| hlsl.gatherRGBA.basic.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Function Parameters: |
| 0:? Sequence |
| 0:39 Sequence |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 'txval00' ( temp 4-component vector of float) |
| 0:39 textureGather ( temp 4-component vector of float) |
| 0:39 Construct combined texture-sampler ( temp sampler2D) |
| 0:39 'g_tTex2df4' ( uniform texture2D) |
| 0:39 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:39 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:39 Constant: |
| 0:39 1 (const uint) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4-component vector of int) |
| 0:40 'txval01' ( temp 4-component vector of int) |
| 0:40 textureGather ( temp 4-component vector of int) |
| 0:40 Construct combined texture-sampler ( temp isampler2D) |
| 0:40 'g_tTex2di4' ( uniform itexture2D) |
| 0:40 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:40 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:40 Constant: |
| 0:40 1 (const uint) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4-component vector of uint) |
| 0:41 'txval02' ( temp 4-component vector of uint) |
| 0:41 textureGather ( temp 4-component vector of uint) |
| 0:41 Construct combined texture-sampler ( temp usampler2D) |
| 0:41 'g_tTex2du4' ( uniform utexture2D) |
| 0:41 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:41 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:41 Constant: |
| 0:41 1 (const uint) |
| 0:41 Constant: |
| 0:41 0 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp 4-component vector of float) |
| 0:43 'txval10' ( temp 4-component vector of float) |
| 0:43 textureGather ( temp 4-component vector of float) |
| 0:43 Construct combined texture-sampler ( temp sampler2D) |
| 0:43 'g_tTex2df4' ( uniform texture2D) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:43 Constant: |
| 0:43 1 (const uint) |
| 0:43 Constant: |
| 0:43 1 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp 4-component vector of int) |
| 0:44 'txval11' ( temp 4-component vector of int) |
| 0:44 textureGather ( temp 4-component vector of int) |
| 0:44 Construct combined texture-sampler ( temp isampler2D) |
| 0:44 'g_tTex2di4' ( uniform itexture2D) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:44 Constant: |
| 0:44 1 (const uint) |
| 0:44 Constant: |
| 0:44 1 (const int) |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp 4-component vector of uint) |
| 0:45 'txval12' ( temp 4-component vector of uint) |
| 0:45 textureGather ( temp 4-component vector of uint) |
| 0:45 Construct combined texture-sampler ( temp usampler2D) |
| 0:45 'g_tTex2du4' ( uniform utexture2D) |
| 0:45 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:45 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:45 Constant: |
| 0:45 1 (const uint) |
| 0:45 Constant: |
| 0:45 1 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp 4-component vector of float) |
| 0:47 'txval20' ( temp 4-component vector of float) |
| 0:47 textureGather ( temp 4-component vector of float) |
| 0:47 Construct combined texture-sampler ( temp sampler2D) |
| 0:47 'g_tTex2df4' ( uniform texture2D) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:47 Constant: |
| 0:47 1 (const uint) |
| 0:47 Constant: |
| 0:47 2 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp 4-component vector of int) |
| 0:48 'txval21' ( temp 4-component vector of int) |
| 0:48 textureGather ( temp 4-component vector of int) |
| 0:48 Construct combined texture-sampler ( temp isampler2D) |
| 0:48 'g_tTex2di4' ( uniform itexture2D) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:48 Constant: |
| 0:48 1 (const uint) |
| 0:48 Constant: |
| 0:48 2 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp 4-component vector of uint) |
| 0:49 'txval22' ( temp 4-component vector of uint) |
| 0:49 textureGather ( temp 4-component vector of uint) |
| 0:49 Construct combined texture-sampler ( temp usampler2D) |
| 0:49 'g_tTex2du4' ( uniform utexture2D) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:49 Constant: |
| 0:49 1 (const uint) |
| 0:49 Constant: |
| 0:49 2 (const int) |
| 0:51 Sequence |
| 0:51 move second child to first child ( temp 4-component vector of float) |
| 0:51 'txval30' ( temp 4-component vector of float) |
| 0:51 textureGather ( temp 4-component vector of float) |
| 0:51 Construct combined texture-sampler ( temp sampler2D) |
| 0:51 'g_tTex2df4' ( uniform texture2D) |
| 0:51 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:51 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:51 Constant: |
| 0:51 1 (const uint) |
| 0:51 Constant: |
| 0:51 3 (const int) |
| 0:52 Sequence |
| 0:52 move second child to first child ( temp 4-component vector of int) |
| 0:52 'txval31' ( temp 4-component vector of int) |
| 0:52 textureGather ( temp 4-component vector of int) |
