| // |
| // Copyright (C) 2002-2005 3Dlabs Inc. Ltd. |
| // All rights reserved. |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions |
| // are met: |
| // |
| // Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // |
| // Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // |
| // Neither the name of 3Dlabs Inc. Ltd. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
| // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
| // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
| // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| // POSSIBILITY OF SUCH DAMAGE. |
| // |
| |
| #define SH_EXPORTING |
| |
| #include <cassert> |
| |
| #include "InitializeDll.h" |
| #include "../glslang/Include/InitializeGlobals.h" |
| #include "../glslang/Public/ShaderLang.h" |
| #include "../glslang/Include/PoolAlloc.h" |
| |
| namespace glslang { |
| |
| OS_TLSIndex ThreadInitializeIndex = OS_INVALID_TLS_INDEX; |
| |
| // Per-process initialization. |
| // Needs to be called at least once before parsing, etc. is done. |
| // Will also do thread initialization for the calling thread; other |
| // threads will need to do that explicitly. |
| bool InitProcess() |
| { |
| glslang::GetGlobalLock(); |
| |
| if (ThreadInitializeIndex != OS_INVALID_TLS_INDEX) { |
| // |
| // Function is re-entrant. |
| // |
| |
| glslang::ReleaseGlobalLock(); |
| return true; |
| } |
| |
| ThreadInitializeIndex = OS_AllocTLSIndex(); |
| |
| if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) { |
| assert(0 && "InitProcess(): Failed to allocate TLS area for init flag"); |
| |
| glslang::ReleaseGlobalLock(); |
| return false; |
| } |
| |
| if (! InitializePoolIndex()) { |
| assert(0 && "InitProcess(): Failed to initialize global pool"); |
| |
| glslang::ReleaseGlobalLock(); |
| return false; |
| } |
| |
| if (! InitThread()) { |
| assert(0 && "InitProcess(): Failed to initialize thread"); |
| |
| glslang::ReleaseGlobalLock(); |
| return false; |
| } |
| |
| glslang::ReleaseGlobalLock(); |
| return true; |
| } |
| |
| // Per-thread scoped initialization. |
| // Must be called at least once by each new thread sharing the |
| // symbol tables, etc., needed to parse. |
| bool InitThread() |
| { |
| // |
| // This function is re-entrant |
| // |
| if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) { |
| assert(0 && "InitThread(): Process hasn't been initalised."); |
| return false; |
| } |
| |
| if (OS_GetTLSValue(ThreadInitializeIndex) != 0) |
| return true; |
| |
| if (! OS_SetTLSValue(ThreadInitializeIndex, (void *)1)) { |
| assert(0 && "InitThread(): Unable to set init flag."); |
| return false; |
| } |
| |
| glslang::SetThreadPoolAllocator(nullptr); |
| |
| return true; |
| } |
| |
| // Not necessary to call this: InitThread() is reentrant, and the need |
| // to do per thread tear down has been removed. |
| // |
| // This is kept, with memory management removed, to satisfy any exiting |
| // calls to it that rely on it. |
| bool DetachThread() |
| { |
| bool success = true; |
| |
| if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) |
| return true; |
| |
| // |
| // Function is re-entrant and this thread may not have been initialized. |
| // |
| if (OS_GetTLSValue(ThreadInitializeIndex) != 0) { |
| if (!OS_SetTLSValue(ThreadInitializeIndex, (void *)0)) { |
| assert(0 && "DetachThread(): Unable to clear init flag."); |
| success = false; |
| } |
| } |
| |
| return success; |
| } |
| |
| // Not necessary to call this: InitProcess() is reentrant. |
| // |
| // This is kept, with memory management removed, to satisfy any exiting |
| // calls to it that rely on it. |
| // |
| // Users of glslang should call shFinalize() or glslang::FinalizeProcess() for |
| // process-scoped memory tear down. |
| bool DetachProcess() |
| { |
| bool success = true; |
| |
| if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) |
| return true; |
| |
| success = DetachThread(); |
| |
| OS_FreeTLSIndex(ThreadInitializeIndex); |
| ThreadInitializeIndex = OS_INVALID_TLS_INDEX; |
| |
| return success; |
| } |
| |
| } // end namespace glslang |