#version 450 | |
#extension GL_EXT_shader_image_load_formatted : require | |
layout(binding = 0) uniform image1D i1D; | |
layout(binding = 1) uniform image2D i2D; | |
layout(binding = 2) uniform image3D i3D; | |
layout(binding = 3) uniform imageCube iCube; | |
layout(binding = 4) uniform imageCubeArray iCubeArray; | |
layout(binding = 5) uniform image2DRect i2DRect; | |
layout(binding = 6) uniform image1DArray i1DArray; | |
layout(binding = 7) uniform image2DArray i2DArray; | |
layout(binding = 8) uniform imageBuffer iBuffer; | |
layout(binding = 9) uniform image2DMS i2DMS; | |
layout(binding = 10) uniform image2DMSArray i2DMSArray; | |
flat in int ic1D; | |
flat in ivec2 ic2D; | |
flat in ivec3 ic3D; | |
flat in ivec4 ic4D; | |
writeonly layout(binding = 1) uniform image2D wo2D; | |
flat in uint value; | |
out vec4 fragData; | |
void main() | |
{ | |
ivec3 iv = ivec3(0); | |
iv.x += imageSize(i1D); | |
iv.xy += imageSize(i2D); | |
iv.xyz += imageSize(i3D); | |
iv.xy += imageSize(iCube); | |
iv.xyz += imageSize(iCubeArray); | |
iv.xy += imageSize(i2DRect); | |
iv.xy += imageSize(i1DArray); | |
iv.xyz += imageSize(i2DArray); | |
iv.x += imageSize(iBuffer); | |
iv.xy += imageSize(i2DMS); | |
iv.xyz += imageSize(i2DMSArray); | |
iv.x += imageSamples(i2DMS); | |
iv.x += imageSamples(i2DMSArray); | |
vec4 v = vec4(0.0); | |
v += imageLoad(i1D, ic1D); | |
imageStore(i1D, ic1D, v); | |
v += imageLoad(i2D, ic2D); | |
imageStore(i2D, ic2D, v); | |
v += imageLoad(i3D, ic3D); | |
imageStore(i3D, ic3D, v); | |
v += imageLoad(iCube, ic3D); | |
imageStore(iCube, ic3D, v); | |
v += imageLoad(iCubeArray, ic3D); | |
imageStore(iCubeArray, ic3D, v); | |
v += imageLoad(i2DRect, ic2D); | |
imageStore(i2DRect, ic2D, v); | |
v += imageLoad(i1DArray, ic2D); | |
imageStore(i1DArray, ic2D, v); | |
v += imageLoad(i2DArray, ic3D); | |
imageStore(i2DArray, ic3D, v); | |
v += imageLoad(iBuffer, ic1D); | |
imageStore(iBuffer, ic1D, v); | |
v += imageLoad(i2DMS, ic2D, 1); | |
imageStore(i2DMS, ic2D, 2, v); | |
v += imageLoad(i2DMSArray, ic3D, 3); | |
imageStore(i2DMSArray, ic3D, 4, v); | |
imageStore(wo2D, ic2D, v); | |
fragData = v; | |
} | |