| 0:52 Construct combined texture-sampler ( temp isampler2D) |
| 0:52 'g_tTex2di4' ( uniform itexture2D) |
| 0:52 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:52 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Constant: |
| 0:52 3 (const int) |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp 4-component vector of uint) |
| 0:53 'txval32' ( temp 4-component vector of uint) |
| 0:53 textureGather ( temp 4-component vector of uint) |
| 0:53 Construct combined texture-sampler ( temp usampler2D) |
| 0:53 'g_tTex2du4' ( uniform utexture2D) |
| 0:53 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:53 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Constant: |
| 0:53 3 (const int) |
| 0:57 Sequence |
| 0:57 move second child to first child ( temp 4-component vector of float) |
| 0:57 'txval40' ( temp 4-component vector of float) |
| 0:57 textureGather ( temp 4-component vector of float) |
| 0:57 Construct combined texture-sampler ( temp samplerCube) |
| 0:57 'g_tTexcdf4' ( uniform textureCube) |
| 0:57 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:57 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:58 Sequence |
| 0:58 move second child to first child ( temp 4-component vector of int) |
| 0:58 'txval41' ( temp 4-component vector of int) |
| 0:58 textureGather ( temp 4-component vector of int) |
| 0:58 Construct combined texture-sampler ( temp isamplerCube) |
| 0:58 'g_tTexcdi4' ( uniform itextureCube) |
| 0:58 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:58 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:59 Sequence |
| 0:59 move second child to first child ( temp 4-component vector of uint) |
| 0:59 'txval42' ( temp 4-component vector of uint) |
| 0:59 textureGather ( temp 4-component vector of uint) |
| 0:59 Construct combined texture-sampler ( temp usamplerCube) |
| 0:59 'g_tTexcdu4' ( uniform utextureCube) |
| 0:59 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:59 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:59 Constant: |
| 0:59 2 (const uint) |
| 0:59 Constant: |
| 0:59 0 (const int) |
| 0:61 Sequence |
| 0:61 move second child to first child ( temp 4-component vector of float) |
| 0:61 'txval50' ( temp 4-component vector of float) |
| 0:61 textureGather ( temp 4-component vector of float) |
| 0:61 Construct combined texture-sampler ( temp samplerCube) |
| 0:61 'g_tTexcdf4' ( uniform textureCube) |
| 0:61 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:61 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:61 Constant: |
| 0:61 2 (const uint) |
| 0:61 Constant: |
| 0:61 1 (const int) |
| 0:62 Sequence |
| 0:62 move second child to first child ( temp 4-component vector of int) |
| 0:62 'txval51' ( temp 4-component vector of int) |
| 0:62 textureGather ( temp 4-component vector of int) |
| 0:62 Construct combined texture-sampler ( temp isamplerCube) |
| 0:62 'g_tTexcdi4' ( uniform itextureCube) |
| 0:62 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:62 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:62 Constant: |
| 0:62 2 (const uint) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:63 Sequence |
| 0:63 move second child to first child ( temp 4-component vector of uint) |
| 0:63 'txval52' ( temp 4-component vector of uint) |
| 0:63 textureGather ( temp 4-component vector of uint) |
| 0:63 Construct combined texture-sampler ( temp usamplerCube) |
| 0:63 'g_tTexcdu4' ( uniform utextureCube) |
| 0:63 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:63 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:63 Constant: |
| 0:63 2 (const uint) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:65 Sequence |
| 0:65 move second child to first child ( temp 4-component vector of float) |
| 0:65 'txval60' ( temp 4-component vector of float) |
| 0:65 textureGather ( temp 4-component vector of float) |
| 0:65 Construct combined texture-sampler ( temp samplerCube) |
| 0:65 'g_tTexcdf4' ( uniform textureCube) |
| 0:65 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:65 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:65 Constant: |
| 0:65 2 (const uint) |
| 0:65 Constant: |
| 0:65 2 (const int) |
| 0:66 Sequence |
| 0:66 move second child to first child ( temp 4-component vector of int) |
| 0:66 'txval61' ( temp 4-component vector of int) |
| 0:66 textureGather ( temp 4-component vector of int) |
| 0:66 Construct combined texture-sampler ( temp isamplerCube) |
| 0:66 'g_tTexcdi4' ( uniform itextureCube) |
| 0:66 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:66 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:66 Constant: |
| 0:66 2 (const uint) |
| 0:66 Constant: |
| 0:66 2 (const int) |
| 0:67 Sequence |
| 0:67 move second child to first child ( temp 4-component vector of uint) |
| 0:67 'txval62' ( temp 4-component vector of uint) |
| 0:67 textureGather ( temp 4-component vector of uint) |
