color = texture(sampler2D(t2d, s), vec2(0.5)); |
| color += texture(sampler3D(t3d[1], sA[2]), vec3(0.5)); |
| color += texture(sampler2D(t2d, s), vec2(0.5)); |
| } |
| |
| layout(binding = 5) uniform texture2D tex2D; |
| layout(binding = 6) uniform textureCube texCube; |
| layout(binding = 15) uniform texture2DArray tex2DArray; |
| layout(binding = 16) uniform itexture2D itex2D; |
| layout(binding = 17) uniform itexture3D itex3D; |
| layout(binding = 18) uniform itextureCube itexCube; |
| layout(binding = 19) uniform itexture2DArray itex2DArray; |
| layout(binding = 20) uniform utexture2D utex2D; |
| layout(binding = 21) uniform utexture3D utex3D; |
| layout(binding = 22) uniform utextureCube utexCube; |
| layout(binding = 23) uniform utexture2DArray utex2DArray; |
| layout(binding = 36) uniform texture3D tex3D; |
| |
| void foo() |
| { |
| sampler2D (tex2D, s); |
| samplerCube (texCube, s); |
| samplerCubeShadow (texCube, sShadow); |
| sampler2DArray (tex2DArray, s); |
| sampler2DArrayShadow (tex2DArray, sShadow); |
| isampler2D (itex2D, s); |
| isampler3D (itex3D, s); |
| isamplerCube (itexCube, s); |
| isampler2DArray (itex2DArray, s); |
| usampler2D (utex2D, s); |
| usampler3D (utex3D, s); |
| usamplerCube (utexCube, s); |
| usampler2DArray (utex2DArray, s); |
| sampler3D (tex3D, s); |
| sampler2DShadow (tex2D, sShadow); |
| } |