| 0:67 Construct combined texture-sampler ( temp usamplerCube) |
| 0:67 'g_tTexcdu4' ( uniform utextureCube) |
| 0:67 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:67 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:67 Constant: |
| 0:67 2 (const uint) |
| 0:67 Constant: |
| 0:67 2 (const int) |
| 0:69 Sequence |
| 0:69 move second child to first child ( temp 4-component vector of float) |
| 0:69 'txval70' ( temp 4-component vector of float) |
| 0:69 textureGather ( temp 4-component vector of float) |
| 0:69 Construct combined texture-sampler ( temp samplerCube) |
| 0:69 'g_tTexcdf4' ( uniform textureCube) |
| 0:69 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:69 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:69 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:69 Constant: |
| 0:69 2 (const uint) |
| 0:69 Constant: |
| 0:69 3 (const int) |
| 0:70 Sequence |
| 0:70 move second child to first child ( temp 4-component vector of int) |
| 0:70 'txval71' ( temp 4-component vector of int) |
| 0:70 textureGather ( temp 4-component vector of int) |
| 0:70 Construct combined texture-sampler ( temp isamplerCube) |
| 0:70 'g_tTexcdi4' ( uniform itextureCube) |
| 0:70 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:70 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:70 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:70 Constant: |
| 0:70 2 (const uint) |
| 0:70 Constant: |
| 0:70 3 (const int) |
| 0:71 Sequence |
| 0:71 move second child to first child ( temp 4-component vector of uint) |
| 0:71 'txval72' ( temp 4-component vector of uint) |
| 0:71 textureGather ( temp 4-component vector of uint) |
| 0:71 Construct combined texture-sampler ( temp usamplerCube) |
| 0:71 'g_tTexcdu4' ( uniform utextureCube) |
| 0:71 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:71 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:71 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:71 Constant: |
| 0:71 2 (const uint) |
| 0:71 Constant: |
| 0:71 3 (const int) |
| 0:73 move second child to first child ( temp 4-component vector of float) |
| 0:73 Color: direct index for structure ( temp 4-component vector of float) |
| 0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:73 Constant: |
| 0:73 0 (const int) |
| 0:73 Constant: |
| 0:73 1.000000 |
| 0:73 1.000000 |
| 0:73 1.000000 |
| 0:73 1.000000 |
| 0:74 move second child to first child ( temp float) |
| 0:74 Depth: direct index for structure ( temp float) |
| 0:74 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:74 Constant: |
| 0:74 1 (const int) |
| 0:74 Constant: |
| 0:74 1.000000 |
| 0:76 Branch: Return with expression |
| 0:76 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Function Definition: main( ( temp void) |
| 0:34 Function Parameters: |
| 0:? Sequence |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:34 Color: direct index for structure ( temp 4-component vector of float) |
| 0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:34 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:34 Depth: direct index for structure ( temp float) |
| 0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_sSamp2d' ( uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:34 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Function Parameters: |
| 0:? Sequence |
| 0:39 Sequence |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 'txval00' ( temp 4-component vector of float) |
| 0:39 textureGather ( temp 4-component vector of float) |
| 0:39 Construct combined texture-sampler ( temp sampler2D) |
| 0:39 'g_tTex2df4' ( uniform texture2D) |
| 0:39 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:39 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:39 Constant: |
| 0:39 1 (const uint) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4-component vector of int) |
| 0:40 'txval01' ( temp 4-component vector of int) |
| 0:40 textureGather ( temp 4-component vector of int) |
| 0:40 Construct combined texture-sampler ( temp isampler2D) |
| 0:40 'g_tTex2di4' ( uniform itexture2D) |
| 0:40 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:40 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:40 Constant: |
| 0:40 1 (const uint) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4-component vector of uint) |
| 0:41 'txval02' ( temp 4-component vector of uint) |
| 0:41 textureGather ( temp 4-component vector of uint) |
| 0:41 Construct combined texture-sampler ( temp usampler2D) |
| 0:41 'g_tTex2du4' ( uniform utexture2D) |
| 0:41 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:41 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:41 Constant: |
| 0:41 1 (const uint) |
| 0:41 Constant: |
| 0:41 0 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp 4-component vector of float) |
| 0:43 'txval10' ( temp 4-component vector of float) |
| 0:43 textureGather ( temp 4-component vector of float) |
| 0:43 Construct combined texture-sampler ( temp sampler2D) |
| 0:43 'g_tTex2df4' ( uniform texture2D) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:43 Constant: |
| 0:43 1 (const uint) |
| 0:43 Constant: |
| 0:43 1 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp 4-component vector of int) |
| 0:44 'txval11' ( temp 4-component vector of int) |
| 0:44 textureGather ( temp 4-component vector of int) |
| 0:44 Construct combined texture-sampler ( temp isampler2D) |
| 0:44 'g_tTex2di4' ( uniform itexture2D) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:44 Constant: |
| 0:44 1 (const uint) |
| 0:44 Constant: |
| 0:44 1 (const int) |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp 4-component vector of uint) |
| 0:45 'txval12' ( temp 4-component vector of uint) |
| 0:45 textureGather ( temp 4-component vector of uint) |
| 0:45 Construct combined texture-sampler ( temp usampler2D) |
| 0:45 'g_tTex2du4' ( uniform utexture2D) |
| 0:45 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:45 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:45 Constant: |
| 0:45 1 (const uint) |
| 0:45 Constant: |
| 0:45 1 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp 4-component vector of float) |
| 0:47 'txval20' ( temp 4-component vector of float) |
| 0:47 textureGather ( temp 4-component vector of float) |
| 0:47 Construct combined texture-sampler ( temp sampler2D) |
| 0:47 'g_tTex2df4' ( uniform texture2D) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:47 Constant: |
| 0:47 1 (const uint) |
| 0:47 Constant: |
| 0:47 2 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp 4-component vector of int) |
| 0:48 'txval21' ( temp 4-component vector of int) |
| 0:48 textureGather ( temp 4-component vector of int) |
| 0:48 Construct combined texture-sampler ( temp isampler2D) |
| 0:48 'g_tTex2di4' ( uniform itexture2D) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:48 Constant: |
| 0:48 1 (const uint) |
| 0:48 Constant: |
| 0:48 2 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp 4-component vector of uint) |
| 0:49 'txval22' ( temp 4-component vector of uint) |
| 0:49 textureGather ( temp 4-component vector of uint) |
| 0:49 Construct combined texture-sampler ( temp usampler2D) |
| 0:49 'g_tTex2du4' ( uniform utexture2D) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:49 Constant: |
| 0:49 1 (const uint) |
| 0:49 Constant: |
| 0:49 2 (const int) |
| 0:51 Sequence |
| 0:51 move second child to first child ( temp 4-component vector of float) |
| 0:51 'txval30' ( temp 4-component vector of float) |
| 0:51 textureGather ( temp 4-component vector of float) |
| 0:51 Construct combined texture-sampler ( temp sampler2D) |
| 0:51 'g_tTex2df4' ( uniform texture2D) |
| 0:51 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:51 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:51 Constant: |
| 0:51 1 (const uint) |
| 0:51 Constant: |
| 0:51 3 (const int) |
| 0:52 Sequence |
| 0:52 move second child to first child ( temp 4-component vector of int) |
| 0:52 'txval31' ( temp 4-component vector of int) |
| 0:52 textureGather ( temp 4-component vector of int) |
| 0:52 Construct combined texture-sampler ( temp isampler2D) |
| 0:52 'g_tTex2di4' ( uniform itexture2D) |
| 0:52 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:52 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Constant: |
| 0:52 3 (const int) |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp 4-component vector of uint) |
| 0:53 'txval32' ( temp 4-component vector of uint) |
| 0:53 textureGather ( temp 4-component vector of uint) |
| 0:53 Construct combined texture-sampler ( temp usampler2D) |
| 0:53 'g_tTex2du4' ( uniform utexture2D) |
| 0:53 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:53 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Constant: |
| 0:53 3 (const int) |
| 0:57 Sequence |
| 0:57 move second child to first child ( temp 4-component vector of float) |
| 0:57 'txval40' ( temp 4-component vector of float) |
| 0:57 textureGather ( temp 4-component vector of float) |
| 0:57 Construct combined texture-sampler ( temp samplerCube) |
| 0:57 'g_tTexcdf4' ( uniform textureCube) |
| 0:57 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:57 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:58 Sequence |
| 0:58 move second child to first child ( temp 4-component vector of int) |
| 0:58 'txval41' ( temp 4-component vector of int) |
| 0:58 textureGather ( temp 4-component vector of int) |
| 0:58 Construct combined texture-sampler ( temp isamplerCube) |
| 0:58 'g_tTexcdi4' ( uniform itextureCube) |
| 0:58 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:58 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:59 Sequence |
| 0:59 move second child to first child ( temp 4-component vector of uint) |
| 0:59 'txval42' ( temp 4-component vector of uint) |
| 0:59 textureGather ( temp 4-component vector of uint) |
| 0:59 Construct combined texture-sampler ( temp usamplerCube) |
| 0:59 'g_tTexcdu4' ( uniform utextureCube) |
| 0:59 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:59 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:59 Constant: |
| 0:59 2 (const uint) |
| 0:59 Constant: |
| 0:59 0 (const int) |
| 0:61 Sequence |
| 0:61 move second child to first child ( temp 4-component vector of float) |
| 0:61 'txval50' ( temp 4-component vector of float) |
| 0:61 textureGather ( temp 4-component vector of float) |
| 0:61 Construct combined texture-sampler ( temp samplerCube) |
| 0:61 'g_tTexcdf4' ( uniform textureCube) |
| 0:61 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:61 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:61 Constant: |
| 0:61 2 (const uint) |
| 0:61 Constant: |
| 0:61 1 (const int) |
| 0:62 Sequence |
| 0:62 move second child to first child ( temp 4-component vector of int) |
| 0:62 'txval51' ( temp 4-component vector of int) |
| 0:62 textureGather ( temp 4-component vector of int) |
| 0:62 Construct combined texture-sampler ( temp isamplerCube) |
| 0:62 'g_tTexcdi4' ( uniform itextureCube) |
| 0:62 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:62 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:62 Constant: |
| 0:62 2 (const uint) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:63 Sequence |
| 0:63 move second child to first child ( temp 4-component vector of uint) |
| 0:63 'txval52' ( temp 4-component vector of uint) |
| 0:63 textureGather ( temp 4-component vector of uint) |
| 0:63 Construct combined texture-sampler ( temp usamplerCube) |
| 0:63 'g_tTexcdu4' ( uniform utextureCube) |
| 0:63 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:63 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:63 Constant: |
| 0:63 2 (const uint) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:65 Sequence |
| 0:65 move second child to first child ( temp 4-component vector of float) |
| 0:65 'txval60' ( temp 4-component vector of float) |
| 0:65 textureGather ( temp 4-component vector of float) |
| 0:65 Construct combined texture-sampler ( temp samplerCube) |
| 0:65 'g_tTexcdf4' ( uniform textureCube) |
| 0:65 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:65 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:65 Constant: |
| 0:65 2 (const uint) |
| 0:65 Constant: |
| 0:65 2 (const int) |
| 0:66 Sequence |
| 0:66 move second child to first child ( temp 4-component vector of int) |
| 0:66 'txval61' ( temp 4-component vector of int) |
| 0:66 textureGather ( temp 4-component vector of int) |
| 0:66 Construct combined texture-sampler ( temp isamplerCube) |
| 0:66 'g_tTexcdi4' ( uniform itextureCube) |
| 0:66 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:66 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:66 Constant: |
| 0:66 2 (const uint) |
| 0:66 Constant: |
| 0:66 2 (const int) |
| 0:67 Sequence |
| 0:67 move second child to first child ( temp 4-component vector of uint) |
| 0:67 'txval62' ( temp 4-component vector of uint) |
| 0:67 textureGather ( temp 4-component vector of uint) |
| 0:67 Construct combined texture-sampler ( temp usamplerCube) |
| 0:67 'g_tTexcdu4' ( uniform utextureCube) |
| 0:67 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:67 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:67 Constant: |
| 0:67 2 (const uint) |
| 0:67 Constant: |
| 0:67 2 (const int) |
| 0:69 Sequence |
| 0:69 move second child to first child ( temp 4-component vector of float) |
| 0:69 'txval70' ( temp 4-component vector of float) |
| 0:69 textureGather ( temp 4-component vector of float) |
| 0:69 Construct combined texture-sampler ( temp samplerCube) |
| 0:69 'g_tTexcdf4' ( uniform textureCube) |
| 0:69 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:69 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:69 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:69 Constant: |
| 0:69 2 (const uint) |
| 0:69 Constant: |
| 0:69 3 (const int) |
| 0:70 Sequence |
| 0:70 move second child to first child ( temp 4-component vector of int) |
| 0:70 'txval71' ( temp 4-component vector of int) |
| 0:70 textureGather ( temp 4-component vector of int) |
| 0:70 Construct combined texture-sampler ( temp isamplerCube) |
| 0:70 'g_tTexcdi4' ( uniform itextureCube) |
| 0:70 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:70 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:70 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:70 Constant: |
| 0:70 2 (const uint) |
| 0:70 Constant: |
| 0:70 3 (const int) |
| 0:71 Sequence |
| 0:71 move second child to first child ( temp 4-component vector of uint) |
| 0:71 'txval72' ( temp 4-component vector of uint) |
| 0:71 textureGather ( temp 4-component vector of uint) |
| 0:71 Construct combined texture-sampler ( temp usamplerCube) |
| 0:71 'g_tTexcdu4' ( uniform utextureCube) |
| 0:71 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:71 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:71 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:71 Constant: |
| 0:71 2 (const uint) |
| 0:71 Constant: |
| 0:71 3 (const int) |
| 0:73 move second child to first child ( temp 4-component vector of float) |
| 0:73 Color: direct index for structure ( temp 4-component vector of float) |
| 0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:73 Constant: |
| 0:73 0 (const int) |
| 0:73 Constant: |
| 0:73 1.000000 |
| 0:73 1.000000 |
| 0:73 1.000000 |
| 0:73 1.000000 |
| 0:74 move second child to first child ( temp float) |
| 0:74 Depth: direct index for structure ( temp float) |
| 0:74 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:74 Constant: |
| 0:74 1 (const int) |
| 0:74 Constant: |
| 0:74 1.000000 |
| 0:76 Branch: Return with expression |
| 0:76 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Function Definition: main( ( temp void) |
| 0:34 Function Parameters: |
| 0:? Sequence |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:34 Color: direct index for structure ( temp 4-component vector of float) |
| 0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:34 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:34 Depth: direct index for structure ( temp float) |
| 0:34 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_sSamp2d' ( uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 265 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 238 242 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "txval00" |
| Name 16 "g_tTex2df4" |
| Name 20 "g_sSamp" |
| Name 26 "$Global" |
| MemberName 26($Global) 0 "c1" |
| MemberName 26($Global) 1 "c2" |
| MemberName 26($Global) 2 "c3" |
| MemberName 26($Global) 3 "c4" |
| Name 28 "" |
| Name 38 "txval01" |
| Name 41 "g_tTex2di4" |
| Name 52 "txval02" |
| Name 55 "g_tTex2du4" |
| Name 63 "txval10" |
| Name 70 "txval11" |
| Name 77 "txval12" |
| Name 84 "txval20" |
| Name 92 "txval21" |
| Name 99 "txval22" |
| Name 106 "txval30" |
| Name 114 "txval31" |
| Name 121 "txval32" |
| Name 128 "txval40" |
| Name 131 "g_tTexcdf4" |
| Name 140 "txval41" |
| Name 143 "g_tTexcdi4" |
| Name 151 "txval42" |
| Name 154 "g_tTexcdu4" |
| Name 162 "txval50" |
| Name 169 "txval51" |
| Name 176 "txval52" |
| Name 183 "txval60" |
| Name 190 "txval61" |
| Name 197 "txval62" |
| Name 204 "txval70" |
| Name 211 "txval71" |
| Name 218 "txval72" |
| Name 226 "psout" |
| Name 235 "flattenTemp" |
| Name 238 "@entryPointOutput.Color" |
| Name 242 "@entryPointOutput.Depth" |
| Name 245 "g_sSamp2d" |
| Name 248 "g_tTex1df4a" |
| Name 249 "g_tTex1df4" |
| Name 252 "g_tTex1di4" |
| Name 255 "g_tTex1du4" |
| Name 258 "g_tTex3df4" |
| Name 261 "g_tTex3di4" |
| Name 264 "g_tTex3du4" |
| Decorate 16(g_tTex2df4) DescriptorSet 0 |
| Decorate 16(g_tTex2df4) Binding 2 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| MemberDecorate 26($Global) 0 Offset 0 |
| MemberDecorate 26($Global) 1 Offset 8 |
| MemberDecorate 26($Global) 2 Offset 16 |
| MemberDecorate 26($Global) 3 Offset 32 |
| Decorate 26($Global) Block |
| Decorate 28 DescriptorSet 0 |
| Decorate 28 Binding 8 |
| Decorate 41(g_tTex2di4) DescriptorSet 0 |
| Decorate 41(g_tTex2di4) Binding 3 |
| Decorate 55(g_tTex2du4) DescriptorSet 0 |
| Decorate 55(g_tTex2du4) Binding 4 |
| Decorate 131(g_tTexcdf4) DescriptorSet 0 |
| Decorate 131(g_tTexcdf4) Binding 5 |
| Decorate 143(g_tTexcdi4) DescriptorSet 0 |
| Decorate 143(g_tTexcdi4) Binding 6 |
| Decorate 154(g_tTexcdu4) DescriptorSet 0 |
| Decorate 154(g_tTexcdu4) Binding 7 |
| Decorate 238(@entryPointOutput.Color) Location 0 |
| Decorate 242(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 245(g_sSamp2d) DescriptorSet 0 |
| Decorate 245(g_sSamp2d) Binding 0 |
| Decorate 248(g_tTex1df4a) DescriptorSet 0 |
| Decorate 248(g_tTex1df4a) Binding 1 |
| Decorate 249(g_tTex1df4) DescriptorSet 0 |
| Decorate 249(g_tTex1df4) Binding 0 |
| Decorate 252(g_tTex1di4) DescriptorSet 0 |
| Decorate 252(g_tTex1di4) Binding 0 |
| Decorate 255(g_tTex1du4) DescriptorSet 0 |
| Decorate 255(g_tTex1du4) Binding 0 |
| Decorate 258(g_tTex3df4) DescriptorSet 0 |
| Decorate 258(g_tTex3df4) Binding 0 |
| Decorate 261(g_tTex3di4) DescriptorSet 0 |
| Decorate 261(g_tTex3di4) Binding 0 |
| Decorate 264(g_tTex3du4) DescriptorSet 0 |
| Decorate 264(g_tTex3du4) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 7(fvec4) |
| 14: TypeImage 6(float) 2D sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex2df4): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: TypeVector 6(float) 2 |
| 25: TypeVector 6(float) 3 |
| 26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) |
| 27: TypePointer Uniform 26($Global) |
| 28: 27(ptr) Variable Uniform |
| 29: TypeInt 32 1 |
| 30: 29(int) Constant 1 |
| 31: TypePointer Uniform 24(fvec2) |
| 34: 29(int) Constant 0 |
| 36: TypeVector 29(int) 4 |
| 37: TypePointer Function 36(ivec4) |
| 39: TypeImage 29(int) 2D sampled format:Unknown |
| 40: TypePointer UniformConstant 39 |
| 41(g_tTex2di4): 40(ptr) Variable UniformConstant |
| 44: TypeSampledImage 39 |
| 49: TypeInt 32 0 |
| 50: TypeVector 49(int) 4 |
| 51: TypePointer Function 50(ivec4) |
| 53: TypeImage 49(int) 2D sampled format:Unknown |
| 54: TypePointer UniformConstant 53 |
| 55(g_tTex2du4): 54(ptr) Variable UniformConstant |
| 58: TypeSampledImage 53 |
| 90: 29(int) Constant 2 |
| 112: 29(int) Constant 3 |
| 129: TypeImage 6(float) Cube sampled format:Unknown |
| 130: TypePointer UniformConstant 129 |
| 131(g_tTexcdf4): 130(ptr) Variable UniformConstant |
| 134: TypeSampledImage 129 |
| 136: TypePointer Uniform 25(fvec3) |
| 141: TypeImage 29(int) Cube sampled format:Unknown |
| 142: TypePointer UniformConstant 141 |
| 143(g_tTexcdi4): 142(ptr) Variable UniformConstant |
| 146: TypeSampledImage 141 |
| 152: TypeImage 49(int) Cube sampled format:Unknown |
| 153: TypePointer UniformConstant 152 |
| 154(g_tTexcdu4): 153(ptr) Variable UniformConstant |
| 157: TypeSampledImage 152 |
| 225: TypePointer Function 8(PS_OUTPUT) |
| 227: 6(float) Constant 1065353216 |
| 228: 7(fvec4) ConstantComposite 227 227 227 227 |
| 230: TypePointer Function 6(float) |
| 237: TypePointer Output 7(fvec4) |
| 238(@entryPointOutput.Color): 237(ptr) Variable Output |
| 241: TypePointer Output 6(float) |
| 242(@entryPointOutput.Depth): 241(ptr) Variable Output |
| 245(g_sSamp2d): 19(ptr) Variable UniformConstant |
| 246: TypeImage 6(float) 1D sampled format:Unknown |
| 247: TypePointer UniformConstant 246 |
| 248(g_tTex1df4a): 247(ptr) Variable UniformConstant |
| 249(g_tTex1df4): 247(ptr) Variable UniformConstant |
| 250: TypeImage 29(int) 1D sampled format:Unknown |
| 251: TypePointer UniformConstant 250 |
| 252(g_tTex1di4): 251(ptr) Variable UniformConstant |
| 253: TypeImage 49(int) 1D sampled format:Unknown |
| 254: TypePointer UniformConstant 253 |
| 255(g_tTex1du4): 254(ptr) Variable UniformConstant |
| 256: TypeImage 6(float) 3D sampled format:Unknown |
| 257: TypePointer UniformConstant 256 |
| 258(g_tTex3df4): 257(ptr) Variable UniformConstant |
| 259: TypeImage 29(int) 3D sampled format:Unknown |
| 260: TypePointer UniformConstant 259 |
| 261(g_tTex3di4): 260(ptr) Variable UniformConstant |
| 262: TypeImage 49(int) 3D sampled format:Unknown |
| 263: TypePointer UniformConstant 262 |
| 264(g_tTex3du4): 263(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 235(flattenTemp): 225(ptr) Variable Function |
| 236:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 235(flattenTemp) 236 |
| 239: 12(ptr) AccessChain 235(flattenTemp) 34 |
| 240: 7(fvec4) Load 239 |
| Store 238(@entryPointOutput.Color) 240 |
| 243: 230(ptr) AccessChain 235(flattenTemp) 30 |
| 244: 6(float) Load 243 |
| Store 242(@entryPointOutput.Depth) 244 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(txval00): 12(ptr) Variable Function |
| 38(txval01): 37(ptr) Variable Function |
| 52(txval02): 51(ptr) Variable Function |
| 63(txval10): 12(ptr) Variable Function |
| 70(txval11): 37(ptr) Variable Function |
| 77(txval12): 51(ptr) Variable Function |
| 84(txval20): 12(ptr) Variable Function |
| 92(txval21): 37(ptr) Variable Function |
| 99(txval22): 51(ptr) Variable Function |
| 106(txval30): 12(ptr) Variable Function |
| 114(txval31): 37(ptr) Variable Function |
| 121(txval32): 51(ptr) Variable Function |
| 128(txval40): 12(ptr) Variable Function |
| 140(txval41): 37(ptr) Variable Function |
| 151(txval42): 51(ptr) Variable Function |
| 162(txval50): 12(ptr) Variable Function |
| 169(txval51): 37(ptr) Variable Function |
| 176(txval52): 51(ptr) Variable Function |
| 183(txval60): 12(ptr) Variable Function |
| 190(txval61): 37(ptr) Variable Function |
| 197(txval62): 51(ptr) Variable Function |
| 204(txval70): 12(ptr) Variable Function |
| 211(txval71): 37(ptr) Variable Function |
| 218(txval72): 51(ptr) Variable Function |
| 226(psout): 225(ptr) Variable Function |
| 17: 14 Load 16(g_tTex2df4) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 32: 31(ptr) AccessChain 28 30 |
| 33: 24(fvec2) Load 32 |
| 35: 7(fvec4) ImageGather 23 33 34 |
| Store 13(txval00) 35 |
| 42: 39 Load 41(g_tTex2di4) |
| 43: 18 Load 20(g_sSamp) |
| 45: 44 SampledImage 42 43 |
| 46: 31(ptr) AccessChain 28 30 |
| 47: 24(fvec2) Load 46 |
| 48: 36(ivec4) ImageGather 45 47 34 |
| Store 38(txval01) 48 |
| 56: 53 Load 55(g_tTex2du4) |
| 57: 18 Load 20(g_sSamp) |
| 59: 58 SampledImage 56 57 |
| 60: 31(ptr) AccessChain 28 30 |
| 61: 24(fvec2) Load 60 |
| 62: 50(ivec4) ImageGather 59 61 34 |
| Store 52(txval02) 62 |
| 64: 14 Load 16(g_tTex2df4) |
| 65: 18 Load 20(g_sSamp) |
| 66: 22 SampledImage 64 65 |
| 67: 31(ptr) AccessChain 28 30 |
| 68: 24(fvec2) Load 67 |
| 69: 7(fvec4) ImageGather 66 68 30 |
| Store 63(txval10) 69 |
| 71: 39 Load 41(g_tTex2di4) |
| 72: 18 Load 20(g_sSamp) |
| 73: 44 SampledImage 71 72 |
| 74: 31(ptr) AccessChain 28 30 |
| 75: 24(fvec2) Load 74 |
| 76: 36(ivec4) ImageGather 73 75 30 |
| Store 70(txval11) 76 |
| 78: 53 Load 55(g_tTex2du4) |
| 79: 18 Load 20(g_sSamp) |
| 80: 58 SampledImage 78 79 |
| 81: 31(ptr) AccessChain 28 30 |
| 82: 24(fvec2) Load 81 |
| 83: 50(ivec4) ImageGather 80 82 30 |
| Store 77(txval12) 83 |
| 85: 14 Load 16(g_tTex2df4) |
| 86: 18 Load 20(g_sSamp) |
| 87: 22 SampledImage 85 86 |
| 88: 31(ptr) AccessChain 28 30 |
| 89: 24(fvec2) Load 88 |
| 91: 7(fvec4) ImageGather 87 89 90 |
| Store 84(txval20) 91 |
| 93: 39 Load 41(g_tTex2di4) |
| 94: 18 Load 20(g_sSamp) |
| 95: 44 SampledImage 93 94 |
| 96: 31(ptr) AccessChain 28 30 |
| 97: 24(fvec2) Load 96 |
| 98: 36(ivec4) ImageGather 95 97 90 |
| Store 92(txval21) 98 |
| 100: 53 Load 55(g_tTex2du4) |
| 101: 18 Load 20(g_sSamp) |
| 102: 58 SampledImage 100 101 |
| 103: 31(ptr) AccessChain 28 30 |
| 104: 24(fvec2) Load 103 |
| 105: 50(ivec4) ImageGather 102 104 90 |
| Store 99(txval22) 105 |
| 107: 14 Load 16(g_tTex2df4) |
| 108: 18 Load 20(g_sSamp) |
| 109: 22 SampledImage 107 108 |
| 110: 31(ptr) AccessChain 28 30 |
| 111: 24(fvec2) Load 110 |
| 113: 7(fvec4) ImageGather 109 111 112 |
| Store 106(txval30) 113 |
| 115: 39 Load 41(g_tTex2di4) |
| 116: 18 Load 20(g_sSamp) |
| 117: 44 SampledImage 115 116 |
| 118: 31(ptr) AccessChain 28 30 |
| 119: 24(fvec2) Load 118 |
| 120: 36(ivec4) ImageGather 117 119 112 |
| Store 114(txval31) 120 |
| 122: 53 Load 55(g_tTex2du4) |
| 123: 18 Load 20(g_sSamp) |
| 124: 58 SampledImage 122 123 |
| 125: 31(ptr) AccessChain 28 30 |
| 126: 24(fvec2) Load 125 |
| 127: 50(ivec4) ImageGather 124 126 112 |
| Store 121(txval32) 127 |
| 132: 129 Load 131(g_tTexcdf4) |
| 133: 18 Load 20(g_sSamp) |
| 135: 134 SampledImage 132 133 |
| 137: 136(ptr) AccessChain 28 90 |
| 138: 25(fvec3) Load 137 |
| 139: 7(fvec4) ImageGather 135 138 34 |
| Store 128(txval40) 139 |
| 144: 141 Load 143(g_tTexcdi4) |
| 145: 18 Load 20(g_sSamp) |
| 147: 146 SampledImage 144 145 |
| 148: 136(ptr) AccessChain 28 90 |
| 149: 25(fvec3) Load 148 |
| 150: 36(ivec4) ImageGather 147 149 34 |
| Store 140(txval41) 150 |
| 155: 152 Load 154(g_tTexcdu4) |
| 156: 18 Load 20(g_sSamp) |
| 158: 157 SampledImage 155 156 |
| 159: 136(ptr) AccessChain 28 90 |
| 160: 25(fvec3) Load 159 |
| 161: 50(ivec4) ImageGather 158 160 34 |
| Store 151(txval42) 161 |
| 163: 129 Load 131(g_tTexcdf4) |
| 164: 18 Load 20(g_sSamp) |
| 165: 134 SampledImage 163 164 |
| 166: 136(ptr) AccessChain 28 90 |
| 167: 25(fvec3) Load 166 |
| 168: 7(fvec4) ImageGather 165 167 30 |
| Store 162(txval50) 168 |
| 170: 141 Load 143(g_tTexcdi4) |
| 171: 18 Load 20(g_sSamp) |
| 172: 146 SampledImage 170 171 |
| 173: 136(ptr) AccessChain 28 90 |
| 174: 25(fvec3) Load 173 |
| 175: 36(ivec4) ImageGather 172 174 30 |
| Store 169(txval51) 175 |
| 177: 152 Load 154(g_tTexcdu4) |
| 178: 18 Load 20(g_sSamp) |
| 179: 157 SampledImage 177 178 |
| 180: 136(ptr) AccessChain 28 90 |
| 181: 25(fvec3) Load 180 |
| 182: 50(ivec4) ImageGather 179 181 30 |
| Store 176(txval52) 182 |
| 184: 129 Load 131(g_tTexcdf4) |
| 185: 18 Load 20(g_sSamp) |
| 186: 134 SampledImage 184 185 |
| 187: 136(ptr) AccessChain 28 90 |
| 188: 25(fvec3) Load 187 |
| 189: 7(fvec4) ImageGather 186 188 90 |
| Store 183(txval60) 189 |
| 191: 141 Load 143(g_tTexcdi4) |
| 192: 18 Load 20(g_sSamp) |
| 193: 146 SampledImage 191 192 |
| 194: 136(ptr) AccessChain 28 90 |
| 195: 25(fvec3) Load 194 |
| 196: 36(ivec4) ImageGather 193 195 90 |
| Store 190(txval61) 196 |
| 198: 152 Load 154(g_tTexcdu4) |
| 199: 18 Load 20(g_sSamp) |
| 200: 157 SampledImage 198 199 |
| 201: 136(ptr) AccessChain 28 90 |
| 202: 25(fvec3) Load 201 |
| 203: 50(ivec4) ImageGather 200 202 90 |
| Store 197(txval62) 203 |
| 205: 129 Load 131(g_tTexcdf4) |
| 206: 18 Load 20(g_sSamp) |
| 207: 134 SampledImage 205 206 |
| 208: 136(ptr) AccessChain 28 90 |
| 209: 25(fvec3) Load 208 |
| 210: 7(fvec4) ImageGather 207 209 112 |
| Store 204(txval70) 210 |
| 212: 141 Load 143(g_tTexcdi4) |
| 213: 18 Load 20(g_sSamp) |
| 214: 146 SampledImage 212 213 |
| 215: 136(ptr) AccessChain 28 90 |
| 216: 25(fvec3) Load 215 |
| 217: 36(ivec4) ImageGather 214 216 112 |
| Store 211(txval71) 217 |
| 219: 152 Load 154(g_tTexcdu4) |
| 220: 18 Load 20(g_sSamp) |
| 221: 157 SampledImage 219 220 |
| 222: 136(ptr) AccessChain 28 90 |
| 223: 25(fvec3) Load 222 |
| 224: 50(ivec4) ImageGather 221 223 112 |
| Store 218(txval72) 224 |
| 229: 12(ptr) AccessChain 226(psout) 34 |
| Store 229 228 |
| 231: 230(ptr) AccessChain 226(psout) 30 |
| Store 231 227 |
| 232:8(PS_OUTPUT) Load 226(psout) |
| ReturnValue 232 |
| FunctionEnd |